
PlayStation 5 User Reviews
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5.8
User score
Mixed or Average
positive
32(41%)
mixed
18(23%)
negative
29(37%)
Showing 24 User Reviews
Aug 2, 2026
9
Después de haberme pasado la historia principal puedo decir que me pareció un juego con mucho potencial, no quiero hacer spoilers del juego pero pinta que va a ser un juego que va a ir desarrollando una historia profunda con el tiempo, el combate está muy bien y es entretenido, el protagonista podrían hacerlo más expresivo y que pudiera tener algunas frases y no solo sentir o negar, esa es la única queja importante que tengo pero nada que no permita disfrutar de la experiencia, los niveles pueden parecer bastante largos pero por lo menos para mí me resultaron entretenidos pero podrían dar alguna variedad más de misiones, los personajes del juego me parecen bastante bien escritos para el momento de la historia en la que se encuentran, y pueden evolucionar muy bien si saben llevarlo y tengo fe en que lo harán, los enemigos pueden hacerse repetitivos en el primer piso pero cuando llegas al segundo piso aumenta mucho la variedad aunque partan de una misma base, las misiones relacienadas con los personajes del anime de Sao me parecieron muy buenas y la manera de desbloquear más misiones secundarias encontramos pistas o mazmorras ocultas en el mapa me parece muy chulo. Finalmente la trama principal de la historia me a gustado bastante y tiene pinta de que va a mejorar con el tiempo por qué hay bastantes incógnitas que resolver las cuales le van a dar mucho peso a la historia. Está es solo mi opinión después de haber jugado 70 horas y haber completado la historia principal que hay por el momento, me gustó mucho, me entretuve bastante y disfruté mucho el juego y tengo ganas de que pronto se pueda saber algo más sobre futuras actualizaciones por qué el juego desde mi humilde punto de vista tiene un gran potencial que espero que puedan y sepan aprovechar.
Muchas gracias por tomaros vuestro tiempo por leer mi reseña, espero que te gais un buen día y noche.
Jul 29, 2026
7
Echoes of Aincrad: Sword Art Online bringt einige gute Ansätze mit, lässt aber in nahezu jedem Bereich viel Potenzial liegen. Das flüssige Action-RPG-Gameplay, die verschiedenen Waffen, das Mod-System und die Team-Spezialattacken machen durchaus Spaß. Auch die Idee, mit einem eigenen Avatar Teil der Geschichte zu werden, hätte eine spannende Richtung einschlagen können. Leider bleibt der Charakter in den Dialogen stumm, die Welt wirkt trotz ihrer Größe leblos und die ständigen Wiederholungen nehmen dem Abenteuer schon früh den Wind aus den Segeln. Fans der Vorlage bekommen immerhin ein solides Spiel mit bekannten Figuren und einem funktionierenden Kampfsystem geboten. Für den großen Schritt, den die Reihe dringend gebraucht hätte, reicht es aber nicht. Wertung: 70% Das gesamte Review findet ihr auf unserer Website skillpoint_at
Jul 22, 2026
5
It's a game, It's playable, It has a sword, you can attack, you can block, you can hear your companion say the same thing over and over, you can look at the same reused environment, you can open treasure, you can visit blacksmith, merchant, inn. Feels like a game they gave minimal effort. However, I am happy that it has and English voice track so they put in a little effort into some part of the game. It's not awful it's just not good.
Jul 18, 2026
9
Really enjoyed this, does have it faults but if you love SAO or fantasy action RPGs then you will find this a good purchase. Story is fine and I liked the characters, combat was fun and environments pretty. Felt for cons that some movement was clunky and overworld could be a bit quiet but it didn't effect my enjoyment.
