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Analogue: A Hate Story
It's no secret that I thoroughly enjoyed Analogue: A Hate Story. The writing is stellar, the music and graphics are stylish, and the interactive gameplay elements are immersive. I also appreciate its unapologetic attitude toward mass appeal, instead opting to please a very specific kind of gamer. Those who want to see a fine example of elevated video game storytelling would do best to check this game out. It may not be a long ride (5-7 hours for a single playthrough), but it is a satisfying one.
It's a game that doesn't have the luxury of distracting you with clever mechanics and satisfying challenges to excuse its lack of narrative. It's just you and the story and how exactly you digest it. If you're interested in dystopian sci-fi and intriguing mysteries and like getting angry about patriarchal misogyny, then it's certainly something you could enjoy.
An intriguing exercise in interactive fiction, let down by shaky writing and a major lack of emotional engagement. [Apr 2012, p.50]
1
HunterSeeker
It is an absolutely boring visual novel that is not worth your time or money.
8
Vectis99
I was very engaged with this visual novel! The title should have warned me somewhat better about how horrific it was; and reading from the developers about the Joseon dynasty afterwards was super cool (the historical context answered a lot of the questions I had about the games theme, especially some of the burning ones that were at the core of the plot that I would have completely failed to have answered otherwise; I would recommend reading the short segment the author placed in the "bonus content" area at the end). The story's pacing was somewhat sporadic, and felt much more like a series of thought experiments and such than a cohesive plot. For me this was especially a problem because I had the attention span **** and couldn't remember the diverse cast of characters' names for the life of me. This is pretty overshadowed by the brilliant setting the story takes place in which is unlike anything I've ever seen before. While it's definitely not the most polished thing I've ever played, it will definitely stick with me for a long time to come, and I think I grew a little from the experience. Not a lot, granted, but pretty good considering the track record I have with reading.
9
soullessclover
An incredible visual novel that examines what it would be like if society went backwards instead of forwards. Fully, absolutely recommended. PROS: * Vast, in-depth, and skillful use of non-linear storytelling. Told through reading logs and diaries, and interacting with characters guiding you through them, the balance between the plot unraveling as it was designed to and the player leading it in a certain direction is pulled off really well. Discovering what happened on the ship has its fair share of juicy twists and turns. Good stuff. * A remarkable example of hard working developer research, put to great use. The fictional setting draws parallels to ancient Korean culture, in regards to the universe, characters, world view, and other details. (This wasn't localized! It was completely made by someone English. Both the obvious examples and subtle references to Korean dynasties of long ago are super impressive) * Three dimensional characters whose personalities, growth, emotions, and motives are explored. Well, technically they are two dimensional, but... you get the point. Don't be fooled by the "A.I." interface. This story is full of people who are undoubtedly human and their development is one of the main highlights of the experience. * Solid UI, artwork, and a wonderful soundtrack. The OST is on steam too! The aesthetics aren't just high quality, they also fit really well considering other aspects of the game. * Player interaction is a huge plus as well. Considering that the game definitely has some emotional impact too. I won't get too into it because of spoilers. There are also 5 different endings. You can save/restore at any point, so as long as you keep a save before any major decisions then 100%'ing is easy peasy. Don't worry, most of the endings don't require much backtracking. NEUTRAL / NOTES: * Make sure you go through the different endings. I'm thinking of two of them especially, due to the important plot resolutions that only occur during each individual one. * When it comes to VNs, this is definitely a bit less "visual" and a bit more "novel." There is a lot of reading, specifically logs. There isn't as much dialogue as you might expect, although there is certainly enough and it is very effective. Well, that being said... not only the player choice but also the open parts of player exploration are key to the overall experience. It wouldn't work as well if it were a literal novel either. Overall I'm glad the devs chose this format. VN players more fond of bright artsy types with lots of interacting may be a little thrown off though. * This is probably worth going through in one go. Getting one ending doesn't take too long, although it does depend on how fast you read I guess. My reasoning is that between the complex structure, Korean names, and overall captivity the story has, if