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Taz Wanted

Xbox Critic Reviews

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62
Metascore
Mixed or Average
positive
1(13%)
mixed
7(88%)
negative
0(0%)
Showing 8 Critic Reviews
80
Play Magazine
This is easily the best WB-based game to come down the pike yet. [Sept 2002, p.69]
70
Xbox Nation Magazine
Gorgeously cel shaded, sharp, and smart, but ultimately too difficult for the game's intended audience and certainly a little too generous in its repetition of sound samples. [Fall 2002, p.121]
69
GameZone
There are definitely flaws, but nothing that brings the game to a screeching halt.
65
IGN
The mish-mash effect of the occasional gems of hidden gameplay in between long lengths of average play, which is then poorly complemented by less than stellar graphics and weaker than desired voice samples and sound effects, creates a disturbing out of kilter feeling.
65
GamerWeb Xbox
Cel-shading is average, voice acting is nothing more then decent, but the lack of save points and frustrating, repeated gameplay spoils it all.
56
Official Xbox Magazine
Exploration is usually a big part of the enjoyment of games like this, and unfortunately, you never get the sense that you can do this here. [Oct 2002, p.112]
50
GameSpot
Taz has no butt stomp or double jump maneuvers, the latter of which would've come in very handy for the game's prevalent platform jumping.
50
TotalGames.net
It’s supposed to be a cartoon and it definitely looks like one but however you look at it there aren’t many polygons in any given level – so why on earth is the frame rate so choppy?
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