Got the first 3 passes in bulk due to buying this DLC after Wave 3 was released, and it is great that that every pass does not need to be purchased individually and is automatically added after each new wave comes out. Certainly adds more value to an already great game, but there is no way of buying it after the servers inevitably go down. Probably a 10/10 add on now, but I can only give this a 0/10 since all of this will be completely gone once the servers shutdown, and therefore unable to get the full game if you start from scratch again afterward.
I missed out on the Super Nintendo for the original Super Mario World so this Game Boy Advance release was the first way I got play this masterpiece ****. The most notable change over the SNES is that Mario and Luigi speak in this remake. Having played this and the later the original SNES Super Mario World over the now defunct Wii Virtual Console, the voices don't detract much from it at all, and is a great way to experience one of the finest games of all time.
The Playstation version is completely unique in mechanics compared to the other versions of the game, but it still has the same boats and tracks. The real treat is the soundtrack which is much fuller and has a track only found on the Playstation version of the game. It is a cinch to beat compared to the other versions of the game, but is still extremely fun to play after 25 years.
An excellent and fun boat racing game full of quirky and imaginative tracks, boats, and mechanics, paired with a simple but excellent soundtrack. Still is fun to play after 25 years.
The Nintendo 64 version of Star Wars Episode I: Racer has some unique quirks compared to the other versions of the game, but it is still the same excellent game that remains fun to play after 25 years, and is infinitely better than the movie it is based on in Star Wars Episode 1: The Phantom Menace.
The greatest game I never finished. No kidding. This game is a legend and masterpiece easily among the greatest games ever made to this day, with one the best soundtracks and stories of any game made as well. However, the game is an extremely brutal, hard, and long grind fest that can easily drain your enthusiasm for playing the game and as well reducing the immersion in the lore and story. If the grind is too much for you and still want to experience the lore and story, watch a walkthrough of the game without commentary like a movie. Whether you play it and/or watch a walkthrough without commentary like a movie, this game has a story and soundtrack you don't want to miss.
Mario Kart 8 Deluxe has the best character and track roster of any Mario kart game even without its DLC, and then proceeds to compromise itself by intending the use of DLC to literally double the number of tracks in it. This means once the servers go down, you lose access to a whopping half of all the intended number of tracks.
Excellent game full of content even without the DLC for it. I would give this game a 10, but I can only give a game with DLC a 9 at best when you will not be able to access all of the game once the servers go down.
A genuinely fun game that brings back the iconic rivalry that put Nintendo on the map with the 1981 Donkey Kong arcade game. The intro is especially funny, and I still laugh watching it today.
Best part of this game is being able to play the levels and characters from the previous entries in the series along with the new level and characters. Music and game can be a bit profane at times though.
A genuinely fun game that lives up to its name. Besides the classic arcade mode, the console version also has a series of crazy individual challenges. The game and music can be a bit profane at times though.
I have played with some really bad game controls and cameras over the years, but Drake of the 99 Dragons' controls and camera are the worst I have ever played with by a wide margin. The controls and camera render the game unplayable, and you can't fix them because trying to fix them only makes them worse. Unlike the original Xbox version that has an auto-lock aiming system, the PC version's aiming system is manual and tied to the extremely wonky camera controls, making it absolutely impossible to hit any moving target, with no idea if you are actually doing damage to targets even aimed at them due to janky hit boxes. I kept dying repeatedly in the tutorial fight they are that atrocious, and know from watching numerous reviews that it just keeps getting worse and worse after the tutorial. Drake is far worse than what the already extremely negative reviews say. I have played Big Rigs Over The Road Racing that is an unfinished mess, but that "game" was fun to play compared to Drake due to simple controls.
An excellent game with an even more excellent soundtrack. The whole soundtrack is a tour de force from start to finish, and easily the best soundtrack of any Zelda game made. The soundtrack is full of epic and guttural themes, and even a hauntingly beautiful night field theme.
Luigi’s Mansion is a short but painful experience that makes you wish that Luigi had a better game to debut as the main character over Mario here. The game is a spectacular ripoff of Ghostbusters, right down to using a vacuum pack that both **** up the ghosts and can throw fire, ice, water at them. You do nothing but startle as many ghosts as possible with a flashlight and then **** them up. Despite its shortness, it has extremely well-defined breaks between major boss fights of which there are 4. The one great thing about this game is the most commonly played track in the Dark Hallway Theme, which is a fantastically creepy piece of music.
Pokemon Battle Revolution is a spectacularly bad game unless you have beaten your Diamond, Pearl, Platinum, Heart Gold, and/or Soul Silver game completely, and honestly need cheat codes in them to make Battle Revolution manageable. It is basically a half-baked Stadium style game that requires you to bring own Pokemon in by default in Round 2, and has no minigames. Like Colloseum and XD, the game has Game Boy Cries, and forces you into double battles most of the time despite mainline Diamond, Pearl, Platinum, Heart Gold, and Soul Silver being mostly single battles. The game was never updated or patched to make the items introduced in Platinum, Heart Gold, and/or Soul Silver usable in the game too. So you are stuck with the barren Diamond and Pearl item options. Soundtrack is decent though.
XD is the sequel to Colosseum and almost the same game in fashion. While they do make the Shadow Pokemon far more useful and easy to purify, they took out even more of the battling cups compared to Colosseum, you are still forced into double battles almost the entire time, and still has the same stench of laziness of using the Game Boy Cries over the realistic cries of Stadium and Stadium 2. Overall it is lacking even compared to Colosseum, with the only thing fantastic being the soundtrack.
