rcoberle54
User Overview in Games
6.4Avg. User Score
User Score Distribution
positive
16(43%)
mixed
14(38%)
negative
7(19%)
Highest User Score
Lowest User Score
Games Scores
Recently Added
Recently Added
Mar 24, 2021
X-Men: Destiny5
Mar 24, 2021
This game ****. You don't even get to play as the X-Men. You "create" your own character and forge your own destiny, but even that is half assed. You pick from 1 of 3 pre-made characters to play as. So you don't even really get to create your own character. Throughout the game you make choices that will help determine whether you join the X-Men or Magneto and the Brotherhood. The problem is that it doesn't matter at all. It doesn't change the game or the story. You still fight the same bosses at the same time regardless of which faction you pick. The story is completely boring and utterly toothless. There's one mini boss fight that switches from nightcrawler to toad depending on which side you pick, but it's simply just a re-skin. The environment is the same and the method for beating the mini boss is the same. It just reeks of laziness and lack of creativity. This game is also completely derivative of other properties. It's almost like it wanted to copy X-Men Legends and Marvel Ultimate Alliance without including any of the elements that made those games shine. A fully fledged RPG in the Marvel world would have been a blast. X-Men Legends 3 would have been a welcomed entry. Sadly this game is neither. There's also a moment where Magneto moves the golden gate bridge because ya know he did that in his last movie appearance prior to this game so that means he always has to do that from now on. There's a boss that's the exactly same thing as Titan Joker in appearance. This game is creatively bankrupt. Besides it's awful scope and lack of creativity this game is terribly designed. The levels go on for far too long in the same bland and uninteresting environments. You button mash through the same 3 or 4 enemy types the entire game. The auto saves are not always placed in the most generous of locations. The text selection box **** and you can't skip the boring dialog or the cut scenes. The combat isn't varied enough even though it works well and is fun enough to beat em up for a few hours. The powers are fun but again not enough variation. At least it's an easy enough platinum, it's not broken, buggy, or glitched, and it looks pretty good for 2011. It got the usual Suspects for voice acting so it sounds great. There's some neat ideas that just weren't fully fleshed out. at least the combat does work pretty well and the controls are adequately responsive. This game isn't bad enough for a completely negative review but it's not good enough for a solidly mediocre one either. It was just a huge missed opportunity and I'd love to know what happened with this game. I had to edit my review. I'm currently playing Ghostbusters on ps3 which came out a few years before this game and it helped put graphics back into perspective for me. Ghostbusters looks so much better and blows this game's graphics out of the water. X-Men Destiny looks like absolute trash in comparison.
PlayStation 3
Mar 24, 2021
Wolfenstein6
Mar 24, 2021
I played this just before xmen destiny. I forgot to post my review. After playing the new ones I knew this one wouldn't hold up to them. I liked that it had a different enough play style. The inclusion of the superpowers that you get from the ancient mystical stones is a fun direction. The semi open world aspect felt ahead of it's time. I liked that this one dove head first into the supernatural and mystical elements of the Wolfenstein world whereas the new ones focus more on the sci fi steam punk aspects. I liked the aesthetics of the world and it's design. It was creepy and atmospheric at times. This game felt more rooted in horror than it's successors. It's also very colorful for 2009. Most games around this era were the brown yellow nightmares like Haze. However this game's shooting is very janky. The story and the characters are the epitome of meh. Everything other than the world and some of the enemies is completely boring. This version of BJ Blazkowicz is an absolute slap in the face of the new one. This one is so generic and forgettable. I want to give a higher ranking than 6 simply because of the name recognition of Wolfenstein as I've been a fan of the series since the ps2 days, but I think a 6 is perfectly appropriate. It's no better than a timeshift. Another first person shooter that's generic and has one gimmick mechanic that works well enough.
PlayStation 3
Mar 2, 2021
Thor: God of Thunder5
Mar 2, 2021
This is one of the worst superhero games, but not one of the worst movie tie-in games I've played. It's a slog to get through but decent enough for one playthrough on the easiest difficulty. At least they tried and went for it. There's tons of different attacks and combos that you can unlock and utilize. The problem is the game looks like crap, is super clunky, and ultimately boring. It's just not fun enough and there's enough bugs and glitches to endanger your controller. I think this could have been pretty good like the Captain America or Green Lantern game that came out the same year had the developers had more time to polish. Definitely skip this unless your a masochist completionist like me and feel a compulsive need to play every superhero game. At least this gives some good Thor lore that we have yet to see in the movies a decade later.
PlayStation 3
Mar 2, 2021
Concrete Genie8
Mar 2, 2021
This is a simple and sweet little indie-like platformer with hack and slash elements. It reminded me of Infamous First Light meets Splatoon. It's creative and inventive and I had a blast getting lost in this world. Great game for kids and adults alike. It's different enough to be a breath of fresh air, but familiar enough for players of every kind to jump into.
PlayStation 4
Mar 2, 2021
Generator Rex: Agent of Providence4
Mar 2, 2021
This is just God of War for kids. And it's a super generic and boring GoW clone too. There's basically two combos and that's it. Mash square 3 times or triangle once. You can also hold either button for a different attack, but that's it. That's the game. One simple puzzle. One free fall section and one rail shooter section. It's insultingly easy. I'm not sure if you can die if you tried. I don't even know what this property is. I only bought it because I read it was a super easy platinum, which it was. At least it wasn't buggy or broken. It was quick and easy. I appreciated that the villains looked like something out of Resident Evil or The Evil Dead. Not much else here. Pretty boring amd simple game. The boss fights had some decent design and variation though. This would be a decent game for your kids to introduce them to this type of game and get them used to the mechanics and gameplay of hack and slash. It could help prepare them for better games like actual God of War when they're older.
