Advertisement
SummaryGet ready to experience the next generation of real-time tower defense gameplay in the PixelJunk Monsters series.
Rated E +10
Rated E +10for Everyone +10

Developer:Q-Games

PixelJunk Monsters 2

Released On: 
May 18, 2018
Metascore
72
User score
Mixed or Average
7.0
My Score
Drag or tap to give a rating
Hover and click to give a rating
Advertisement
Metascore
72
40% Positive
4 Reviews
60% Mixed
6 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
May 27, 2018
90
Hardcore Gamer
PixelJunk Monsters 2 is straightforward enough to be enjoyed by casual gamers, but trying to perfect it on the highest difficulty will provide a worthwhile challenge to the hardcore gamers.
Jun 18, 2018
75
ZTGD
After waiting all these years, it’s absolutely wonderful to see PixelJunk Monsters back once more, but the more I played it, I couldn’t help but feel a looming sense of disappointment at the lack of content and new ideas. It’s a game I hoped to love but walked away only liking, and that’s a shame for what is a follow up to my favorite tower defense game of all time.
User score
Mixed or Average
7.0
68% Positive
21 Ratings
10% Mixed
3 Ratings
23% Negative
7 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Dec 24, 2018
10
endisni
This is not the same as the first game, but having bought the encore version on PS4 with weekly levels, a couple of new towers and the addition of various fruits etcetera, what I've found is that it's perfect. You can still pan the camera out, and even around. You can see the whole level panning all the way out, and the different heights of the hills makes it more interesting as the higher you place the towers, the further they reach. Graphics are very good, sound effects are good, gameplay is amazing and difficult on higher levels. On the original game I rain-bowed 41 levels on hard difficulty on Vita, still trying to get them all. I suspect this'll last quite some time too, especially with the random levels. One thing that seems to be getting mentioned is the lack of flags as the towers upgrade, but this simply isn't true. The flags are there, as is the function to fully zoom out.
Aug 1, 2018
10
Shade71
Better than the first one on ps3. Had lots of fun playing this with my kids back then when they were much younger. Big graphics improvements. Not sure what’s up with some of the really low reviews. What are your expectations **** that costs less than lunch?
Jun 7, 2018
75
4P.de
A true and very solid sequel to the roughly ten year old tower defense action.
Jun 24, 2018
70
Easy Allies
PixelJunk Monsters 2 is exceedingly similar to its predecessor. The core mechanics remain simple with deep, nuanced strategy, but the short length and lack of multiplayer innovations are a letdown. It’s an easy game to recommend for fans and newcomers to the tower defense genre, but it lacks the impact of the original.
Jun 7, 2018
70
Gamer.nl
PixelJunk Monsters 1 was a great tower defense game, and its sequel is exactly that. The claymation layer is impressive, but the game is haunted by a clumsy camera and limitations in co-op.
May 25, 2018
70
PlayStation LifeStyle
Pixeljunk Monsters 2 does the original great justice by lifting the core experience and spreading it across a big, bright, three-dimensional playing field. But it feels like a typical tower defense game from the 2007-08 boom. It fails to incorporate ideas from genre contemporaries who have moved the mark as far as agency.
May 31, 2018
60
Destructoid
It's an okay-at-best tower defense title that treads familiar ground. Coming off the original, that's a huge downgrade.
See All 10 Critic Reviews
May 25, 2018
10
boynamedluke
Having played Monsters 1 to excess with each iteration released and on each platform it was released on, I was ecstatic to learn of the Monsters 2 launch! The original was a near perfect game and the absolute best couch co-op experience on this planet. Monsters 2 brings all of that back - ALL of it - and then some. Visually stunning, I love the design - are these the dead Tomorrow People assets? The controls are tight, multiplayer dancing is rewarding, and the challenge remains on each curvy road. Outstanding release from Pixeljunk, well done. Now to earn all these rainbows...
Mar 28, 2021
5
Triggahippy
Disappointing couch co op compared to predecessor. This game is extremely janky when playing in 2p mode. We loved the first monsters and were hyped to see it available again on PS4. The multiplayer aspect feels like a cheap afterthought. It even gets stuck in 1st person mode while playing 2 player with no way to change back. The camera angles do not help navigating the map. It's sad because there are too few couch co-op games anymore.
