
PlayStation 4 Critic Reviews
Filter by platform
80
Metascore
Generally Favorable
positive
17(63%)
mixed
10(37%)
negative
0(0%)
Showing 31 Critic Reviews
Mar 24, 2017
100
Everything takes this strange comfort of the procedurally generated personal to a universal scale, and it is good. It’s really good. Everything is a game that knows what its core strengths are, and it does not shy away from them: everything persists, and everything is connected.
Mar 29, 2017
100
Really, the best way to describe Everything is that it’s a game that lets you play as everything. I don’t mean that in the sense that you can play as anything, though you can do that (at least, any of roughly 1000 different things coded into the game). Rather, I mean that it’s a game that lets you play as a conceptual Everything – that one grand, all-encompassing thing that we are all part of, that binds us together, and that exists within all of us.
Mar 20, 2017
90
This is an exceptional piece of fantasy fiction, a metamorphosis machine, a toy, a game like no other. It's a work of deep imagination, humor and thoughtfulness. Everything held me captive for many hours, and will continue to do so. It's brave, bizarre, compelling and beautiful.
Mar 22, 2017
90
Everything strips out what typically drives us towards the types of games we play. There’s no objective, rules, or scores; there’s just Everything. It presents a toy-box that’s there to simply be fun to play with and, potentially, something that’ll get you thinking about your own life and how you fit into this bizarre universe that we’ve all found ourselves in. It’s not without faults, some parts of the tutorial segments can be unclear or a bit slow for my liking, but none of that detracts from the wild journey I went on. Everything is odd, thought provoking, and quite unlike anything else I’ve ever played.
Jun 6, 2017
90
Everything cares about you. And you should care about Everything. [May 2017, p.83]
Jun 14, 2017
90
Weird yet wonderful, baffling yet beguiling, silly yet symbolic, this is a piece of art to make you appreciate the amazing absurdity of its creation. Safe to say, it's worth 12 quid. [June 2017, p.92]
Mar 22, 2017
86
An essay on philosophy takes the shape of a video game. It will make you think, question and see the world with different eyes, but apart from that, it will also make you explore and discover with gameplay mechanics beyond the mere interactive experience.
Mar 23, 2017
85
Everything is a niche game, stubbornly and proudly so. It embraces exploration as its one and only supporting pillar, refusing to bring in any mechanics, like crafting or gunplay, to get in the way of that thematic focus. At the risk of alienating a larger audience, the systems strive to create an experience unlike any other I’ve played. Everything is not always firing on all cylinders, but conveys sheer wonder and ingenuity when it is.