
45
Simcity BuildIt is not a game with some timers, it's a huge timer with some bits of a game in between.
60
This is the first "real" mobile SimCity and it's a nice game, but it's more Clash of Clans than classic Sim City and the free to play model doesn't work very well.
50
Sim City Build It is a strange mishmash of free-to-play trappings, resource management, and other oddities that don't necessarily make sense within the context of the game as a franchise or even as a stand-alone app. Pass on it and choose something much meatier to spend your time with.
1
With the last update (Service 2) the so called developing team has completely ruined the game. It has become a money machine for EA and only if you invest a considerable amount of money it is still fun to play. With the update all my cities have been ruined and transformed from well balanced cities to money demanding ruins. Disgusting!!!
0
In this game, cream is unlocked at level 23 and takes 75 minutes to make.
2
It is one of that games that that are fun in the first months of progress. The sensation of looking proud at your city, and watching its evolution is what makes it great at the beginning, but the pacing gets extremely annoying as you progress, at the point that you have to spend hours just to get to an item, to improve or build something. This feeling frustration is on purpose, so you can spend your real cash to get that initial feeling. The game itself is a giant timewall. As timewalls weren't enough, the item system itself is extremely dumb, as you have to be the fastest to choose beetween random items in the HQ every 30 seconds, and the city storage is extremely limited. Sometimes you even get stuck, because you don't wanna throw items away, but you can't obtain more items, because you ran out of storage, so you still have to do it. Unique monuments and stadiums are the strongest aspect of the game, since they can change your city's look dramatically, and therefore, give that sense of progression, but they are the items that takes the most time to obtain, since they are held by a giant paywalls, making it a pain to accumulate "Simcash", an in-game currency that can be used to skip times and buy missing materials. These paywalls are directly related with timewalls With extreme paywalls, timewalls and horrible item system, the only way you could enjoy this game in the long run is by using hacks or spending some good money on it, as it becomes a pay to fun, with no progress at all. EA's games are ones with so much potential, but are mostly ruined by the company's predatory practices.
SimCity BuildIt
iOS (iPhone/iPad)
Released On:
Dec 15, 2014
Metascore
Mixed or Average
58
User score
Generally Unfavorable
4.6
My Score
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All Platforms
Metascore
Mixed or Average
14% Positive
1 Review
1 Review
71% Mixed
5 Reviews
5 Reviews
14% Negative
1 Review
1 Review
Dec 23, 2014
80
If you’re in the mood for a crafting freemium title, you can do a lot worse than checking out BuildIt.
Dec 30, 2014
60
This is the first "real" mobile SimCity and it's a nice game, but it's more Clash of Clans than classic Sim City and the free to play model doesn't work very well.
User score
Generally Unfavorable
28% Positive
19 Ratings
19 Ratings
25% Mixed
17 Ratings
17 Ratings
48% Negative
33 Ratings
33 Ratings
Sep 15, 2019
10
Excellent game. Building is intuitive, active community, constant updates and constant challenges to keep you busy. Love it
Jun 28, 2016
9
To enjoy the game, the secret is NOT paying money. When following this advice, the game becomes a fun game of trading and revenue from building, demolishing, and time management. With money, the game becomes one of instant gratification and only visuals - which takes all the strategy out of it. I recommend saving up for those large items like you would in a non paid game. It I think the most frustrating thing is dealing with those taunts from the game trying to get you to spend money, but you get used to them.
Dec 23, 2014
60
SimCity BuildIt is a competent city-building game, but its free-to-play trappings are borderline monstrous.
Dec 16, 2014
60
If moving buildings around all the time to squeeze in a fire department or a police station, while waiting for the slow trickle of money and resources that you need to expand, sounds like fun, then jump right into SimCity BuildIt. Just be aware, patience is necessary, and don’t expect to have marathon sessions with the game.
Dec 27, 2014
50
Sim City Build It is a strange mishmash of free-to-play trappings, resource management, and other oddities that don't necessarily make sense within the context of the game as a franchise or even as a stand-alone app. Pass on it and choose something much meatier to spend your time with.
Dec 18, 2014
50
The core of a fun mobile city-building game is buried beneath egregious free to play additions.
Jan 4, 2015
45
Simcity BuildIt is not a game with some timers, it's a huge timer with some bits of a game in between.
Dec 18, 2014
9
This is the first Simcity game that I have ever played and I gotta say it is quite fun. The it's nice to be able to create the city you want, although there aren't a lot of customization for the individual buildings, it's not bad for a mobile device that is free. Only downside is editing my city. If I wanted to recreate my city or slide a couple of house down one block to make more space, it is a pain since you have to do it individually. But overall definitely fun to play for the cost of $0.
Mar 10, 2021
7
I used to love this game, but I see now it's not the best. Still, it is very good for IOS, so 7/10.
Jun 8, 2015
7
I've been a SimCity'er since playing the first one on my sister's Apple IIC. I remember SimCity 2000, in its full color glory, and then from generation after generation, I kept losing interest. The charm wore off, and it just felt clunkier, more graphics heavy, and excuses to incorporate The Sims or other aspects that I was never interested in. This is the first SimCity that I've gotten re-addicted to. The game is still not what it used to be, about collecting money, keeping citizens happy, and figuring out how to balance R, C, and I zones. The focus is now on farming commodities, and strategic placement of Police/Fire/Hospitals, or the city will just die. The commodities themselves can be sold or used for other achievements in the game. I think it's fun initially as you are unlocking new resources and a few new challenges (like the shipping dock, the HQ's for buying/selling, etc.)... each "level up" introduces new resources to gather. But after a while I started to dread the level up, which would tend to unlock things that I couldn't afford, add on resources that meant more work, and then also citizens would begin to expect new services, become picker about traffic etc. etc. The game progressed from novel to feeling a bit burdensome. I think if you're willing to play really casually, or you're ready to spend a few bucks to expedite the advanced parts of the game, then this game is awesome. But as a 100% free player who doesn't want to play all day and night to get ahead, it gets too taxing at a certain point. I realize that is probably the goal of the developers anyhow - make it tempting to spend money, or just quit, ya know?
Jun 19, 2020
3
A good idea buried inside of pay to win mechanics. As someone who likes the SimCity franchise (yes, even 2013) I was interested. Instead, I found a worse-than-usual pay to win mechanic. Cities Skylines costs less than 1/3 of the price of the largest payment here. Just another part of EA's plan to ruin every good game there is. The game's AI purposefully prevents the items you need from getting onto your hands by the market. EA, I'm not interested.
Nov 22, 2019
3
My nostalgia kicked in when I saw the app on google store and wanted to check it out. The game starts quite slowly but very soon, after less than 30 minutes the game already feels like a grind. I know it's a freemium game but seriously... seriously??? Too bad about the shinny graphics that are overshadowed by the grindy mechanism behind the game... too bad.
SummaryBuild, craft, and create the city of your dreams.
Platforms:
- iOS (iPhone/iPad)
Initial Release Date:Dec 15, 2014
Developer:
Publisher:





























