The adventure of an anthropomorphic lighthouse and transmogrifying bird left me happily unmoored, struggling at times to digest what I saw happening onscreen: the bizarre creatures, botanical puzzles, whimsical painterly shapes and riotous colors.
Xbox users looking for a mile-a-minute gameplay will likely be bored by Keeper‘s ambiguous storytelling and lofty worldbuilding. They should still give it a chance, though. There’s a level of artistry infused in every drop of Keeper that makes it impossible to turn away from. While it may not be the game that players revisit the most this year, it may prove to be one of the most memorable entries to the Xbox library in years. A strong argument that gaming can be just as artistically minded as any film, song, or artwork, Keeper is something special in a medium that’s always in need of more inventive approaches.
Tão incrível, divertido, diferente e colorido no seu próprio jeito e mundo.. senti como se tivesse na minha infancia jogando os jogos de Playstation 2 pela primeira vez. Obrigado Microsoft, o Xbox deveria ter um título assim todos os anos!
Keeper is an audiovisual spectacle, a surreal and creative artistic explosion inspired by the work of Salvador Dalí to offer a memorable and unforgettable journey. Its development as a light third-person exploration and puzzle adventure takes no risks in terms of gameplay. Its gameplay is simple and shallow despite having good ideas, but it makes up for it with a festival of surprises that will captivate the player. One of the great surprises of the year, a must-play.
Keeper is a gentle, contemplative journey that may start slow but soon unfolds into something deeply moving. It’s a game that embraces simplicity, weaving emotion through its world, puzzles, and breathtaking artistry. While a few aspects could shine brighter, what it delivers is far more lasting: a meditative experience that rewards curiosity, reflection, and heart. It’s a strange, beautiful adventure about connection and metamorphosis.
Keeper is strange in many ways, and sometimes crosses over into genuine psychedelia. In evaluating it as a game, some things didn’t work for me. As a piece of art and creative endeavor, it fares far better.
While Keeper won’t offer you a fully fledged sense of closure, it’s most definitely an experience I’d recommend to anyone looking to unwind. It’s a slow, meditative game that’ll take you out of your own world and into one that is equal parts intoxicatingly beautiful and utterly baffling. The simple yet compelling gameplay is surprisingly engrossing. I may have rolled credits feeling baffled, but Keeper isn’t a game I’ll forget any time soon.
Keeper speaks clearest through its tremendous images, while billing itself as a “story told without words”. But the latter isn’t quite right. At various points, button prompts flash up on screen: for example, press X to “peck”. In spelling out exactly what the player should be doing, the world’s ambiguity is diminished.
Keeper is not like any other game I've played. I played it alongside my girlfriend and there were parts in the beginning where the gameplay didn't really catch us. But for some reason we couldn't put down the controller. The gameplay gets more interesting, and the story even more beautiful. It's crazy that you can show this much emotion without using any text or dialogue. The ending had us both in tears. Great stuff!
Keeper es un juego que destaca principalmente en lo visual, siendo magnético y abstracto, pero decadente en sus mecánicas jugables ,pero cambia lo suficiente en algunos momentos puntales para que no sea aburrido.
El mítico juego de 7
Out of Xbox’s short low gameplay narrative experiences (Hellblade, South of Midnight) this was my least favourite, but it’s worth a play. For the first half I didn’t really get the point of it. The world looks amazing and the lighthouse is cute, but I couldn’t work out who the game was for. However around 2 hours in something happens and the whole thing gets far more interesting and builds to a satisfying ending.
Barely a game, should’ve been a short film. This is absolutely not worth 30 euros. Apparently its quite quick to beat. But i found the gameplay insanely boring so i quit after the first handful of chapters
where is the game? I can even feel a bit sorry for Phil Spencer in times like these. It seems that despite having put together a good plan and invested heavily in the success of the Xbox, everything goes wrong.
If the plan in buying Double Fine was to have an "out of the box" studio led by Tim Schafer, it seemed like a great idea to diversify Xbox's portfolio of games, but you can't avoid the feeling of having been played for a fool by the devs. After the moderate success of Psychonauts 2 (to be generous), M$ apparently gave Double Fine a free pass to make a game with no demands, to express themselves artistically. But where is the game? Salaries were paid over 4 years to deliver a walking simulator with graphics from 2 generations ago. If there was one thing I could expect from Double Fine, it was intelligent puzzles, moments of discovery, and challenging the player's though. But how is it possible that in 2025 it's acceptable for "press X" and "press A" to be a viable level design option? The worst part is, throughout the walk of this ambulatory lighthouse, there were several opportunities to build interesting puzzles, but the devs just gave up—why create something interesting if my salary is already paid? It's the logic of the public sector worker who makes the minimum possible effort. Neither the graphics, nor the music, nor the story, nor the gameplay are interesting... About what?
SummaryFrom Lee Petty and Double Fine Productions, Keeper is a beautiful and surreal otherworldly adventure, and a story told without words. On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of p...