
PC User Reviews
Filter by platform
7.6
User score
Generally Favorable
positive
75(69%)
mixed
20(18%)
negative
14(13%)
Showing 37 User Reviews
Jun 24, 2025
9
sinto falta de uns detalhes, como progressão no jogo, como patentes ou algum tipo de nivel, onde cada partida parece ser meio " atoa ", como exemplo no HLL, onde temos patentes no jogo ,se eles colocassem algo desse tipo, esse jogo em minha opinião seria um 10 facil, e ele é de fato o MELHOR MILSIM, q ja joguei .(edit, eles colocaram nivel !!,só falta a morte insta )
Feb 28, 2025
8
Most likely one of the best shooters out there. It is the mid point between battlefield and Arma. It is not arcade but at the same time it is not too slow for my liking. It is a deep tactical game where coop is a must. Players are expected to fit into squads and follow the squad leader's orders, who is in contact with all other squads to achieve the set objectives. Use of the microphone is key and expected, as well as heavy usage of the map. Communication is, in summary, paramount. It is unlike any other game I've played in this regard, and at such a scale. Gameplay is quite unique due to this, both being infantry and vehicle crewman is fun if you play with friends. It tries to be quite realistic, and it does well in this regard. There are some roles I don't like that much, like mortars and logistics, since they are quite boring. Playing frontline infantry, spec-ops and vehicles is where I have the most fun, since it brings you closer to the action.Give it a try if you have friends to play with, otherwise it might be frustrating and/or boring.
Jun 19, 2024
1
This game became so awful in last days. It's really unplayable on infantry.I don't recommend to play this game in current state. If you will dig for same opinions you will know why I'm saying this. And chineese devs just don't hear us, they care only about money, not in developing interesting gameplay, like it was 2 years ago.
Feb 24, 2024
7
Me encanta el juego, ya que me gusta los juegos que se enfocan en la simulacion graficamente es muy bueno no le veo problemas, pero si deberian mejorar un poco mas la optimizacion del mismo, la jugabilidad es muy buena, deberian añadir algunas clases mas y un modo tutorial para aprender a familiarizarte con el juego ya que de golpe es un poco **** que no les gusta el juego es porque les gustan los juegos arcades como call of duty battlefield etc y los toman como comparativas como referencia para este. Cuando los juegos con los que se deben comparar son con la saga de simulacion Arma. y diciendo esto van por un excelente camino. agradezco que lo hallan dejado el fin de semana gratis para poder probarlo ya que no sabia si quiera que existia y gracias a esta prueba puedo conocer un juego al cual le dedicare muchas horas.Pero no todo es perfecto al juego le falta la traduccion al español y para mi esto es algo que pesa mucho ya que no hablo ingles y mi ingles es primitivo, si tuviera una traduccion a español lo compraria contento pero con esta faltante que es bastante grande me lo pensare dos veces antes de hacerlo, aun asi felicito a los desarrolladores ya que este juego va por un excelente camino.Graficas 8/10Jugabilidad 9/10inovacion 10/10sonido 10/10---- Actualizacion ---El juego lo han actualizado de manera constante agregandole muchisimas cosas que hacen que este juego sea una excelente experiencia cooperativa y enfocada a la simulacion belica, pero hay cosas que no logro entender... una de ellas es la optimizacion, cada vez es peor y peor los fps que obtienes in game, el desync es otro problema gigantesco, los helicopteros van a tirones todo el tiempo, le disparas a enemigos y las balas no les dan, tambien tiene serios problemas graficos con el renderizado de objetos lejanos muchas veces vez a los enemigos pero los disparas y no pasa nada y al acercarte se te renderiza un muro y el enemigo estaba ubicado detra. Lo otro que no entiendo es como este juego siendo mas antigo que Hell to lose tiene una menor comunidad de habla hispana y los servidores como norma general tienen mas de 150 de ping. El tripode de las armas se bugea constante mente sin sentido y eso antes no pasaba casi nunca. Aun asi sigue siendo un juegazo para pasarsela bien y espero que solucionen estas cosas_------ Actualizacion -------En vez de optimizarlo y correjir otras cosas mas importantes para la experiencia... NO, VAN Y AGREGAN BAILES Y MARIC****S de juegos como fornite y cod, ahora lo que buscan en meter microtrasacciones a lo bruto, tremendo asco de decisiones toman estos pende**s
Jan 28, 2024
10
great game. just stay away from german servers if you dont speak german they kick you for trolling.
