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Keeper is one of the most unique and captivating games that you'll ever play. With so many unexplained otherworldly sights, you'll feel like you visited some strange yet beautiful alien planet that you'll think fondly back on long after the credits roll.
While the puzzles in Keeper never properly challenge, you’re won over by the easy pace and the sheer oddity of the visuals and story.
Keeper succeeds more as a delightful voyage into the weird than as a conventional videogame with challenges, goals and quests.
9
cooldadtx1
Overall this is a unique game with simple game design. There is no dialogue but a story told through interactions and interpretation. As such it is pretty simple game with only a few shortcomings. On a positive note this game is short. It can easily be completed in less than 10 hours, and that is generous. There are no skill-based mechanics or luck involved. The controls are just a handful so it is very easy. Periodically the game switches up the main character in a unique way. This results in new abilities, but ultimately the same behavior. Since there is no dialogue, you have to interpret what is going on yourself. The overall story is that you're a Keeper trying to defeat the Wither that is destroying the land. But beyond that there is no explanation and this is a downside to the game. You encounter different creatures on your travels but there is no story to go with them so it is unclear what they are or why you need to do anything for them. In general once you transition the main character you enter a new "hub" area where you have to complete activities in side areas to unlock the way forward in the main area. I don't think it is possible to die or have to restart in this game so while there is platforming it is really just going around in circles until you complete it. This is the second area where the game is a little weak. Since you have to go to side areas to complete tasks it can be unclear at times whether you have missed a side are, missed doing something in a side area or need to do something in the hub to move forward. There is no guidance whatsoever so you may spend some time running around in circles, literally, until you spot something that you missed a half a dozen times earlier. Overall this is a quick, easy, fun game. It requires little brain power and might be a great game for a younger player as well.
8
marpado
Um jogo sobre persistência, sobre cair e saber se levantar e da importância se reinventar ao longo do processo! Mas acima de tudo, uma experiência sensorial e cognitiva, em um mundo que permeia o psicodelismo, que vai estar constantemente te apresentado formas e visuais desafiadores, mais recompensantes.
8
materonin
What your eyes will experience during this game will quickly become the core of your most colorful dreams.

Keeper

Released On: 
Oct 17, 2025
Metascore
Generally Favorable
80
User score
Generally Favorable
7.6
My Score
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Metascore
Generally Favorable
67% Positive
37 Reviews
33% Mixed
18 Reviews
0% Negative
0 Reviews
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  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Oct 23, 2025
100
The New York Times
The adventure of an anthropomorphic lighthouse and transmogrifying bird left me happily unmoored, struggling at times to digest what I saw happening onscreen: the bizarre creatures, botanical puzzles, whimsical painterly shapes and riotous colors.
Oct 17, 2025
90
ComicBook
Xbox users looking for a mile-a-minute gameplay will likely be bored by Keeper‘s ambiguous storytelling and lofty worldbuilding. They should still give it a chance, though. There’s a level of artistry infused in every drop of Keeper that makes it impossible to turn away from. While it may not be the game that players revisit the most this year, it may prove to be one of the most memorable entries to the Xbox library in years. A strong argument that gaming can be just as artistically minded as any film, song, or artwork, Keeper is something special in a medium that’s always in need of more inventive approaches.
User score
Generally Favorable
67% Positive
141 Ratings
23% Mixed
49 Ratings
10% Negative
20 Ratings
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  • Positive Reviews
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Dec 29, 2025
10
PabloCortesi04
A beautiful and very enjoyable game, especially since it's on Game Pass. Starting the adventure with a lighthouse, then a boat, then a wheel, and ending with a dragon, I found it incredibly fun. And the art design of the environments is fascinating. I had a great time playing it on a relaxing day off.
Nov 23, 2025
10
MaiconST
Cara simplesmente incríve, tudo no jogo é bonito, um jogo simples que não é pra todo mundo
Oct 17, 2025
85
Meristation
Keeper is an audiovisual spectacle, a surreal and creative artistic explosion inspired by the work of Salvador Dalí to offer a memorable and unforgettable journey. Its development as a light third-person exploration and puzzle adventure takes no risks in terms of gameplay. Its gameplay is simple and shallow despite having good ideas, but it makes up for it with a festival of surprises that will captivate the player. One of the great surprises of the year, a must-play.
