Pickle
User Overview in Games
6.3Avg. User Score
User Score Distribution
positive
76(45%)
mixed
59(35%)
negative
35(21%)
Highest User Score
Lowest User Score
Games Scores
Sep 16, 2026
Onimusha: Way of the Sword10
Sep 16, 2026
This is one of those games that the more you play, the more you discover how incredible and complex it is. The narrative gets richer, the gameplay gets richer, everything just becomes better and more rewarding. It's the first game in a very long, long time, to actually convince me to play it immediately right after finishing it, without even planning it, without even thinking it.I'm still discovering new things from the story, the characters, the fantastic voice acting, the inclusion of Mifune, and the incredibly rewarding mechanics despite playing it for over 30+ ****'s one for the ages, a fantastic revamp of the original Onimusha franchise and a title that cements Capcom as one of the best contemporary developers that exist to this day. A monumental achievement in all fronts, remarkable, truly remarkable.
PlayStation 5
Sep 16, 2026
Onimusha: Way of the Sword10
Sep 16, 2026
This is one of those games that the more you play, the more you discover how incredible and complex it is. The narrative gets richer, the gameplay gets richer, everything just becomes better and more rewarding. It's the first game in a very long, long time, to actually convince me to play it immediately right after finishing it, without even planning it, without even thinking it. I'm still discovering new things from the story, the characters, the fantastic voice acting, the inclusion of Mifune, and the incredibly rewarding mechanics despite playing it for over 30+ hrs. It's one for the ages, a fantastic revamp of the original Onimusha franchise and a title that cements Capcom as one of the best contemporary developers that exist to this day. A monumental achievement in all fronts, remarkable, truly remarkable.
PC
Aug 13, 2026
Agent 64: Spies Never Die5
Aug 13, 2026
I like to finish my games, and I like replaying old games as well. Goldeneye and Perfect Dark are some of the most enjoyable shooters I've played, so naturally, when this game got announced about five years ago or so, I gave the demo a try, loved my time with it, and then anticipated the full release until about two days ago when it finally came out. The game sadly is a title riddled with strange design choices, with some being so egregious that end up ruining the entire experience for me. Perhaps the worst aspect of the game is how poorly balanced it is. Levels are relatively long - specially when compared to early Goldeneye & Perfect Dark - yet the title retains the lack of checkpoints and few armor pickups (if any). What this means is, if you get to the last couple of minutes of a six minute level or so, and you can't find any armor, you'll probably have to redo the whole level again. Did I mentioned enemies take away more than half your health with a single melee attack? Not taking into consideration either that on the hardest difficulty setting armor pickups are absent, so even if you were trying to get the one (literally) armor pickup that appears in the level, you're out of luck. You have to memorize the game and also hope that enemies don't appear or react in specific ways. The AI is extremely inconsistent, sometimes they follow you, sometimes they don't, sometimes they rush you, sometimes they shoot at you, sometimes they hear your shots, sometimes they don't. Sometimes they're extremely accurate, other times they're not... sometimes aim assist triggers, other times it doesn't. Pair that up with the fact that a lot of the objectives tend to be quite annoying. Perfect Dark and Goldeneye worked because the levels were extremely short, even taking your time you could finish most levels in about three minutes or so. Failing as such, wasn't as punishing. Here is different, you get ten minute levels, by the time I'm failing a single time I'm dreading replaying through those ten minutes again from the start. There's also the issue of the game locking the main story content behind "ciphers" you can get these ciphers by playing through harder difficulties and/or completing challenges, this last thing is a separate bonus mode that puts you in specific levels with added modifiers. Some of these challenge levels are really fun, others are clearly not tested in the least and can take you hours just trying to find ways to cheese the AI or watch guides to get through them. Even when you do complete the challenge levels, you only get a single cipher or so. Usually you need increasingly more and more ciphers with each set of levels. So you'll eventually be forced to deal with the obnoxious and poorly balanced level of difficulty of the game in order to even see the ending. Which in turn makes me question, why even add difficulty modes in the first place dev? People are commending it because it was made by a single person, but it's still a game that's asking for your time and money, despite being a passion project and me respecting such passion, I can't but help to point out the many issues that plague the title. They playtest the game, but they playtest it with people who have been playing Goldeneye since it came out, every single day, since it's release... how is that a good group to playtest your game? What about the rest of the players who weren't even born when the game came out. The saddest thing though, is that the titles this game takes inspiration from don't take away your ability to finish them because you choose to play on easier settings. Nor do they implement challenge by plaguing the game with obnoxious objectives or the idea that something is better, simply because there's more of it. I was really excited for this game, but as such, for as many times as I've tried to finish it, I've ended up binning it.
PC
Jul 19, 2026
DOOM: The Dark Ages - Revelations5
Jul 19, 2026
If I wanted to play Doom Eternal, I would've gotten an expansion for Doom Eternal or replayed that game. This DLC or "expansion" completely gets rid of everything I enjoyed from the base game's gameplay loop. Gone is the shield, the smooth transitions between parrying and melee. Instead the developer has favored a much more fast paced, dash friendly system where you're constantly dashing, parrying by using a spear attack, so on and so forth... it gets very annoying quickly because it feels like an amalgamation of some elements from Eternal and some from the Dark Ages, but without really caring about how those game's systems and mechanics work in conjunction with one another. I don't get it... why favor those who dislike your base game by compromising everything that made the base game good in your expansion?!?
