
PC User Reviews
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8.7
User score
Generally Favorable
positive
169(86%)
mixed
18(9%)
negative
10(5%)
Showing 28 User Reviews
Feb 7, 2026
10
The amount of hours sunk into this game as a 12 year old is still to this day some of my most memorable peak gaming.
Oct 10, 2025
7
Very, Very hard game. Basically you survive until the bad guys run out of resources. Then you go sweep their base.
Aug 20, 2025
10
I really hope I'm not being biased from this being a childhood favorite, but after playing it recently again, I don't think I am. This was, and is still a good game, and a gem in the legacy of the RTS genre. The game has an excellent flow to it with the ability and challenge of managing large armies. The make up of your army, along deciding what troops to invest in is critical. Playing into the strengths of the terrain are critical, and I still love how battles force "traffic jams" with wreckage which can be a part of your strategy.
If there is one minor flaw, it's that it was very game play heavy with no development of the world and story it took place in. I always thought it missed an opportunity with that. The game was definitely ahead of it's time when it was released, and though some might say the formula was improved upon in it's spiritual successor, Supreme Commander, you just have to respect this as a classic in the genre which as much fun today as it was years ago.
Sep 20, 2022
10
Look at that, I’m writing a review 25 years after the game was released and I give it a 10. This is a fantastic RTS game with dozens of units and buildings that you’ll most likely all use during the 50 single player campaign (both sides) in addition to a DLC called Core Contingency.
I played the game when it came out in 97 but I was so **** by C&C at the time that I refused to invest time in another rts and I left it at that. 2 decades and a half later I can tell you that this game is much much deeper than C&C and has a lot more strategy. The battles, especially in later stages, are epic and can last several hours where you will have to take hill after hill and the AI in hardest difficulty is ruthless and will build units non stop by the hundreds unless you crash it to the last unit. I highly recommend this game, even 25 years later.
Sep 28, 2021
7
TA was, and continues to be the most innovative RTS until recently. Physics, terrain, weather, theatres of war, and map intel all contribute to TA's virbrant gameplay. Intuitive interface, unit AI, and order queue makes your massive army a breeze to command. The
Aug 16, 2020
10
Legendary RTS. Way ahead of competition. Technically incomparably better than Red Alert or StarCraft.
Jun 24, 2020
10
This game was the best! Really advanced for the time: real 3D, 3d units with 3d map, and you could really feel that during the gameplay! It adapts to any monitor resolution. 1996 version have no problem scaling up to 2020 monitors! Many older games still fails at that. The AI was stunning and you could have full control of anything on the map. No units limit, modding, huge maps, streaming resources. We still need a new modern remake of that game. Supreme Commander was good but the engine wasn't that well programmed...
May 21, 2020
10
Best strategy game ever made! Detailed modeling of the shots, lot of viable tactic, customizable, runs great on any computer.
Jul 9, 2018
10
10/10 Best RTS ever made. Great soundtrack, graphics look alright 20 years later, tons of mods, and 1080p support. Better than overrated starcraft
May 7, 2018
10
This game is really old now. I played it a lot back when it was new, and have come back to it a couple of times since. The thing that stands out is the amount of polish. Everything just works. You want to give a building craft a huge patrol that covers the map to pick up scrap metal, no problem, you want to assign some fighter escorts, do it. The game never gets in the way of itself which makes it really easy to get lost in.
Jan 18, 2017
10
The best strategy of all times. Father of all good RTS. The predecessor of Supreme Commander and Planetary Annihilation. A "must play" for every gamer!
Apr 14, 2016
10
TA... epic game, you can say that it is an old game, but while playing it you will feel a real and intensive war and you will be so addicted, from the best RTS games ever released !!! really the producer of that game is a genius, this is the only thing i can say... Now an other version of it is released: TA escalation better balance more units up to 4th technologies but same game.
Dec 6, 2015
9
So i think this came before Starcraft and after Dark Reign (both epitomes of the RTS genre) and brought quite some innovative ideas to the table (like recycling your own robots for scrap resources and actual 3D models). They were not revolutionary per se, but the game made everything work together to afford an unforgetable experience. Really played this games to the holes! :))
Mar 18, 2015
7
probably the best RTS game - until supreme commander came. especially when you compare it to newer games the AI and poor map construction completely let down the entire concept of the game. also, if you're going to actually play it you need to ramp up the speed to avoid 10 hour skirmishes.