PlayStation 3
Feb 10, 2021
James Cameron's Avatar: The Game8
Feb 10, 2021
Oddly ambitious and strangely not terrible, Avatar is one of the better movie games I've ever played. 2009 was a year chock full of movie games. Wolverine: Origins, Watchmen: The End is Nigh, Terminator Salvation, Transformers: Revenge of the Fallen, and Avatar all came out in 2009. 2009 was the pinnacle of the movie game and Avatar very well may be the best of the bunch. It's a 3rd person shooter with semi open world levels and elements of RPG. It offers two complete amd separate storylines. One as the humans and one as the Na'vi. The playstyles of each faction is distinct enough to keep you to stick around to the end of each campaign. Each campaign has their own separate levels as well. The game does a good job at recreating the world of Pandora as well. The levels are colorful and vibrant and nearly everything you see in the movie, and some things you font, are included in the game. All of the fauna and wildlife of Pandora are here as are the human vehicles from their mechs to their dropships. Many if these things are drivable too which offers a nice wrinkle in gameplay from the run and gun style of the humans and the beat em up melee style of the Na'vi. I was surprised to see such a large game in scope. I would have figured this to be a typical linear game with a shorter campaign. I would have guessed the only difference between playing as human and Na'vi was the character skin. I was surprised to see drivable land and air vehicles. The controls are a bit wonky but at least it's there. They work well enough to complete the levels without wanting to break your controller. The story is a bit meh but that's ok because I was so impressed with the scope and ganeplay and the surprisingly un-terribleness of this game. Bring back movie games. I miss them.
PlayStation 3
Feb 10, 2021
Disney/Pixar Toy Story 38
Feb 10, 2021
Am I crazy or is game really good too? That's two in a row on movie games for me. Toy Story 3 is a simple yet rewarding platformer that most closely resembles the Lego games. It features 8 unique levels that has some creative level designs and challenging puzzles. The levels differ quite a bit to keep it from becoming repetitive and stale. Once you finish the story, there's an open world sand box portion with 3 bonus levels and more than enough to do to extend the game's playtime. The collectibles in the sandbox portion were an absolute pain but manageable enough for the platinum. The driving mechanics **** and I infinitely fell through the floor once but other than that not much bad to say. I wish their was an autosave because I lost a ton of progress once and I wish they made it easier to keep track of what collectibles you had and easier to find them in the open world. How about a map devs? But overall another solid, decade old movie game.
PlayStation 3
Jan 23, 2021
Wolfenstein II: The New Colossus9
Jan 23, 2021
These new Wolfenstein and Doom games are some of the absolute best and most fun first person shooters in recent memory. Good on you Bethesda, ID and whoever else is all responsible. It's so refreshing that these games can be such a blast without having to rely on the multi-player aspect. The story here is so-so but where else are you going to get a pregnant top less woman dual wielding machine guns blasting through a fire breathing robot **** dog as blood rains down on her? Fantastic. The gun play is awesome. Blasting through **** is always satisfying. A few small complaints. There didn't seem to be very memorable boss fights this time around. The trophies aren't as easy as last time. You don't get to kill ****. No zombies or aliens this time. And the weapon selection/ swap system was sort of annoying. The stealth didn't feel like it worked as well as it should have but I think that's just because I **** at stealth and have that same complaint with every game. That's more of a me problem than a game problem. This game has plenty of replayability. I love alternate history/reality worlds. I love the overall look and aesthetic of these Wolfenstein games. I love that this one went full on hokey and dove further into it's sci fi B movie inspiration.
PlayStation 4
Jan 23, 2021
Call of Duty: WWII8
Jan 23, 2021
The campaign is everything you come to expect with a game like this. Completely generic but totally well executed. The single player story is fine but ultimately a meh experience. But when you combine it with the refreshed zombie mode and the "more fun than you expected" multi-player you have a really well rounded game and a solid 8/10. This is the first COD I've really played in nearly a decade and I forgot how fun they can be. I think the secret is giving yourself a buffer. I burnt myself out on them and this was a refreshing reminder of why I played them so much in college.
PlayStation 4
Jan 23, 2021
Splatoon 29
Jan 23, 2021
Splatoon 2 is such a damn good game that literally no one talks about and I won't stand for it any longer. It's totally a kids game but it's so inventive and creative and fun and everything works so well. The replayability isn't there for me because of no achievements/trophies but I had an absolute blast running through this game once and dabbling with the multi player. There's fun weapons, great level design, it's colorful and vibrant, the platforming elements work well, it's inventive and has unique controls. This game is a complete package and a total surprise for a gamer north of 30. Check it out. My only complaint is the final boss was a bit insufferable.
Nintendo Switch
Nov 22, 2020
Evil Dead: Regeneration8
Nov 22, 2020
Well if the first game was the first movie, and the second the second, then Evil Dead: Regeneration perfectly capped off the trilogy by being the best game and matching the 3rd movie in terms of tone. It's most comedic and the most fun of all 3 games. Some people will go to bat for the 3rd movie and call it the best. I'm in the camp of Evil Dead 2 is the best movie. So in my opinion the 2nd installment of the movies is the best and sandwiched between two other good movies while the games progressively got better. While a pretty obvious and remarkably lesser God of War clone, Evil Dead: Regeneration is still a blast and exactly my style of game. I don't want to have to manage resources and search for ammo and worry about reloading. I want to hack and slash and blast my way through deadites without remorse or mercy for 8 hours. I want to feel like an absolute superhero. This game delivered on that. It added a combo system which was a nice change of pace. However, it felt redundant once you unlocked the spear gun. It felt like the fastest and most efficient way to kill enemies was to reel them in with the spear gun, blast with shotgun, then hit triangle for finishing move. I felt like I simply spammed this for the entire second half of the game until I finished it. The other new, big element this game added was inclusion of a deadite sidekick to Ash. Most of the comedy was derived from this character. I couldn't help myself but chuckle every time Sam was accidentally killed in a cut scene in the most gruesome and gory ways. This also helped add to the story as Ash had to put aside his hatred for the undead and learn to get along with a deadite for a change. However I felt the mechanic of using Sam was sort of a wasted opportunity. I wanted it to be a bit more like a Ratchet and Clank game where the two characters have distinct abilities and uses to solve puzzles and progress through the levels. What you do in this game is possess Sam with Ash to reach smaller areas that Ash normally wouldn't be able to get through. But when you play as Sam you are doing the same things as Ash. You are moving linearly through the level, and pushing square to shoot at deadites. It's basically the same thing but with a different character skin. It needed to be a bit more different and distinct. Like the last game in the Evil Dead franchise you get numerous different attachments other than just a chainsaw for Ash's arm which is quite fun. There were some remedial puzzles to solve that required a specific weapon. And Same takes to his sidekick moniker quite literally as you often have to punt Sam into enemies or objects to progress. All in all Evil Dead: Regeneration is an improvement over its predecessor in terms of gameplay, graphics, story and is just a more fun game. I will definitely remember this one more fondly even though it's not without its faults. The things that could have been improved on and felt like a swing in a miss are sort of forgivable when the rest of the experience was so much fun.
