
PC Critic Reviews
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62
Metascore
Mixed or Average
positive
0(0%)
mixed
10(83%)
negative
2(17%)
Showing 12 Critic Reviews
Aug 9, 2011
70
An interesting visual story that manages to tell a narrative in such a way that it blurs the line between art and game into something unlike anything else out there.
Aug 10, 2011
70
I can say that if you're tired of the preoccupation with the omnipresent emotion of "fun" most games seemingly need to contain, and like the idea of an experience which garners actual thought, you would do well to give Trauma a look; just remember that what you'll find will depend entirely on what you're looking for.
Aug 10, 2011
70
But alas... Trauma was a game I wanted to love, but found more curious than transcendent. Still, any game that requires this much psychological analysis is a welcome departure from the norm.
Sep 8, 2011
70
Thoughtful, mysterious and haunting, Trauma is best approached as a curio. Its execution is arguably stronger than its ideas, and the narrative trajectory of the game has no surprises in it, outside of the surreal tone. But as an artwork exploring the mind of a trauma victim, its singular voice and approach stick in the mind.
Sep 28, 2011
70
I enjoyed myself without question, but I think something like this with just tad more concreteness to it could be a real hit.
Nov 16, 2011
70
Trauma is a very interesting product: unconventional gaming fans should take a look.
Aug 23, 2011
60
If taken as an artistic creation, Trauma is noteworthy, but considered only as a videogame, it is too limited and short in duration.
Sep 4, 2011
60
Appealing yet not fully finalized attempt of interactive novel. Emotional dream adventure is not flawless but it evokes interesting questions to answer. [Issue#208]
Aug 22, 2011
50
It is much, much easier for me to recommend the game as a free browser-based Flash game than as a commercial product.
Aug 31, 2011
50
Intriguing visuals, great music and an interesting concept. Unfortunately Trauma is too short for its price and shallow – no matter how hard I tried, I was unable to see any deeper meaning to this story. [Sept 2011, p.68]