Nov 21, 2023
10
The best tactical shooter on the market by a mile. Squad stands on the shoulders of the esteemed "Project Reality" BF2 mod. Other games (Hell Let Loose, Operation Harsh Doorstop) have copied parts of the formula, but Squad is the only game to capture the magic from PR.
Oct 5, 2023
0
This was once an amazing game. For a very long time this brought me and the friends together, but each of us have said that we simply cannot play with the 6.0 update. It's really sad that after a game officially launches that a company is allowed to actually change what game you have because of the functionality changes that were made. They took a game that was nicely placed between mil-sim and action shooter and turned it into a less realistic game that plays SO much slower. Holding my gun is now genuinely a chore that doesn't resemble realism in any way. Stay away from this game, the devs are having a mid life crisis about it's identity. It was perfect before they did the 6.0 update.
Oct 2, 2023
0
7 years into the game's life and update 6.0 is an overhaul of how the Infantry Combat System works. IE: The way you aim down sight, weapon sway, run speed. All of these things were DRASTICALLY tweaked after 7 years of NO TWEAKING. The community is up in arms about this, and I'm shocked there aren't more negative reviews. I uninstalled this game, and I would never have purchased it in this current state. The videos of the game on steam right now are of the old version of the game. They aren't even advertising this junk in it's current state. Stay away from this game until the change the update!
Sep 7, 2023
8
Realistic, yet really enjoyable experience. Imagine going to a battle field and your brothers singing country road, then you land and you watch them die right in front of you, you hear gunshots, explosions and suddenly you realize that this game isn't that peaceful and you are in the middle of the war.
Jul 6, 2023
9
A slow game that needs the player to communicate and coordinate with the rest of the team. Great inmersion when everyone play it communicating and focusing on the obbjectives, if you are a solo payer that likes to run around shooting at people you wont like it. Its not a game for everyone.
Jul 1, 2023
9
Best milsim game right now. Some gameplay problems on the gun firing mechanic which will be fixed with the soon coming infantry overhaul, and some others on the game performance, but otherwise it's nearly perfect.
May 26, 2023
8
The graphics are great, the combat is so amazing and fun, this game blows all the other shooters by the multibillion dollar companies out of the water and it's not even close. The only downsides are the optimization and lagginess of it. I have an i5 13600k 32gb ddr4 3600 and an RTX 2080 super and I play at 1440p high settings, there is no reason why I should be getting 30 FPS on occasion and stutters, no other game I play gives me issues like that.
Apr 25, 2023
10
It is about as close to perfect as multiplayer shooters get. The gameplay is well thought out, and rewards teamwork and communication, something sorely missing from other games.
Jun 25, 2022
10
I truly found my favorite game in the entire world. I'm a big battlefield fan and this was the saving grace after the battlefield 2042 disappointment. This game is amazing highly recommended.
Apr 9, 2022
2
Do your wallet a favor and don't buy this game it's not worth the 40-45€ this money can be spent on better things. Bugs and glitches are at the forefront, you usually need a microphone to communicate with your mates otherwise the cheerful squad leader will kick you out of the squad and you'll be left alone. It's supposed to be a realistic shooter where you don't see your teammates, but it's almost impossible to distinguish between opponents and teammates, which makes it so unbearably difficult, in my opinion, something like this doesn't necessarily have to be in a shooter game. On top of that the game looks bad graphically even most PS2 games look much better in contrast to this junk pile. The queues are the last ones, you usually just wait way too long although this differs from server to server. I haven't had any contact with toxic players so far, so I'm calm at this point. The only thing I can say is that if it works, this game is a lot of fun, especially with friends. You probably read it above I wouldn't recommend this game because 1. It's not worth 40€ because of the points mentioned (if you end up liking it, get it on sale) 2. Due to the server queues, bugs and the many glitches, it's just not fun (unless you want to sit in front of your PC for one to two hours and wait for something to happen) But it's your decision I tell you better not get it and save the money
Mar 29, 2022
10
The best shooter on the market. I only wish it had character customization.
