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Golem is nothing to scoff at. It looks and sounds beautiful, it has an open world that can be explored freely, and the sword combat feels satisfying. On the other hand, cumbersome and awkward controls, a decent amount of motion sickness, and a few frustrating game mechanics prevent the title from reaching its potential. If you have a strong stomach and think you can make do with the controls, Golem will provide some joy, even though it is far from a VR masterpiece.
Golem is a game with some great ideas and flourishes that ultimately falls short through the simplicity of its gameplay. Combat is just too simple to stay exciting for long and constantly forces you to defend, and soon gets repetitive as you fall in battle and have to slowly trudge back through the world. Golem has a beautiful world, but I have no real inclination to return to it again.
A mysterious and fascinating exploration VR adventure spoiled by bad design choices and poor motion-tracking system.
9
wardyga
A somewhat hidden gem because most critic reviews were based on version 1.0 which had poor controls. I'm grateful to review this post patch, after the control update allowed the use of a dual shock analog stick in one hand rather than having to lean forward and backward to move. I played both ways an this update made everything (from battles to exploration) much more enjoyable. This game stayed with me until the very end. It was on my mind to the point that I even dreamt about it. It starts off with the longest introduction, which gives the impression it's going to be a long and epic quest. The battles themselves start off reasonably fair but ramp up difficulty pretty quickly. It forces the player to get good. On my 2nd or 3rd day, I felt pretty defeated and began looking up cheats which did not exist. I'm glad I stuck with it because once I learned the different strategies for each Golem, I ended up getting good. But man, how it got my heart racing! Being able to take a hit and walk back to recoup some HP was the key strategy for most Golems who did not have a one-hit kill. I enjoyed going back and forth between Twine’s bedroom and the Golem world. Perspective shifts and gameplay variety between controlling the huge Golem and the small doll were well implemented. The graphics and music are gorgeous and the sound effects are really well done. There are secret items galore to find. I just wish there was an inventory system or a screen that showed how many collectibles were obtained and out of how many. Without this information, collecting items eventually lost their appeal, other than the orbs that progressed the lore. I also wish there was more narrative in the middle of the game other than the mother's voice when collecting orbs. The game was bookended with great storytelling, but not much narrative happens in the middle, which is a notable pacing issue. As for the map, I never felt lost, but I also never felt like I fully understood the layout of the land. It was a bit janky how the Golem had to die in order to go back to the workshop to change masks and equipment. Also, losing all equipment every time the Golem died seemed rough at first, but my strategy became to just make sure I defeated a Golem that had my same equipment before venturing off too far and so if I died, I really didn't lose anything. Overall, this is one impressive PSVR game and I sunk 10 hours into the game looking for all the collectibles. Aside from my gripes above, I thought the ending left a little bit to be desired. Otherwise this is a must-play game for the platform. It's filled with great atmosphere, zero loading during most of the game, solid combat and voice acting, and an amazing land to explore and unlock.
10
Shenandoah
Golem is an absolutely fantastic VR experience. Visuals and also the soundtrack is really well done. A very polished overall presentation.
10
DryHeat
This game blew my mind. Remember walking around the back yard as a kid, fighting monsters with a stick? It's that, but in a very convincing VR landscape. Combat is heart pumping and not too easy. Sound/music are AAA. Just make sure you adjust the movement settings to your comfort (after this first patch there are more options) for maximum playability. If you have a PSVR and you like sword fighting/adventure games, I highly recommend it.

Golem

Released On: 
Nov 15, 2019
Metascore
59
User score
Mixed or Average
6.7
My Score
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Metascore
26% Positive
5 Reviews
53% Mixed
10 Reviews
21% Negative
4 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Dec 14, 2019
80
TheGamer
It has some real navigation issues, but once you get past those, this is a title that anyone with a PSVR helmet should be checking out. After all, there's no better use for virtual reality than to peer through the eyes of a giant Golem and smash things to smithereens.
Nov 21, 2019
80
Video Chums
When it comes to both its cinematic and gameplay elements, Golem manages to remain an enjoyable and engaging tale throughout.
User score
Mixed or Average
65% Positive
20 Ratings
6% Mixed
2 Ratings
29% Negative
9 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jan 17, 2021
10
Shenandoah
Golem is an absolutely fantastic VR experience. Visuals and also the soundtrack is really well done. A very polished overall presentation.
Nov 25, 2019
10
DryHeat
This game blew my mind. Remember walking around the back yard as a kid, fighting monsters with a stick? It's that, but in a very convincing VR landscape. Combat is heart pumping and not too easy. Sound/music are AAA. Just make sure you adjust the movement settings to your comfort (after this first patch there are more options) for maximum playability. If you have a PSVR and you like sword fighting/adventure games, I highly recommend it.