Jul 18, 2026
5
This is a typical Bandai Namco production: a solid IP in an extremely mediocre game. In terms of gameplay, the game presents itself as a ‘soulslike’, centred on exploring open maps that are almost entirely empty, anonymous and extremely similar, save for a few scattered chests offering no significant reward, as well as on fighting the same types of enemies – some of which are identical to those scattered across the map but, for some reason, have a longer health bar – right up to the actual boss fights, many of which are simply reskins of previous bosses. The combat system, on the other hand, whilst it might seem interesting on paper, lacks substance, with spongy enemies and a complete lack of any feedback on hits. On top of that, the hitboxes are almost never clear, and you often find yourself taking damage without understanding why, unless you check your HP bar. The side quests are, more often than not, simple fetch quests with few meaningful rewards that add absolutely nothing to the game’s lore. From a narrative perspective, the plot is barely adequate, but it is diluted by repetitive and tedious gameplay, with the player’s character playing no significant role in the story and having no lines of dialogue. The voice acting is decent but, at least in the Japanese version, the lip-syncing almost never matches the dialogue and the facial expressions come across as flat. The game covers only the first two floors of Aincrad; however, the quests are set in a number of open maps with clearly defined boundaries. The game world looks as though it’s taken from a tech demo of the graphics engine, and you’re practically forced to fight almost every enemy you encounter, as their aggro range is far too extensive. Finally, even on higher difficulty settings, enemies go down with just a few hits and are more of a nuisance than a real challenge.
Jul 16, 2026
2
Even for 2010 it's a bad game, empty towns with dummy npcs, empty zones, annoying fights and stupid plot. Jesus, muted and **** main character, who needs this in 2026? Sword art ONLINE without any online coop... Jesus, they could make amazing half memories game with seasons and new content, but made this...
Jul 16, 2026
10
Je met 10 car ce jeu est sous noté jouer a un jeu sao sans jouer kirito ect cela fait plaisir le gameplay et prenant le jeu est beau il sous noté car les gens on trop d'attente comme a chaque fois dans le jeux vidéo oui il y a des défauts moi j'aurais aimé beaucoup plus de personnalisation du personnage par exemple je trouve ça bien que c'est un jeu solo mais une petite composante online a la Dragonball xenover ça pourrait être pas mal pour le 1er jeu sao du style je trouve ça bien surtout quand on le comprend au ancien jeu sao qui sont vraiment pas ouf
Jul 13, 2026
10
I appreciate the game for what it is. Despite some flaws, I enjoyed the story and combat. Some of my concerns over the gameplay loop were alleviated as I continued on.
Jul 13, 2026
7
This game captures sword art online pretty well in my opinion. With games especially these days the most important thing is you're having fun. The game definitely has some problems but the overall package is fun and engaging enough to keep me coming back. It also does help that im a huge fan of SAO but I also feel like this game could attract people that have no knowledge on SAO at all. Ive played every SAO game and my favourite is Fatal Bullet. I do think this game is a close second.
Jul 13, 2026
2
Was hyped to play with an self insert character but was not prepared to how lifeless the overworld is which you can only enter via Quests with no free movement to other places (invisible walls). It is kind of disappointing that you have no possibility to be a solo Player or even play the game with other friends to process story etc. Also disappointing that you can not meet other NPCs outside the cities in the overworld. Monsters are constantly recycled just like the dungeons and lately the game goes total black screen at a certain point of the story when you want to inspect elf ruines. This game is not worth 70€ for all the restrictions you have with no free will to decide what your player could be (maybe a guild leader, a PK Player, etc.) Despite of the insane lack of a nice gaming experience I do enjoy the fighting system, interface and the design of the world. The graphics and envrioment design is beautiful. Unfortunately really poor loot invites rarely to explore throughly in the world. If you love SAO and want to play an self insert, you can play this game though I'd recommend to only buy it in sale... otherwise you throw away 70€ like me for a game which is not worth the money... I am looking forward to the day where we maybe get an SAO Game in Aincard which delivers what players wish for from this franchise.
Jul 13, 2026
0
Usual Bandai Namco cash grab crap, cut content to sell as DLC later and hideous pricing, SAO will always be this crap while on hands of Bandai.