Jan 26, 2022
9
Squad is a game that portrays the realities of war in a pretty decent way, this is not an ordinary fps where we run around the map and shoot. Tactics and communication are first and it doesn't matter how good we shoot, but how good positions we find, it's hard to find minuses because the gameplay is realy good and the graphics are awesome. I think it's one of the best coop games I've played
Nov 21, 2021
8
A solid game where cooperation is not only rewarded, it's a must. The seemingly steep learning curve could put off some players looking for a more arcade experience but for anyone looking for a realistic FPS this game is definitely one of the best I've ever tried. However, it's quite demanding in terms of resources and the community can be a bit acid at times
Oct 19, 2021
10
Let me start by saying that Squad is a trie masterpiece **** that perfectly captures the feeling it's going for and nails the gameplay as hard on the head as it can. Said gameplay being a blend of tactical first person shooter gameplay on top of light-to-moderate MILSIM gameplay, specifically ground infantry MILSIM and not much else. The weapons all sound and feel much like they do in the real world. If you pick up the H&K G3 chambered in 7.62mm NATO (.308) it drops bodies fast and kicks like a mule to a point of making it useless in full auto. Anyone who has ever fired a G3 or FAL in real life knows this is spot on. The sounds, the recoil, the rate of fire, the ballistics and penetration, the attachments, the handling.. it's all there and the gunplay is superbly accurately and sufficiently weighty. Likewise, movement as a foot soldier feels appropriate, you have stamina that drains and replenishes as you exhaust yourself / rest and even at peak speeds you move exactly like a soldier weighed down by 30-60lbs of gear would move. When you reload, it takes a realistic amount of time and if you want to save time you have to discard your old mag outright. Also, yes, there is an actual magazine system. Depending on your gun (LMG / GPMG kits typically only have access to 3 belt boxes while other infantry classes typically have I believe 7 magazines in rotation) you'll have a different number of magazines that show how drained they are by changing colors. If you reload a half empty mag, that half empty mag goes back into your rotation and eventually will get used again.. still half empty. There is no arcade shooter 'ammo pool' system to where every lightning quick competition shooter level reload dumps the remaining rounds in your magazine back into the pool before replenishing. Also from time to time you'll find yourself having to replenish your supplies at designated locations within FOB's or your main base, if supplies permit. The vehicles in this game are exactly where I feel they need to be. You have everything from tanks to APC's to logistics trucks to artillery trucks to helicopters and some more. You don't have gunships, jets or anything like that. I feel for the 50 vs. 50 medium sized battles Squad focuses on those would only serve to break the meta, so the role vehicles fill I feel is quite good right now. Having armor support when taking a point in Invasion can turn the tides, but likewise if you're in a tank don't feel too invincible because a few well placed rockets can end your day. Get used to making use of carriers to get to the frontlines from main base when people on your team inevitably fail to properly spread out and build FOB's as well. I'll state the obvious, this game is based on Project Reality which was a mod for BF2 that had a laughably high amount of development hours put into it over the years. Thus, Squad does not measure up in terms of sheer scale or content, because of course it doesn't. The game has been in early access with a small team behind it for only a few years and based on that I'd say with how many different factions, weapons, maps and vehicles are currently in the game it's in a great place. The gunplay, moment to moment gameplay and visuals are all vastly superior to what you'll find in PR. The graphics may be lacking by some standards, but I quite like them and find the realistic aesthetic they portray works well. Communication is a BIG part of this game, so if you don't have a mic or don't like using one in online games you'd be best off avoiding this game. Not only will you bring down your team and squad, but you'll be quite hindered yourself in multiple different ways. Also if you don't like high downtime between extreme moments of tension, much like in real combat, I'd also advise giving this game a pass. When I said this game accomplishes everything it sets out to do, I MEANT it, and it does so in such an uncompromising way that it'll shrug off people trying to play it like it's CoD or BF so hard that they feel scorned or like they played a bad game. So it's best you avoid Squad and games like it if that describes you. There's so much more I could say about Squad. It certainly isn't a perfect game, but no masterpiece ever really was. The people expecting it to be 100% on par with PR content and scale wise are as naive and foolish as the people expecting this game to play just like BF.. and this also includes the people who expect AAA visuals and next gen graphics from a team this small. The framework / engine of this game has even been used to make other games like the WW1 Beyond the Wire and WW2 Post Scriptum games which I also think very highly of. If you want light MILSIM / tactical FPS gameplay with very low TTK all coming together with limited vehicular assault combined arms over fairly large maps containing medium scale battles encompassing lots of squad on squad engagements where playing your role and communicating win battles, Squad is it.