PlayStation 2
Nov 19, 2020
Haze4
Nov 19, 2020
There is nothing remarkably interesting or fun about this game. It looks okay for 2008 but it doesn't play very well at all. This is from that weird time in FPS history before CoD took everyone by storm and we basically had the universal button layout for FPS games. The buttons all feel wrong. The swap, reload, melee buttons all feel all out of order. This was also the era where sprinting wasn't always a thing in FPS games (thanks Halo). So it plays so slowly. This game's one gimmick was the use of the drug that made you stronger, better, faster etc. But on the easiest difficulty it felt pointless and useless. When your one thing that makes you standout is redundant that isn't going to fair well for you. Plus you only use that for about half the game before your character switches side. You only have the option to use it in a short time of an already short campaign. The cut scenes are all in first person view which I guess was a decision to make it feel more immersive but I ended up having the opposite reaction to it. It would completely take me out of the element and I was painfully aware I was playing a video game again. Plus the voice acting is not very good. The NPCs recite their lines ad nauseam through the last several levels which gets incredibly annoying. Also I don't know what it was about this era before trophies but there was like no upgrades, collectibles, or secrets to find so the campaign doesn't have any replayability at all. I suppose if I was able to play the multiplayer I might have had a better experience with this game but overall it was just a bad, forgettable PS3 exclusive. Edit: I fixed some typos. I originally played this in April 2020 after Rogue Warrior.
PlayStation 3
Nov 19, 2020
Evil Dead: A Fistful of Boomstick7
Nov 19, 2020
What a difference just a few short years makes. This game feels so incredibly modern compared to its predecessor. It's actually playable and fun and not a completely stressful and frustrating experience. If the first game is the first movie then this game is the second movie. It puts camp and fun first and foremost yet retains the survival horror element. This game is fun enough to hack and slash and blast your way through the enemies. It's not completely linear but straight forward enough. It requires minimal brain power to figure out the levels but the key is that it does in fact require some brain power. Challenging enough but not difficult. Sure it gets a little rinse and repeat towards the end but it continues to up the ante just enough to be fun. The bosses felt modern. The final boss while anti climatic and cliche felt inspired and original. You could tell what they were going for even if it wasn't quite polished enough. It was your typical final boss is affixed to the center of the screen trope before I believe that was really a trope. This game was pretty much exactly what I wanted out of an Evil Dead game. I can't wait to see what the next one has to offer.
PlayStation 2
Nov 11, 2020
Wanted: Weapons of Fate6
Nov 11, 2020
I'm a simple man. All I needed from this game to give it a good review was a decent bullet curve mechanic and it delivered. Besides the bullet curve mechanic working really well the snap cover to cover mechanic worked really well. This game wasn't broken or buggy at all. It was a breeze to get through. Throw in a decently easy trophy list and it all adds up to a mildly fun experience. It didn't even take me 3 hours to get through the whole thing on the medium difficulty. But seriously this game is pretty rinse and repeat. There's next to no variation. It's mildly fun for a run through but it's ultimately pretty shallow. The graphics are ok to good for 2008/2009. They didn't get James McAvoy to voice his role but they replaced him with Jimmi Simpson of all people which is sort of random but also awesome so I suppose that's a wash. Overall I think a 6 out of 10 is pretty fair for this game. I got a decent bullet curve mechanic and it's literally all I Wanted from this game. Sorry. I'll see myself out now.
PlayStation 3
Nov 11, 2020
The Chronicles of Riddick: Assault on Dark Athena8
Nov 11, 2020
I'm not sure if Dark Athena used the original UI and HUD of Butcher Bay or if when they ported Bay to PS3 if they updated it to match Dark Athena. Either way the fact that this game uses the same UI and HUD as the first game made it feel more like an expansion DLC or remaster instead of a true sequel and its own game. However everything about this game is a step up from its predecessor. The graphics, stealth mechanics, shooting, level design, finish animations are all a notch above the previous installment which ultimately creates a more satisfying experience. Even Diesel's voice work in this sounds better. Basically every aspect of this game feels refined and a bit more polished. However, this game needed some sort of added feature or mechanic. There was nothing new about the gameplay, it was all just done a bit better. It needed some sort of Arkham predator mode vision, or a weapon upgrade system or something. The fact it had no major new mechanic added to it feeling like more of an expansion DLC with upgraded graphics rather than a true sequel. I suppose this did have a multiplayer component that I was not able to play since it's 2020, more than decade since the initial release, and I have no doubt that the servers are either offline or completely dead. The multiplayer was probably the new big feature of this game they were touting but since I'm not able to review that I'm strictly speaking about the single player campaign. It just needed something new. This was still a blast and a breeze. The only element that seemed to take a back seat this time around was the RPG side quest element. Which is forgivable because everything else was done so well. There were two segments that particularly stuck out as being incredible and that was the spot light elevator segment with the platforming element and the gravity well bit. The physics in this game again is next level and so satisfying to play around with. The stealth was a lot more satisfying this time around too. I'm not sure if I missed it in Butcher Bay, but I discovered you can shoot out the lights in this game creating more darkness and more stealth opportunities. I felt it was easier to stay in the shadows this time and have a little more freedom of how I approached certain segments. The level design is partly to thank for the upgraded stealth too as it naturally had more shadows at times. The AI felt a little more forgiving this time around. But ultimately it felt like there were segments that made it near impossible to go stealth and it felt like the game forced you to blast your way through the levels with shotgun and assault rifle in tow. When those moments happen it makes the whole stealth aspect and Riddick's strongest characteristic feel like a moot point. I find it interesting that they released a Riddick game in 2009, 5 years after the last movie which bombed hard. Were people really clamoring for more Riddick action in 2009? Regardless I would really like to see a sequel to this franchise on PS5. Maybe if the 4th movie ever comes out interest in this franchise and intellectual property will spike. I'd like to see upgrades to your character and weapons via a skill tree. I'd like to see a little more RPG elements and a tad more satisfying stealth experience. O also this game gets bonus points for actually being able to dual wield the bladed weapons on the cover of the game. Butcher Bay failed to deliver on that promise.
