
9
Such a good game with nice cheesy cutscenes. Still playable today without any worries!
9
Fantastic RTS that deserves a modern remaster. I'm not sure why they remastered the original and red alert only to leave the best games in the series by far completely untouched. Come on, remaster this game already! The GDI campaign is laughably bad but the Nod videos are just fantastic. Kane is fantastic and is easily the standout character of this whole franchise. the RTS gameplay (campaigns) is really tight (be sure to play on Hard for the real experience), and I can't believe this game came out in 1999. It plays better than Age of Empires IV imo. This game really needs a remaster and so does Red Alert 2 and perhaps even CNC3. This game is 100% worth playing just for the bizarre entertainment that comes from playing the Nod campaign. It's a classic, and it's in the top 5 best RTS of all time. One of the biggest perks of this game is the atmosphere. They really nailed the vibes. The soundtrack is great, although not as good as the original game. Frank Klepacki is fantastic as always, tho. For 1999, the game also revolutionized ai-pathing, making this one of the tightest old school RTS experiences you can have as long as you're okay with single-player (I never played this online). So, I really like it, but it certainly has a few flaws. 1) I constantly have to change my speed, and I can't figure out the hotkey to do this...game speed needs to be adjusted constantly between gathering resources (Fast,Faster, or Fastest) and combat (you will want to change to anywhere from Slowest-Medium in order to react to everything going on). 2) Speed again, it feels like Slowest-Fast is okay but even medium and fast feels too slow sometimes. Faster is like really fast but doable, but combat tactics are hard. Fastest is just a joke setting when you need resources fast, it's unplayable and dangerous. 3) no multiplayer scene that I'm aware of in 2023, and I'm not even sure it works at all. 4) Kane/Nod, while being vastly entertaining, ultimately amount to little more than cartoonish villains. I still revere Kane as one of the most iconic video game characters, but his motive changes in each game, and the overall plot/storyline makes no sense lol. 5) If you're playing the GDI campaign, it's almost impossible to avoid the subterranean units. The concrete is basically an annoying deterrent as they will *always* find a way in your base. You just need to prepare your defenses for this. It happens also in the Nod campaign vs other Nod so the subterranean units are just annoying, but it's part of the gameplay I guess. 6) 100% requires a fan-made patch for it to even run at all on Windows 10. It's kind of ridiculous that EA released this game as part of their super command and conquer pack and then didn't even bother patching it to make sure it works. It says a lot about EA as a company that they release broken products like this. If you want this game, I recommend to find it for free online since it's technically freeware - don't bother with the official version. And make sure you patch it (you can google for the fan tiberian sun patch). Anyway, this game is a work of art and it's arguably the best of all the command and conquer games, although less flashy and popular than red alert 2. It has aged very well, much better than 3D RTS.
9
Command & Conquer Tiberian Sun, the highly anticipated sequel in the popular real-time strategy franchise, delivered an immersive and nostalgic experience that took me back to a time of carefree gaming. While the game holds a special place in the hearts of many, it fell short of meeting the lofty expectations set by its predecessor. Unit balance issues and fleeting moments of leaderboard glory were notable drawbacks. Nonetheless, Tiberian Sun remains a treasured part of gaming history, evoking fond memories for its dedicated fanbase. One of the standout aspects of Tiberian Sun is its ability to transport me to a bygone era. Nostalgia runs deep as I reminisce about carefree nights spent playing multiplayer, competing against friends or online opponents until the early hours of the morning. The game holds a special place in the hearts of those who experienced the excitement of climbing the leaderboards, even if those moments of rank-one glory proved ephemeral. While the multiplayer experience and the rush of achieving top leaderboard ranks were undoubtedly highlights, Tiberian Sun struggled with unit balance issues. Certain units often proved overpowered or underwhelming, affecting the strategic depth of gameplay. This imbalance could lead to frustrating encounters, where victory or defeat hinged on exploiting or countering specific units rather than showcasing skillful tactics. Despite its gameplay drawbacks, Tiberian Sun's atmosphere and aesthetics were commendable. The game presented a dark and gritty vision of a post-apocalyptic world, with detailed environments and impressive visuals for its time. The immersive sound design and memorable soundtrack further contributed to the game's engaging atmosphere, enhancing the overall experience. The single-player campaign of Tiberian Sun featured an intriguing storyline that continued the saga of the Tiberium conflict. While it may not have reached the heights of its predecessor's narrative, it still provided an engaging experience with memorable characters and plot twists. The inclusion of full-motion video cutscenes added an extra layer of immersion to the game's storyline, capturing the attention of players. Command & Conquer Tiberian Sun is undeniably a game that left an indelible mark on the memories of those who played it. Despite its unit balance issues and unfulfilled hype, it stands as a cherished relic of a time when gaming was a source of carefree joy. The multiplayer battles, leaderboard ambitions, and late-night gaming sessions evoke a sense of nostalgia and hold a special place in the hearts of players who experienced its unique charm. In conclusion, Command & Conquer Tiberian Sun may not have lived up to the immense hype it generated, with unit balance issues hindering its strategic depth. However, its nostalgic appeal and immersive atmosphere make it a game that remains close to the hearts of fans who recall the thrill of multiplayer battles and leaderboard pursuits. Tiberian Sun serves as a reminder of a time and place when gaming was a carefree adventure, and the memories of those experiences will always hold a special place in the gaming community.
Command & Conquer: Tiberian Sun
Released On:
Aug 24, 1999
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8.7
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Mar 28, 2022
10
This was one of the best games ive ever played! about 23 years ago published! but it is better than many strategy games in these years! that was beautiful, very good units and features! very good BOTS TO PLAY against u! very good every thing! that was complete! i liked this game more than REDALERTs but Red Alerts had better advertisements i guess! they had more players! game nets had redalerts! but this game was better!
Apr 22, 2021
10
The graphics are good, the gameplay is great and the soundtrack is good too. Its my favorite CnC. the fav track of my mate Benjamin Dürre is Mad Rap.
Nov 15, 2019
10
A groundbreaking real-time strategy game which is great to play decades after release.
Sep 26, 2013
7
To be honest, this was game is a shining example of how hype can ruin a game. So much hype and such high expectations, when it was finally released it did not satisfy. Don't get me wrong I still think it was allot of fun and is a solid entry into the franchise, but I had expected so much more. Overall: A decent addition to franchise, but not what it should have been.
Aug 6, 2012
7
This game was much-anticipated: at the time I kept up with all the latest news, concept art, etc. and was super-excited. Sadly, many of the most interesting features were left out. With that said, it's a solid game with a fun single-player campaign and decent multiplayer (though I felt it was a bit too slow-paced in MP). The storyline is pretty good for an RTS game and it feature cinematic cutscenes which move the story along. Unlike C&C1 and RA, the soundtrack isn't all that impressive, but its more sombre and dreary tone does suit the Tiberium-ravaged world. The new unit types are pretty cool though (flying infantry, tunneling tanks, mechs, etc.) and new mechanics such as dynamic lighting and ion storms further help to set an intriguing mood. Overall, this game is a worthy successor to Tiberian Dawn; it's just a shame that they didn't put a bit more work into it and include some of the neater features.
SummaryTiberian Sun takes few risks, and feels and plays just like the original Command & Conquer.
Rated Tfor Teen





























