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At the end of the day, whether you would enjoy Shio or not is largely dependent on your preferences. It's a stunning and understated game that offers rather difficult but enjoyable platforming experience and a very cryptic story for you to crack. If that is exactly what you're looking for, then Shio shouldn't be missed.
Shio is not a game for the faint of heart. Tremendously challenging, it truly will push you to the limit of your videogame abilities. The stunning level design, clear visuals and wonderfully tight controls all ensure that the game is fair, but that won’t be enough to stop player frustration from ultimately setting in. Played in short sittings this is a taught, tight and compelling experience. Just have an extra controller nearby, you’ll need it to replace the one you just threw out the window.
All things considered, if you’re looking for a challenge that will keep you occupied for an evening, Shio is worth a shot.
1
oddreel
This game could have been great. The art style is wonderful and using lanterns as extra jumps is a nice concept. But none of that matters because of a number of major issues I simply couldn't overlook. Believe me, I tried. I wanted to love this game but I couldn't, and here's why: - Controls: The most egregious error this game makes is that every single jump from the ground is a max-height jump. Why? Why could the devs not allow you to light tap and hold jump for varying height? How is that not a standard for modern platformers? This is simply unforgivable. It cheapens the whole experience, removes the need for skilled play and is just simply awful. And don't even get me started on not allowing a character this tall to 'duck' by pressing down. - Physics: This game has a terrible implementation of inertia (momentum) throughout. One example: landing on a water slide surface while facing upstream allows you to somehow slide upstream? Really? It even does this if your momentum is carrying you the complete opposite direction before landing. I can't even... - Level design: There are many sections where you are suppose to somehow know ahead of time what obstacles exist in an off-screen area you have never explored. I understand that if you die, you simply respawn and, "now you know", but that is just an artificial way to raise the difficulty. Good level design teaches and shows you what to do ahead of time and lets the complexity and compounding platforming mechanics add difficulty. Hiding off-screen obstacles is just a cheap way to raise your death count. Maybe I would have been able to overlook those development errors. Everything I've listed so far would have added polish and allowed for more dynamics and even harder levels. But even so, I might have been willing to overlook all of it if it weren't for the aesthetic of the story being told. Don't get me wrong, I like poetic, even abstract stories in games. But this one just shoved the nihilist "all is meaningless" down your throat. I understand the game revolves around eastern themes but common' this was just not even compellingly done. It isn't like the themes are there to explore if you want. Nope, instead the devs decided to completely interrupt the gameplay with mandatory and painstakingly long (and I mean LONG) portions of just holding right while a character crawls their way across the screen for no reason. "All is meaningless" is apropos since this game's story is meaningless. I hate it. Truly I do. I almost couldn't make it through this game - not from the gameplay mind you, from just how upsetting it was to have to sit there and watch meaninglessness. If you have any amount of belief in the value of life, maybe steer clear of this game. What a waste of a potentially fun game concept.
9
captaint
Beuatiful and challenging leve design (I love the sun level). Good story but terrible story telling. This game sees to have very controversial review for the difficulty. Still, I am pretty into playing it and I finished it.

Shio

Released On: 
May 22, 2018
Metascore
73
User score
Mixed or Average
5.0
My Score
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Metascore
33% Positive
3 Reviews
67% Mixed
6 Reviews
0% Negative
0 Reviews
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May 23, 2018
85
GamingTrend
I had a handful of small, niggling issues with Shio that by the end I was willing to overlook in the face of a game so expertly crafted that it shouldn’t be missed. I just wish there was more of it.
Jun 4, 2018
80
TheSixthAxis
Shio is not a game for the faint of heart. Tremendously challenging, it truly will push you to the limit of your videogame abilities. The stunning level design, clear visuals and wonderfully tight controls all ensure that the game is fair, but that won’t be enough to stop player frustration from ultimately setting in. Played in short sittings this is a taught, tight and compelling experience. Just have an extra controller nearby, you’ll need it to replace the one you just threw out the window.