PC
Jun 7, 2026
007 First Light9
Jun 7, 2026
I think it's a beautiful game. Beautifully written, acted. Beautiful gameplay, beautiful graphics, sound design. I was quite cynical about the game when it got announced because I wondered how IOI would capture the essence of this character, but to my surprise they have done so perfectly. The game has an awesome cast of characters, all of them serving different purposes to the main story, al well layered beyond the usual, this character betrayed you, this one didn't, type of twists and usual turns. The gameplay is like a bit more powerful and melee focused Hitman, with gadgets that allow you to alter stuff around your environment and stun enemies. The focus very much isn't in just attacking enemies or shooting at them though; there's those moments, and those moments are handled well, but generally, this is a game that threads between all the things Bond does in films. You're infiltrating, fighting, shooting, platforming, charming, all the while you're investigating and completing missions. I was also concerned about the inclusion of some celebrities and influencers, but generally this is handled well and it comes off more charmingly & silly, rather than exploitative or tacky. What I would criticize though is the focus at times. Like there's a wonderful mission where you're infiltrating with a partner into a building. At multiple points you're left to wonder how to open a locked door or reached a ledge. I would figure this stuff out but the game wouldn't let me actually interact or complete my goals until a set amount of time had passed and my partner mentioned the solution to me. I remember God of War: Ragnarok being heavily criticized for spoiling the solutions to puzzles before you could figure them out. This does something similar, but in my opinion, more annoying; it waits till the NPC's spoil the solution in order to let you continue playing the game. It got quite annoying in that mission in particular, but thankfully it wasn't something that came up that much afterwards. I also think the pacing can be a bit slow at the start and I don't like the - once again - arbitrary always online implementation for Tacsim mode. This is a mode you get after playing a while in the main story that lets you experiment with an escalation system similar to Hitman games throughout different missions in the campaign, the problem is that it is always online for... reasons... leaderboards? Maybe? I don't know... it has a challenge system and unlocks for suits if you're to complete each challenge of each mission, however, the unlocks INCLUDING THE PRE-ORDER COSTUMES can only be used in Tacsim mode........ These are the issues I've encountered with the game, but generally, speaking purely about the campaign. I think it's a memorable and beautifully crafted experience. It can be slow at times and it can be quite guided at times, and this last issue conflicts with the game's own incentive to try and play it your own way. But even then, it's a remarkable experience, despite these issues, the acting, writing, and the awesome set pieces and gameplay sequences, work for the most part in creating something truly special.
PlayStation 5
May 18, 2026
Capcom Fighting Collection9
May 18, 2026
It's literally the only version with Hyper Street Fighter 2 without a cheating, telegraphing your moves nonsense CPU.That alone would be enough to recommend this collection, but on top of that, there's tons of QoL, and added CPU levels to make these brutal arcade titles much more forgiving and actually beatable by regular people playing solo, **** beyond that, this collection has pretty much every Darkstalkers game you can imagine, it's amazing, absolutely amazing. I always wanted to play these games as a kid but never could, they never brought them to the local arcades where I lived, now years later I can finally experience **** collection is amazing, has options for newcomers, casual players, hardcore players, and purists alike. And the PC version is fantastic as well, keeping tons of added options such as fully customizable keybindings for all games, the ability to turn off and on vsync, and high res for menus, plus filters, and different screen modes.Truly an incredible thing.
PlayStation 4
May 18, 2026
Capcom Fighting Collection9
May 18, 2026
It's literally the only version with Hyper Street Fighter 2 without a cheating, telegraphing your moves nonsense CPU. That alone would be enough to recommend this collection, but on top of that, there's tons of QoL, and added CPU levels to make these brutal arcade titles much more forgiving and actually beatable by regular people playing solo, offline. And beyond that, this collection has pretty much every Darkstalkers game you can imagine, it's amazing, absolutely amazing. I always wanted to play these games as a kid but never could, they never brought them to the local arcades where I lived, now years later I can finally experience them. The collection is amazing, has options for newcomers, casual players, hardcore players, and purists alike. And the PC version is fantastic as well, keeping tons of added options such as fully customizable keybindings for all games, the ability to turn off and on vsync, and high res for menus, plus filters, and different screen modes. Truly an incredible thing.
PC
Apr 25, 2026
Haunted Lands5
Apr 25, 2026
No checkpoints? I get that there's an element of nostalgia with how this game is presented and developed, but it's still a new game in 2025, how come there are literally no checkpoints in the first level or so? The game is extremely stingy with the health pickups, relegating these to only a couple of statues here and there. You get three hits, and if you run out of those, it's game over, restart all the way back from the beginning of the level. First time this happened, it wasn't as frustrating, but after the second or third try? It becomes extremely annoying. The saddest thing is that everything else is awesome and feels like the developers cared. You get three different characters each with their own distinct abilities and powers, the music and sound effects are fantastic as well, and I adore the game's visuals and how gory it is. It's a really fun game, but with a really, really poor checkpoint system, it should've had lives, or a way to play it with checkpoints, like a "modern" setting or something like that. But as it is? Man... it just becomes pure trial and error.
