
90
Sunless Skies is an excellent game that rewards commitment to its steady pace and steep learning curve. A web of plots and places suggest the infinity of the heavens, but even infinity must end; in this case, it stretches across a million words or so and easily forty hours. The story doesn’t explore every nuance introduced, but that’s a running problem when writers seek to explain the ways of the heavens to mortals. Like many powerful, unique titles, Sunless Skies leaves the player with the desire for more, not because it’s lacking but because it appeals to the mania to solve every mystery, plumb every depth.
100
Failbetter finally balances smart gameplay and ingenious prose in this poignant saga of mortality, writ large.
87
It's an amazing journey — clever, spectacular and exciting. Fire up your furnaces, ladies and gentlemen, but don't forget how treacherous those twinkling stars can be.
3
The atmosphere is amazing! The setting, rich and beautiful! And then there's the actual gameplay. Are you excited to go back to the base to refill your supplies constantly? What about chugging along at a snail's pace just to get back to the place you were just exploring? How about dying in combat because using your dodge too much makes you take damage? There's potential, but I'm sick of sitting through the grind to reach it.
10
Its not for everyone, but it was definitely for me and I loved it. It can be slow, but I personally really like the writing, which is kind of the focus of the game. It's a gothic, Lovecraftian kind of horror that I really like. The prose is excellent, with word choices that border on pretentious in the best and most fitting way possible. So basically, the story is amazing, but it IS also most of the game and I know some people would not enjoy that (I, however, giggle like a schoolgirl every time my character goes through the Horrors(TM) so this is the sweetest of treats).
6
Wish I loved this far more than I do. The writing is very good. The stories I have pieced together have been engaging. Some of the characters are fun, and there's a humour to it all I can appreciate. It just gets far too bogged down in busywork and grind , and without the same sense of atmosphere which let Sunless Seas carry it off.
Sunless Skies
Released On:
Jan 31, 2019
Metascore
Generally Favorable
87
User score
Mixed or Average
6.7
My Score
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All Platforms
Metascore
Generally Favorable
93% Positive
28 Reviews
28 Reviews
7% Mixed
2 Reviews
2 Reviews
0% Negative
0 Reviews
0 Reviews
Feb 21, 2020
100
Failbetter finally balances smart gameplay and ingenious prose in this poignant saga of mortality, writ large.
Feb 7, 2019
90
It is challenging, yes, but the sensations that it makes you feel are fantastic and they are a big image about the greatness of this adventure.
User score
Mixed or Average
54% Positive
50 Ratings
50 Ratings
23% Mixed
21 Ratings
21 Ratings
23% Negative
21 Ratings
21 Ratings
Jan 25, 2025
10
Its not for everyone, but it was definitely for me and I loved it. It can be slow, but I personally really like the writing, which is kind of the focus of the game. It's a gothic, Lovecraftian kind of horror that I really like. The prose is excellent, with word choices that border on pretentious in the best and most fitting way possible. So basically, the story is amazing, but it IS also most of the game and I know some people would not enjoy that (I, however, giggle like a schoolgirl every time my character goes through the Horrors(TM) so this is the sweetest of treats).
Aug 21, 2020
10
I love sunless skies but there are flaws pros great exploration when ever I played the game Loved seeing everything i saw in the backgrounds great writing this game has some of the best writing I've seen combat I did like the combat but its not the best great atmosphere and story the story kept me in maybe not the main story but the side story's cons I felt slow when exploring and a better engine is costly The main story I had to look for specific things to learn about story The best way to get money in my opinion takes time and resources to do even with the cons the pros outweigh them by a lot in rate this game a 10/10
Jan 31, 2019
90
Failbetter’s strange brand of Victorian fantasy meshes with the game’s measured resource management and dangerous combat to define a truly rich role to play, one that inevitably gives way to moral compromise as you operate, with some struggle and no small amount of complicity, under capitalism.
Feb 7, 2019
88
Sunless Skies is a strange amalgamation of genres with even stranger stories to tell, but the weird world and nightmarish encounters come together to create something special. Combat and repetition may weigh down the Homeric adventure, but the overall journey is well worth the ticket.
Feb 16, 2019
85
Sunless Skies is an amazing surprise. It is a very solid RPG and strategy game, and its narrative is one of the best we’ve seen in years.
Feb 5, 2019
80
At its best, Sunless Skies is a triumph. Its writers have crafted a world of endless wonder where seemingly anything is possible. At heart, it's a text adventure that conjures the imagination to send you on a journey as spectacular and memorable as any big-budget graphical blockbuster.
Feb 21, 2019
70
Sunless Skies is a real "interactive book". In the new game of Failbetter Games there are texts of a really rare quality for a video game, like a good sci-fi novel. Too bad that the strength of Sunless Skies is also its greatest limit: there are often long sequences of readings a bit too verbose and ends in themselves.
Sep 9, 2019
10
If you can look past the minor annoyances, the writing makes all the sunless games more than worth playing.
Feb 10, 2019
7
Sunless Skies é um jogo com uma narrativa tão viva, intensa e complexa que talvez fosse melhor se aplicada em um livro. O jogo como um todo seria no máximo medíocre se não contasse com essa parte. Seu gameplay é lento e difícil; sua direção de arte é boa, mas sem identidade e pecando em alguns quesitos; sua parte sonora é mediana. Pode valer a pena, porém, se você tiver a paciência para acompanhar uma história incrível.