Jul 13, 2026
3
Honestly, I’d rather talk about what I liked, but the list of issues is just too long. I won't be lazy about it; I’ll break down exactly what annoyed me, from the most infuriating parts to the least, and if there's space left, I’ll mention what I actually enjoyed. Here we go Thinking this game is worth 400 BRL (or equivalent) is a bad joke. Especially when much bigger budget games—like Fable, which is a confirmed AAA title—are launching for much less. This absurd pricing just highlights the game's flaws even **** are NOT the protagonist: Exactly. You are, at best, a sidekick to Iori, and at times, it’s just absurd. The group discusses everything while the "protagonist" just stands there like a potato, looking clueless.Mute protagonist: This is directly tied to the second point. Since your character is the only one who doesn’t speak, everyone else feels infinitely more important. You’re just a door that carries the real protagonists from point A to point B. Get used to it.Limited exploration: For some reason, they thought it was a good idea to throw us into the same maps over and over for different missions, always limiting the path, forcing us back to where they want us, and killing any sense of freedom. If you entered the map for a mission, just do it. If you try to explore, the game will reload and bring you back.Lack of enemy variety: I tried to justify the repetition as part of the "MMO-style" lore, but when you're on a main mission and face the exact same boss you fought two missions ago, it’s just ridiculous. Repeating mobs is fine, repeating a main quest boss in a side quest is acceptable, but repeating a main boss in another main quest? That’s pure **** pause for cutscenes? Seriously, it wouldn't kill them.Equipment swapping: Why can we only change gear in town?Chest rewards: Chests are plentiful but limited resources on the map. It makes no sense to find a consumable in a chest that I can easily craft at any moment.Side quest rewards: The rewards are nonsensical. There aren’t many quests to begin with, and the rewards are wildly unbalanced. Why would I kill a mini-boss for a soldier to get 2,000 col, when I have 100,000 in my inventory by the end of the demo?What I actually liked It’s actually quite fun, and there’s a good amount of weapon variety, even with the absurd enemy repetition.Skill variety: The weapon proficiency system—nothing new to the series—is always welcome. The skills are useful, visually appealing, and add good variety to the combat.Setting/Atmosphere: The game looks beautiful, especially inside the cities and villages. I found myself admiring the view every time I left an inn.Crafting system: Simple and doesn't reinvent the wheel, but it’s functional and efficient. My only gripe is that it’s annoying to lose an upgraded weapon when you want to transfer its stats to another. It should at least serve as upgrade material along with the stat transfer.Final thoughts:If I had done things differently? First, price it correctly. That was the initial issue. Echoes of Aincrad is clearly a low-budget game and should be priced and judged accordingly. Second, voice the protagonist. The excuse that Asian developers use to keep silent protagonists is ridiculous and outdated. Look at Monster Hunter Stories 3, which dubbed its protagonist and delivered one of the best games of 2026. Third, if they wanted to keep a mute protagonist, they should have centralized the story around them, not Iori. Fourth, shrink the maps, or use them as a single point for all missions without locking us out. Fifth, cut down the number of chests and fix the rewards.There’s plenty more to say, but I'm out of words. Thanks for reading!
Jul 12, 2026
10
The low scores makes no sense. This is the first Sword Art Online game with English voice overs, graphics are stunning, good writing, gameplay and exploring in a semi open world map of two floors with tons of side quests. Finding loot and finding the blueprints for weapons, armor and items to craft. Combat can be frustrating and repetitive looped of same monster variety.
Jul 12, 2026
10
Game is not a masterpiece but it is a starting point for something brand new. The game has all the right formula and I am looking forward for new releases. The game is worth giving a try! Just remember its not perfect but its got room to grow.
Jul 12, 2026
3
初めてSAO関連のゲーム買ったけど、今までもこんな駄作を売ってたの?
私はもうSAO関連はアニメ映画だけでいいとハッキリと割り切って行こうと決意に溢れる気持ちでいっぱいです。これはお金がもったいないです、、転スラよりかはましですがsteam版で買うのであれば70~80%以下で買うことを勧めます。
間違いなくストレスを与えてくるゲームです。
Jul 12, 2026
8
Not the perfect game but it is very enjoyable I love the skills especially and hope to see more floors added to the game
Jul 12, 2026
10
A mi el juego la verdad que me ha gustado mucho. Lo unico que siento que la exploracion es muy pobre y el equipamiento se vuelve algo meh si no juegas en death mode.
Jul 11, 2026
9
Already the best SAO game there is, and the foundation to what can be much better. The combat is satisfying and the story has kept me interested all throughout, my only complaint is the last boss feeling a little underwhelming, but nothing too bad. This would be a 10 if co-op came with release, but I'm sure we'll see it sooner than later.
Jul 11, 2026
8
It is a good game and I have enjoyed it. I've been deprived a good game for about 6 years now and this game is amongst the come back of great video games.