PC
Apr 8, 2026
Crimson Desert5
Apr 8, 2026
Most people won't finish this game, which in turn will cause them to not experience most of its issues. The game is riddled with contradicting design choices. They give you a ton of armor and cool weapons, but you have to upgrade each of them by grinding for literally dozens of hours... so you end up sticking to the one armor and weapon instead of switching between them. Otherwise you get two shotted by most bosses. They have sections later on that require you to progress through the main story in order to get more abilities & NPC's to help you, but the game asks you consistently to explore its world... The game gives you a dragon to enter a fortress, it even tells you that's the point of the mount later on, but it puts the damn thing on cooldowns... The whole game is like this, want to have fun? Then slaps your hand.
PC
Mar 15, 2026
Resident Evil Requiem10
Mar 15, 2026
You know how people like to parrot that line "A GAME FOR EVERBODY IS A GAME FOR NOBODY"!!!! Well this Resi game is the game for every fan of this franchise. It's scary if you want it to be scary, not scary if you don't want it to be scary, action like when you desire it, slow paced and methodical when you want it to be. There's tons of replayability if you're into that, if not, then enjoy the story, is fantastic. Third person? Got you covered, First person? Got you covered as well! This is one of those games where Capcom understood the assignment. A Resi for everybody turns out, is a game for everybody
PlayStation 5
Mar 15, 2026
Resident Evil Requiem10
Mar 15, 2026
You know how people like to parrot that line "A GAME FOR EVERBODY IS A GAME FOR NOBODY"!!!! Well this Resi game is the game for every fan of this franchise. It's scary if you want it to be scary, not scary if you don't want it to be scary, action like when you desire it, slow paced and methodical when you want it to be. There's tons of replayability if you're into that, if not, then enjoy the story, is fantastic. Third person? Got you covered, First person? Got you covered as well! This is one of those games where Capcom understood the assignment. A Resi for everybody turns out, is a game for everybody.
PC
Dec 18, 2025
Ed-0: Zombie Uprising4
Dec 18, 2025
Horrible game, about the only positive I can really say is that the game’s aesthetic and graphics are kind of nice, and I like the gore effects? But even those aren’t really that good and get repetitive after a while, it’s just the same spurt and splatter you know?The gameplay itself and the roguelike loop is what killed it for me, every single upgrade I got felt inconsequential, every room felt the same, you can’t even vary that much in your combos, I remember watching the Gamebolt review being quite harsh towards this game, yet you had defenders in the comments saying how the title had a ton of combos and the like, but this isn’t really true at **** get a heavy attack, a regular three hit combo which performs the same animation over, and over, again; and combat abilities you can obtain as you go through each run. These combat abilities? Stuff like upward slashes, downward slashes, etc. But you can also get quite unlucky like me and get combat techniques that aren’t even attacks at all, so you end up getting the ability to meditate for example, or to bow…You can increase your stats by obtaining charms and consuming pills you’ll randomly find as you progress, but these are highly inconsequential, I’m not sure if it’s because the game’s scaling or because the upgrades are that minor in their effects? Either way, damage upgrades are negligent, enemies will always be tanky, and health upgrades don’t really matter at all because you’re always going to obtain more health items, recovery gates, and can simply ignore the enemies in the level by running past them… really.I don’t know, I thought it would be this very frustrating experience and quite challenging based on some of the comments I read, but frankly I ended up finding it extremely boring and jarring after a couple of runs. The game has a permanent upgrade tree (literally) that you can interact with at the end of each run, but even this tree only offers passive stat upgrades and a lot of these are very boring things… stuff like minor incremental stat increases to your critical attacks, health, etc. You can only equip a few of these though, you get about 12 slots that you also have to unlock as you progress, so even the permanent upgrades that you can get end up feeling limited.Just a very boring game overall… not recommend it, even on sale.
PC
Nov 14, 2025
theHunter: Call of the Wild0
Nov 14, 2025
The game ****, designed purposely to frustrate you, why in god's name isn't there a game that's actually fun to play and rewarding and doesn't punish me for every little thing I do. Game ****.
PC
Sep 20, 2025
Dying Light: The Beast6
Sep 20, 2025
Promoted as a Dying Light 1 successor and sold as such, but the more I play, the more I realize is nothing more than what it is... a Dying Light 2 Standalone DLC made its own full-released game. It has all the usual characteristics of such products: pandering, extremely slow progression, punitive difficulties that take away your XP, convoluted and obtuse RPG mechanics that are completely unnecessary and don't contribute much -if anything- to the overall experience. It's just disappointing, I was expecting a follow up that respected the original's ideals when it came to fun, instead I got Dying Light 2.5 with Kyle Crane as a main protagonist... again.
PC
Sep 16, 2025
Beyond Sunset7
Sep 16, 2025
The game is divided into two parts, first part is the conventional shooter, is fun, satisfying to play, has good level design, incredibly rewarding combat, cool upgrades, gory gameplay, lots of versatility and I enjoy that part of this game thoroughly... then there's the second part. Second part of the game is a hacking game, conceptually resembles the System Shock minigames where you hack into a computer and get **** in it to play a completely different game. In these sequences the art style changes dramatically to a very colorful and surrealistic pallet, the soundtrack becomes simplistic and your arsenal goes from shotgun, katana, and assault rifle, to shooting beams out of your hand... I hate this part of the game, and it is sadly a necessary part to finish the experience. I think it's tedious, convoluted, detracts from how beautifully crafted the rest of the experience is, and it is -sadly- mandatory. You have to hack and play through those minigames in order to finish the game, what's worse... the minigames sometimes require you to get items from the actual game in order to progress inside the minigame, making the already obnoxious system even more convoluted.