Sep 18, 2021
8
Every Chad out there needs to drop the CoD and join the SQUAD, ASAP! Y, Beat!? Glad you asked, dear readers! SQ (if I may) ranks among the top 5 milsims of all time. Earning a place among the greats, it can stand with square chin thrusting alongside thick-necked America’s Army and powerhouse ARMA. It feels like the true successor to AA, being everything the languid America’s Army: Proving Grounds should have been. Wha’dis game ‘bout, Beat? A lack of lore provides limited context, but it’s safe to say it’s about World War 3. U sure, Beat? Canada is a playable faction. Readers, you know World Peace got flushed down the p-trap when even Canadians pick up rifles to pick off Americans. But there’s plenty SQaction to get excited about. First, a word from Drill SGT HeadIn: All you new recruits, listen up! When you first launch SQ, you will not browse servers! Instead, haul your cherry-new behind to Basic where your will WILL be broken! You will be SHOT AT in the live-fire obstacle course! You will be SHOT in the live-fire obstacle course! You will bandage your own gunshot wounds from the live-fire obstacle course! You will no longer be flummoxed by the phrase “killed in a training exercise!” Then, since a jarhead is most serene while shooting, you will be calmly coached at the rifle range. Then! Since a jarhead is most annoyed when bullets are in boxes and not in bodies, you will be harangued while hauling ammo during Logistics Training! You will shoot-n-scoot against 6 Guantanamo guests flown in especially for your educational benefit! If you’re still alive after they’re dead, you will deploy C4 that will both destroy their base and install the mass grave needed for cleaning up! Get that shovel to work! Dismissed, Sergeant! Readers, JAG is willing to ignore that little killing spree, Genevashmemeva; just sign your soul away on the dotted line. Congrats, all ur life r belong to SQ now. But fear not: SQlife is good! SQ is rooted in a Battlefield mod, Project Reality, and deposits in the design room dustbin the standard BF formula that has been copypasta ad nauseam into shooters innumerable. There is a fresh take on many aspects of SQ’s structure. The Nice List starts with pacing. The flow of that tutorial, from intense to slow then redlining at genocidal, is a microcosm of SQ’s typical pace: a frantic rush to build forward bases yielding to a lull, until enemy contact climaxes in an orgy of faithfully simulated gun-violence—a horrific chopper crash or three thrown in for good measure—cycling through it all again for the next objective. These vacillations are the result of large 50v50 teams creeping forward from one victory to the next on maps whose sizes average an order of magnitude larger than the thiccest Battlefield maps. This flow is maintained by the server if the population drops too low to support sensible play on full-size maps: the game-mode (aka Layer) for the next map in rotation changes to Skirmish, a layer that offers a slice of SQlife and features BF-sized cutouts of maps and adjusted rules. This server-side magic tends encourage the remaining players to stick around and not simply bail in search of bloodier bloodbaths. The innovation continues with Fog of War. Special love given to FoW results in interesting effects on multiple systems: 1) Foggy Tickets: the BF-birthed Tickets are here, with a distinction: FoW prevents you from knowing how many the enemy team has left. This ignorance kicks the endgame ferocity up to utterly insane levels of tension. You don’t GG or qq on 3 tickets; you fight to the last man! For all you know, 3 tickets is the margin of victory. Sit back on your 100 Ticket laurels? OPFOR might be leading by twice that amount. Objective captures provide morale-boosting batches of bonus tickets typically needed after costly offensives. BlackHawkDown-esque preciousness is bestowed on blue lives and adds a strategic imperative to the medic class, who prevent ticket decay by reviving fallen mates while preaching salvation for lost souls in voicechat like an Army Ranger in Mogadishu. Thus do SQ’s faithful healers embody the sacred medic motto: Smoke Grenades and Semper Fidelis. 2) Foggy Flags: several Layers feature randomized OBJ hidden from one or both teams. In Destruction and Invasion, only the defenders know the layout of the OBJs—information the attackers have to pry from cold dead hands—and have bonus time before the match to prepare defenses accordingly. In Random Advance and Secure (RAAS) the flag lattice... (link removed per site policy)
