Joebyrne
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Jun 8, 2016
Fire Emblem Fates: Revelation5
Jun 8, 2016
Fire emblem Fates revelations is the last of the three fates games to be realized in north America and is supposed to be a mix-up of the other two versions that ties up all loose ends to the stories. I personally am a huge fan of Conquest, having finished it four times and I have not played birthright since it was specifically described as an entry point to newcomers or fans who got into the series with the last entry thanks to the previous game, fire emblem awakening, but I have watched LPs of it. I have purchased revelations and am currently on the tail end of my second play through, and to put it bluntly, I find this game to be quite mediocre compared to both other versions and feel it was very rushed. Revelation is a piece of DLC, which, in our day and age, is overused to the point it feels like the developers are pulling money from your wallet. To justify the existence of DLC, a game should be fully finished, which is somewhat the case for the other fates games, however their story has been intentionally cut and left out many explanations to justify this game's existence. Since this is the DLC game, it is almost guaranteed to be the last path played by the player, so it should therefore bring something fresh to the table. This is not the case at all, as for the first half of the game, the story is a blatant and lazy copy and paste from Birthright. The second half is excruciatingly repetitive to the point where the emotional moments lose all impact. The game also suffers from weak and generic villains who are completely stupid and act very unsubtle. This includes the main antagonist who has the exact same motivations as the villain from this game's predecessor and who's actual interesting backstory is locked between another paywall. The writing is otherwise bad and pays no attention to details, but I won't elaborate to avoid spoilers Out of the three versions, Revelations has definitely the worst game play because of a sheer lack of play testing. It is still a tactical RPG like the other two versions but is significantly less enjoyable due to very bad gimmicks that will slow the game to a crawl in the second half and put terrible and tedious gimmicks in the first chapters. There is a severe lack of character balance, which makes about two thirds of the units fairly worthless unless the player ginds for hours on end. Finally, there is a chapter that does not function well at all, chapter 21, where the special gimmick gets screwed up and stops working, which is another example of how rushed and empty the game feels. This game has the least exclusive content. It only has one unique character, Fuuga, and has only three new supports for each character. It has less unique chapters because this game has no unique paralogue levels. Other than that, the fact you receive units from both sides breaks the balance and allows for an extremely easy late game. This game was made to take more money from your pockets and because it exists, the other two versions have an intentional bad ending. You are better off spending your 20$ on another E-shop title, because this game brings little to the table and had no heart or soul put into it unlike its two sister games. It plays the worst, has the least content and you buying it will encourage Intelligent systems to pursuit such a despicable practice.
3DS