It's a beautiful and artistic puzzle game. But it's just not that fun or interesting. The gameplay is a bit repetitive, and there isn't a lot of variety for the puzzles. The overall gameplay and story left me feeling empty instead of satisfied.
It's a cozy 4-hour puzzle game that's not too difficult. It kind of feels like an escape room game, except you're trying to figure out how to make flowers bloom by finding and putting together hints.
One of the worst games I've ever played. Terrible for young kids due to difficulty. Terrible for 2 players due to the side-by-side screens reducing content by 50%. More confusing than any GTA or Dark Souls game, and super janky with terrible controls and such a slow camera angle. The story is trite, and the jokes are lame. There's nothing interesting about this game. It's just a really bad GTA-like with horrible controls. And it's super buggy. I encounter a crash every 2-4 hours.
This is a very hard, platforming-heavy Metroidvania that relies entirely on pogo-ing for platforming and combat. It's fun but also very frustrating at times. The artwork is amazing. The exploration is pretty average. The boss fights are moderately-hard.
A good and emotional story game. Not as emotional as Telltale Games, but almost as good as them. Lots of choices to make. The only thing I didn't like about the game is that it's easy to accidentally get locked out of choices if you mess up.
This is a solid story game with a bit of Resident Evil-like combat. The gameplay is quite basic, it was still quite an enjoyable indie game. The action isn't difficult, and there's very little horror.
The best exploration-heavy soulslike I've played. It's definitely not for everyone because its combat is weak. But for anyone who loves exploration and getting lost in megalithic level design, this game is 5x more interconnected than Dark Souls 1. It's such an amazing and unique experience.
The best exploration-heavy soulslike I've played. It's definitely not for everyone because its combat is weak. But for anyone who loves exploration and getting lost in megalithic level design, this game is 5x more interconnected than Dark Souls 1. It's such an amazing and unique experience.
I'm so done with 2D Super Mario games. They were novel before, but even with so many new features, this game just feels so boring and mundane compared to the 3D ones. It's just too many random events and sequences thrown together. Oh yay, another random event. Oh yay, another random sequence. Not really fun anymore.
One of the worst games I've ever played. Terrible for young kids due to difficulty. Terrible for 2 players due to the side-by-side screens reducing content by 50%. More confusing than any GTA or Dark Souls game, and super janky with terrible controls and such a slow camera angle. The story is trite, and the jokes are lame. There's nothing interesting about this game. It's just a really bad GTA-like with horrible controls. And it's super buggy. I encounter a crash every 2-4 hours.
Afterimage is one of the most GENERIC and BORING Metroidvanias I've played in the past decade. The combat is boring and repetitive. The combat does not change throughout the game and I'm just hacking and slashing from start to finish. The abilities are so generic and boring. Every other Metrodivania of this length has about 3 unique movement or combat abilities. Afterimage has NONE. That's a first time I've encountered an MV this generic. The level design is so bland and repetitive. Every location plays roughly the same because the combat doesn't change. The boss fights are uninspiring and die on the first try even difficult mode since I can spam potions. There's nothing special about the game except for the pretty background artwork. It's a terrible Metroidvania.
This Metroidvania was created a one-man dev team. It's a very creative MV in the sense that 1) traversal uses blood vessels, and 2) the player needs to switch between characters in rapid succession. Despite its creativity, it's not anywhere as brilliant as Vision Soft Reset. The gameplay and level design as quite lacking compared to most MVs, and it's a very short game.
An amazing Metroidvania with challenging combat and very hard platforming. The combat, artwork, and exploration are all good. The only that **** as Ubisoft DRM breaking the game multiple times. There is really no reason a single player game needs always-online DRM.
It's a very repetitive rogue-lite game. You're basically replaying the same 5-15 minute game over and over again. It's like Dead Cell if Dead Cells were 5x shorter and had almost no exploration.
This game or rather art is really weird. It reminds me of a bit of The Backrooms mixed with Blame. Some of the rooms in this are absolutely gigantic and nauseating. I think I wanted to throw up for at least 5% of the game. It's both overwhelming and maze-like. I recommend watching a playthrough of the game. It's so easy to get lost in this.