PlayStation 3
Nov 7, 2020
The Chronicles of Riddick: Escape From Butcher Bay7
Nov 7, 2020
I just finished this on PS3 as it was included with my copy of Dark Athena. Did this not come out on PS2 originally? Maybe that's why I never played it as a kid. Anyways I was really impressed with how far ahead of its time this game was. It is a first person shooter/stealth game with RPG and platforming and survival-horror elements. It honestly reminded me of Fallout (years before that franchise went to first person shooter/RPG), Dishonored, and Prey. I was really impressed with the physics of this game. The dead body dragging stuff was really next level. I was impressed with the scope of this game especially considering it was a movie tie-in game that came out in 2004. They didn't have to go as big as they did but I'm glad they did. It's a fun game that moves quickly and there is a lot to explore. It's fairly linear but not wholly and it never feels like you are rehashing the same corridors over and over. Some of the graphical things were really impressive for the time too like how you will occasionally see Riddick's shadow based on the player movement and lighting. But overall the graphics don't hold up and the textures and polygons mostly look like crap now. I did like the colors and overall design of this game. The characters' mouths moving when speaking is probably the worst offender of "past graphics that don't hold up" in this game. The voice cast features plenty of actors/characters from the movies as well as a couple of big names from the industry. However, it felt like the game didn't get the most out of its cast. So many of the actors just sounded so sleepy during the whole thing. As impressive as the physics were it seemed like you never had to use the dead body drag mechanic all that much. The AI was smart, almost too smart. Any time I tried stealth they would spot you immediately. You would barely peak out of a corner and the guards would start blasting you. This caused me to basically abandon stealth all together and basically speed run the game. I liked that there were little RPG style fetch quest side missions, but I played the game fairly linearly and before I knew it I was escaping from Butcher Bay and the credits were rolling. I never got a chance to return some of the items I found along the way because the game didn't bring me back to the spot where I accepted the quest. I guess that's on me for assuming it would. Overall this was a really impressive game given the year it came out and the type of game it was. It reminded me of so many modern games I've played in the last 10 years or so. It was fun, interesting, and a breeze to get through. I'm really glad a copy of this was included with my PS3 version of Dark Athena because the obsessive compulsive completionist in me felt like I had to play the first game first. It's better than most movie games you will come across, but it's not without its pitfalls. Onto Dark Athena now.
Xbox
Nov 2, 2020
The Evil Within 28
Nov 2, 2020
Have to say I liked the first one more. Usually that's not the case in video games. Unlike movies, the sequel is usually better. This one somehow felt even more like a rip off of Resident Evil 4. Story wise you're a law enforcement agent that's sent to a mysterious, creepy, zombie filled world to rescue a girl. That's the exact premise of RE4. They're not even pretending it's anything different this time around. The first one was scarier and more memorable with better creature designs. The final boss in The Evil Within 2 is one my least favorite video game clichés of all time. The giant, immobile boss that's fixed to the background. God it feels like every single game has that. The fact that you know from the get go that you're in some sort of matrix like machine takes away much of the horror and intrigue from the first. Then the top dog of Mobius is an agent Smith rip off and he has a bunch of agent goons. But besides being so damn derivative of RE4 and The Matrix at least it's really well polished, plays well, and is a bunch of fun. It looks great too. An obvious upgrade over the first which I played on ps3. Terrific art design and well acted voice work even though they replaced the actor for the main character.
PlayStation 4
Nov 1, 2020
Evil Dead: Hail to the King4
Nov 1, 2020
A Resident Evil clone that has not aged well and is incredibly frustrating. *Michael Bluth I don't know what I expected meme* I knew what this was going to be but I gave it a go anyways. I recently re-watched Evil Dead 1 and 2 and it re-ignited my love for the franchise. I realized I had never played any of the games so off to eBay I went. I have an obsessive compulsion to play every game in a franchise in its chronological order. Well I poured over an hour into this game. After a few false starts I found my rhythm. I had a playthrough going that was roughly an hour long until I died. An hour into a game's run and I had yet to find a save point. Why did old games do this? Why did they make them so difficult? That's not fun. It's incredibly annoying and frustrating. The sheer amount of never ending enemies is really frustrating too. Especially for a survival horror game where you are trying to manage your resources. However they did get Bruce Campbell and he is easily the best part. I like that this didn't shy away from the blood and the expansion to the lore was sort of interesting. I liked exploring the map and learning what else is near the iconic cabin. It has quite the atmosphere. However it would have been a hell of lot more fun exploring if the enemies would have just relaxed for like a minute to let you soak in the atmosphere. It's a complete and well made game it's just not that fun. I'm hoping the ps2 ones are a lot more fun than this. Bonus point for the IP and getting the movie actor for the game. Even as a huge fan of Resident Evil games I have difficulties going back to those originals. I just don't like that style of game very much any more. Give me something more akin to RE4 over the first two any day.