May 29, 2018
5
HappySpaceInvad
For this update to the original Pixeljunk Monsters, Q-Games have ditched the Pixel Art style, and gone for a true 3D "claymation" style. It looks incredible, but unfortunately interferes with the gameplay to the extent that veteran fans may be disappointed. The first disappointment is the lack of levels: there are five areas, each with 3 levels. The levels can be played in "fun" or "tricky" mode (reminding me of Lemmings), but there's actually not a massive difference between these difficulties. So essentially, you're only getting 15 levels before you've seen everything the game has to offer. In terms of visual design flaws, there is no way to view the entire playfield. In the original PS3 game, you had a fixed perspective of the who area; in subsequent versions (such as Pixeljunk Monsters Ultimate on PS Vita), you could toggle between this and a slightly closer view. PixelJunk Monsters 2 has two views... a top-down view similar to the original, but which follows your Tikiman about and an almost "over-the-shoulder" 3rd person view. The top-down view doesn't let you see the entire map at once, which means a lot more wandering around to figure out what's going on. The 3d person mode looks adorable, but serves no useful purpose whatsoever... except perhaps to spot things that are hidden from view in the top-down mode (more of which, later). It's not terribly pleasant to remain in the view for long, however, as there's an extreme depth-of-field effect in play, and the camera is far closer to Tikiman than you'd probably like. The lack of a completely "zoomed-out" mode is baffling, as it is as essential as it was in the original game: sometimes you need to see everything you've arranged, in order to figure out the best strategy going forward. The towers upgrade in a similar way to the original game, but the towers start with no flags at all, and then go through a different colour scheme (dirty yellow, dark green, blue and dark red). The flags also display the level number on them, but it's often hard to see the flags in top-down view, due to the towers being rendered in 3D. Your tower faces the nearest path, and the flag is on the right hand side of the tower... so if your tower is facing left, the flag is hidden behind the tower. This is one of the two possible use cases of the 3rd person view. Speaking of things that are hidden... you will frequently miss coins and gems dropped by the various monsters you annihilate. They can often drop behind trees or the raised bits of earth the trees sit on. There is a visual indicator to show that you've missed something, but you need to walk away until the item is offscreen to activate this. Once you're near the item, the indicator moves away, so whether you find the coin/gem is largely down to luck. Or, you could switch to the 3rd person view... the second reason it's there. Another minor annoyance is the permanent "vignette" effect around the screen, in all modes. It makes the 3rd person view particularly claustrophobic. It would be nice to determine when it does and doesn't appear. With all of the above criticisms, you're probably going to conclude that I hate this game, but I really don't. I'm simply disappointed that it's not as fun to play as the original, which I played on PS3, PS Vita and PC extensively. In fact, the original Pixeljunk Monsters is in my top 5 video games of all time, and I've been playing these things since the late 70s. I honestly think everything I've mentioned above could be remedied in a future update, in a way that would not upset anyone currently 100% happy with the game. I've noticed many online reviews bringing up the same points in their analyses, so hopefully Q-Games will sit up and take notice.
May 27, 2018
4
Pier
The art and mood are fantastic, but from a game design perspective PJM2 does not live up to its prdecessor. Moving around is extremely frustrating, level design appears random, and there is no info what upgrades or towers do. The joy of strategy is gone.
Mar 11, 2020
0
xANLx
I can't play the game because of the freezing issues on PS4 Pro. I sent so many crash reports via PSN but still game is not playable. That explains my 0 point really well.
See All 31 User Reviews
Advertisement
  • PlayStation 4
  • PC
  • Nintendo Switch
May 18, 2018
Advertisement
Advertisement
Related Content: ijumpman | fishie fishie | lucha libre aaa heroes del ring | disgaea 4 a promise unforgotten medic | disgaea 4 a promise unforgotten pirohiko ichimonji | four in a row 2010 | zombie square | super sniper hd | the will of dr frankenstein | chuck e cheeseand39s party games alley roller