JustWatch
Advertisement
A very classical RTS, with beautiful graphics and an old school multiplayer vibe.
75
CD-Action
Despite some problems with AI the single player campaign is a really solid, interesting set of challenges. It’s a deep, satisfying game with very different factions that forces you to adapt rather than employ universal strategies. [11/2015, p.60]
60
games(TM)
A solid - albeit flawed - RTS. [Issue#167, p.96]
4
AndyInfin
Act of War (2005) was a good clone of C&C Generals Act of Aggression (2015) is a bad clone of Act of War
5
destinyfan1
finally a great strategy ... no positive + pretty cool units + strategy is needed to win + a lot of recources..... negative -which is very annoying to - does nothing new in the genre - boring campaign that is already not interesting in the first hour i played skirmish the whole freaking time .because of the boring campaign It can be a strategy for some people but for me its annoying and boring my suggestion: don't buy it
3
terminalgrid
The game offers the finest of the 90s feel and vibe ,the DRM and NO LAN... -.- this clearly indicate that developer never played games in the 90s and know nothing about it

Act of Aggression

Released On: 
Sep 2, 2015
Metascore
71
User score
Mixed or Average
7.2
My Score
Drag or tap to give a rating
Hover and click to give a rating
Advertisement
Metascore
43% Positive
16 Reviews
51% Mixed
19 Reviews
5% Negative
2 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Sep 2, 2015
95
Gaming Nexus
Diverse factions and units, continually evolving gameplay, and authentic-feeling maps make for a must-own game for RTS enthusiasts and newcomers.
Sep 14, 2015
81
Ragequit.gr
The combined elements of Act of War and C&C:Generals make for true old-school multiplayer mayhem, albeit with a lackluster single player campaign and a few issues here and there. Furthermore, the fact that Eugen Systems is genuinely and actively listening to the community feedback, leads us to expect great things. Long live the old-school RTS renaissance.
User score
Mixed or Average
59% Positive
58 Ratings
21% Mixed
21 Ratings
19% Negative
19 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jan 2, 2016
10
waallace
du même éditeur que act of war et dans la ligné de command and conquer , un excellent RTS style ancien , 3 faction , gestion des ressources pétrole , aluminium,terre rares , de nombreuses troupe spécialisé ,des tas de véhicule ,terre, air , et les super armes ! un mode multi très bien fait , tout est la !!
Oct 24, 2015
10
oompah
A true great throw back multiplayer focused command and conquer like RTS experience. awesome gameplay, superb graphics, engaging units and upgrades, but best of all no persistent progressions mechanics, no grinding game-breaking unlocks, no in-game purchases, no micro transactions. It is as if it's 1995 all over again (minus the bad music). basically this is command and conquer Generals or as close as we are ever going to see. Great job Eugen.
Nov 15, 2015
75
CD-Action
Despite some problems with AI the single player campaign is a really solid, interesting set of challenges. It’s a deep, satisfying game with very different factions that forces you to adapt rather than employ universal strategies. [11/2015, p.60]
Sep 2, 2015
72
PC Games
Despite its complete lack of fresh ideas, Act of Aggression does a good job of replicating the C&C formula. The lackluster campaign and uninspired factions won't win the hearts of singleplayer fans. In multiplayer however, Act of Aggression shows tons of potential.
Sep 14, 2015
70
Game Over Online
It’s a throwback to C&C: Generals, which was one of my favorite RTS games of all time, but lacks the fun of that campaign and the kind of cartoonish feeling that infused that entire series so successfully.
Sep 29, 2015
60
GamingTrend
Summary: Uninspiring with a lack of original ideas. It might be noteworthy if it wasn’t swimming in a pool crowded with 800-pound gorillas.
Sep 9, 2015
40
Quarter to Three
For all the RTS experience Eugen brings this game, for all the carefully calculated resource management, for all the probably meticulous unit balance, for all the competent interface features, for all the map design and fiery explosions and destructible building and dynamic cratering, Act of Aggression feels like leftovers when it comes to action RTS thrills. An RTS without personality just isn’t an RTS worth playing.