you leave it for a long while some of the details may be lost when you return. I mean I went to grab lunch and came back fine, but don't get halfway and then forget about it for a month. CONS: * The setting could have been explored more. I talked about the cultural aspects a lot, because that's what Analogue focuses on. But it could have focused at least a little on the science fiction part of the setting. It takes place on a spaceship! Granted it's a big one designed to send an entire people to start a colony, but this doesn't come up as often as I'd hoped. For the most part you could really completely forget that this isn't actually an ancient society. Aside from an awkward puzzle bit, the game does not explore the futuristic concepts. This also leads to a plot hole regarding AI and humanity, but I got over that pretty quickly. * I wish the game had a bit more contrast in certain areas of the plot. Now, this one is a bit nitpicky, but I didn't want to include only one possible negative. That'd be kind of silly. Anyway, I found myself thinking as I played this, "Wow! That's so much different/worse than my own experiences..." While this effect is executed really well, it could have happened on a character vs. character basis a bit more. The cast includes primarily high-society upper class people. The majority in poverty is mentioned, but it isn't explored enough to draw a contrast between the two. Also, aside from one main character (that conflict was handled in an AMAZING way!), society is very similar minded. This is done for a good reason, and the characters are great, varying in personality and niceness and redeemability and all of that stuff, but I ended up hoping for a bit more direct conflict as opposed to the indirect conflicts of people under one worldview. Final score: 9/10. Sorry for metacritic's lack of formatting.

Analogue: A Hate Story

Released On: 
Feb 1, 2012
Metascore
62
User score
Generally Favorable
7.7
My Score
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Metascore
62
40% Positive
2 Reviews
40% Mixed
2 Reviews
20% Negative
1 Review
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May 14, 2012
86
RPG Fan
It's no secret that I thoroughly enjoyed Analogue: A Hate Story. The writing is stellar, the music and graphics are stylish, and the interactive gameplay elements are immersive. I also appreciate its unapologetic attitude toward mass appeal, instead opting to please a very specific kind of gamer. Those who want to see a fine example of elevated video game storytelling would do best to check this game out. It may not be a long ride (5-7 hours for a single playthrough), but it is a satisfying one.
Mar 23, 2012
76
PC Gamer UK
Beneath the endless text, Analogue is smart, focused, and refreshingly unpleasant stuff with a style all of its own. [Apr 2012, p.112]
User score
Generally Favorable
7.7
72% Positive
80 Ratings
15% Mixed
17 Ratings
13% Negative
14 Ratings
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Mar 24, 2014
10
Medzhit
Can games be art? Hardly. But sometimes you may find a game with good story and gameplay of it is based on... reading this story. These games are often called Visuals Novels where player constantly reads walls of text. It's like reading a book (good one if you're lucky) but with ability to choose (it leads to different and often unexpected endings). This game is harder than many other VNs because here you may find many letters (with many words) not just dialogs. And if you are used to playing fast paced games (like shooters or RTS) you will ****. You need patience and cup of tea. But after you get accustomed to this style you will find beautifully written texts as well as great plot mixed with atmosphere of middle-age korean stuff. And then you'll love this game I swear.
Sep 29, 2013
10
bkpaladin
I recently played all the way through this title for the second time, and I still found myself scribbling notes on little notepads trying to keep the facts together. Analogue is a delightful game that is a joy to play. It has a wonderful story that you piece together in an interesting way. The two characters you actually interact with are very well done. All the supporting characters are the people you read about in the log files, each one having very real and deep character development. You honestly feel like you know these people, which speaks very well for Christine Love's writing ability.
Apr 6, 2012
70
Eurogamer
It's a game that doesn't have the luxury of distracting you with clever mechanics and satisfying challenges to excuse its lack of narrative. It's just you and the story and how exactly you digest it. If you're interested in dystopian sci-fi and intriguing mysteries and like getting angry about patriarchal misogyny, then it's certainly something you could enjoy.
Feb 14, 2012
50
Destructoid
My feelings about Analogue are nuanced. For every thing Love nails, there's another place where the experience falls short. The middle stretch doesn't live up to the standard set by the intro, but the finale is just satisfying enough to even it all out. If I had to sum up the whole game in one word, it would be "ehhhhhhhh". Don't take it personally, but this just ain't my story.