Jun 11, 2018
70
DarkStation
At the end of the day, whether you would enjoy Shio or not is largely dependent on your preferences. It's a stunning and understated game that offers rather difficult but enjoyable platforming experience and a very cryptic story for you to crack. If that is exactly what you're looking for, then Shio shouldn't be missed.
May 31, 2018
70
Digital Chumps
All things considered, if you’re looking for a challenge that will keep you occupied for an evening, Shio is worth a shot.
May 30, 2018
70
PlayStation Country
Shio isn't perfect, but offers the right type of player a challenging platformer which rewards patience and tenacity.
May 31, 2018
69
New Game Network
Shio evidently understands the appeal of gliding elegantly between obstacle-riddled levels like an invincible pro, and often comes across as a more casual Super Meat Boy. Yet, the foggy storyline feels distanced from its rapid-fire level design, which can make the attempts at a meditative atmosphere feel forced and alienating.
May 21, 2018
65
PlayStation LifeStyle
The story sections where you control a little girl as she takes tiny slow footsteps across the screen until absolutely nothing happens do nothing but annoy. Then the trial-and-error sections of gameplay that actively force you to suffer unnecessary deaths are frustrating enough to put a downer on things. But, even with all the flaws considered, when Shio gets things wrong – which it does pretty much everywhere outside of the platforming itself– it generally makes up for the errors with challenging action.
See All 9 Critic Reviews
User score
Mixed or Average
50% Positive
2 Ratings
0% Mixed
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50% Negative
2 Ratings
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Oct 12, 2018
9
captaint
Beuatiful and challenging leve design (I love the sun level). Good story but terrible story telling. This game sees to have very controversial review for the difficulty. Still, I am pretty into playing it and I finished it.
Mar 30, 2019
1
oddreel
This game could have been great. The art style is wonderful and using lanterns as extra jumps is a nice concept. But none of that matters because of a number of major issues I simply couldn't overlook. Believe me, I tried. I wanted to love this game but I couldn't, and here's why: - Controls: The most egregious error this game makes is that every single jump from the ground is a max-height jump. Why? Why could the devs not allow you to light tap and hold jump for varying height? How is that not a standard for modern platformers? This is simply unforgivable. It cheapens the whole experience, removes the need for skilled play and is just simply awful. And don't even get me started on not allowing a character this tall to 'duck' by pressing down. - Physics: This game has a terrible implementation of inertia (momentum) throughout. One example: landing on a water slide surface while facing upstream allows you to somehow slide upstream? Really? It even does this if your momentum is carrying you the complete opposite direction before landing. I can't even... - Level design: There are many sections where you are suppose to somehow know ahead of time what obstacles exist in an off-screen area you have never explored. I understand that if you die, you simply respawn and, "now you know", but that is just an artificial way to raise the difficulty. Good level design teaches and shows you what to do ahead of time and lets the complexity and compounding platforming mechanics add difficulty. Hiding off-screen obstacles is just a cheap way to raise your death count. Maybe I would have been able to overlook those development errors. Everything I've listed so far would have added polish and allowed for more dynamics and even harder levels. But even so, I might have been willing to overlook all of it if it weren't for the aesthetic of the story being told. Don't get me wrong, I like poetic, even abstract stories in games. But this one just shoved the nihilist "all is meaningless" down your throat. I understand the game revolves around eastern themes but common' this was just not even compellingly done. It isn't like the themes are there to explore if you want. Nope, instead the devs decided to completely interrupt the gameplay with mandatory and painstakingly long (and I mean LONG) portions of just holding right while a character crawls their way across the screen for no reason. "All is meaningless" is apropos since this game's story is meaningless. I hate it. Truly I do. I almost couldn't make it through this game - not from the gameplay mind you, from just how upsetting it was to have to sit there and watch meaninglessness. If you have any amount of belief in the value of life, maybe steer clear of this game. What a waste of a potentially fun game concept.
See All 2 User Reviews
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SummaryShio is a challenging platformer game in which you deep and moving story by jumping from lantern to lantern. If you are big fan of Super Meat Boy, you will like Shio as well!
Rated Efor Everyone
  • PC
  • PlayStation 4
  • Nintendo Switch
May 22, 2018
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