This was surprisingly different than Ender Lilies, in a bad way. The gameplay was a lot more hectic and messy. There were too many choices for weapons and equipment. It wasn't as enjoyable or precise. The boss fights were also a lot messier. The story atmosphere was also extremely different than Ender Lilies ... in a bad way. The first game was hauntingly beautiful and sad. The second game felt almost silly with the roughly 50 character the player encounters along the way. It lacks the gravity of the first Ender game.
I've played dozens of Metroidvanias and Soulslike/Soulslite games. This is by far the best Soulsvania I've ever played and the ONLY one I'd rate HIGHER than Hollow Knight. HK is a 10/10. This is an 11/10. It's also extremely difficult, but there is a story mode that makes it slightly easier. The combination of Sekiro-like combat and MV-like combat works so well. The combat is excellent. The exploration is good. The boss fights are absolutely spectacular and better than that of any Fromsoft souls game or any MV. Lady Ethereal is amazing. It actually has a good story that's not just lore like other soulslike/soulslite games.
I was thoroughly disappointed with the game. The only good part was the Sekiro-like combat when I wasn't being interrupted by quick time events and cutscenes. There was tons of exploration, but it was low-quality exploration, the cosmetic rewards ****. I was tired of spending 5+ minutes wall dashing and grappling just to discover the prize was another stupid cosmetic. The story was decently good except for the last section. That was a horrible ****'s just not anywhere as good as Jedi Fallen Order.
This is the best soulslike Metroidvania since Hollow Knight. It's very challenging but very fair, and has so much exploration. It's also the most innovative good MV we've had in years. It has excellent exploration, excellent combat, and amazing boss fights.
It's a good soulslike, but it's a bit overrated. The exploration is much too linear and easy. The boss are very challenging, so this feels a bit like a boss run. It has a decent storyline, great visuals and soundtrack. And the Quality of Life features that make this game accessible (like difficulty settings) are amazing.
The graphics are beautiful, but the gameplay is so repetitive and unrewarding. Enemies scale with the character, and it's so annoying keeping weapons upgraded with scaling.
Blasphemous is a decent Castlevania-lite. The gameplay is easier than most Castlevania-like games. The gameplay is mediocre, but the atmosphere and lore are excellent.
Still a super bland, soul-less game where every dungeon and enemy is the same. It's just so boring and repetitive. Unlike in the Witcher 3, the quests lack uniqueness and personality.
Absolutely boring. There's absolutely no point to trying this 1-hour snooze-fest except as a sleep aid. I like walking simulators, but this is much too boring to even be considered a walking simulator. It has NO interaction, choices, or story. There is a rambling narrator who is completely incomprehensible. What in the world were the developers thinking?
I underestimated the bad reviews. This game was downright horrible. It's such a basic game, and was so repetitive and tedious to play. There wasn't a single part of it that was enjoyable. Basically everything you experience in the first 30 minutes is the same gameplay for the next 3 hours. There's no real progression. The story ****. Thank goodness this game was short.
This is a smaller, simpler melee souls-like than the Dark Souls series. It's fun, but there's not a lot of variety when it comes to moves and enemies. Boss fights are fairly easy, repetitive, and very long. They repeat the same moves over and over again. Parrying is a little too easy, and the harden system is broken and too OP.
This incredibly-short game is not a Metroidvania. It's key-gated instead of ability-gated, and most of the abilities are completely useless. The gameplay is not balanced at all since the ability you get at the start of the game is broken and OP.
Some of parts of this were better than The Forest, but most of this sequel were worse. Barely any of the game mechanics were explained, like how to craft, combine, place objects, cook, change ammo. All of that was intuitive in the original game, but not in this sequel. The game mechanics are such a gigantic confusing mess, and none of it is explained. A built-in tutorial was really needed. They made the game much too open world where all the places were roughly the same difficulty. This made early game was way too hard, and late-game was too easy.
This is basically Zelda + The Outer Wilds. It's an incredible knowledge-gated game with great explorations and puzzles. Other than the mediocre combat (which isn't the focus of the game), everything is so exceptionally unique.