PC
Sep 8, 2025
Shinobi: Art of Vengeance5
Sep 8, 2025
Half of the game which is the combat, is great, then half of the other game which is the platforming and level design, **** so freaking bad... I mean, the game doesn't even refill your double jump and dash charges when wall jumping, everything feels restrictive and unnatural and the platforming sections are mandatory to complete the game...
PlayStation 5
Sep 7, 2025
Hollow Knight: Silksong0
Sep 7, 2025
Riddled with design flaws and gets a free pass because of hype, will go down in history as one of the best games ever made though... I guess that should teach you about the role of anticipation, expectancy, and masochism people seem to clamor for in this industry. This medium still got a long way to walk.
PlayStation 4
Sep 7, 2025
Hollow Knight: Silksong0
Sep 7, 2025
Riddled with design flaws and gets a free pass because of hype, will go down in history as one of the best games ever made though... I guess that should teach you about the role of anticipation, expectancy, and masochism people seem to clamor for in this industry. This medium still got a long way to walk.
Xbox One
Sep 7, 2025
Hollow Knight: Silksong0
Sep 7, 2025
Riddled with design flaws and gets a free pass because of hype, will go down in history as one of the best games ever made though... I guess that should teach you about the role of anticipation, expectancy, and masochism people seem to clamor for in this industry. This medium still got a long way to walk.
Xbox Series X
Sep 7, 2025
Hollow Knight: Silksong0
Sep 7, 2025
Riddled with design flaws and gets a free pass because of hype, will go down in history as one of the best games ever made though... I guess that should teach you about the role of anticipation, expectancy, and masochism people seem to clamor for in this industry.This medium still got a long way to walk.
PlayStation 5
Sep 6, 2025
Cronos: The New Dawn7
Sep 6, 2025
Good, but not like Dead Space, people keep getting duped thinking because the game LOOKS like Dead Space, then it's like Dead **** focus and gameplay are vastly different. This is more like the classic Resi games than Dead Space. You have to be careful with your ammo, how you manage your inventory, and there's a virus or an infection going on turning people into monsters.There's not a focus in dismemberment, there's no scifi beyond a time traveling element that permeates the story, and the game isn't as streamlined, nor as forgiving as Dead Space games. The pacing is much more slower and the combat a lot more unforgiving, it's more about managing your resources than dismembering enemies by hitting them with a well placed shot.I never had issues with my inventory in Dead Space, I never ran into problems with tanky enemies in that game either, here? Though? Completely different ****'s its own thing, not every third person horror game with body horror is a Dead Space game, ffs.
PC
Sep 6, 2025
Cronos: The New Dawn7
Sep 6, 2025
Good, but not like Dead Space, people keep getting duped thinking because the game LOOKS like Dead Space, then it's like Dead Space... The focus and gameplay are vastly different. This is more like the classic Resi games than Dead Space. You have to be careful with your ammo, how you manage your inventory, and there's a virus or an infection going on turning people into monsters. There's not a focus in dismemberment, there's no scifi beyond a time traveling element that permeates the story, and the game isn't as streamlined, nor as forgiving as Dead Space games. The pacing is much more slower and the combat a lot more unforgiving, it's more about managing your resources than dismembering enemies by hitting them with a well placed shot. I never had issues with my inventory in Dead Space, I never ran into problems with tanky enemies in that game either, here? Though? Completely different story. It's its own thing, not every third person horror game with body horror is a Dead Space game, ffs.
PlayStation 5
Aug 9, 2025
Dishonored: Death of the Outsider10
Aug 9, 2025
This was a separate expansion, a standalone one at that for Dishonored 2, meaning it was never meant to be as long, nor as elaborate, nor as complex as that game. It being a Dishonored game however, meant that the game was going to be highly replayable and filled with some incredible levels, enemies, world building, setting, depth, and narrative alike. The game features five levels, all with very unique settings and secrets. There's one that takes you into the base of the Overseers, another that starts you into downtown Karnaca, and one that revolves around robbing a vault, among others. Each level is packed with contracts, secrets, and side missions that add significantly more to the world. I think that, it being a significantly shorter game, made for a more focused game, one that benefited a franchise like these for the characteristics these games tend to have: high replayability, lots of side quests, gameplay and encounter experimentation. You scratch the surface and there's a lot more to the experience inside. I've put around 42 hours on it alone on Steam, mainly because of how many paths, incredible moments, and set pieces there are. It's one of those titles that I think can be replayed -like the previous Dishonored games- numerous times, but, like the more recent Hitman games, this is also a title that demands to be replayed & 100% to truly see its potential, a single, straightforward playthrough won't be enough for you to appreciate what the game is truly trying to do; and sadly that's the way most people play through games nowadays.