PlayStation
Nov 1, 2020
Robert Ludlum's The Bourne Conspiracy5
Nov 1, 2020
I've been on a serious movie game kick. Again surprised to see what the reviews are for this game. This is another case of if you have played the first two levels, you have played the whole game. You alternate between third person shooting segments and hand to hand combat segments. Pretty straight forward but there's never any variation of that. And the shooting and combat sections aren't even that particularly fun. The combat sections force you into a 1v1 perspective and it plays out like a fight night game. It's sort of interesting and unique the way that they did it. You could see how in a few years it would have been an arkham knock off. But this needed variation. I played through about half the game. There was never an entire stealth section. There was no driving section. There were no minigames or puzzles. There was one sniping moment but all it was, was a quick time event. Oh man the QTEs in this game. It loves them! And god forbid you fail one because you will go back a significant portion in the level. Incredibly annoying. Even though you fight cops, terrorists, and US Marines none of them feel distinct from one another. None of them have their own unique fight style and instead are simply just a reskin of the same character model. Another example of the need for variation. But I do have to say you would be hard pressed to find a movie video game that better replicates the feeling of a movie. The way they intersplice animations and cut scenes with combat makes it feel very cinematic. It looks pretty good for 2008 and even if I didn't love the combat I don't think I could ever get sick of the finishing animations of this game. I found myself throwing karate chops and elbows along with Jason Bourne. The sound effects are really well done and the punches and cracks and snaps have a real punch and weight to them. I'd be remiss to not mention how much fun it was to blow through enemies with the shotgun in this game. That had a real weight to it too. Just like GI Joe, this game didn't get the movie actors to voice their characters. That's really the only thing the Watchmen game has on these past two I've written about. This game wasn't very glitchy. The only thing I noticed was the sound cut out a couple times on me. The second time it happened, the game crashed which I took as a sign to stop playing. Ultimately this wasn't terrible, but it just wasn't that much fun either. It felt unique in a sense, but also like a missed opportunity.
PlayStation 3
Nov 1, 2020
G.I. Joe: The Rise of Cobra6
Nov 1, 2020
I was so surprised to see this game get as bad if not worse ratings than the Watchmen game. This is so much better. It's another movie game that came out in 2009 but this one is actually finished! It has variation to it, it's colorful, and it's mildly fun. I didn't exactly know what to expect with this game, but what it is certainly wasn't what I had in mind. This game plays like a throwback to old 80s and 90s arcade games where you move forward, hold the shoot button as you have unlimited ammo, and strafe left and right to avoid the attacks coming down the screen. It almost plays like a 3D Galaga or 1942 in a sense. This actually might have been better if it was just a twin sticks shooter. The graphics look like garbage but I can forgive that when it's actually a completed game that's somewhat fun. I liked the variation on all the characters that you can unlock. Finding the best combo of characters and playing around with them to discover the best pairing was a bit of fun. You have your secondary fire that you gain through power ups and pick ups then you also have your accelerator suit from the movie as basically your super move. You have to strategically use these to your advantage and sort of know when to hold em and know when to fold em for lack of a better metaphor. The fact that this game actually had a bit of strategy and variation to it was a welcome surprise after the awful Watchmen game. There's even bits of driving sections to this game. Even though it's incredibly hard to control the vehicles with just the one joystick, at least it's there. The level design is alright and they all don't feel the same. Even though it's basically rinse and repeat, this game offered just enough wrinkles to be competent and fun enough. It's comic booky, cartoony, and doesn't take itself seriously. It made me wish the movie was a lot better and that this franchise would have taken off like the MCU did because I feel there is a lot of potential. Overall I had fun with this game. It wasn't a broken, glitchy mess. It was never frustrating. I liked the bonus content that you could unlock like the featurettes of the music of the movie and the old 80s cartoon PSAs. Plus this was one of the first ever PS3 games to support trophies. All that together made this a surprisingly mildly fun experience.
PlayStation 3
Nov 1, 2020
Watchmen: The End Is Nigh2
Nov 1, 2020
What an absolute travesty ****. The only redeeming factors is that they actually got Jackie Earle Haley and Patrick Wilson to voice their characters, the dialogue lines are spot on for the characters, and the motion comic cut scenes are colorful and interesting. Other than that is game is absolute hot garbage. One of the worst, rushed, unfished messes I've ever played. It's so repetitive and boring. The level design is crap and levels hardly look different from one another. The graphics are garbage and it's ugly looking as it's all brown and green. Actually Rorschach is pretty well animated but Nite Owl isn't. This is a linear game where you mash square to punch bad guys, move forward, pull a lever, rinse and repeat. That is it. There are no puzzles, or stealth, or any variation on that. It even came out before the Arkham games so it couldn't quite copy their combat system. This is clearly a product of rushing production to meet the release date of the movie and they couldn't even get that right as the second half of the game was released half a year later after the first part came out. I'm glad to have added this to my collection as I love collecting both superhero and movie games but wow this ****. If you've played this game for 5 minutes you've played the whole thing. I couldn't finish this. This might have snuck into my top 5 of worst games ever.
PlayStation 3
Sep 25, 2020
Shadows of the Damned8
Sep 25, 2020
Shadows of the Damned is what you get when you mix the gameplay of Resident Evil 4 with the story of Dante's Inferno and the type of humor you would expect in a Deadpool property. It's plenty of fun. The graphics seem to hold up well for the time. It's plenty colorful, literally and in terms of character. And it's a terribly easy game making it a breeze to play through. I didn't even realize I was on the hardest difficulty until I was nearly to the final boss. The boss fights are easy but frustrating for how long they take. After you rinse and repeat the same action and process for what feels like the umpteenth time you desperately want nothing more than the fight to be over with. It's not a test of skill but rather of patience. The game also reminded me a ton of Lollipop Chainsaw in terms of tone and style which makes sense because after I finished the game I discovered that both were Suda 51 projects. I liked this a hell of a lot more than Lollipop Chainsaw though. No pun intended. A Japanese game that stars a Mexican character voiced by a White American is an interesting decision to say the least. I feel like that wouldn't fly in 2020 but snuck under the radar in 2011. I didn't love Blum's voicework on this. I'm a huge fan of him as Wolverine but he was just distracting in this. I quite enjoyed the voice actor for the character of Johnson though. This game felt janky at times and like it needed a bit more polish. I hated the camera placement which made it hard to see at times but they balanced that with terrible AI hitbox detection. You could simply barely move to any direction and it would cause the enemy attack animation to miss. Again this game was terribly easy. Overall it was fun, interesting, and original enough. I'm glad I played this game and it was a hell of a lot better than a lot of similar crap I've played from this era. I really like 3rd person horror shooters and while this was on the lesser end of that spectrum it was still a solid enough game.