Sep 22, 2014
10
Its my favourite RTS ever. Innovative, with great music, campaign, lot of units, tactics, mods and everything. "I am imba" commander and climate of the game that is so addictive. Graphics after 17 years (!) are still good, thats really hard to believe how they did it. You MUST play this game!
Sep 10, 2014
10
The grandfather of RTS, the benchmark for everything that has and will follow in the genre, a masterpiece. Few can argue that even with the nostalgia goggles taken off that this is one of the finest games ever to steal money from our wallets. But enough with the compliments, lets explain why this game was superb from the ground up. Resource gathering, rather than the generic "pool" you are required to upkeep your 'economy' or 'eco' for short in metal and energy. This dynamic system which is drained and restored at the same time will allow you to build and queue many units as their cost is deducted from your stockpile over the course of their build time, if you run out the build time slows and if not it leaves you free to construct all the more units. Monitoring this economy is key to success and the glorious thing about it is that attacking your enemies metal extractors/generators can directly harm their ability to inflict pain on you. The trick is to maintain that eco while ensuring your opponent cannot do the same, real time STRATEGY. Unfortunately for you if you do not use this advantage to wipe your enemy out there is a strong chance that the wreckage left from the battle by destroyed buildings/units can also be extracted for resources, you are thus feeding the enemy which again is another thing to think about. The combat itself is fantastic and is supplemented by an amazing score by Jeremy Soule, the guy behind the OST of skyrim/oblivion. Vehicles explode leaving wreckage and flying debris going everywhere, (debris that can actually DAMAGE nearby units!), endgame final tier units and artillery cannons that can fire across the map, nukes... anti nukes? I can leave the imagination to picture that while trying to keep all your buildings switched on (yes, running out of power means a lot of buildings will not work). The music also changes from track to track depending on your situation in game, during the build phase you get some eerie foreboding music, when a fight starts the orchestral stuff kicks in and when the battle is done with unit wreckage strewn across the map you get a nice slow spooky song to go with your build units collecting resources from the dead. You can also switch that off and play what you want when you want it, put the game disc in a CD player to just play the music, boot the game and replace the CD with a DIFFERENT music CD and play that music? It has two campaigns for both factions, the Arm and the Core. Lots of mods are available to add new units and even lift the unit cap from 200 to whatever you feel like. The beautiful thing is that it is still actively played today and many servers are available to duke it out online. This came out back in 1997, you could probably pick it up for peanuts or find it online to download. While I do not feel my words do it justice it is definitely worth taking the time to play it, especially if you enjoyed SupCom.
Apr 8, 2014
10
This was a fantastic game in it's day. I grew up with this and still regard it as a fantastic game even after the many games I've played thereafter. It set the bar for future games. Even silly things like 100 stacked construction planes made the game awesome. Almost as awesome as being the guy who blows them all up with an AE shot. Played this on a 200mhz and it's in my heart and soul forever.
Feb 1, 2014
8
Ahead of its time, and utilizing a unique resource model that monitored rate of resource gathering as well as total reserves, allowing for deficit spending of previously gathered surplus. However as officially released it did suffer from key flaws that reduce its score. The developer clearly had a bias in favor of the ARM faction, as there are many CORE units in critical roles that are clearly inferior whereas the few units that CORE has an advantage over the ARM are in less vital roles. There are also a lot of redundant or useless units that sound nice in theory but are obsoleted in competitive play by far more cost efficient units or units that require less micro-management.
Jun 19, 2013
9
Oh my goodness. It's been more than thirteen years since I last played this game. When I found out they were making Supreme Commander essentially a modern reboot of Total Annihilation I may or may not have had to change my shorts... anyway, I am a big RTS gamer and I loved TA because of the shift of emphasis from a balance of resource gathering, unit building, and fighting to more towards unit building and fighting. While I appreciate the resource gathering element of RTS games, because yes it does add another layer of complexity, I just want to get to the action. Give me my units and give me the terrain and I will deploy them how I see fit to best win. Did I mention I don't really like waiting around too long? There is of course still a resource element in that you need to manage mass and energy, but those are pretty much infinite/self-produced and that was another awesome thing about it. The best part of the game for me? The ability to speed up your production/building process by having multiple drones or your commander help out.