PC
Aug 9, 2025
Dishonored: Death of the Outsider10
Aug 9, 2025
This was a separate expansion, a standalone one at that for Dishonored 2, meaning it was never meant to be as long, nor as elaborate, nor as complex as that game. It being a Dishonored game however, meant that the game was going to be highly replayable and filled with some incredible levels, enemies, world building, setting, depth, and narrative alike. The game features five levels, all with very unique settings and secrets. There's one that takes you into the base of the Overseers, another that starts you into downtown Karnaca, and one that revolves around robbing a vault, among others. Each level is packed with contracts, secrets, and side missions that add significantly more to the world. I think that, it being a significantly shorter game, made for a more focused game, one that benefited a franchise like these for the characteristics these games tend to have: high replayability, lots of side quests, gameplay and encounter experimentation. You scratch the surface and there's a lot more to the experience inside. I've put around 42 hours on it alone on Steam, mainly because of how many paths, incredible moments, and set pieces there are. It's one of those titles that I think can be replayed -like the previous Dishonored games- numerous times, but, like the more recent Hitman games, this is also a title that demands to be replayed & 100% to truly see its potential, a single, straightforward playthrough won't be enough for you to appreciate what the game is truly trying to do; and sadly that's the way most people play through games nowadays.
PlayStation 4
Aug 2, 2025
Ninja Gaiden: Ragebound9
Aug 2, 2025
It's a great game with a nice story, beautiful pixel art, awesome fast pacing gameplay, and high replayability. You can customize the difficulty of the game through assist settings that don't punish you by locking achievements nor progression to it, and on top of that, you can experiment with a highly flesh out hard mode that gets unlocked after you beat the game once. This mode remixes the levels adding more enemies, traps, changing the checkpoints, and even altering the boss patterns. But even this mode can be experienced with assist mode settings if you like. Ragebound proves a maturity I hadn't seen before from The Game Kitchen, one that understands providing freedom and enjoyment, over punishment and frustration, above all else, the game asks you to enjoy its experience however you like, and as such, it pays off tenfold without sacrificing its identity.
PC
Jul 20, 2025
The First Berserker: Khazan7
Jul 20, 2025
Good combat, but not great enough to carry the game. Visuals are amazing and the iconography is great, but the game's story completely loses focus and resorts to cliché, and predictable elements to carry it along; this is even more emphasized by the fact the game could be significantly better, because at the start the premise is very promising, it's just a shame the developers weren't able to commit themselves to creating a monster, and instead had to compromise their ideas to tell a very familiar tale. I also think the game has pacing issues, the later stages drag on and on, frankly a lot of the areas are repeated, the same as the enemies, characters, and even armor and weapons. It becomes quite repetitive after a while, and the story -like I've mentioned- isn't good enough to keep thing varied or feeling motivated. I do like how well optimized the game is and how good the combat feels, but it's a title with a lot of problems, sadly.
PC
Jul 16, 2025
Grim Dawn5
Jul 16, 2025
Gets extremely repetitive after a while, I think it's a well made game, but frankly it just goes on and on and on... on the other hand I also didn't like the lack of conveyance to the player as to where I needed to go. Most of the objectives are not marked in the map, you have to open the quest menu in order to get an idea as to where to go, which begs the question, Why not just have a waypoint after all? It's a strange game, it has some really good things, and some really bad things. Straight to the middle.
PC
Jun 12, 2025
Dragon Ball: Sparking! Zero8
Jun 12, 2025
Some people and media keep asserting "Sparking Zero" as some sort of multiplayer online game that suffers if the player base dwindles a couple months after. They're missing the fact that "Sparking Zero" tried to be a spiritual successor to "Budokai Tenkaichi 3"; a game predominantly known for its single player offline content and local multiplayer (it was a Ps2 and Wii game for crying out loud).Either Namco promoted the game to be something it's not, or the fans change their standards and expectations as to what exactly they wanted out of the game. Reading through some of the reviews, it seems you either have the wrong audience for the game, complaining that it isn't a multiplayer-centric game, or alternatively you have folk disproving the way DLC has been mishandled: lots of reused characters and assets, a complete lack of dubbing on the english part for the DLC characters, and also, characters that nobody really has time to even develop care for them, given all of them are from the new Daima series -which just makes the DLC be promotional material for the show, really-."Gekishin Squadra" on the other hand is a PVP game, so... they seem like completely different experiences, made for very distinct audiences. Not sure why everything nowadays also has to be a competition between one an the other.
PC
Jun 12, 2025
POSTAL: Brain Damaged5
Jun 12, 2025
So repetitive and annoying to navigate after a while. Bad encounter and level design.
PC
May 26, 2025
Onimusha: Warlords8
May 26, 2025
It's a really nice game, there are very few characters but these are well used, the story is entertaining and well paced, and I really like the simple albeit satisfying gameplay. But the game does have some obnoxious puzzles and it doesn't let you skip cutscenes, so an instant death often means rewatching a lot of stuff, that becomes really annoying, really fast. Other than that, great game though, and good remaster.
PC
May 26, 2025
Onimusha 2: Samurai's Destiny Remaster7
May 26, 2025
It's alright, I got it for a very decent discount and had never played it before. The first game is still better in my opinion, a lot more focused, a lot more better paced, it didn't cared about being a short game. This one has pacing issues, misses a lot of opportunities with underused characters (or ones that are retired too soon) and overall, just wears out its welcome a bit; I also felt as if some moments **** too far into absurdity. There's some censorship in this version -which I find disgusting in concept-, but it's so minimal that you'll hardly notice it at the end of the day (literally a side boob being covered by foam). Overall, good game.
