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Naterna

User Overview in Games
7Avg. User Score
User Score Distribution
positive
44(44%)
mixed
48(48%)
negative
9(9%)
Highest User Score

Games Scores

Oct 18, 2025
Call of Duty 2
10
User ScoreNaterna
Oct 18, 2025
best call of duty of all time.
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Xbox 360
Oct 13, 2025
EA Sports FC 26
4
User ScoreNaterna
Oct 13, 2025
If you’re expecting something different from EA SPORTS FC 25, don’t even bother launching FC 26. You’ll be disappointed immediately. There is absolutely nothing this game does that FC 25 couldn’t already do. In fact, FC 26 feels like a recycled version with a few cosmetic changes in the interface and menus — and that’s about **** of the biggest flaws is the lack of freedom in creating custom tournaments. You can only play very limited preset ones, and there’s no real customization available. For me, a football game should always allow players to build their own dream teams freely, mix any players they like, and just have fun — no XP grinding, no restrictions. Unfortunately, FC 26 completely fails to deliver **** “fun” modes are also painfully few and poorly designed. They’ve added a couple of ridiculous gimmick modes where every goal gives you some kind of power-up — like faster sprinting or stronger shots. They sound experimental but are honestly not fun at all. I doubt anyone actually plays them.Most people, of course, buy this game for the online modes. But players like me, who just want a relaxing offline experience, will find FC 26 hollow and repetitive. The whole game feels identical to FC 25. If you don’t own FC 25, then sure, buy FC 26. But if you already have it, there’s absolutely no reason to upgrade. It’s an empty shell of a **** game desperately needs a story mode — something NBA 2K has done so well for years. A career mode where you make meaningful choices, talk to coaches, and experience growth as a player would add so much depth. But in FC 26, there’s nothing like that. You just play matches to improve your stats. There’s no narrative, no motivation, no emotion. For players like me who want more than just football — who want a story behind it — this is a huge **** still can’t play the world’s biggest tournaments freely, such as the World Cup, EURO, or Copa América. Just like the previous entries, these are unavailable unless they happen to coincide with a real-life year. You should be able to pick and play any of these at any time, but that’s still not possible.Overall, FC 26 is on exactly the same level as FC 25. I’ve been following this series since FC 23, and nothing has truly changed. Not the training drills, not the gameplay mechanics — nothing. They just make small UI tweaks, change the colors, and call it a “new” game. Even if you only own FC 24, you’re not missing anything by skipping this **** Turkish commentary — newly added this year — is extremely poor. The voices are muffled, lifeless, and completely out of sync with the action. Honestly, I can’t imagine anyone using it. I’d rate it 2 out of 10, and that’s only because they at least tried to add ****, for the record, I didn’t buy FC 26 or FC 25. I played FC 25 through Xbox Game Pass and FC 26 with an EA Play Pro subscription. I’ve never actually spent money on a football game, and maybe that’s why I still got some enjoyment out of FC 26. But if I had paid full price for both FC 25 and FC 26, I would’ve felt genuinely frustrated, because there’s zero innovation or meaningful ****, in conclusion: FC 26 is not a bad football game — it’s just the same football game you’ve already played for years. If you’re into online play, maybe it’s still worth it. But if you’re an offline player like me, save your money. It’s repetitive, shallow, and overpriced for what it offers. Final Score: 4/10It’s still playable, but EA SPORTS FC 26 brings nothing new to the table.
