Wuchang: Fallen Feathers is a thoughtful, stylish, and confident soulslike that knows exactly what it wants to be. With excellent level design, an atmospheric world rooted in Chinese mythology, and plenty of original ideas, it feels like far more than just a cheap Dark Souls imitation. While technical issues and a few unfortunate design choices hold it back from true greatness, it still stands out as one of the strongest entries in the genre – sure to satisfy both seasoned veterans and newcomers to challenging action RPGs.
As a Soulslike player with tens of thousands of hours invested in the genre, I came away from Wuchang: Fallen Feathers with a complex mix of emotions. It’s one of the best-looking of the recent Soulslikes, and when its combat feels balanced, it is a lot of fun. Wuchang: Fallen Feathers is encumbered by a few too many mechanics, sluggish animations, boss fights that need a tune up and slow progression. But it’s also a value-priced, substantial game with multiple endings and the potential for long-term play beyond the credits. It treads extremely familiar ground to be sure. Its greatest appeal might be to those devoted Soulslike players who are looking for an unadulterated old school challenge with up-to-date production values and new systems to learn.
I see this game getting a lot of hate thats why I just have to give it a 10/10 score.
My rral score would be 9/10.
It kept me interested from beginning till end, non stop.
Beautifull world, pretty graphics (pro+oled) , great world building, and so on.
It is one of the best souls games I have ever played.
I don’t really get all the hate this game gets. It takes a slightly different approach compared to other Souls titles, but it’s still challenging and a lot of fun to play. The story is actually pretty good for a Souls-like.
While I don’t think Wuchang: Fallen Feathers is going to become the sudden favourite of soulslike fans, I can see it getting plenty of time in the sun. The issues I felt are, in the grand scheme of things, relatively minor and can all be worked around, or even patched out by the developers. Which leaves me with an utterly engaging world, filled with sheer beauty, and plenty of fresh ideas.
A surprisingly fast and aggressive Soulslike with enough creativity to excite, but fundamentally, Wuchang: Fallen Feathers doesn't subvert the genre or offer enough to break free of its inspirations.
WUCHANG: Fallen Feathers is a solid soulslike title, though it lacks the standout features needed to distinguish itself among the many games inspired by FromSoftware’s successes. Given its modest budget, WUCHANG: Fallen Feathers combines decent artistic direction with a handful of original ideas, managing to entertain without delivering any major highs but providing an overall honest experience. The game offers an interesting progression system, which unfortunately clashes at times with some shortcomings in the combat mechanics—particularly inconsistent parrying. Still, there are several intriguing aspects, such as the Temperance mechanic, the skill tree, the wide variety of weapons, and the Fury system that introduces the Inner Demon. At times, the game feels a bit overloaded with features, risking a somewhat scattered experience. However, with enough discipline (and believe me, you’ll need it), players can enjoy themselves without focusing too much on the story, which is not always particularly inspired. For those already familiar with soulslikes, WUCHANG: Fallen Feathers offers a fresh challenge that may not become a landmark in the genre, but definitely has something unique to contribute.
Wuchang may not become a pillar to the genre, but the boss fights, combat system, soundtrack and the great usage of Chinese mythology show the potential of a debuting studio.
Wuchang: Fallen Feathers attempts to imitate the greats of the genre but doesn't seem to understand what it is that makes them great, resulting in a game that is desperately lacking not only in identity, but in enjoyment.
Wuchang: Fallen Feathers is the most controversial souls-like game I've ever **** director Xia Siyuan wanted to create difficult battles, he succeeded **** problem is that the focus on creating a sense of accomplishment clashes with a high level of imbalance during the campaign, which can discourage even veterans of the genre.Corrections have been made, and today the game is more accessible, but it still requires prior warning.However, I can't deny it: the game intrigued me.Even with limitations and serious problems, nothing stopped me from continuing the adventure and exploring the land of **** sale — or whenever you want more reasons to hate yourself (I mean, challenge yourself) — Wuchang will be waiting patiently for you, as a good and punishing choice.
On the positives, I applaud the different mechanics and playstyles the developer is adding here, especially the Clash mechanic as well as the replenishing spell resource using dodging. These are great ideas. On the negatives, the end bosses felt unbalanced for certain playstyles (I started with magic but switched to dual swords for the later half of the game). The areas also felt quite repetitive and too long at times. Finally, this obscure quest system of Souls-likes is obsolete and needs to die.
The frame rate is choppy, the story is boring, the game is too long, and the world is too expansive. Souls abd souls-like need to go away at this point. They're pretty much pointless, and only Distortion2 and Hazeblade like these games. This game **** overall. 4/10
What started as a ok game , became terrible , the gameplay was ok , graphics was ok , but then comes the terrible boss designs after chapter 1, they just kill you in 2 or 3 hits, whereas they have long combo’s of 7 hits if not more and almost doesn’t stand still , they just keep attacking attacking attacking! There is almost no signs to read , you better gamble which attack they do. Also they are at least 2 times faster than your character, I’ve played sekiro, dark souls , elden ring , wukong etc , but this is just crap. Also they kind of force you to respec ( it’s free at least ) , because other weapons works much better against different bosses ,but no saved Loadout so you spend your precious time doing the same respec everytime . when you win , you don’t feel satisfied , just empty because you had to cheese your way out with different builds. Leveling up is **** too, you can’t choose your own way , if I want more stamina the I want more stamina , why force met to choose between strength or health , sadly you can’t 100% do your own build ! too bad cause thegame was not bad overall just **** bosses ruined the game for me, dropped it for my mental health
SummarySet in the chaotic final years of the Ming Dynasty, WUCHANG: Fallen Feathers is an exploration of the hauntingly beautiful landscapes of imperial China and the battle against mysterious forces that transform a grim reality to supernatural horror.