Aug 28, 2021
2
Being 'ex' military does not mean you have a f'king clue how to put a game together, being 'military' does not mean you know how to create good mechanics or balance. OWI are the rejects of the ProjectReality, being 'military' (most likely desk clerks and cleaners) does not mean these people have the first clue on map design, map layouts or design features.... its a complete amateur hour. Seriously map design is pathetic, 8x8km maps with hundreds of kilometers of road... you could have a B-double truck travel within 200m of any location on nearly every map.... great terrains but completely designed to suit the map layers not a realistic environment... Ticket bleed and tickets loss/gain for losing/gaining caps is a fail because once your team has been pushed back 1-2 caps passed centre cap its game over as you won't have anywhere near enough tickets to fight for those amazing comebacks... its just never happens and the devs just won't give up on this bad idea like all the other bad ideas... stubborn af. Theres such a great game in here its just flooded with bad ideas, lack of refinement (too busy adding content which further destroys the flow of a front line) and leaves out tons of great features and mechanics that 20yr old games like PR have.... and these guys love telling you how the are ex PR, what they are is amateurs. The march toward mainstreamifaction chasing the 'mommys credit card kiddies' is something that usually happens with a devs 2nd or 3rd game but here's OWI doing it with their first game before its even our of alpha... the rejected, money grabbing cucks of PR present 'SqCOD'
Feb 28, 2021
3
Speaking as somebody who has been shot at a lot (I work at a bank) I really felt this game did not accurately show the stress. My character suddenly becoming blacked out because he got shot is not correct. It's also called squad but no where in the game is Waka Flocka Flame. I would recommend playing Guilty Gear XX Accent Core and please join my discord persona 4 fight club. Thank you for reading my review don't forget to turn on notifications and click the bell icon. I though the guns were real.
Feb 20, 2021
8
Found this by accident browsing Steam found it ad a great price on a key only site and took a punt and was very pleased/ Graphics are far from the best but more than passable and in general suit the needs well. This is no run and gun or Rambo style game where one person can win solo. Sound effects are very good as is the VOIP built into the game so you don't need Discord or TS. Minor gripes are very rigid weapon load-outs and no customisation options. Overall if you work within a team you will have fun, if you don't it will be a short lived experience. With version 2 due out in the near future it can only improve further.
Dec 19, 2020
10
The game copes with its task - to be a realistic team shooter. Good optimization, nice graphics, good community and great sound!
Dec 15, 2020
10
Masterpiece. Best Multiplayer Coop game so far if you like realistic military games based on today's warfare. So fun and immersive. When shooting and explosions begin it looks like you are in the middle of the war. It happened to me yesterday playing with a bunch of guys as insurgents. We were defending a town and USA army rolled into the town with their vehicles, shooting, fragging and so on. It all started to explode and I can barely hear my teammates in the midst of the shouting and bullets flying by. So much fun, few games give you that immersion. Another plus side is that the devs are constantly improving the game with patches and expansions. They've got a solid roadmap for the 2021. A must buy, no doubt.