Jul 11, 2026
3
Metacrtic character limit is really terrible so this review is very condensed, i cut out alot including the positives section, so for here i only go over it's major flaws that really bring the game down. My full review is on another gamer! review site if you can find it (i get the feeling metacrtic won't like me linking it here). This game is more of a 5/10 (the combat is fun enough) but taking into account it's massively wasted potential i am rating it a 3/10. This is a game with one of the highest amounts of wasted potential i've seen in my life. Biggest problems:
I... This is not a open world game. SAO, a Massively-Multiplayer Online Roleplaying Game (which should of been adapted to a singleplayer experience). Not open world. It has the ILLUSION of a open world, but it is not. What this game is, is a mission hub. The game revolves around a hub, said hub being a extremely small section of the first floor's city, where you take missions and then are teleported out into the world to complete them then warp back. When you do go into "the world", it is actually a very linear experience which is corridored off massively by invisible walls. Literally what was the point in this? The excuse of a lack of budget & subsequent lack of scope cannot be used since they had the audacity to price the game at full triple A price at 70$/90$/110$ respectively. The game would feel infinitely better if they just reduced the size of a floor majorly but made every floor a open world with complete freedom guided by quests, but no, that would of required too much intelligence & skill in design for this random studio bandai plucked up to make this yet another garbage SAO sloppa game. II... The tutorial/prologue sequence ranges from bad to meh and the story in this game is equally boring & trash, the fact that they tried to make this into a "story" game is pathetic. The game opens up more or less completely on-rails and you have to go through 2-5 HOURS of this prologue (up until the demo ended) before the game actually """opens""" up. Many people probably quit on the prologue alone. Additionally, the story-focus of this game is just bad. None of the characters have interesting personalities and rarely say anything worth noting (admittedly Iori can be a bit charming), the dialogue is often cringe-inducing and the overall sub-plot you are forcefully dragged along in has nothing of value in it. If they cut out 80% of the dialogue and replaced it with flavor text apon talking to a NPC like in World of Warcraft from 2004, it would of been alot better & more tolerable ****. III... *The world is dead.* Aincard, is dead. Retracing point I., the world is just a empty, hollow existence where nothing happens in it outside a scripted sequence. I could rant and make this segment a entire review in it's own but, *it really should be emphasized how bad this is*. This is SAO. A MMO. The fact that they DIDN'T EVEN TRY to make the world FEEL like a MMO even though it's a singleplayer game shows THEY DIDN'T CARE AT ALL. THEY DON'T CARE ABOUT SAO. Ignore the shiny film of graphics, the game is _______ garbage outside it's combat. There is practically ZERO interactivity with NPC's in this game, 95%+ of the NPC's in the tiny town-hub section being nothing more than models used as props to fill empty space & give eye-flavour. There are *NO NON-PLAYER CHARACTERS IN THE MISSION SEGMENTS* (outside your "companion" and occasional story prop character). Aincrad is completely empty outside of the tiny city-hubs. Yes, it's a singleplayer experience. But to not emulate the MMORPG world by adding roaming NPC's who you can interact with, fight/PK with or they try to PK you, dungeon with, etc. is genuinely one of the most pathetic things in this game and that i've seen in gaming. People figured out how to add roaming AI NPC's you can even dungeon with in custom clients for World of Warcraft from 2004, yet THIS game can't do it? At 70$ _______ DOLLARS??? This especially feels bad for me having played a ACTUAL SAO MMO back in 2014-2016. What else? Mob (enemy) variety is poor (tons are reused via reskins & restats), difficulty is generally somewhat easy, exploration is limited & rarely rewarding, permadeath doesnt work in this game, game performs level & loot scaling because good game design is too hard, mc somehow worse than kirito, combat is honestly fairly good but weapon balance is questionable. Some of these critiques could of been excusable if this was a small-time-project (maybe it really was, i don't know) but the fact that they did full-game pricing and had a marketing campaign for it leaves little excuse for why they couldn't have made the game live up to the expectation they crafted for it. The game is very beautiful, sure, they could of retracted on the beauty department and allocated more funds towards the actually meaningful gameplay, world design & interactivity department instead. I think everyone would of been alot more happy with that.