Pokemon Colosseum really rubbed me the wrong way after playing Pokemon Stadium and Stadium 2 on the N64. While Stadium and Stadium have minigames along with battling cups, gym leaders, and realistic sounding Pokemon battle cries, Colosseum is remedial in battling cups, gets lazy in using Game Boy battle cries, and has no minigames at all. Instead, you have a dark for Pokemon RPG that consists collecting Shadow Pokemon by **** and then purifying them. For players that are hardcore into battling like I was, the Shadow Pokemon were painfully useless and hated the long slog to do it. Adding insult to injury, the game forces you into double battles practically the entire time despite mainline Ruby, Sapphire, Fire Red, Leaf Green, and Emerald being mostly single battles with a handful of doubles. (You can trade between Colosseum and the mainline Game Boy Advance Games via the GBA Link Cable) The saving grace of this game is the soundtrack which is fantastic.
This game is a buggy mess, and adds significantly more to the game compared to the original arcade cabinet version. It is these parts not playable in the arcade version where the bugs are most significant. One of the most noticeable and biggest bugs in this game is that it is extremely common for the music in these new tracks to loop incorrectly to outright stutter, making for a jarring experience to the ears while racing on them.
Excellent game and infinitely better than the movie it is based on in Star Wars Episode 1: The Phantom Menace. Still is fun and great to play almost a quarter century later.
A genuinely fun Mario Kart knock off that sometimes beats Mario Kart at its own game. You can race regularly, or play a story mode that adds a great deal of replay value and longevity to the game.
This game has aged extremely badly. It has less than half of the original 151 Pokemon in it, and newer generations may not even get the film camera mechanics. Its original release year in 1999 was compounded by Gen 2 coming out, and digital cameras just starting to gain market traction in this time period. This game even new was starting to look dated, and feels especially dated now.
This game is so belly-laughingly bad it achieves a literal grandeur of awfulness, and is why it has achieved so many positive reviews. One level crashes the whole game, you can climb up 90 degree slopes without slowing down, you go through everything including way out of bounds, reverse speed approaches infinity, there is no music and even soundeffects, and "You're Winner" 100% of the time because the AI never moves. There is even a patch to this game that does not improve it much either. All it does is add the sound of your engine with no other SFX and music added, can now play the track that crashes the game, changes the legendary "You're Winner" to "You Win", and the AI now moves but still stops right before the finish line. That's all what the patch fixed. Easily the worst "game" I have ever played in a blowout.
This game is a two sided beast due to the collection of the Crystal Shards of the game's title. If you aim to beat it without collecting all the crystal shards it is quite fun and enjoyable. But if you aim to collect all the crystal shards, the game becomes a brutal grind that can burn you out since the requirements to collect some crystal shards involve combos not available in the actual level the shard is in, and the true final boss is locked behind collecting all the shards. Soundtrack is fantastic though.
Solid remake of one of the most legendary and influential games in history in Super Mario 64. I have played both the original N64 version and this DS Remake and find both great.
Major improvement over the Mario Golf GBC game, but suffers from using the Mario Golf: Toadstool Tour controls. Double Battles are exceptionally awful as your Partner becomes a massive liability holding you back. The game becomes super broken with ultra long hitting clubs, making an Albatrosss/Double Eagle far easier to get than a Hole in One in the exact polar opposite to Mario Golf GBC and real life. Great soundtrack and story, but the controls and super broken ultra long range clubs hurt the final score massively.
This game will scratch up your DS' touch screen a ton without a screen protector. Managed to scratch my screen protector a ton playing this game. Only being able to use Pikachu is another big negative. This game was made in Gen 3's twilight years and made obsolete overnight by Gen 4 Diamond and Pearl also for the DS.
This game is nowhere near as good as its predecessor on the N64. The controls change on you all the time, the music is mostly poor, The courses, characters, and music lack the charm and feel of Mario Golf 64, and the game becomes absurdly broken with importing super long hitting clubs from the Mario Golf Advance Tour Game Boy Advance game. These super long hitting clubs make scoring an Albatross/Double Eagle (The hardest shot to get in all of Golf) much easier than a Hole in One. The exact polar opposite of Mario Golf 64 and real life.
I seriously wanted to love this game, and find it one of the best soundtracks of any videogame ever made to this day. But, the terrible controls and extreme difficulty to reach and battle many of the colossi made it impossible for me to enjoy the game and unable to finish it.
Platinum is a major improvement over Diamond and Pearl, fixing many of their flaws, and making them obsolete overnight. However, some flaws still remain, and Heart Gold/Soul Silver shows where the real passion was put in Gen 4 Pokemon games.
A major improvement over Gen 3 with Day and Night back, and being the first Pokemon games you can trade online with. However, Platinum and especially Heart Gold and Soul Silver make Diamond and Pearl feel really barren.
Pokemon Ruby and Sapphire are a massive step backwards from the previous generation of Gold, Silver, and Crystal. Day and Night is gone, and so is going to multiple regions. It does though however mark the start of double battles, natures, and abilities that have become staples of the series ever since at the expense of making it much more complicated on the player's end compared to the first two generations of the games. The game overall is challenging, with a fantastic soundtrack that is easily among the best in the series to this day, and the new Pokemon introduced in this generation are truly great. As soon as you beat this game though, it grinds to a complete halt, but this seems to be a chronic problem with Pokemon games in general across the generations for the most parts with only a handful of exceptions.
Super Smash Bros Wii-U is truly the only reason to own a Wii-U now that Mario Kart 8 has been ported to the Switch. It is great and has many different controller options, but its soundtrack while great, isn’t up to Melee and Brawl standards, lacks an adventure mode, and the addition of DLC means that once the severs go down, you cannot access all of the game anymore if you are starting from a brand new physical copy. Because of the DLC factor, I can only give this game a 9 at best. (Only games that are complete without DLC, microtransactions, and paywalls can get a perfect 10 from me.)