Feb 4, 2019
7
Failbetter live up to there name... Many improvements to Sunless Sea. but Still so much fail. Pro's: Great writing, improved User interface that takes the design of '100 days', gorgeous world design, combat much more dynamic and fun. Cons: 70% of the game is doing nothing waiting to get somewhere.. the pacing is awful and ends up you have to grind the same locations to get a slither of story. This game tries to be a rogue lite like the first.. but it makes for a terrible roguelite experience as you end up just like the first repeating the same story content. You can turn this off which i recommend.. but you still have to deal with **** movement speed and the wims of autosave.. which just failed on me.
Feb 16, 2024
4
Don't be fooled: Sunless Skies is a game about horror. More accurately, it's about the narrative of the game beating you over the head every so often to remind you of the horrors you're supposedly in. I gauge Sunless Skies by a ratio that I call 2 to 1; two parts brilliance to one part BS. See, most horror games allow you to circumvent the horror aspects by allowing you to plan for---and by extension mitigate---parts of the bad stuff you encounter. It's a delicate balancing act that the best horror games are able to pull off. There are exceptions, such as Darkest Dungeon, where you just have to prepare as best you can and hope for the best. Sunless Skies delights in disallowing that mitigation, foisting inconvenient and often hidden dangers upon you at every turn. I'm referring to the "Nightmare" and "Terror" mechanics, in which "Terror" fills at a constant rate regardless of what you do, and "Nightmares," which measures how close you are to an unavoidable game over. Too much Terror, and your crew panics, with mutinies, madness, and outright crew loss. This guage fills constantly, and also fills due to actions you take. The problem is, it fills almost no matter what your choices are, and the game doesn't always tell you what induces Terror. Strip an enemy locomotive for parts? Somehow, that's scary, so you get Terror. Fail a check for hidden goods? Find Terror instead. Simply walk into the parlor of a Crewmember whom you apparently know well, but not well enough? That's Terrifying. Strike up a conversation with the wrong person? Oh, Terror. And often, the events that happen due to Terror do so with no apparent rhyme or reason, and often in rapid succession. I can't count the number of times that I've had a crew induce mutiny while I was fighting an enemy and my finger clicked a choice because I was in the heat of battle. Once, I had a mutiny happen three different times within the span of a minute of each other. Additionally, there is absolutely no doubt that the game will force you into situations during story choices regardless of your apparent success rate. I have failed FAR more times than succeeded, even with a 50% chance or higher of success due to my stats. It doesn't help that even with an apparent 100% success rate, you can STILL have what is called a "partial success." Even a partial success with a 100% success rate comes with a penalty. That penalty is---you guessed it---usually Terror. Eliminating Terror comes with few opportunities, but eliminating Nightmares is far more difficult, because the price to do so gets higher with every attempt. It's an un-fun mechanic that puts an arbitrary timer on your adventures, because regardless of what you do, it will get to the point where nothing can be done. This would be fine if there were multiple saves, but there are not---which is itself a heavy handed mechanic in modern games that really shouldn't be present. Combat is about as much fun as heaving a bag of rocks around in waist-high water. Your locomotive (why a **** the SKY?? Why not a zeppelin?) is as nimble as you would expect a flying locomotive to be. That is to say, it isn't. At all. Unlike Sunless Sea, you can strafe, but that doesn't mean much. Fighting others amounts to lobbing painfully slow volleys at a distance while your enemies dance circles around you. Particularly bad offenders are the Guests, parasites that masquerade as friendly locomotives and then spring their dirty surprise at you up close, scooting around far faster than you can ever hope to turn. Your only real tactic for survival is in spending an enormous amount of cash on a vessel that can take enough punishment during these frequent (and frequently frustrating) encounters. It doesn't help that the writing is very much in love with its own faux-Lovecraftian narrative, which it heaps upon you at every opportunity (O, horror! Lo, A Dead Star! Is it not terrible, this bleak and cyclopean sphere? Are you not frightened??) There are moments of levity, but they are far outweighed by the grimdark story, in which seeking the wonders of the sky simply aren't worth it. The game is practically devoid of any kind of humor, and the characters are a forgettable roster of cardboard placeholders, roughly half of which are of ambiguous gender, with no real reason to delve into their individual stories aside from the potential monetary rewards. I put about 80 hours into Sunless Skies. I put twice that into Sunless Sea, because that game maes more sense of the dread things that lurk beneath the waves and the things to discover were infinitely more fascinating. Sunless Skies is more accessible, with a more fleshed out economy, but that doesn't mean it's **** more fun. The writing can be interesting, but having the specter of failure constantly hang over your head through no fault of your own isn't fun at all.
Oct 5, 2025
3
The atmosphere is amazing! The setting, rich and beautiful! And then there's the actual gameplay. Are you excited to go back to the base to refill your supplies constantly? What about chugging along at a snail's pace just to get back to the place you were just exploring? How about dying in combat because using your dodge too much makes you take damage? There's potential, but I'm sick of sitting through the grind to reach it.
SummarySAIL THE STARS. BETRAY YOUR QUEEN. MURDER A SUN. Sunless Skies is a Gothic Horror roleplay game with a focus on exploration and exquisite storytelling for PC, Mac and Linux.
Platforms:
- PC
Initial Release Date:Jan 31, 2019
Developer:
Publisher:




