PlayStation 3
Jul 1, 2020
The Last of Us Part II10
Jul 1, 2020
What a beautiful, harrowing game that improved upon nearly every facet of the first. All of the gameplay mechanics and technical specs of this game are a step above the prior installment. I absolutely will not ever get the hate boner the fanboys had for this game. While I didn't like some of the story's direction it's hard to argue that this game is not objectively better than the first. I think it's the best game from a technical standpoint I've ever seen. Incredible visuals with facial animation that is next level.
PlayStation 4
Jun 29, 2020
Hellboy: The Science of Evil2
Jun 29, 2020
I was just thinking about this game randomly. Easily in my top 5 worst games I've played. I didnt finish it simply because it was so damn repetitive and boring. It's a very slow playing God of War clone. I only gave it a 2 because at least it's not so broken that it's unplayable. It's just the epitome of uninspired, bland, and rushed. Between this and the 2019 movie they really done my boy dirty.
PlayStation 3
Jun 28, 2020
The Walking Dead: Survival Instinct1
Jun 28, 2020
I think this may be the first game I've ever experienced that is literally unplayable. It's a broken, buggy, mess **** that would constantly glitch, crash, and load infinitely. I knew it was going to be bad but I've been playing a lot of bad games recently and I have a weird love affair with bad games but holy **** this was the worst thing ever. This is the first game I haven't been able to finish in years from it being so bad. The last time was a few summers ago when I had to quit on Hellboy Science of Evil. Congratulations walking dead survival instinct. Ive found a new game to put in my top 5 worst of all time.
PlayStation 3
Jun 28, 2020
Alice: Madness Returns9
Jun 28, 2020
I finally played this a few months back after waiting nearly a decade to get around to it and I have to say it didn't disappoint. It's a very fun platformer with hack and slash and third person shooter elements. I loved all the design aesthetics. The Victorian era Gothic horror steampunk stuff really worked for me. The levels were well designed and each chapter had a whole new theme which kept the game feeling fresh and new. The enemies had plenty of variation to provide just enough of a challenge. The story is so so but serviceable and the visuals hold up for the most part. The cartoon like style of animation works in the game's favor. A lot of the little flaws are small enough to go unnoticed on the first playthrough and they're never bad enough to take away from the experience. All the mechanics work well, the game is very forgiving when they don't, and this game was an easy and fun platinum run.
PlayStation 3
May 13, 2020
Fracture (2008)6
May 13, 2020
This was actually a really fun game, well at least the first few hours were. Even 12 years later it holds up as being a pretty interesting, fun, little 3rd person shooter. It has the one notable gimmick of being able to control the terrain on a whim. Your terraforming powers allow you to raise or lower the ground as you see fit. However the game gets pretty one note pretty fast. There's not a lot to do other than blast your way through enemies and then raising the ground to clear an obstacle, or lowering it to get under one. There was hardly any creativity ever put forth in utilizing your terraform powers. The game needed more puzzles to complete with your powers. Also the mechanics of it didn't work terribly great. I would often find myself lowering the ground I was standing on when I meant to lower the hill in front of me I had just raised. Things like that became frustrating. The camera was far too zoomed in and made it hard to see the things you were trying to clear and how relative your man made hill or spire was to the fence you were attempting to clear. I feel this is the perfect example **** that would have tremendously benefited from a sequel. I feel like a sequel would have fleshed out and polished all these little shortcomings of this game. The worst part of this game was the constant onslaught of enemies. It became so annoying towards the end. The second you would enter a new part of a level the game wouldn't allow you to soak in the atmosphere and begin to think about the next challenge before it filled your radar with enemies. On the easiest difficulty the enemies would go down easier with melees than with the weapons which made them feel even more like annoying little gnats and rendered the shooting pointless. Some of the guns were quite original and fun like the one that shoots an underground rocket and detonates on command. Others were incredibly satisfying to use like the black widow which is a grenade launcher that explodes on command. Overall this was still a fun game that was better than a lot of stuff coming out at the time. The buttons were laid our correctly and you could sprint and it was much more colorful than the brown/green/yellow haze that tainted seemingly every game at the time. The music was really good which is no surprise from a lucasfilm company project. One reviewer that I read stated that the main character of "Jet Brody" is the single most derivative character in all of gaming. Couldn't agree more and can't believe that name made it to the final product. A sequel could have taken the pages out of Halo 2 and allowed you to play a separate campaign storyline as one of the "bad guys." I felt playing as both factions could have been a lot of fun. O well. Here's to sequels we will never get.
PlayStation 3
May 13, 2020
Syndicate (2012)8
May 13, 2020
I went into this game very skeptical thinking it was going to be incredibly generic and terrible but I was pleasantly surprised. I actually thought this game was a lot of fun and really well made. It has these applications you can use to influence the actions of the enemies which makes the game stand out and keeps it from getting generic. Combining your moves works together really well and creates a very satisfying experience. Often times games will throw a bunch of mechanics at you that never really mesh together and this wasn't the case. It has a feature that's a bit like a combination of the drug in Haze and the slowdown effect in Timeshift. However this just felt better. Timing it out to perfectly use with your other abilities was a much more satisfying experience that actually made you use some brain power. It wasn't simply activate power, shoot everyone, move through level. It allowed some creative freedom which kept the gameplay fresh throughout. I thought the shooting felt clunky at first but after a level or two you really get the hang of it. By the end I felt the shooting felt great. The guns have a real weight to them and the sound design is on point. The guns are a blast to use, notably the mini gun, guass rifle, and laser cannon that I forget the name of. The tone of the game is very dark with plenty of suicide, executions, and civilians being murdered in cold blood which contrasts the bright, cyberpunk aesthetic of this particular dystopia. I thought the world was very cool and reminded me a lot of things like Bladerunner or The Fifth Element. However, the more I played it the more it reminded me of every other sci fi movie ever and started to feel a bit generic. The story is a bit paper thin with the lore of the world being fleshed out through collectibles. The game features the likeness and voice acting of Rosario Dawson and Brian Cox who are both great in this. I feel like the graphics, notably the character designs, hold up really well and probably are a bit better than par for it's time. The textures of the environments like the floors and walls were the only thing that were noticeably bad. The game is rather short and I finished it in two sessions. I might have played it for a total of 7 hours. I have no complaints with the gameplay but a longer maybe more challenging experience would have been a bit more satisfying. I played it on the hardest difficulty and there was only one boss section at the very end that ever gave me any real difficulties. Overall I thought this game had a great feel to it, the gunplay was fun, it's gimmicks and mechanics never got old, and I liked the world and lore. I just wish there was more of it. Perhaps the online experience would bump this game up a bit but I'm not sure if it even still exists and I'm not going to bother with in in 2020. I'm sure it's dead. Syndicate is a solid game that deserved more recognition.