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PC
Oct 13, 2025
Battlefield 6
6
User ScoreNaterna
Oct 13, 2025
Battlefield 6 – A Return to Its Roots, But Not Without Flaws Battlefield 6 feels like the long-awaited return of the Battlefield spirit that many of us thought was lost after years of experimentation. From the very first match, the game immerses you with its incredible atmosphere — the deafening gunfire, the chaos of collapsing buildings, the gritty sound design, the stunning graphics. For the first time in a long while, I felt like I was truly on a battlefield. This is what we’ve always wanted from a Battlefield game: immersion, intensity, and scale. And on that front, it delivers brilliantly.However, because the good sides of the game are so evident, I’ll focus mostly on the issues that stand out after dozens of hours of play.️ Weapon Balance: Overall, the weapon balance isn’t terrible, but it has several frustrating points. The most critical problem lies in the map sizes. They are too small, and that alone drastically reduces the Battlefield experience. Snipers and DMR players can easily dominate matches because the maps provide extremely advantageous sightlines. Some of these sniper positions allow players to cover multiple capture points at once — turning matches into shooting galleries. These players can rack up 30+ kills effortlessly, ruining the pacing and fun for everyone else.Shotguns, on the other hand, are ridiculously overpowered. Once you learn their patterns, you can wipe entire squads in tight spaces. I’ve personally cleared rooms of five enemies without breaking a sweat. There’s no reason for them to be this strong — it breaks the balance completely. Weapon Progression System: Unlocking new weapons and attachments takes way too long. After 63 hours of playtime, I managed to fully max out only two guns. That’s absurd. One of them I finished literally at the 63rd hour. If you want to master multiple weapons, be ready to grind endlessly. Most players, including myself, ended up sticking to one or two guns to stay **** make things worse, players have discovered bot servers where you can level weapons dozens of times faster. You can do in one hour what would take 20 hours in normal matches. This completely breaks the sense of fairness. I reached level 57 after 63 hours of pure, legitimate gameplay. Meanwhile, I’ve seen level 100 players who can’t even make it to the top 10 of a scoreboard — because they just farmed bots. The fact that EA (or DICE) hasn’t addressed this even 20 days after release is honestly disappointing. Portal and Server System: The new “Portal” mode, where players can create their own maps and game modes, sounded promising. In reality, it’s a complete ghost town. Even when there are half a million players online, finding an active Portal match is nearly impossible. Most servers are empty or filled with bots farming XP. The system itself feels lifeless and unsupported. If I had to rate it, I’d give it a 0/10. Battlefield deserves a living, breathing community hub — not this empty shell.️ Map Design and Scale: Coming from Battlefield 2042 (where I spent around 90 hours), Battlefield 6’s maps feel shockingly small. I used to main as a sniper in 2042, but here, sniping feels completely unrewarding. The game constantly forces close-quarters combat, removing the open-scale warfare that defines Battlefield. It’s like DICE forgot what made their franchise unique.Even in Conquest mode, the flagship of the series, capture points are so close together that it takes only 30 seconds to travel between them. This causes constant flipping of zones — you capture a point, and before you can even reload, it’s already lost again. There’s no sense of territory, no lasting reward for teamwork. It turns what should be a grand war into a chaotic tug-of-war with no meaning.️ Final Thoughts:Battlefield 6 does capture the essence of war in its visuals and sound, but it fails to sustain that magic in its systems. The atmosphere is outstanding, but balance issues, progression problems, and poorly designed maps constantly hold it back. It feels like a beautiful battlefield — trapped in a small **** DICE can fix weapon balance, rework map layouts, and overhaul the progression system, Battlefield 6 could become one of the best in the series. But in its current state, it’s a frustratingly uneven experience — brilliant on the surface, hollow underneath.I played around 30 hours in the beta, and it truly felt like Battlefield was back — intense, chaotic, and full of promise. I thought the full version would perfect it, but after 63 more hours with EA Play Pro, I’ve realized it didn’t. The chaos is thrilling at first, yet it hides an empty core. Community servers are dead, extra modes feel meaningless, and the game never offers anything new. It could’ve been something great, but it just isn’t. I won’t buy it. The story mode was awful — truly not worth discussing. I’d give it 2/10, online 8/10; overall 6/10(should be 5, but I’m giving 6). A glorious return weighed down by poor design choices.