Nov 15, 2012
10
Amazing, there are no other words to describe this game and its expansions. If you are an rts gamer through and through and have not played this game then you then you are missing out big time. I have played all the old rts games and a lot of the new ones and none of them compare to this. This is how i rate the game Music/Sound 10/10 unit diversity 10/10 graphics for the time 10/10 originality 10/10 game play 10/10. This game has next to no flaws and i rate it the best rts ever.
Jun 13, 2012
10
Nothing quite like it, before or since. Massive RTS with huge replayability value; add to that the sheer amount of customisation that can be done (the mods, the extra units, maps, etc which are all easily downloadable) and you've got a game of legend.
Dec 16, 2011
10
This game is a multiplayer action game. D-gun enemies into flying shards of burning metal, and construct that vehicle factory while surfacing from water to deploy fast Flash light tanks to immediately attack your enemy while bombers and fighters are battling for supremacy on the sky. This game is truly epic and deep. Playability 10. AI not so good but campaigns are well built. You can build your own AI though. Over the internet 10 players can play simultaneously with a total of 10000 units on the field. Massive long range artillery will shell the battlefield while nukes blast away at wreckage over which high energy lasers are targeting enemy mechas and battle-vehicles.
Sep 18, 2011
10
I had to pop over here and give this old title it's well deserved 10. I can't even believe how good this game still is when it's almost 15 years old. If there's an RTS you want to play with great units, balance and economy then this is it. There's even been a new engine (spring RTS) built with this game in mind, and you can download it for free! I don't know what else I can say other than I'm a fan of a lot of RTS games but this is the king of them all.
Aug 19, 2011
10
time and time again I compare more recent RTS games to this, and it is still far more enjoyable than almost all. the graphics are dated, the storyline is borderline non-existent, and the AI players are fairly terrible. but it (still) has some of the best unit AI (queue up orders and customise stances), true 3 dimensional GAMEPLAY (no shooting through hills, artillery and ballistic trajectories matter-something that is SEVERELY LACKING in even current RTS) and what was a very active mod community. hundreds of units to a side (as opposed to maybe 10 or 15 in star/war-craft, many, many different units, unit types, weapons even in the un-modded game, and it is a wonderful LAN game, especially with (now) older computers.
Mar 9, 2011
10
Sweet mother of god, this game is marvelous. Yes, it is a bit aged in the graphic department, but it makes it up a hundred times by the gameplay. I only picked it up recently, but I didn't have so much fun since the classic rts games from westwood of old. Add to that really nice pathfinding and unit behavior, bullets and missiles being actual physical obiects with calculated trajectories, great music, atmosphere and two buckets of awesome, and you get this game.
Feb 25, 2011
10
I'm surprised so little is said about this game, the amount of mods that were available and the amount of fun I had playing this game is crazy. Even 13 years after its release, and I haven't had as much fun with any other RTS, not even SC2! TA is great by itself, but when mods are added, the gameplay changes so much, so many more units are made it's insane. Even the graphics are good, explosions are awesome, they feel so much more intense then in all other strategy games. This is easily one of the best games of all time.
Oct 7, 2010
10
This game opened my eyes to the fun of creating sandbox style RTS with tons of units. This is responsible for many days of sleep deprivation, others mad that the phone line is tied up (dial-up), and excessive amount of money for fast PC to run it smoother. After some patches and new unit releases and ultimately when the Core Contingency expansion was released, all those issues in the past just became even more severe. That and hygiene and diet suffered--the house was being neglected and junk food became the primary choice of sustenance. No other game has done this to me. EverQuest comes close though. This led me to follow Chris Taylor to his other games, though SupCom FA is the only thing that has come close to recreating the experience of Total Annihilation. Got to love the old MPlayer crowd. TEN was cool for rankings, though I didn't do as well as I thought I should've (1900s). Heat was nice for casual games, but ELITE clan battles were pretty intense. Only remember Lazeroo and (can only think of a bear for some reason). I was always coming up with crafty stuff like Rapier rush comm snipes and was accused of cheating on more than one occasion. The truly good players focused on tactical micro such as early bombing runs on low resource maps like Coast to Coast. I always did well with macro, spamming the heck out of Hawks, Vamps, nukes, artillery, etc on a such a large scale... Ahh, memories.