Daskk
User Overview in Games
6.8Avg. User Score
User Score Distribution
positive
51(34%)
mixed
87(58%)
negative
11(7%)
Highest User Score
Lowest User Score
Games Scores
Jul 25, 2026
The ICO & Shadow of the Colossus Collection7
Jul 25, 2026
7 just because I consider both games, ICO is a good 6, SotC a beautiful 8, and the average of the two is 7.
PlayStation 3
May 29, 2026
Resident Evil Requiem7
May 29, 2026
Finally finished Resident Evil Requiem after playing through the entire series. Overall, I think it's a really good game, but I genuinely don't understand all the 10/10 scores. I enjoyed it a lot and couldn't stop playing, but I think we should be a little more objective and cold-minded when evaluating games.When it launched, it was the highest-rated Resident Evil on Metacritic by user score, and for me that felt exaggerated. I can understand why fans were excited: the game is packed with callbacks, references, fan-service moments, and cool sequences that hit much harder if you've followed the series for years. It generated a lot of hype and nostalgia, which I think pushed many people to inflate their **** I had to pick a Resident Evil game that deserved to be at the very top of the user rankings, I would honestly choose Resident Evil Village. In my opinion, it's a more complete game overall, tells a stronger standalone story, and works much better even for someone who isn't deeply familiar with the franchise. Requiem, on the other hand, often feels like it's built around reminding you of previous games. Outside the context of the Resident Evil saga, it's still a good game, but much of its impact depends on knowledge and emotional investment accumulated over many years.That doesn't mean I disliked it. Quite the opposite: it's a very enjoyable game. It simply has flaws, like every game does, and I ended up liking it slightly less than Village. That's why I'd personally give it a **** before people react to that score, it's worth explaining how I rate games. For me, a 5/10 is average. A 6/10 already means I liked the game. A 7/10 means it's a very good, engaging game that I genuinely enjoyed playing. An 8/10 is reserved for what I consider amazing games, titles like The Witcher 3: Wild Hunt, Clair Obscur: Expedition 33, Baldur's Gate 3, Dark Souls, or Hollow Knight. If I started handing out 8s and 9s to every game I really liked, I'd feel like I was doing a disservice to games that I honestly consider **** thing I absolutely loved, though, was Grace's performance. Her voice actress did an incredible job. The voice is soft, timid, and genuinely frightened when the situation calls for it. Her reactions feel natural and believable, which made her one of the most convincing protagonists the series has had in a long ****, in the end: a very good Resident Evil game, one I enjoyed a lot, but not a masterpiece. For me, the early user scores were heavily influenced by nostalgia and fan excitement. A solid 7/10.
PC
Mar 10, 2026
Chrono Cross5
Mar 10, 2026
This mostly confirms what I wrote earlier on this previous post: ****/r/JRPG/comments/1rk1o1p/first_time_playing_chrono_cross_but_not_liking_it/ .
My experience with Chrono Cross stayed the same after continuing to play.I kept playing knowing it wouldn’t suddenly become a god-tier game for story or gameplay. The late-game “twists” people praise are overblown, aside from a neat mid-game “swap,” nothing really lands. The story stays bland and anonymous: important explanations are dumped at the end, and progression often depends on obscure design choices (for example, the final dungeon needs a specific secondary character but gives no real clues (a single NPC mentions it casually as if it were a secret tip, not a plot gateway). The “secret” ending is locked behind an anti–game-design code; there’s no satisfying justification like “the crystals hint at it”, "the notes they make" or “the boss before him uses those elements in order.” It’s just a poor choice.Mechanically, summons requiring an entire field of one color are annoying, I never managed to use a single one because enemies and bosses died before I could set it up. I only used them at the end because I enabled an emulator cheat that removed the field requirement. The summon animations are nice, and moves generally look good, but I never felt challenged: most enemies died quickly and without stress. Miguel was the only slightly tough fight because of a combo that can reliably kill a party member; I only reloaded a couple of times because I wanted to beat him with all three characters to give them equal experience (another odd, annoying design decision), but otherwise I could beat him just fine with two remaining characters.Everything else holds: too many shallow characters, a plot that effectively “starts” only at the end so you lack motivation to continue, and numerous objective writing, design, and logic errors. Altogether, these mostly anonymous and unremarkable elements make this game, for me, a 5/10. In my scale that’s a neutral/mediocre score. I’m not saying the game is complete trash, it’s somewhat enjoyable, but it never stands out and remains too anonymous. The music is good, well composed and pleasant, but music alone isn’t enough. “Vibes” alone don’t save a game, unlike what some people seem to believe.Regarding the “sequel” aspect, I don’t even consider it here. Everything I’ve said is criticism of the game taken on its own. I’m not bothered by how it treats the previous story, I’m not that kind of purist, especially since you can simply view it as an alternate dimension. The flaws would be the same even if the game didn’t have “Chrono” in the title, so there are no excuses.Another factor is probably that I played it as an adult. I wasn’t a kid in 1999, so I don’t have nostalgia bias and I could look at it with a more mature perspective. The fact that it’s old doesn’t bother me, I like many older games, and when I evaluate them I consider both the historical context and how much I enjoy them **** course, like anything else, this game has fans. As review sites like Metacritic show, there will always be something that someone rates a 10 while someone else rates it a 0. The only explanation I can give myself is that the small group of people who really love it were lucky enough to play it under the most favorable circumstances, whether that means playing it first, playing it as kids, or having a smaller gaming background at the time. Some issues go well beyond simple personal taste.
PlayStation
Feb 15, 2026
REANIMAL7
Feb 15, 2026
The peak of Tarsier Studio’s artistry. You can really tell how much they’ve improved over the years, they took everything they had developed with Little Nightmares 2 and pushed it to the maximum. Still, I felt a bit lukewarm/disappointed about a few things: -I expected it to be longer; instead it’s more of an intense, concentrated experience over a short time (around 10 hours to finish the story while exploring for secrets, but not 100%). -I was a bit disappointed that they changed some parts compared to the very first announcement trailer. There were some really beautiful scenes in that trailer that they reworked for the final release, but personally I preferred the original trailer versions.Exploration is very tight and punishing. -It’s easy to move forward along the main path without being able to go back to recover missed secrets, made worse by the fact that you can’t select chapters during a playthrough—you have to start a new game. It’s doable, but still difficult and tedious.Aside from that, everything is very good. For long-time Little Nightmares fans, it’s kind of like seeing what the real Little Nightmares 3 should have been. A solid 7/10, well deserved.
PC
Aug 4, 2025
Clair Obscur: Expedition 338
Aug 4, 2025
Had fun with the gameplay, but not that much with the story. It's not a perfect game, it has a lot of flaws, but still it's a beautiful game. I played many jrpg's, and I hope the future ones keep up with Clair Obscur.
PC