See All 37 Critic Reviews
Oct 22, 2015
10
McNash
This is a great game which should get more love, while it lacks a bit in the campaign department the gameplay, graphics and overall support is great, with a classy 90s/00s style which brings you back to the golden age of RTS, just one complain is that you may actually have to go to Youtube to watch for some gameplay before starting as there isn't a tutorial campaign, I really hope they add one in the future, Eugen Systems is known for continuously improve their games with "free DLC" patches and you can be sure you will get more and more good content, a great game!
Sep 8, 2015
7
Masterhummel
AoA has many good approaches like ressources, off map support planes or the size and layout of maps. But the generic art style, barely distinguishable factions and weak tactical view hurt the game quite alot. At times, it feels like they stopped at some point as they where afraid to innovate too much and rather stick to the relatively safe classic RTS formula. Which is a shame, as AoA had the potential to be something more unique. AoA is a candidate for an extensive addon to fix up the rough edges.
Sep 9, 2015
6
Lucandor
It's a good game but when playing with allies you cannot exchange resources and it makes it feel useless to be in a team, the game also make you struggle to keep a resource field working since it's quite expensive the units, and when the game is finishing the game can run out of resources since you cannot produce them (which is one of the things that make me hate RTS, it's realistic, but I want fun not realism) The game also runs short when it comes to resource management since you cannot exchange one resource for another and you cannot see how much of a resource you're making.
Oct 23, 2020
4
AndyInfin
Act of War (2005) was a good clone of C&C Generals Act of Aggression (2015) is a bad clone of Act of War
Sep 23, 2015
4
Ca55
For me, AoA has been a massive disappointment. By far the biggest fun **** is the economy - there are too many resource types, resource nodes are spread thinly and far apart, and they're vulnerable and very difficult to defend. Heavy armour - the most fun aspect of any RTS - is too expensive to mass and too easily killed (as well as being too difficult to repair). Ultimately, you're left feeling like you just never have enough money to do anything fun. I already have that IRL, I don't need my games to remind me of it. Thanks to the far-flung resource nodes, there is a massive reliance on rush tactics and small-group action involving loads of micromanagement. If micro isn't your thing, and especially if you prefer to play at a slower pace and turtle a bit, then this game is most definitely not for you. The net result of all of this is that you spend so much time worrying about resources that the game feels more like some kind of badly done economic strategy game than an actual strategy game involving actual, memorable tank/other battles, which is what most of us will want, but won't get. Another criticism is that the jets are far too slow, and by slow I mean some of them are slower than an APC. I mean, come on. If you still insist on buying this, wait until it's like 75% off on Steam a year or two from now and get it then. I guarantee that the multiplayer community won't stick around long, so you won't be missing out on much anyway. Eugen, if you read this, I have some quick and easy suggestions that'll put the fun right back into this: 1. Reduce resource load from three types, to one. Having to collect and manage three separate resources adds zero gameplay value, in fact it's just frustrating and a major point of irritation. I'd rather focus on building tanks than worrying about finding and defending resource nodes. 2. Make the passive resource generating buildings cheaper to build (both in actual cost and in power requirements), or just increase their income rate substantially. 3. Reduce costs of most of the units in the game. Do those three and bam, you're back to doing it like the "golden age RTS" you claimed this was. TL;DR: I came to AoA looking for an RTS full of memorable tank battles. I left disappointed.
See All 29 User Reviews
Advertisement
SummaryIn what is shaping up to be their most ambitious project since Act of War, Eugen Systems will deliver a real-time strategy experience set in the 2020's in a darkly realistic future where 3 major factions fight for their interests. In a world where international crisis and financial order is set in a seemingly unending loop, the shadowy o... Read More
  • PC
Sep 2, 2015
Advertisement
Advertisement
Related Content: ijumpman | fishie fishie | lucha libre aaa heroes del ring | disgaea 4 a promise unforgotten medic | disgaea 4 a promise unforgotten pirohiko ichimonji | four in a row 2010 | zombie square | super sniper hd | the will of dr frankenstein | chuck e cheeseand39s party games alley roller