Dec 2, 2019
70
The Digital Fix
I really feel that Golem is a short jump away from being one of PSVR's best titles. If the movement controls were more intuitive and the tracking of the Move controller in battle was more accurate it would be an amazing game. I loved the gameplay loop and the combat is superb when it functions correctly. I really enjoyed Golem most of the time but I feel some people will get annoyed with it too easily, even I did at times.
Dec 1, 2019
60
PlayStation LifeStyle
While there were many compelling reasons to take a chance on Golem, there were far too many technical issues marring the overall experience. When consumed in bits-and-pieces, the component parts could all stand on their own with little problem. It’s only when these individual parts coalesced that the seams begin to show a bit more prominently.
Dec 1, 2019
57
Everyeye.it
To the serious shortcomings already mentioned we must then add a survey of inadequate body movements and a roguelike component capable not so much of raising the challenge rate, but rather the frustration level reached by the player.
Nov 24, 2019
40
Metro GameCentral
A game of exploration and combat that’s hamstrung by PlayStation VR’s unreliable motion-tracking and a movement system seemingly designed by someone who hates you.
Nov 27, 2019
30
Twinfinite
The nearly unbearable movement, best-avoided combat, and frustrating progression system makes it a game that’s an absolute chore to play though and one of PSVR’s biggest disappointments.
See All 20 Critic Reviews
Nov 19, 2019
10
reclaimer117
this a fkn masterpiece vr experience! martyn o donnell is a genius! now i understood why he chose vr game as their studios debut game! he used vr technology nd the stellar soundtrack to give maximum immersion which very few ps vr games could do. in my opinion the soundtrack just too me to a trans like state! and the gameplay of this game was so lit! generally vr games dosent have depth in their gameplay.. but as always Jaime griesemer some how nailed the 30 seconds of fun, even in a vr game! at final note thank you high wire games for such a awesome vr game! we will support you guys in the journey!
Nov 15, 2019
10
nicolasgamer
This game is a masterpiece, wonderful graphics, great story and nice gameplay. This is a must buy for PSVR owners. Thank you to developers for this chef d'oeuvre!!!
Feb 18, 2025
9
wardyga
A somewhat hidden gem because most critic reviews were based on version 1.0 which had poor controls. I'm grateful to review this post patch, after the control update allowed the use of a dual shock analog stick in one hand rather than having to lean forward and backward to move. I played both ways an this update made everything (from battles to exploration) much more enjoyable. This game stayed with me until the very end. It was on my mind to the point that I even dreamt about it. It starts off with the longest introduction, which gives the impression it's going to be a long and epic quest. The battles themselves start off reasonably fair but ramp up difficulty pretty quickly. It forces the player to get good. On my 2nd or 3rd day, I felt pretty defeated and began looking up cheats which did not exist. I'm glad I stuck with it because once I learned the different strategies for each Golem, I ended up getting good. But man, how it got my heart racing! Being able to take a hit and walk back to recoup some HP was the key strategy for most Golems who did not have a one-hit kill. I enjoyed going back and forth between Twine’s bedroom and the Golem world. Perspective shifts and gameplay variety between controlling the huge Golem and the small doll were well implemented. The graphics and music are gorgeous and the sound effects are really well done. There are secret items galore to find. I just wish there was an inventory system or a screen that showed how many collectibles were obtained and out of how many. Without this information, collecting items eventually lost their appeal, other than the orbs that progressed the lore. I also wish there was more narrative in the middle of the game other than the mother's voice when collecting orbs. The game was bookended with great storytelling, but not much narrative happens in the middle, which is a notable pacing issue. As for the map, I never felt lost, but I also never felt like I fully understood the layout of the land. It was a bit janky how the Golem had to die in order to go back to the workshop to change masks and equipment. Also, losing all equipment every time the Golem died seemed rough at first, but my strategy became to just make sure I defeated a Golem that had my same equipment before venturing off too far and so if I died, I really didn't lose anything. Overall, this is one impressive PSVR game and I sunk 10 hours into the game looking for all the collectibles. Aside from my gripes above, I thought the ending left a little bit to be desired. Otherwise this is a must-play game for the platform. It's filled with great atmosphere, zero loading during most of the game, solid combat and voice acting, and an amazing land to explore and unlock.
See All 5 User Reviews
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SummaryEnter a mysterious storybook world and take the role of Twine, an adventurous kid who has been seriously injured in an accident. Even though you are unable to leave your bed during your recovery, you never stop dreaming of exploring the outside world. That is, until you discover that you have the ability to create and control stone creat... Read More
Rated Tfor Teen
  • PlayStation 4
Nov 15, 2019
  • Highwire Games
Highwire Games
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