PlayStation 3
May 13, 2020
Brutal Legend9
May 13, 2020
This is what you get when you combine God of War with the Mad Max ps4 game and Guitar Hero and insert your favorite real time strategy game. It is an incredibly unique and refreshing experience that I'm sure will never be replicated. It has the aesthetic of Guitar Hero with some small rhythm sections and of course the track listing will remind you of the popular music games. It has the hack and slash button mashing combat of the older God of War games. In between the combat you free roam in your Deuce which looks straight out of Mad Max and there is even some escort missions with vehicular combat. Then there are the battles which has you command an army. You must control the towers to gain fans to spend on the different recruits to take down your enemy's stage in an all out heavy metal rock star concert showdown. The creativity of this game cannot be overstated enough. You are thrown in to a hellscape of heavy metal, demons, and blood yet it's this cartoony fun experience that has a tongue in cheek sense of humor that never takes itself too seriously. The environments are very different from one another and keep the game interesting throughout it's playtime. There is a bunch of enemy variations but the combat can become a little stale if you let it depending on your play style. The voice acting is really good with a special shout out to Jack Black. He kills it. This game is an 80s metal fan's wet dream and it's a great experience for gamers. It's a must on the ps3. My small complaints were that I would have liked a mini map or a nav system like the arkham games. It was too frustrating trying to figure out where I was supposed to go. I constantly paused the game to open my map. I would like a collectible that shows the locations of all the other collectibles also like in the arkham games. I would have put more hours into this just free roaming the map gathering collectibles if I knew where they were. I knew I wouldnt get the platinum for this due to online trophies so I skipped out on all the extra stuff the second I finished the campaign. Great game though and would highly recommend.
PlayStation 3
May 13, 2020
Eat Lead: The Return of Matt Hazard5
May 13, 2020
I really liked this game until I suddenly didn't anymore. After a few hours once the difficulty ramps up it's flaws become really apparent and it falls victim to a lot of the same things that Duke Nukem Forever did. It's rusty and unpolished which makes it impossible to be precise. When you're playing on the hardest difficulty and can be one shotted at any given moment, precision is absolutely vital. The inability to be precise, both with aiming and picking up weapons, becomes so incredibly frustrating. You get stuck on edges, you get stuck swapping or switching between weapons. It feels like they spent too much money on the voice cast rather than polishing up the gameplay and mechanics. What I really liked and found interesting was the concept. This is a game that blends together all the video game genres and it's biggest characters into one shared universe that traverses both the real world and the video game one. It reminded me of Wreck It Ralph and Matt Hazard predates Ralph by a number of years. Matt Hazard is your typical video game cliche action man hero ala Duke Nukem or Doom guy etc and he plays a little like Deadpool. He's aware that he is a video game character and he pokes fun at the genre. Like the Deadpool movie, Eat Lead feels simultaneously like a parody and celebration of it's respective genre. Will Arnett voices the titular character. The concept and the story were much more interesting than all the other games I've recently played like Fracture, Haze, Timeshift so I initally was going to rate it much better than those games. It blends together cowboys, space marines, zombies, femme fatales etc as it referenced Halo, Mario, Duke Nukem, Splinter Cell among other popular video game franchises. In what other game can you set fire to your enemies using a water gun? However, the gameplay was so bad and boring by the end that I couldn't justify going higher than 6 but knowing it deserved better than 5. EDIT: The more I think about this game the more I hate it. I remember thinking the gameplay was so boring and the experience so frustrating that it's unforgivable. I changed my rating down to a 5. I def had more fun playing Duke Nukem Forever than this. It will definitely be more memorable in the end. This also has trophies giving it a bit more replayability which I thought would push it a notch above the other games I've recently played, but I just couldn't pull the trigger on that. Plus I really love Will Arnett's voice acting which again I thought would give it an edge yet I couldn't help but feel like they didn't get the most out of him. This was before Lego Batman and Bojack Horseman so perhaps his voice over work wasn't on point yet. I also couldn't help but think how much better a concept this would have been had the main character been Duke Nukem and you could get appearances by Master Chief and Mario instead of the knock off joke versions of them. It had a lot of things going for it, but just didn't quite hit the homerun it was looking for. Also if you take a look at the boxart it has Matt Hazard dual wielding a minigun and what appears to be an assault rifle maybe with an attached grenade launcher. Neither of these weapons appear in the game. You only dual wield a pair of six shooters, and sub machine guns. Based on the box art I thought this would be more of a Doom 2016 type game where you run and gun and blast your way through enemies with a seemingly limitless supply of ammo. Instead Eat Lead gave us a third person cover shooter where you tediously wait for enemies to expose their heads and you meticulously aim just to miss because the precision ****, then wait another 30 seconds to repeat the process. Yawn. I felt lied to. If your came is soley going to be a third person cover shooter, it should be really good at that. So many games have better cover shooter mechanics and more satisfying controls. I thought of how much better Uncharted plays and feels. Furthermore the Uncharted games aren't solely third person cover shooters. They have climbing, puzzles, cinematics, driving, etc. I hate to bring up Naughty Dog games with every review but they honestly deserve it since they continue to turn out some of the best, top notch stuff. It never felt like "Eat Lead!" and felt more like "Will you let me shoot you please?" Overall this is an okay game. I found it more interesting than fun.
