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Star Trek: Starfleet Command III
The visual display of space and the ships is still badly executed but with tightened up control methods and an enjoyable plot to wage war through as the Federation develops a station that can detect cloaked vessels.
93
Game Informer
Well written and expertly implemented. [Jan 2003, p.119]
By far the most straightforward and enjoyable version of the series.

Star Trek: Starfleet Command III

Released On: 
Nov 6, 2002
Metascore
Generally Favorable
78
User score
Mixed or Average
6.9
My Score
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Metascore
Generally Favorable
78
61% Positive
11 Reviews
39% Mixed
7 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
93
Game Informer
Well written and expertly implemented. [Jan 2003, p.119]
88
Gamezilla!
Although the controls can still be difficult to manage at first, Starfleet Command III is worth the effort.
82
IGN
While both games offer unique experiences, the overall effect of Starfleet Command is much less engaging than that of "Bridge Commander."
79
PC Gamer
It hurts to see an awesome game in a series I love be diminished by bugs. With some good patching, SFC III will be an excellent game. [Feb 2003, p.64]
74
Gamer's Pulse
The camera view still needs some work and a 3rd dimension would greatly enhance gameplay and combat but they still are saddled with a game that, in the end is boring.
68
PC Gameworld
A disappointment. Not as good as the original. This is a series that has definitely lost something from its Interplay roots.
60
Computer Gaming World
Unfortunately, this stellar tactical engine serves as the only highlight in a game with a lifeless campaign and enough technical problems to give Data a run for his money. [Mar 2003, p.100]
See All 18 Critic Reviews
User score
Mixed or Average
6.9
44% Positive
8 Ratings
39% Mixed
7 Ratings
17% Negative
3 Ratings
There are no user reviews yet. Be the first to add a review.
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SummarySimilar to the earlier games in the SFC franchise Star Trek Starfleet Command III allows gamers to optimize their ship and allocate power to their ship's systems for different types of strategies such as hit-and-run maneuvers, ambushes or direct assaults. However, this installment simplifies the process by introducing a new interface fo... Read More
Rated Efor Everyone
  • PC
Nov 6, 2002
  • Taldren
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