Apr 5, 2012
40
PC PowerPlay
An intriguing exercise in interactive fiction, let down by shaky writing and a major lack of emotional engagement. [Apr 2012, p.50]
See All 5 Critic Reviews
Mar 28, 2013
10
Anotherandomnes
Great in every sense. I don't even normally like anime or graphic novels, but as a game and a story, Analogue triumphs in so many ways it's difficult to describe.
Jan 7, 2014
7
cidgrad01
I don’t usually enjoy these types of games, but I liked this one. It’s sort of like an interactive mystery novel with pictures (be prepared for a lot of reading). The reason I liked it is because the story is, shockingly, pretty interesting. It also introduces enough game elements to prevent it from being nothing more than a pure text adventure and the length is just right. You play the part of a salvager who is trying to uncover what happened on a derelict generation ship, which is one of the theorized ways humans might be able to explore the galaxy. The way this story goes is how I think such an attempt would end in real life, too (I’ll stop here before revealing any spoilers). There are different levels of depth to be discovered to the story as well as multiple endings. What you uncover depends on what questions you ask and how deep you dig. The game is also timed, in a way, so that after a certain point certain endings become impossible depending on what you’ve done so far. Thankfully, the game’s length is paced excellently so right around the time you are getting tired of reading the text, you’ll find yourself near the end. You’re also able to speed through much of the text on subsequent playthroughs to see different endings, which is nice. I liked the music a lot, too. It sets a very appropriate mood throughout the story. I played this with headphones on and I’d recommend that. It greatly increases the immersive feel as this game is best enjoyed with a couple of hours blocked out and no distractions to take you away from it, not unlike reading a book. Is it worth $10, though? That’s a tough call and will depend on just how much you like this sort of thing. It will only take you 2-3 hours to get through this and considerably less to view the alternate endings, if you even care about doing that. And once you beat it, there is little reason to play through it again. I bought it during a Steam sale, though, and am content with what I paid for it. I will say that the music and writing are above average and the artwork is well done. This is essentially an adventure game that removes all of the pointing & clicking and walking around aimlessly through the same maps. To me, that is a good thing.
Sep 4, 2013
7
Kenmei
For what it's worth, this is a very good Visual Novel that has a few problems that arise from being a game. The story is excellent, but definitely on the depressing side. It's wonderfully done and the A.I's that accompany you on the journey were excellently written. The issue arises with the override terminal that's in the game. If you don't have some idea on how to already use a computer terminal in this way, you definitely will have issues, like I did, especially in the later stages of the game where you must use the thing in order to advance in the game with a time limit. It's frustrating and annoying and something that definitely didn't need to be there. If this game was more along the lines of it's sequel, Hate Plus, it would have been alot better. But the fact that there's an element to give it more **** feel ironically makes it a worse game than it should have been. Still a good game and worth the 10 dollars I spent on it. But that terminal did not need to be there at all.
Feb 16, 2015
4
FelixDraconis
I love sci-fi stories and many of the virtual novels I've tried so far. But this is profoundly boring. It is probably something to do with my personal cultural bias and inability to suspend disbelief for this game, but the focus on genealogies and conversations between people via emails is mind numbing tedium. I can't bring myself to read this beyond the first part. Even the AI keeps apologizing for it not being interesting. I don't know what to follow up on because there is -nothing- I find interesting about this story. If there's a nugget in this game somewhere it's well hidden behind walls of endless personal drivel. Kudos for the music. That's about it.
Jan 23, 2026
1
HunterSeeker
It is an absolutely boring visual novel that is not worth your time or money.
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SummaryBack in the 25th century, Earth launched a generation ship into deep space, with the goal of establishing the first interstellar colony. It dropped out of contact and disappeared, never reaching its destination. Thousands of years later, it has finally been found. Uncover the mystery of what happened to the final generation aboard ... Read More
  • PC
Feb 1, 2012
  • Christine Love
Christine Love
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