Dec 15, 2020
6
A graphically beautiful yet underdeveloped reimagination of the Project Reality mod for Battlefield 2. Somewhat lacking in content in comparison to its predecessor. I've been playing on and off since very early alphas, with just over 600 hours now. For every new feature every update up to 1.0 there's been an equally baffling bad design decision. Many missing/cancelled features since the original kickstarter, common requests from the community often go ignored, and even more features hilariously removed during the alpha/beta with absolutely no explanation. Many concessions and features were done to accommodate more casual players, which ended in the game practically appealing to neither casual players nor experienced SLs, awkwardly hovering halfway between Battlefield and Arma and struggling to get the playerbase of either. Still many bugs and stability issues since 1.0 release, and a community that sadly gets more toxic day by day. It does look like the developers are finally picking up steam, with some commonly requested features finally being implemented in v2.0, as well as general stability improvements. It's far from ideal, but it has the potential to get there, and I hope it does.
Dec 13, 2020
9
Squad is the most accessible realistic tactical shooter currently available. It's the middle ground between games like Insurgency Sandstorm and ARMA III. Engine and Graphics/Performance: While Squad isn't the prettiest game out there, the game still looks very good for something that came from a rather small Canadian indie dev (Offworld industries). The game uses Epic Games Unreal Engine 4 which is the same engine that Insurgency Sandstorm, PUBG, Final Fantasy 7 Remake, and Gears of War 5 use. This means that even though the game is far from being highly optimized, it doesn't suffer from more unique (and sometimes frustrating) engine related issues that ARMA 3 suffers from (optimization, and input lag issues). The game also looks better or on par with Insurgency Sandstorm and PUBG, but in my opinion Squad has a more neutral and realistic look when compared to Insurgency the two games. One graphical shortcoming that Squad has is that it at times uses fairly poor looking textures. When it comes to performance I would say that Squad runs better than Insurgency Sandstorm, and on par, if not slightly better than PUBG. The game also runs way better than ARMA 3 and unsurprisingly Escape From Tarkov. Gameplay/Community: Squad is the spiritual successor of the Battlefield based Project reality games, which means that it plays somewhat similarly. The gameplay is slower than Insurgency Sandstorm's but faster than ARMA 3. Squad is also more teamwork focussed than Insurgency, and occasionally ARMA 3. The gunplay is both unique, yet familiar since like Insurgency Sandstorm, your shots will be hit-scan for the first 50m and projectile after that, but you will be engaging your enemies at ranges similar to those in ARMA 3. Squad is also far more accessible when compared to ARMA 3 since you don't need to slather the game in mods and you don't have to spend hours, if not DAYS planning out operations. But it's less accessible than Insurgency Sandstorm since there's a larger learning curve. Another thing is that unlike in Insurgency, ARMA, or Escape From Tarkov you don't really get to customize your weapons. Instead, you get a selection of kits/roles that each come with different equipment. One gameplay aspect that Squad does really well is sound design. Whether it be 3D sound modelling or the quality of the sounds found within the game, everything has an outstanding level of polish. Another thing that I really like about this game is the use of VOIP, which isn't specific to Squad but is really still a really nice thing to have. Squad's community isn't perfect but is less toxic than a lot of other communities (CSGO, R6S, COD, etc). While there's a couple of bad eggs here and there, the majority of the community is actually pretty nice. Most players are more than willing to explain game mechanics to you, and are generally pretty chill. Experienced squad leaders will not hesitate to chew you out for messing up, but that's a part of their job. As a Squad Leader, you are responsible for commanding and managing your Squad (max 9 players), while also coordinating with other squads as well as the Commander who is in charge of commanding both their own squad as well as managing and commanding all of the other squads. Another aspect of Squad's gameplay is resource management. When you die and respond you use up tickets (military one-ups). If you want to build a new spawn point, then you need both construction resources(carried by vehicles) and a radio (carried by squad leader), it also takes a while for a squad to actually build up a spawn point. If you want to resupply ammo then you need to construct an ammo crate or pick up ammo from somebody with a riflemen/fighter class, both of which can only resupply a limited amount of ammo without somebody doing a supply run. Losing vehicles will also cause you to lose multiple tickets, which means that they have to be used sparingly. Support: Offworld Industries has done an outstanding job of supporting the game both in content and fixes/ quality of life improvements. Squad now has 20 official maps and 7 playable factions (British army, The Canadian Armed forces, The Middle Eastern Alliance, The Russian Ground forces, The U.S. Army, Insurgents, and the Irregular Militia) as of December 2020, with 2 more factions (U.S marine corps, and the Australian Army) coming in the near future. This is exceptional for an indie game company.