PlayStation 4
May 13, 2025
Easy Red 28
May 13, 2025
It does enough to carry away the fantasy of what used to make the experiences of old'school first person shooter war themed games worth your time. I love the atmosphere, the customization of gameplay and graphics, how many options there are to craft your experience to be more casual and hardcore, and I adore the game's potential for evocative, incidental, anecdotes that happen through emergent gameplay. It's chaotic and fun like no other titles, or at least, like no other military themed first person shooter fully offline, single player games.
PC
May 7, 2025
Wizordum5
May 7, 2025
Buggy and rushed out of early access, Wizordum offers a decent experience in its first two chapters that quickly sours once you reach its final one. I've run into issues that range from, getting stuck in place, to having enemies stop attacking me altogether, in other cases in later stages in episode 3, you can tell the developers simply didn't care anymore about their game and the encounter design goes out the window, with multiple enemies being spawned around you and not enough ammo given to you to handle them. It is not fun to have five enemies to contend with, only to then have six spawn behind you, on any difficulty this is a problem, it's a shame too, because had they spend more time tweaking the game it could've been at least a decent experience.
PC
Apr 15, 2025
Blue Prince5
Apr 15, 2025
I'll tell you what happened: I reached a room with a dart board puzzle, I needed to complete, in order to progress. First the board lighted up in the single scoring fourth number, so I clicked the number on the board, then the 10 and fourth single scoring number lighted up (I assumed I had to add both numbers, that would've been 14th, it worked!) but here's the thing... after, the single scoring 20 lighted up and the inner ring for number three lighted up (this in darts means the score will be counted three times, so three equals nine). The light appeared for number three in a different color (I assumed this meant I had to subtract, instead of add) so three times three, is nine, 20 minus nine, equals 11, right? I click on 11 and the whole boards resets back to number four. I looked around the room and was stumped, what could I be missing, I check a guide and... turns out the entire dart board has to be seen as single scoring digits, so instead of three times three, the inner ring means, subtract a single three... The game is filled with stuff like this, puzzles that seem like they're ingenious, but in reality they're filled with design flaws and issues in how to communicate basic rule-sets to the player. There's moments where you won't be able to progress unless you reset your run because the game decides so, there's numerous systems that aren't presented to you until you do so... I guess this is the risk that stems from being a rogue like? But I feel as if the base mechanics should demand a degree of consistency at least. The big problem with "Blue Prince" is that it makes you feel like you're losing because the game wants you to, not because you misunderstood what the game was trying to do; it's a title that systematically hinders your progression by not telling you essential rules and mechanics that are fundamental for your progression throughout the game. As such, it isn't really a puzzle game, as much as it is a veiled linear narrative adventure, where you go where the game wants you to go, and you do what the game wants you to do. I understand this illusion might work for some and some might get thrills from losing for the sake of losing, but I resent when defeat becomes part of the progression simply because you didn't let me know about an specific mechanic or so. It would be like me introducing you to "Risk" but not telling you that you can take more units after each turn, up until you lose your first game, does that sound fun to any of you?
PC
Mar 24, 2025
Ori and the Blind Forest7
Mar 24, 2025
For everything the game does well, it pails by handling trial and error difficulty with very punishing consequences thanks to the game's handling of checkpoints, or lack thereof.
PC
Feb 14, 2025
Marvel's Spider-Man 27
Feb 14, 2025
The game itself is okay, but it takes a while until it gets going and it drags at the end. As for the actual port? Nixxes really drop the ball on this one; multiple crashes for people, bad lighting and texture glitches, takes a while to load in situations where it shouldn't, and there are erratic framerate drops and performance all over the place. Even after multiple patches the game is still not in the state that you would expect for a 70$ product.
PC
Jan 27, 2025
Ninja Gaiden 2 Black9
Jan 27, 2025
It's a weird amalgamation of Sigma 2 and the original Ninja Gaiden 2 Black, my guess is that hardcore fans of the original will be unhappy with the lack of original game respawns and some other details of the title, but overall, for a person like me it has improved and recoup all of the features that were missing for the Sigma versions of the game. The gore has been reinstated and upgraded, is pulpy and dense, it flows like goo out of the characters in gallons and it covers everything; the way it should be for a game like this where the gore was a crucial element of the feedback in the combat. The graphics have been revamped with some great new textures, character models, effects, and lighting. Some of the original aesthetic has been sacrificed in some of the levels -like the Aqua Temple is now more sunny than cold-, but overall it's a fantastic upgrade over the original. I invite anyone to go on Youtube to watch one of the comparison videos showcasing the extreme graphical upgrade it is. The old upgrades and weapons are back, as well as some extra modes when finishing the game; the developers added an easier mode for casual players in this one, but normal mode was an alright challenge for me; fun,fast paced, and not that difficult -as it should be. Master Ninja and Mentor difficulties however, are freaking brutal; maybe not as much as the original, but extremely difficult nonetheless. There's also the fact that the game includes outfits and tag team missions to play solo with the aid of an AI companion that, for the most part, actually do their jobs in at least distracting the enemies from the player. I liked the fact that the game gives you costumes but the system could show some improvement; not only are there less costumes than in the Sigma versions of the game, but the ones that are here, are cryptic to get. Most you'll get by beating the game on Acolyte (normal mode) and then playing 10 tag team missions; but even after getting the outfits it's a whole other question how to equip them. Turns out you have to unlock them and then that'll unlock the option to change the costumes after the level loads, not before, not in a selection screen before each stage, but after you select the stage and it loads. Speaking of this, the game does include chapter challenge mode after you finish the game, effectively serving as a type of NG+ mode, where you obtain every single weapon upgraded to the fullest, and you get the ability to play through each level at the difficulty of your choice -except for the hardest one-, unless you finish the game in that one. There are things to ask for the game, but overall I think it's a remarkable attempt at making a statement and showcasing the direction in which Bandai, Team Ninja, and Tec demo want to take the series in. I can't personally wait for the fourth game if its more of this.