Bland enemies and bland gameplay. The weapons and item combinations don't synergize well at all. It's so repetitive. This is the worst vampire-survivor-like game I've played.
The stealth and grappling parts are quite fun. I just wish they made an easier mode. I've beaten Dark Souls 1, 2, and 3, and Sekiro still owns me so hard. This basically boils down to how good you are with parrying, I mean "deflecting", and rhythm. The exploration is pretty forgiving, but several of the later bosses are just way too hard. After cheesing my way through, I got to the final boss, and couldn't even take down half of its phases. Overall, I found this to be more fun than Dark Souls because of how fluid movement is, but the bosses are just so frustratingly difficult.
The stealth and grappling parts are quite fun. I just wish they made an easier mode. I've beaten Dark Souls 1, 2, and 3, and Sekiro still owns me so hard. This basically boils down to how good you are with parrying, I mean "deflecting", and rhythm. The exploration is pretty forgiving, but several of the later bosses are just way too hard. The other issue is that disk version of this game **** on Xbox One. It slows down all the time, and the loading screens take 30s, and each cutscene takes 15s to load. It's not optimized for Xbox One. Overall, I found this to be more fun than Dark Souls because of how fluid movement is, but the bosses are just so frustratingly difficult.
It's a solid 2D Mario game, and fun both single-player and co-op. While it's much better than old-school Mario games in its creativity, it still gets a little stale by end-game. There isn't as much variety as with the newer 3D Mario games on Mario Odyssey and Mario Galaxy.
By far the best 3D Mario game, even better than Super Mario Galaxy (9/10) and Galaxy 2 (8/10), which I already thought were excellent games. There's just such a gigantic variety of platforming levels and creative mini-games within each world. Every world is incredibly beautiful and so fun to explore.
This was a really bad Shantae game that had very poor balance. Nearly all the weapons were useless aside from 1 of them. Most of the cards were useless except for a few of them. The final area and final boss were a joke. The shield is just way too OP and negates everything. Every single section can be brute-forced by just spamming potions.
It's a decently-good action-platformer that has Metroidvania and souls-like elements. Overall, it's enjoyable. The background music is absolutely superb. But there are some really strange design choices. The talents are all very unimportant and poorly-designed. The menu UI is also very hard to organize. It's as if they were trying to beat Dark Souls 1 on making the worst menu system.
I really wanted to like this game, but it was just way too slow, repetitive, and grindy. I just couldn't enjoy it. There's so much back and forth, and there's no real plot progression.
This is NOT a game. This is the opposite of **** Valley. This is the worst possible kind of work: pure grind where the reward for grind is getting even more activities to grind. Forager feels like working 3 brain-dead jobs at the same time without getting any breaks. Whenever you level up, you acquire another activity to grind IN ADDITION to all the other activities you still have to grind. It's so stressful. Lastly, Boon shrine ****.
It's kind of fun, but it's extremely repetitive and grindy. Other newer Survivors games have a larger variety of characters where the character selection actually matters. In Vampire Survivors, character selection barely matters. You can use the same strategies on most maps with very little change.
Still completely illogical and frustrating to play despite no longer needing to swap CDs and being able to take screenshots. It's a visually gorgeous game, but it's a terrible puzzle game. There's way to much guesswork, too much noticing tiny details, and too little logic to solving the puzzles. Don't expect anything remotely similar to modern logical puzzle games like Portal, The Talos Principle, and The Witness.
One of the worst puzzle games ever created back when guessing and checking every combination and spending 60 minutes backtracking and rotating CDs was considered a good puzzle gimmick. Even if you made this game 5x better, it wouldn't be anywhere close to being as good as a modern masterpiece like Portal, The Witness, or The Talos Principle.
Omori has a great story. It's sad, emotional, and so memorable. All the relationships between the friends are so beautiful and touching. Unfortunately, the story is only good part of Omori. Its gameplay is much too boring and a time waste. The battles are repetitive and don't feature anything special. There are too many sections and equipment that are completely useless. Most of the quests are just random filler material that are not rewarding. Honestly, 70% of the Headspace section of the game is just filler material. I was expecting something closer to Undertale. The story was good, but the gameplay and battles were bad.