Dec 12, 2020
10
Squad is a first person shooter game taking place in a modern setting, the game's objective is to bridge the gap between hard core military simulations and arcade shooters. Squad succeeds in this by keeping the mechanics as basic as they need to be without impacting gameplay towards a more arcade approach and forcing the players to co-operate towards victory, thus giving it a more hardcore…Squad best tactical **** military sim.
Dec 11, 2020
7
Probably the best multiplayer shooter of the last 10 years but sadly it is let down by some very puzzling decisions by inexperienced devs.
Nov 30, 2020
9
The squad is for me the best hardcore tactic shooter on the marked. Now they left the early access. More and more players joining the battle. Since now the community was the friendliest and most helpful community of all games i playes. We will see if this trend will continue. I hope so, because the game is very good. The gameplay and the graphics very good. The graphic is no the best but overall, it doesn't matter.
Nov 30, 2020
8
squad is a good FPS tactical shooter. 1) Good Graphic and Physic 2)Gampley. When i play first time i thought i was playing in Arma. but in to many toxic peopl.
Nov 27, 2020
5
This is like a Ps3 game.
For a 2020 game the graphics are dreadful and dull, it feels like a new MAG which was released on Ps3 and flopped. The gameplay is smooth enough, didn't feel any issues in that sector.
Maps seemed big enough to hold the player count.
Definitely a squad based game, if you go solo you won't have fun and will just die, stick to your team
Nov 17, 2020
0
No hardcore or realizm, just pure game from poore devs which full of bugs and absolutely boring gameplay.
Nov 10, 2020
10
Squad is a perfect FPS hardcore tactical shooter. In my opinion, it has NO minuses at all. 1)Graphics, It`s AWESOME. Hardly any game you can find so realistic and beatiful landscapes 2)Gameplay. Even squad is hardcore and realistic - it still have very dynamic and varied gameplay. 3)Community. It`s really not as toxic as some people write. Most pf players will see that you are new in this game, and will offer their help. I can continue that for an huge amount of time, but not necessary - just buy it, and you`ll see
Nov 6, 2020
0
Toxic community. Clans like =H= and SEALZ bully players. They are low life kids and bullies who abuse their power. Offworld is a clueless C tier company who is more disconnected than a wine mom at their daughters 16 bday. They show zero interest in maintaining or developing. They ship a C tier product with game breaking bugs., Dont engage the community. Their forums have beem down for weeks. They are CLOWNS.
Oct 13, 2020
9
Squad is a first person shooter game taking place in a modern setting, the game's objective is to bridge the gap between hard core military simulations and arcade shooters. Squad succeeds in this by keeping the mechanics as basic as they need to be without impacting gameplay towards a more arcade approach and forcing the players to co-operate towards victory, thus giving it a more hardcore feeling in the way the game is played. It's a multiplayer only game with no plot or story, nor any progression systems, there is only the battle. As the name on the games suggests, teamplay makes or breaks the match, and chances of winning that your team has, if your team is not communicating, you will have a bad time and lose, badly, this is not a fault, it is by design, to force players to work together, you either learn to play together or you won't last long in Squad and end up as statistics in the refund section. The game by itself is complete and is not lacking any main feature that would label it as an "incomplete release" altough support for the game is not over and Off World Industries claims that it will continue to support the game for a long time and add new content, everything that is necessary for the game to function is there and the game classes and vehicle gameplay are very well balanced. The game is not perfect by any mean, bugs exist, altough they are minor ones and none are a game breaking experience, the most disappointing feature of the game are the helicopter flight mechanic, while they are sufficient to assure that helicopters can impact the game by carrying our their mission, the controls feel weird and unnatural, while the developer has claimed that it intends to address the issue, at the time of writing this review, helicopter review has not seen any meaningful improvement outside of bug fixes. It is recomended that before buying this game interested players read the game description and requirements, game requirements include "a teamwork oriented mindset", even tho the game has an in-game chat, a microphone is also basically mandatory.