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Runaway: A Road Adventure
The score reflects more the quality of the engine rather than the gameplay, but I liked the game well enough, and there is such a dearth of other adventures out there, that it’s a game worth owning if you enjoy the genre.
Brings the adventure much needed color and style; but in the end it succumbs to the same faults as other games before it.
There's no way around it: Runaway is an instant classic, and an absolute must-own for all adventure game fans.
6
AllieV
A light-haired man out traveling meets a dark-haired woman and goes on a global adventure involving an old artifact. Sound familiar? No, this isn’t Broken Sword, though the first game in that series did come first. This is Runaway: A Road Adventure, featuring the exploits of Brian Basco, college student, and Gina Timmins, a lounge singer (actually a stripper) who witnessed a murder by the mafia. While the gameplay and mechanics are a typical point & click affair, the story and characters are very colorful and engaging. For a game that had trouble before, during, and after production, it’s pretty amazing that it was ever released. Though it equal parts surprised and disappointed me, I enjoyed it and can see why it did so well in Spain and, eventually, the US. Let’s start with Brian. He’s supposed to be a nerd, but I never really got that impression. Sure he’s rather smart and wears glasses, but he seems more like a regular guy. Maybe it’s because of how he’s designed. If the developers were going for a stereotypical nerd look, they would’ve made him much skinnier. I saw a comment on Twitter that described another character as a ‘nerd wearing a varsity jacket,’ and I think this explains Brian pretty well. He was initially going to college to study applied physics, after all. And the way he solves some of the game’s puzzles could only happen with some clever, creative thinking. Even though the story is linear and Brian can’t die, you still feel a sense of urgency when combining items together knowing the Mafia could show up at any minute. Something I appreciated about Brian is that he wasn’t the typical man some adventure games have. He effortlessly stitched a basketball, wasn’t afraid to carry around some lipstick, and treated three drag queens with respect. That’s impressive, considering this was 2001. I was also impressed by the backgrounds in this game, though they did seem a little busy. From Manhattan to Arizona, there was always something to look at. Even something as simple as a bathroom had multiple items in it. One of the more detailed places was the Museum of Archeology and Natural History. There were some dinosaur skeletons on display, and you could practically count every single bone. And the artifact restoration room was filled with shelves of items and various gadgets from floor to ceiling. The analyses laboratory didn’t skimp on crazy details either, what with all the computers and scanners and such. Though the characters stood out from the backgrounds, given how they were animated, you still really felt like you were in the same places. I hope the people who worked on the backgrounds were paid well enough. So where did Runaway: A Road Adventure fall short? Sigh, where do I even begin? A lot of this is ‘product of its time’ stuff but should still be talked about. There was a short, black man who was an informant for the Mafia with the nickname ‘Munchkin Bob.’ Calling a little person that can be considered both infantilizing and dehumanizing. Also, and this is a great personal grievance of mine, Native Americas were constantly referred to as Indians throughout the game. And this is after Brian actually called them Native Americans to start with. As if things couldn’t get offensive enough, he meets a character named Joshua in the desert who’s a horribly racist Japanese stereotype. Fake accent, buck teeth, ill-fitting clothes, the works. And this is from a game company in Spain. You would expect this sort of thing from America, but apparently, it’s a global problem. The stiff, robotic animation is a whole other argument, but that mostly can be forgiven due to the fact that a, it’s 2001, and b, the developers at Pendulo Studios were in constant financial crisis. Other missteps include having to go pixel hunting for certain objects, as they blend with the backgrounds a little too well, along with some of the puzzles not being solved in a logical way. There’s a lot of trial and error trying to figure out what combines and what doesn’t, which takes away from enjoying the game. Plus, when planning to save Gina in the desert, Brian repeats the plan the more items he gets to help him enact it. Like, you don’t need to repeat the whole plan every single time, just mention the new parts. Players are smarter than you think. And Brian gave up on Gina a little too quickly after she fell down a hole. At least try to look for her first before thinking she’s dead. Speaking of Gina, while I wasn’t thrilled with her outfit choices (especially in the desert; seriously, boobs can get sunburnt too), the fact that she was more of a plot device than a character didn’t do her justice. If Brian hadn’t accidently hit her with his car, they never would’ve met and she probably would’ve died. She goes through so much throughout the course of the game and yet she’s regulated to a secondary character. There’s more to her than just looks, and I find myself wondering how things would’ve been different if she was the protagonist.
10
basic123
One of the most interesting games of my childhood. This brings memories back.
7
GolovA
Good Adventure, but i will not suggest it to new players who should look for more friendly staples. The story is somewhat strained in the beginning, but past chapter 1 it gets better, and the ending actually remedies the lopsided start. The puzzles are ok for the most part, some are believable, others - well, you gotta stretch your imagination and bend the rules a bit to count them valid puzzles. The main problem is the intentional item hiding on the designer's side. Terrible pixel hunting. Sometimes the protagonist enters an area and covers the item which is already hard to spot by default. I mean, Dev's, this game is oldish, i get it - but why would you hide things from the player in an Adventure genre? Why? I played all 3 games of the series. The last implementation is the best and resolves pretty much all my complains for the first two parts.

