
SummaryThe Ancient Seal of Terrabruma has shattered, unleashing the forces of Chaos once more. As one of the last Mages of Wizordum sanctuary, you must embark on a quest to find the source of this corruption and push the Chaos back before they consume the kingdom in a speedrun-friendly fantasy FPS tearing a page from the spellbooks of '90s fantasy FPS c... Read More
Developer:Emberheart Games
Wizordum
Released On:
Apr 29, 2025
Metascore
Available after 4 critic reviews
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Available after 4 ratings
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Metascore
Available after 4 critic reviews
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100% Positive
2 Reviews
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0% Mixed
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May 7, 2025
93
If you’re reading and you work on a gaming site, trust me, this is great, you’re going to love it. And everyone else, you’re going to love it too!
May 5, 2025
90
Wizordum from developer Emberheart Games is an experience that contains a 90s first-person shooter backbone with modern gameplay elements to keep it fun and relevant. Not all gamers will buy into this mix of old and new, which will be a missed opportunity on their part.
User score
Available after 4 ratings
tbd
67% Positive
2 Ratings
2 Ratings
33% Mixed
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0% Negative
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May 9, 2025
10
Very nostalgic game. It reminds me of the good FPS's I played as a child, not this modern crap. Highly recommended!
May 9, 2025
10
Fantastic boomer shooter! Really plays like an amazing version of Hexxen. This is a game you should buy!
Dec 12, 2023
tbd
Right now, even as an early access game, Wizordum has tons for the player from its superb gameplay in the first main episode, level designer, and more. I love the aesthetic, music, gameplay, and premise. Wizordum is the real deal, and I can’t wait to keep revisiting it as it gets updates over time. It looks gorgeous on Steam Deck as well, and really makes me wish I had a Steam Deck OLED right now. I urge you to download the demo and see how good it is for yourself.
May 7, 2025
5
Buggy and rushed out of early access, Wizordum offers a decent experience in its first two chapters that quickly sours once you reach its final one. I've run into issues that range from, getting stuck in place, to having enemies stop attacking me altogether, in other cases in later stages in episode 3, you can tell the developers simply didn't care anymore about their game and the encounter design goes out the window, with multiple enemies being spawned around you and not enough ammo given to you to handle them. It is not fun to have five enemies to contend with, only to then have six spawn behind you, on any difficulty this is a problem, it's a shame too, because had they spend more time tweaking the game it could've been at least a decent experience.





























