Brenopabarbosa
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7.6Avg. User Score
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4(80%)
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Jun 4, 2026
Digimon Story Time Stranger0
Jun 4, 2026
I only finished this game to have a sense of victory, because it truly is terrible. You just feel exhausted when playing this. I walked away feeling more frustrated than entertained. I literally fell asleep countless Times DURING grinding. Not in the endless and pointless cutscenes. Literally grinding. The good parts of the game are the huge number of digimon and the digivolution system. But that's about it. It kmis such a badly paced RPG that it annoys the player more than anything. The story drags, the dialogue never stops, and The Operator constantly talking in your ear absolutely murders any sense of momentum or atmosphere. Every few minutes the game interrupts itself to explain something unnecessary, repeat information, or force another dull conversation. And I'm a huge fan of Clair Obscure, so I like cutscenes and chitchat between characters. The difference is that it has to make sense. Sometimes I got the impression the game was designed for kids under 5, because the level of idiotic explanation it does is ridiculous. Combat starts fun enough, the Digivolution system is still addictive, and collecting Digimon remains satisfying, but the game quickly collapses under its own grind. The EXP gain is absurdly low, even by JRPG standards. A single-player RPG should not feel like unpaid labor. After a while, the repetitive battles, endless backtracking, and constant leveling requirements become mentally draining. But if you buy the DLC of extra dungeons than the game becomes ridiculously easy. The base game is already ridiculously overpriced. The quest design might honestly be the worst part. There are missions asking you to collect 13 or 15 hidden objects that do not even appear on the map. The game calls this “exploration,” but in reality it’s just wasting the player’s time. Then there’s the infamous fruit quests. A fruit is hanging from a nearby tree, you literally have flying Digimon with you, and somehow THEY cannot grab it. No, YOU have to slowly climb up and get it yourself. Then there’s another fruit. Then another. Whoever designed these quests should never be allowed near game design again because this feels like parody. And don't get me started on the voice acting. Some parts of the game are voiced. And many, even more important ones, aren't. Which makes ABSOLUTELY no sense. Sometimes I swear I wanted to enter the game and kill the operator. Jesus what an annoying character. Between the operator and the three annoying, useless and out of place kids everytime I entered that God forsaken theater I could feel my serotonin and dopamine levels dropping. The dungeons for the optional quests are repetitive, the world design is extremely linear, and parts of the interface feel weirdly cheap for a supposedly premium RPG. And to be honest, the main story is also VERY repetitive. How many times does a "Greek god" digimon does something stupid and you end up entering that theater? And then you save them doing almost exactly the same things you did before. (The part where the dilemma is to go watch your friend's anime or save the digiworld is truly laughable). The Digimon roster is fantastic, the evolution mechanics are still satisfying, and underneath all the padding there is the skeleton **** good RPG. But the endless grind, horrible pacing, lazy quest design, aggressive monetization, weak storytelling, and insultingly easy pay-to-win balance completely suffocate that potential. Digimon fans deserved better than this. Much better. Worst money I spent on games in 2026 (and I bought the "Spike Volleyball" game, and that is saying something).
PlayStation 5