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PC
Aug 20, 2025
Mafia: The Old Country
7
User ScoreNaterna
Aug 20, 2025
Mafia: The Old Country is a game that, in many ways, feels like a missed opportunity—but it’s not without its strengths. While there are major issues in gameplay and design that prevent it from reaching its full potential, the game’s narrative, presentation, and performances help keep it from being a complete failure. Let’s start with the positives. The character models are genuinely impressive. The attention to detail in facial structures, expressions, and overall design makes the cast look remarkably lifelike. The facial animations during cutscenes, in particular, are excellent. They convey subtle emotions like fear, anger, and sadness in a way that elevates the storytelling and gives weight to the narrative. However, outside of cutscenes, these animations lose much of their quality. Of course, not every moment in gameplay can match the cinematic standard of high-budget sequences, but compared to the level of polish seen in other top-tier games, the non-cinematic animations fall short. This contrast highlights one of the broader issues of the game: The Old Country feels like it poured an extraordinary amount of care into its cinematics while neglecting the rest of the experience. The cutscenes are polished, emotional, and cinematic in scope—yet once control returns to the player, the world feels less refined, almost as if all resources were funneled into story presentation while gameplay and immersion were left behind. That said, the performances carry a lot of weight. The voice actors do an outstanding job, bringing gravitas, menace, and charisma to the characters. Every line feels authentic, fitting perfectly within the mafia setting. Combined with the high-quality cinematic animations, the presentation often reaches near-film levels of immersion. The story itself stands as the strongest pillar of The Old Country. It delivers exactly what fans of the mafia genre crave: betrayal, loyalty, power struggles, and personal sacrifices. From the very beginning, it feels like a true crime saga, and it carries a cinematic quality that pulls you in. If narrative is what you’re after, this game will likely satisfy you. But when it comes to gameplay, the cracks become impossible to ignore. The driving mechanics are outdated and frustrating. Cars feel stiff, unresponsive, and awkward to control. Instead of being a smooth, cinematic experience, driving becomes a chore—especially since the game forces players into mandatory races. Mission design is another sore point. While the early missions build momentum, the mid-game quickly becomes repetitive: travel to a location, threaten or eliminate someone, return. Rinse and repeat. Variety is scarce, and this repetition drains the pacing. Boss fights could have been a highlight, but instead they are some of the weakest moments in the game. Every encounter plays out almost identically, with little challenge or creativity. Even on the highest difficulty, they feel underwhelming. Combat fares no better. Gunplay lacks weight, making firefights dull rather than exciting. Weapons don’t feel impactful, and enemies are too similar, with shallow motivations that add little depth to encounters. While the game features a loot system, it’s largely meaningless, since items and weapons are overly abundant, stripping away any sense of progression. Vehicle skins and customization exist, but they serve no real purpose beyond aesthetics, offering no tangible in-game benefits. The open world is also lifeless. Unlike other titles that manage to create vibrant, breathing cities, The Old Country feels static and artificial. NPCs don’t behave in believable ways, and the city lacks interactivity. Exploration is heavily restricted, meaning you can’t take shortcuts or carve your own path through the environment, whether by car or even on horseback. Side missions, too, are almost nonexistent. What little content is available outside the main story feels more like errands than meaningful quests. So where does that leave us? Mafia: The Old Country is a game of extremes. On one hand, it delivers an engaging mafia narrative with stunning cutscenes, impressive character visuals, and top-tier performances that breathe life into its story. On the other, it suffers from outdated driving mechanics, shallow combat, repetitive mission design, and a lifeless world. If you come to this game for the story, characters, and cinematic presentation, you may walk away satisfied. But if you value polished gameplay, engaging mechanics, or a vibrant open world, you’ll likely be disappointed. Final Verdict: A beautiful story wrapped in poor gameplay. Worth experiencing for its narrative and presentation—but don’t expect much beyond that.
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PC
Aug 7, 2025
Call of Duty: Modern Warfare III
1
User ScoreNaterna
Aug 7, 2025
BADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
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PlayStation 5
Jul 5, 2025
God of War: Ragnarok
9
User ScoreNaterna
Jul 5, 2025
God of War Ragnarök is a phenomenal experience, especially in terms of combat. The gameplay is on a whole different level — incredibly refined, intense, and satisfying. The story, compared to the first game, is much more engaging and emotionally rich. Of course, being a direct continuation, it carries a deeper weight, and the narrative truly shines in the final hours.I was completely hooked during the last 3-4 hours — I played those parts almost breathlessly. It was that good. While I gave the first game an 8/10 as well, I find Ragnarök to be superior overall. If I could, I would give it an 9.5 — but since that’s not an option, I’m giving it a strong 9.Still, the side quests were the weakest aspect for me. I barely felt the need to explore them, and the few I did try didn’t leave much of an impression. The early pacing of the main story also felt slightly slow, but once it picks up, it truly becomes something **** in all, this is a powerful sequel with jaw-dropping combat and a gripping narrative — especially in its final stretch. It deserves a solid 9.
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PC
Jun 23, 2025
Death Stranding: Director's Cut
6
User ScoreNaterna
Jun 23, 2025
Death Stranding is a great game that delivers a truly unique experience. It stands out with its originality and offers something very different from most other games out there. The atmosphere, the world-building, and the gameplay are all impressive and engaging. However, the dialogue is painfully boring. Many conversations drag on far too long, even in moments where dialogue is not really necessary. It often breaks the pacing of the game and feels forced at times. Because of this, I couldn’t push past the 20-hour mark and didn’t manage to finish the game. Maybe I’ll come back to it someday, but for now, the tedious dialogue kept me from seeing it through to the end. Still, it’s a remarkable experience and worth trying — just be prepared for the slow parts.
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PC
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