Keeper isn't likely to become Xbox's next mainstream hit, but it is a marvelous achievement in art direction, game design, and unspoken storytelling. Keeper is the result of giving a passionate, highly creative team the time and resources they need to create their masterpiece, and it begs to be played with as little knowledge as possible going in.
Keeper is an unexpected masterpiece from Double Fine Productions and one of the most captivating walking simulators of the past few years. It dazzles the imagination with its rich visual design and an unconventional narrative approach that borders on genius. It’s truly disappointing that Microsoft’s incompetence led to the game’s release being overlooked by its target audience, which now puts the studio’s future existence at risk.
The adventure of an anthropomorphic lighthouse and transmogrifying bird left me happily unmoored, struggling at times to digest what I saw happening onscreen: the bizarre creatures, botanical puzzles, whimsical painterly shapes and riotous colors.
Keeper from Double Fine is a visually stunning and deeply atmospheric journey about companionship and renewal in a ruined world. Its ever-changing puzzles, intuitive design, and heartfelt tone create a unique experience that’s as touching as it is imaginative. Minor camera quirks aside, it stands out as one of the year’s most distinctive games.
Keeper is Double Fine at its most confident: a visual feast, a tone poem, an exploration of movement mechanics, a fable about the world and what we owe to it. It's recognizable as an evolution of the studio's earlier works while also feeling fresh and inventive. Double Fine games have always been dense with artistry, but it's Keeper--a game without words--that feels most like it's letting the artistry speak for itself.
Keeper is pure Double Fine brilliance. They don’t just convince you to care about a lighthouse, but their bird companion, too. While questions aren’t really answered, that ultimately doesn’t matter.
Keeper is one of those rare birds that the less you know about it, the better. It's a stunning, bizarre, and totally unanticipated game that isn't afraid to subvert your expectations at every turn. It's so good I wish I could wipe my memory and play it again.
Lee Petty has created his best work yet with Keeper. This constantly evolving platform game takes us on a journey with the lighthouse keeper and his feathered friend through a decaying world full of mysteries and surprises. Its exquisite level design offers a mini adventure in each of its 39 chapters, including new mechanics, movements, and strategies at every step of our odyssey. With no combat, no text, and no dialogue, Keeper manages to make itself understood through its silences and melodies, much better than other works riddled with words and violence.
With its unique and offbeat style, satisfying and poetic gameplay, and dreamlike atmosphere, Keeper is, without a doubt, one of the most beautiful and original surprises of the 2025 gaming year.