Runaway: A Road Adventure

Released On: 
Aug 28, 2003
Metascore
74
User score
Generally Favorable
7.7
My Score
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Metascore
74
74% Positive
14 Reviews
21% Mixed
4 Reviews
5% Negative
1 Review
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
91
Just Adventure
I don't know if it's a classic - only time can tell if Runaway deserves a place alongside the timeless - but this is the one of the most balanced and enjoyable adventures of these last years.
87
PC Gameworld
Filled with crazy characters from zany drag queens to menacing mafia men, the story line is definitely fun and entertaining.
User score
Generally Favorable
7.7
61% Positive
54 Ratings
33% Mixed
29 Ratings
7% Negative
6 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Apr 28, 2023
10
basic123
One of the most interesting games of my childhood. This brings memories back.
Jul 19, 2012
10
ZombieSlayer200
Nice story,great characters, Great game for point-and-click enthusiasts. Very funny in some moments, the puzzle can be challenging. Final point, the graphics are great for its time. Worth buying.
82
Game Over Online
The score reflects more the quality of the engine rather than the gameplay, but I liked the game well enough, and there is such a dearth of other adventures out there, that it’s a game worth owning if you enjoy the genre.
80
Quandary
Runaway is a light-hearted romp with some genuinely humorous moments. My biggest disappointment was that Gina had no real role other than to look appealing and need rescuing.
75
Play Magazine
The environments are lushly vivid, featuring top-notch hand-drawn art, and the puzzles can be maddeningly complex, so if you're looking for a solid adventure title, Runaway is the way to go. [Nov 2003, p.96]
60
Yahoo!
A great-looking game, and can be very relaxing to play, but the illogical puzzles and sparse, uninteresting plot leave it feeling rather flat.
40
Computer Gaming World
The bimbo of graphic adventure games: both pretty and stupid... When the puzzle solutions aren't illogical, they're horrifically repetitive. [Dec 2003, p.129]
See All 19 Critic Reviews
May 1, 2020
8
ChesterField
Another classic of graphic point and click adventures. Intriguing story, charismatic characters with hints of humor and crazy puzzle solving. Mandatory for lovers of the genre.
Jun 1, 2022
7
GolovA
Good Adventure, but i will not suggest it to new players who should look for more friendly staples. The story is somewhat strained in the beginning, but past chapter 1 it gets better, and the ending actually remedies the lopsided start. The puzzles are ok for the most part, some are believable, others - well, you gotta stretch your imagination and bend the rules a bit to count them valid puzzles. The main problem is the intentional item hiding on the designer's side. Terrible pixel hunting. Sometimes the protagonist enters an area and covers the item which is already hard to spot by default. I mean, Dev's, this game is oldish, i get it - but why would you hide things from the player in an Adventure genre? Why? I played all 3 games of the series. The last implementation is the best and resolves pretty much all my complains for the first two parts.
Apr 19, 2020
7
Baltifru
As a point-and-click lover, I really enjoy playing Runaway. The scenario and the universe are nice and the characters are very funny; going back and forth to try to solve enigmas is a challenge I am never tired to take. To me Runaway just has one default: some puzzles are difficult to solve, not because they require you to be very intelligent or to think a lot, but rather because the solutions are quite harebrained. I have found myself in situations where I had literaly no clue what to do, and just started trying all possibles interactions between pairs of objects, only to find one that was magically working in a way I would have never thought of. This kind of situation can be quite frustrating. But overall, I really enjoy the atmosphere and the puzzles of the game. If you like point-and-click, you have to play Runaway.
Jan 27, 2014
2
AndreusMaximus
Most of the game time was spent in either (a) watching my toon take incredibly long walks across the screen or (b) watching incredibly long and uninteresting cut-scene sequences which could not be bypassed... This game motivated me to create an account and write a review. Which is saying something. I have never been so annoyed with a game. I don't think I laughed once, so if humor was intended it missed widely. The dialogue was about three times as much as necessary.
Jul 29, 2011
2
liche
This game **** and I think the positive reviews are from shills. I like these kind of adventures, but the characters are annoying and the puzzles are stupid. This is a real letdown compared to something from Lucasarts. I feel ripped off.
See All 89 User Reviews
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SummaryNew York...Without knowing how or why, Brian, a student on the verge of graduating from college, is attacked by Mafia gangsters. During his desperate getaway, in the company of a mysterious striptease dancer, he ends up meeting a wide range of unusual characters. But which ones are trying to help him and which ones are planning to blow h... Read More
Rated Tfor Teen
  • PC
  • iOS (iPhone/iPad)
Aug 28, 2003
  • Pendulo Studios
Tri Synergy
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