Xbox Series X
Jan 11, 2025
CRUEL3
Jan 11, 2025
I like the art style, the enemies come from other classic FPS like Blood and Dusk, stuff like that. The whole game also has horror elements in its aesthetic, upgrades, and humor which I really enjoy; like you can get cans of soda throughout the levels that give you health and then in between the levels you feed these to a dog that pukes some sort of goo that lets you upgrade your character by adding run modifiers, stuff like: one last drink (before dying get health and one more chance), or get more weapons. Like a chainsaw, for example. But the overall experience gets bogged down by essentially being an extremely difficult game for all the wrong reasons, the game wants you to run through the levels, but if you do that you get shot, which gets you killed... so you think: "okay, let's shoot the enemies?". But the enemies take too many hits to go down, and the difficulty starts off really, really challenging, so you can't even get past the first floor or so in order to built your character. Most of the runs where I could actually get to the second floor, I got really lucky. It just never feels like a game where I know how to get better or what's in my power to get better, because it all seems conditioned to luck, rather than getting better at the game.
PC
Sep 19, 2024
Prince of Persia: The Lost Crown - Mask of Darkness4
Sep 19, 2024
Mask of Darkness is filled with trial and error segments and levels that omit any sort of accessibility setting the base game provides. It is an exercise in frustration and in patience to get through most of the DLC; as what starts off as an enjoyable chapter into the journey of Sargon, quickly turns into a DLC that's difficult for the sake of padding, more than for it to be rewarding in any way.
PC
Sep 18, 2024
The Plucky Squire4
Sep 18, 2024
The whole game has terrible pacing issues that consistently stop the flow of the game, for everything the game does with its visuals, it never trusts the player enough to let them play through the experience. Everything is guided, and overtly explained to the point of ad nauseam; the "puzzles" are not really puzzles in any way, you're supposed to replace words in sentences, but you get only two choices most of the times? So all you have to do is take one word and put the next. Gameplay is also extremely simplistic, with uninspired and generic platforming sections, as well as awful mindless combat where enemies -even on the "challenging" difficulty setting-, die in one hit and constantly drop hearts for the player to pick up.
PC
Jul 20, 2024
Flintlock: The Siege of Dawn5
Jul 20, 2024
What starts off as a great experience, quickly turns into an exercise in patience; Flintlock is composed of good, but unrealized concepts. Ideas that are positive for both its world, narrative, and gameplay; but also expressions that lack the polish and care necessary for them to succeed
PC
May 26, 2024
Ghost of Tsushima: Director's Cut10
May 26, 2024
Un juego brillante en todo sentido. Una historia inolvidable, una jugabilidad brutal y llena de modos para aumentar su duración y rejugabilidad, un enfasis en la libertad para el jugador en todo sentido, y en general, una verdadera obra de arte.
PC
May 22, 2024
Senua's Saga: Hellblade II0
May 22, 2024
It's certainly a pretty experience, and it runs well enough in my system, but the focus here is more of an experience with heavy pretentious of being a film -and a bad one at that-, rather than a game. The game is filled with consessions that affect the gameplay negatively, it's recommended to play the game at 30fps, it has a forced letterboxed aspect ratio that you can't turn off. For the most part the gameplay is simplistic, it has been improved to a degree from the first game, but it's still very much a bad game. I wouldn't say the story is that interesting either, only in gaming could so many reviewers find this story intriguing or worthy of a 10 out of 10. That might seem dismissive at first, but I do believe the developers and players alike should put gameplay above presentation and narrative, otherwise we're not praising the elements that make our medium unique. The more boring pseudo-interactive movie experiences like this are considered "good games" the worse the gaming industry becomes, because we're trading its individuality for an aspiration to a medium that's already stablished.
PC
May 2, 2024
Turbo Overkill9
May 2, 2024
Uff, es un juego increíble.Tiene una historia minimalista, pero llena de personajes y de humor. El combate es extremadamente satisfactorio, tienes una serie de diversas armas para diferentes situaciones y con distintas habilidades que mejoras mientras juegas. También obtienes distintos elementos de tu equipo que te ayuda en la movilidad, así como en el **** diseño de niveles es excelente en su mayoría, hay uno que otro nivel que puede durar un poco más tiempo del que uno quiere y despúes hay otros que intentan diversificar las cosas añadiendo vehiculos y cosas así; algunos de estos ultimos funcionan bien, otros -en mi opinión-, no **** grafícas son bastante particulares, mezclan entre sprites, así como arte en tercera dimensión, eso sin contar lo bueno que es la banda sonora.Además, el juego tiene muchos secretos, modos de juegos extra, distintos trucos que uno puede desbloquear por medio de secretos, así como la habilidad de siempre poder volver a jugar cualquier nivel manteniendo su progreso; tiene un sistema universal de desbloqueo, entonces uno puede jugar el primer nivel con todas las armas y mejoras del ultimo, por ejemplo. Si no te gusta esto, siempre puedes empezar desde cero borrando tu **** general, es un juego de los mejores del género de disparos que han salido en epocas recientes.