Oct 17, 2025
80
Game8
Keeper is a gentle, contemplative journey that may start slow but soon unfolds into something deeply moving. It’s a game that embraces simplicity, weaving emotion through its world, puzzles, and breathtaking artistry. While a few aspects could shine brighter, what it delivers is far more lasting: a meditative experience that rewards curiosity, reflection, and heart. It’s a strange, beautiful adventure about connection and metamorphosis.
Oct 17, 2025
75
Game Informer
Keeper is strange in many ways, and sometimes crosses over into genuine psychedelia. In evaluating it as a game, some things didn’t work for me. As a piece of art and creative endeavor, it fares far better.
Oct 17, 2025
70
GAMINGbible
While Keeper won’t offer you a fully fledged sense of closure, it’s most definitely an experience I’d recommend to anyone looking to unwind. It’s a slow, meditative game that’ll take you out of your own world and into one that is equal parts intoxicatingly beautiful and utterly baffling. The simple yet compelling gameplay is surprisingly engrossing. I may have rolled credits feeling baffled, but Keeper isn’t a game I’ll forget any time soon.
Oct 17, 2025
60
Guardian
Keeper speaks clearest through its tremendous images, while billing itself as a “story told without words”. But the latter isn’t quite right. At various points, button prompts flash up on screen: for example, press X to “peck”. In spelling out exactly what the player should be doing, the world’s ambiguity is diminished.
See All 60 Critic Reviews
Nov 17, 2025
10
nicollasrychard
Tão incrível, divertido, diferente e colorido no seu próprio jeito e mundo.. senti como se tivesse na minha infancia jogando os jogos de Playstation 2 pela primeira vez. Obrigado Microsoft, o Xbox deveria ter um título assim todos os anos!
Nov 10, 2025
7
Maximus1209
Keeper es un juego que destaca principalmente en lo visual, siendo magnético y abstracto, pero decadente en sus mecánicas jugables ,pero cambia lo suficiente en algunos momentos puntales para que no sea aburrido. El mítico juego de 7
Oct 29, 2025
7
himynameistim
Out of Xbox’s short low gameplay narrative experiences (Hellblade, South of Midnight) this was my least favourite, but it’s worth a play. For the first half I didn’t really get the point of it. The world looks amazing and the lighthouse is cute, but I couldn’t work out who the game was for. However around 2 hours in something happens and the whole thing gets far more interesting and builds to a satisfying ending.
Oct 26, 2025
3
DenVu
Barely a game, should’ve been a short film. This is absolutely not worth 30 euros. Apparently its quite quick to beat. But i found the gameplay insanely boring so i quit after the first handful of chapters
Oct 19, 2025
3
VonSeux
where is the game? I can even feel a bit sorry for Phil Spencer in times like these. It seems that despite having put together a good plan and invested heavily in the success of the Xbox, everything goes wrong. If the plan in buying Double Fine was to have an "out of the box" studio led by Tim Schafer, it seemed like a great idea to diversify Xbox's portfolio of games, but you can't avoid the feeling of having been played for a fool by the devs. After the moderate success of Psychonauts 2 (to be generous), M$ apparently gave Double Fine a free pass to make a game with no demands, to express themselves artistically. But where is the game? Salaries were paid over 4 years to deliver a walking simulator with graphics from 2 generations ago. If there was one thing I could expect from Double Fine, it was intelligent puzzles, moments of discovery, and challenging the player's though. But how is it possible that in 2025 it's acceptable for "press X" and "press A" to be a viable level design option? The worst part is, throughout the walk of this ambulatory lighthouse, there were several opportunities to build interesting puzzles, but the devs just gave up—why create something interesting if my salary is already paid? It's the logic of the public sector worker who makes the minimum possible effort. Neither the graphics, nor the music, nor the story, nor the gameplay are interesting... About what?
See All 61 User Reviews
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SummaryFrom Lee Petty and Double Fine Productions, Keeper is a beautiful and surreal otherworldly adventure, and a story told without words. On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of p... Read More
Rated E +10for Everyone +10
  • PC
  • Xbox Series X
Oct 17, 2025
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