Citizen Sleeper 2: Starward Vector tells a radical science fiction tale through an impeccably designed system and a moving narrative rife with themes that are acutely attuned to our times. This is bolstered by a crew of companions who are not only well-fleshed out but offer genuine support during crises - a predicament you’ll find yourself in frequently. The soothing atmospheric soundtrack doesn’t hurt, either.
Despite fundamental similarities between the two games, Starward Vector builds on its predecessor in a way that feels perfectly logical: a reframing and culmination of the design philosophy that defines the series thus far. You could easily look at screenshots of either Citizen Sleeper game and think them a niche interest, but I don’t think that’s true. It may resemble a visual novel in some ways, but the overall experience it offers feels like a full-fledged RPG. As long as you aren’t opposed to reading a lot of good writing, Citizen Sleeper 2 is an indie investment worth considering. With an endearing and well-rounded cast, tight and expressive game systems, and a visionary sci-fi world to get lost in, this is an early frontrunner for 2025 RPGs.
That a game is this stimulating with out a sword swinging or gun blasting.... It's been maybe decades since I remember enjoying reading this much. This is what Shakespeare would've done if he were born today...Incredibly well written, entertaining, and deeply soul-stirring
Captivating story! Impactful decisions. A 10 out of 10 soundtrack. Funny enough, our kids walked in while we were playing the game and my surprise over the next 2 hours we all played together and had such fun reading for different characters.
Starward Vector is at its best when it tackles modern problems and expertly blends them with science-fiction concepts. Workers unionising, the gig economy, overbearing family members. The writing is as striking as it is illustrative, which is so important in a text-based game. The RPG mechanics have been fleshed out, iterated, doubled down upon. It’s Citizen Sleeper, but more. I’m just not sure if I wanted less.
Citizen Sleeper 2: Starward Vector is a narrative RPG full of choices, risks, and survival. The dice and stress mechanic add tension, while the strong writing and layered choices enhance the story. Not for everyone, but fans of narrative RPGs will feel right at home.
The writing here is still as good as in the first game (which means that it's great), but the magic of discovering an entire new universe is lost as you're already accustomed to everything, and Starward Vector does not do enough to push into new territories. The music is great and a huge highlight of the game. There isn't that much to talk about regarding gameplay; the contracts are a good shake-up, but the system still feels incredibly monotonous and dull I preferred the less linear approach the first game had over the one fit ending we get here, but it isn't that much of a downgrade.
This game is a mixed bag. Overall, I wish all the books I read were like this. Interactive, with things happening in the background. I've never played a game like this and it was a wonderful experience. The ending wasn't great. There are suggestions from the characters that something is going to happen after the ending sequence but then credits roll. It wasn't awful, but made you feel like you missed something. The game embraces the grammatically incorrect woke gender theory when it comes to pronouns that has plagued many aspects of society over the past several years, which makes it confusing at times as you read. They/Them are multiple, to suggest otherwise is grammatically incorrect and unnecessary, only adding frustration to an otherwise decent story. I would recommend this title, but it does disappoint in some aspects.
Citizen Sleeper 2 had a vast improvement in its dice mechanics than its original game, however, it severely lacks polishing and balancing to the rest of the game's mechanics. The story was also overall worse, but the worst section of this for me was your crew members, as even though you have many more than 3, you are forced to only the story of only 2 really. This is because the story parts for the other crew members get completely cut off if you don't choose them as your crew member for missions, which you can only choose 2. Other than your original starter who becomes the pilot and comes by default, you really only get 1 permanent tag along (assuming you only choose them for story sakes) as your other options is sometimes autofilled locked due to that scenario's story case. This prevents all the other crew members dialogue and story from **** even with that all being said, the overall story and exploration just felt way worse than the original game. If I didn't play CS1 before this, I would've never finished the second game, as the story was that uninterestingly mid. Getting to explore like as in travel to other parts of space (in the belt you are located in) was pretty interesting and semi-fun, but there's nothing to really do, and getting there and unlocking everything is just a pure grind. It was surprisingly more fun to explore the Eve/Eye(?) of CS1 than to explore the minor region of space you are in for **** more than everything, the worst part of this story is actually just the whole balancing of economy and interest locations. It was a pure mess. CS1 also had an economy problem in the late game, but CS2 has a permanent economy problem where you will always permanently have everything you need from the first 30minutes of playing the game. Every location has ininfinite amount of supplies and resources to gather. And due to not needing to get stabalizers in the second game, there was a big emphasis on needless farming due to how the game was designed as you progress. And everytime you get to a location it is more of time sink as there are required checks to explore the location to unlock locations. The whole game felt very time sinking, artificial filler time to elongate the playtime unlike the first game. CS1 also had a time sink problem, but it was never as atrocious as this. And in CS2 theres never any real time pressure unlike CS1. CS1 which I beat in 60-80 cycles (days) while doing all sides took me 180-200 in CS2, when I swear the overall actual play content is less than CS1. Most of these days are just spent spamming checks and ending the day, and waiting for your glitch period to go **** art in CS2 was also pretty bad. I'm not sure how they managed to downgrade the art of CS2 lower than the first game they develoepd CS1, shouldn't it be the other way around?? I am not kidding you that I could not tell the gender of at least half the character cast of this game. And most of the art figure/face quality of the characters were worse than CS1. And again, I stress, I couldn't tell what characters were guys/girls as often times I guessed wrong. There is also way too much fan servicing, where old cast members of CS1 forcibly appear in CS2. CS2 really just felt like a cash grab at this point. They really took no time into the games **** only improvements of CS2 over CS1 is the dice mechanics. But they also revamped the Class system and skill tree, which I really liked. Now the classes have actual purposes and there is distinctions between them. But at the same time they felt underwhelming due to the game's worse design. The ui icon indicators for skills were also much worse than the first game as you don't know what is what as it doesnt say it, requiring multiple checks for you to finally learn what they mean, which most would probably not even remember, as at that point you are just memorizint what icon picture your class doesnt have to substitute its weaknesses with your crew members. In CS1 you were able to easily tell the difference of the different dice rolls, which you cant in this game.I played on the hardest difficulty for the game, which probably has part to do with my timesink feelings of the game, as it was more punishing henceforth and more grindy to get back to prime settings. I really liked these difficulty differences as the original had none or nonexistent differences. But god, devs, how focused are you on making bank that you ignore the quality... You keep releasing constant merch to for more money...Though theres more sides I could do due to the artifical time sink increase and story chopping of crew members, CS2 is just too much of a downgrade for me to make a new class and go through the stories while focusing on other crew members as my core for story elements and lore. The roleplay options are also punishing, which makes you play as a morally upright person to properly get your upgrades, and they usually lead to the same conclusion anyways.
SummaryYou are a Sleeper, a corporate-owned android hiding out in the Starward Belt at the edge of the Helion System. After a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run with a malfunctioning body, a price on your head and no memory of your past. You stole a ship and...