PC
Apr 28, 2024
Black Mesa7
Apr 28, 2024
It started off so well, and just like the original game, by the time I got to Xen, the entire game fell off. It just kept going on, and on, and on, after a while I was just rushing to finish it because I felt like the game didn't really needed that much elaboration over that part. They do some interesting things with the story of the vortiguns and the aliens, but it didn't needed three more hours to do such a thing; there's a lot of puzzles at the end of the game that require you to do the same, and after a while the whole thing just feels padded. I didn't finish it, got past some puzzles that involve shooting at pulsating pipes of sorts, and called it a day.
PC
Apr 27, 2024
Xeno Crisis0
Apr 27, 2024
I'm sorry but the game is at a crossroads on what its trying to **** one hand, "Xeno Crisis" is trying to be a twin stick retro shooter that's true to the hard-as nails nature of a lot of old school games; it accomplished this tenfold, to a point where I think it's **** the other hand, the game is trying to present a narrative and have upgrades and elements proper of a modern game, such as different characters to play as, an actual sense of progression through the narrative, great soundtrack, and even mutliple difficulty **** issue stems from how contradicting a lot of these elements end up being in their **** example, the game has two difficulty options: "easy" and "hard", the game defaults to the latter, but it doesn't really matter, the game is extremely difficult either way. Easy lowers the damage of the bosses a bit, and it makes it so there aren't more enemies, but it doesn't really matter either way because the game caps your upgrades after a while, what I mean by this **** game has seven areas, by the time I reached the fifth one I had already maxed out my health, damage, ammo, and speed, plus I had bought a revival... on the EASIEST setting, even then, the enemies still took a ton of hits to go down, and in the end I ended up running out of lives.A "Game Over" in this game, operated the same way as in classic games; you restart from the start of the game.This is a title that can be completed in an hour, but it feels as if the devs padded the experience by making the game hard as nails but without really worrying about much else in regards to balancing the experience. This isn't a simple case of "wah, the game is too hard" the difficulty here actively detracts from the experience because after a while it goes from being an element in the game, to the protagonic aspect of it; it turns into the entire focalization of the experience, and as an end result, it hurts everything else about it.
Nintendo Switch
Apr 26, 2024
Phantom Fury0
Apr 26, 2024
It has so many design problems, it feels unfinished too, it has a lot of issues with being unpolished... but above all else, it feels souless, like the type of game people who were passionate start working on it for a while and then afterwards, for one reason or another, forgot to finish the freaking thing. It's so by the numbers, so freaking dull.
PC
Apr 8, 2024
Wrath: Aeon of Ruin0
Apr 8, 2024
This title hass some significant issues late game, stuff like too many enemies put up in random places without a second thought on how the encounters are supposed to work. Stuff like a lack of balance when it comes to the pickups in the game, like you don't get ammo at times, or any health. The game looks exceptionally well and it has some great feedback when it comes to the combat, but when it comes to the actual gameplay and its design? You can tell this isn't an issue than many people are even aware of given that -according to the Steam achievements-, only 2.7% of players that own the game have even reached the last act... Welp, I'm one of the unfortunate ones.
PC
Mar 25, 2024
Horizon Forbidden West0
Mar 25, 2024
It's the first game but with extra steps added to it; the story is fine, the graphics are amazing, the combat has recieved some marginal improvements here and there, but everything else has been made to be more comlplicated than it needs to be; the platforming is awful and lacks detection which in turn causes you to fall multiple times, in other cases they demand that you use a new grappling hook gadget to make progress and... ultimately it just feels like a shell of its former self. This game is pretty, but beyond that, it has nothing going for it.
PlayStation 5
Mar 9, 2024
Dead Island 25
Mar 9, 2024
When the game came out it was panned because a lot of people thought it was "too easy" the developer's solution to this was to patch the game so it was much more difficult, universally, not only for some players; they could've easily patch in some options to make the game more difficult or easier, stuff like: disable/enable level scaling, control weapon rarity chances, control how much damage you take or give, etc. Instead they decided to double down on the level scaling, the individuality between each character strengths and weaknesses -some are much more capable while playing solo than others-, and overall this hurts the game. The gore system and graphics in the game are amazing, but that's about it. When it comes to the gameplay, it's tedious and repetitive, when it comes to the story, it's bland, boring, cliché, and filled with stereotypical characters that a lot of the times are borderline racist and at worse, plain and simply boring... they have the only latino character in the game be a "housekeeper" and the initial selection of supporting characters be the classic uptight and hysterical rich lady, the cliché scared dude that's terrified of everything around him but it's kinda charming, and finally there's the buffed dude that can take on anything, spoiler alert... it's Sam B from the original game, he makes an arbitrary appearance and then goes away after a couple of hours. :(
PlayStation 5