90
With its challenging dungeons and fun side-missions, Eye of the North comes just in time for those burnt out on Guild Wars' current PvP and PvE scene.
90
Although Prophecies players will benefit the most from playing the expansion, plenty of challenges await other gamers, including deep multilevel Dungeons providing near Master Quest level difficulties.
70
Offering new items, skills and other general stuff for level 20 Guild Wars players certainly justifies the lessened price tag, but I'm not sure that the overall quality of the adventures here can really be said to make this one of the more interesting outings into the Guild Wars universe. They're just not interesting enough.
8
A solid end for the first GW. EoTN builds on the good parts of Nightfall and sets the story up for GW2. On top of that they add enough new content, including your own personalized hall, to keep you playing.
7
Extension as good as the core ones (Prophecies, Factions, Nightfall). New heroes. Fight against Great Destroyer. Addition of Dungeons. Connection to Guild Wars 2. Game play : 7/10, graphics : 6,5/10, back ground : 7/10, lifetime : 5/10, sound : 8/10, community : 8/10, world : 4/10
10
Great finale for an amazing game, this expansion pack is a great addition to an amazing game, it helps bridge the gap to Guild Wars 2 with the addition of the Halls of Monuments.
Guild Wars: Eye of the North
Released On:
Aug 28, 2007
Metascore
Generally Favorable
79
User score
Generally Favorable
8.3
My Score
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All Platforms
Metascore
Generally Favorable
75% Positive
15 Reviews
15 Reviews
25% Mixed
5 Reviews
5 Reviews
0% Negative
0 Reviews
0 Reviews
91
A solid add-on with a cliché-ish but consistent storyline for hardcore Guild Wars gamers. GW:EN will serve as a worthy ending to the original plot and act as a nice bridge to Guild Wars 2. [Oct 2007]
90
With its challenging dungeons and fun side-missions, Eye of the North comes just in time for those burnt out on Guild Wars' current PvP and PvE scene.
User score
Generally Favorable
78% Positive
60 Ratings
60 Ratings
16% Mixed
12 Ratings
12 Ratings
6% Negative
5 Ratings
5 Ratings
Feb 19, 2012
10
Great finale for an amazing game, this expansion pack is a great addition to an amazing game, it helps bridge the gap to Guild Wars 2 with the addition of the Halls of Monuments.
May 26, 2014
8
A solid end for the first GW. EoTN builds on the good parts of Nightfall and sets the story up for GW2. On top of that they add enough new content, including your own personalized hall, to keep you playing.
84
At the heart of it all, just a damn fine, playable game, overblessed with the 'one more go' factor and a joyful sense of reward vs. effort put in. [Dec 2007, p.86]
80
Eye of the North is largely more of the same. In this case, that's a terrific thing.
75
Lacks the depth of previous standalone expansions. [Dec 2007, p.64]
70
Many of the elements that would be considered shortcomings in another games' PvE content are exactly what Guild Wars's veteran player base enjoys. In this sense, Eye of the North is a success.
60
It comes off as a hasty advertisement for Guild Wars 2.
Mar 5, 2014
7
Extension as good as the core ones (Prophecies, Factions, Nightfall). New heroes. Fight against Great Destroyer. Addition of Dungeons. Connection to Guild Wars 2. Game play : 7/10, graphics : 6,5/10, back ground : 7/10, lifetime : 5/10, sound : 8/10, community : 8/10, world : 4/10
SummaryGuild Wars players can embark on a journey that will take their existing characters into the treacherous reaches north of the Shiverpeak Mountains. There, they must stand side-by-side with both friends and enemies from the past, recruit new allies and heroes, and delve deep into perilous dungeons to face an ancient evil. The fate of the ... Read More
Rated Tfor Teen





























