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Meraco

User Overview in Games
0.5Avg. User Score
User Score Distribution
positive
0(0%)
mixed
0(0%)
negative
2(100%)
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Games Scores

Apr 28, 2019
Imperator: Rome
1
User ScoreMeraco
Apr 28, 2019
As predicted and posted in the steam forums, (before they started deleting every negative thread) The game is a shell, a DLC platform, which is the usual Paradox model used for games like Crusader Kings 2 and others.. Anyone who has CK2 can clearly see that they omitted content by design in order to add content later on with paid DLC's. I would not be surprised if they made at least $300.00 worth of DLCs over the course of the next couple years. The gameplay is shallow, empty and not very enjoyable after a few hours in game. Perhaps this will one day be a good game, but it will cost you to find out..
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PC
Oct 30, 2014
Planetary Annihilation
0
User ScoreMeraco
Oct 30, 2014
The failure of PA stems back with it's introduction on Steam as an early access alpha. The game was priced to coincide with the kickstarter values and this produced an uproar of discontent among the gaming community. Many that were outspoken were silenced by various means such as forum threads being locked and Bans issued. As a result this left a bad taste in a portion of the potential market share. Many supporters paid the high price of alpha testing and the Uber team forged ahead. The financing model viewed by many as inversely proportional was beginning to show its effect. The premise for kickstarter and for early access, is to fund the creation **** for final release to be sold to the public. The problem with this model is, anyone that is interested in the game will buy it in the alpha state with hopes that the game will eventually be completed as advertised. This means when the game is finally released there are very few sales since anyone that was interested in the genre have already purchased it. And since the opening price was so high they reduced the amount of potential sales later on even at a reduced price. People that are silenced tend to move on to other titles. As new funding slowed, and ongoing development costs continued, this meant that sustainability was rapidly coming to an end. So a final version was needed quickly. And the final result is a game that does not fulfill the initial hype or promised features as advertised. This game had so much potential, so much promise. But poor decisions made from the onset ultimately has left a sour taste with many early backers and ultimately has tarnished the corporate image of this development team. So much so that a new kickstarter from the same team failed to meet minimums and was ultimately shut down. This game is incomplete and fails to deliver. The company made its money and has lost the confidence of it's early backers to produce new titles. In my opinion, Uber has eloquently demonstrated to all would be game developers what "not" to do. Yes you will make an influx of money early on. but it will result in the unsalvageable demise of a once respected development firm. One that in it's own words published the following statement:(in part) "So what happens now? After we've spent some “recovery time,” which consists of a dark room and probably some sobbing, N*** and I will regroup and figure out what to do next. Who knows what the future holds" I cannot, in good conscience, recommend this game to anyone.
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PC
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