PlayStation 3
May 7, 2020
Bionic Commando (2009)7
May 7, 2020
Bionic Commando is an interesting concept that has held up well for the most part over the years. The graphics look good, the camera is well positioned, and the shooting aspects play really well. However the swinging mechanic doesn't work great. When your one whole thing that allows you to stand out is the worst polished aspect of your game that doesn't bode well for the overall product. I played through this game in its entirety twice and I never felt like I mastered the swinging. It wasn't so frustrating that it made me quit the game. I played through it to platinum. Rather it felt more disappointing. The game felt well balanced and it was challenging rather than rage inducing and just straight up frustrsting. It's a unique game that will stick with me and I believe its a solid 7/10 despite it having one of the most cringy edgelord try hard main characters of all time
PlayStation 3
May 2, 2020
Dark Sector8
May 2, 2020
I cant tell you how refreshing it is to play an actually good game after all the trash I've been playing recently. Dark Sector is a fun little third-person action-adventure horror shooter game. The best way I could describe it is if you took the guy from Prototype, scaled him back a bit, and placed him into Resident Evil 4 you would get Dark Sector. It's even a little bit Arkham even though this game came out one year before Asylum did. The game plays well and is very smooth. The combat can be very satisfying at times and the controls work well to bring all your abilities and tools together. The levels are very atmospheric and creepy. However this game falls victim to its time where everything is swathed in that ugly brown/green/yellow shade that dominated the era. Another victim of its time is the lead character design. He looks like he is more suited for a 30 Seconds of Mars or Panic at the Disco music video circa 2007 instead of the lead action hero of a video game. I do think this game looks good for 2008. I think the graphics hold up pretty well and look a lot better than plenty of things that have came after it. The story is forgettable but the action is fun and there is enough enemy variety to keep the game from feeling stale or repetitive. There are some interesting and creative boss fights. The game can be challenging without relying on your character simply dying from one or two shots. The levels have some weapon upgrades and credits scattered throughout so it gives you a reason to explore the game a little. There are a few remedial puzzles you have to solve to open doors but the game didn't need better or more puzzles because the rest of the gameplay was so fun and satisfying. What the game could have used was more upgrades. Perhaps an XP system and skill tree for your abilities. It would have been nice to upgrade the glaive (the spiky frisbee he holds on the cover) throwing distance or shield duration etc. The running could have been fine tuned. It was really hard to corner while running. Trophies would have put this game over the edge for me. This would have been a really fun platinum. Weapon respecs would have been nice. The store felt like a total RE4 ripoff and sort of pointless. I only ever bought 2 things from it the entire game. There is a mechanic where you throw your glaive to retrieve weapons and ammo. This mechanic could have been a little bit more polished. I could have used a bit more finisher animations. These things aren't complaints but simply constructive criticism. I really liked this game and had I played it in 2008 I would have loved it. I would probably put this into my top 5 games of 08. It's interesting to note that apparently the original idea for this game was Warframe but they were limited by technology at the time so it turned into Dark Sector. Warframe is sort of considered a spiritual successor I guess because the same people were responsible for both games. Don't quote me on that I haven't done my research. The Warframe connections can clearly be seen through a few character designs.
PlayStation 3
Apr 28, 2020
The Last of Us Remastered10
Apr 28, 2020
I played this again right when quarantine kicked off. It felt like the appropriate time to do so. Everything about this game is brilliant. The cinematics, the story, the action, the gun play, the stealth. Everything works so damn well. My only grip is that I found one minor technical issue with the walking. A lot of people online were saying that it's the controller that does that, but I've had no similar issue with any other game and I read that a lot of ppl experienced the same thing. I would rate this as a 9.5 out of 10 just for that because 9 feels too low for this game. It didn't detract enough from the game and I probably even enjoyed this playthrough more than the original one when it first came out. I just couldn't say enough good things about this game. Is part 2 here yet?
PlayStation 4
Apr 28, 2020
Spider-Man: Friend or Foe5
Apr 28, 2020
I feel and obsessive compulsion to play every Spider-Man game. The concept, box art, and greatest hits banner really caught my attention. Once you've played about 5 minutes of the game you feel like you've seen it all already. Sure there are upgrades to be unlocked, but you default to one or two of Spidey's moves and you spam them the entire game. It's sort of fun to be able to play as Doc Ock and Scorpion until you realize all of Spidey's moves are much better. I spent maybe 30 seconds with every villain until switching back to Spidey. The levels are completely bland and uninspired. It's a simple beat em up with linear levels and no puzzles. Rinse and repeat until it's over. The team up super move is so lazy that it's laughable. The worst part of this game is that it's just incredibly boring and I couldn't wait for it to be over. The most interesting part of this is that it's technically a movie tie-in so it's supposed to be the same Green Goblin, Doc Ock, and Spider-Man from the Raimi films. It's interesting that they released two Spider-Man movie games in 2007. Movies don't even get the one video game any more. James Arnold Taylor is fine as the voice of Spider-Man except he sounds nothing different than Ratchet in this. 12 year olds won't notice but I did damn it. If you're reading this in 2020 skip this game. There are so many better Spider-Man options for all ages.
PlayStation 2
Apr 27, 2020
Duke Nukem Forever5
Apr 27, 2020
I played this for the first time in 2020. Is it a terrible game? No. Is it a remarkably good game? Also no. The graphics are incredibly dated even by 2011 standards. I mean compare it to something like Uncharted and its crazy how bad this game looks in comparison. It looks more like an N64 game than a ps3 one. However i had quite a bit of fun through it's first playthrough on the easiest difficulty. It's ok enough and it gives you enough variation and some interesting things to keep it from getting stale or repetitive. I like the minature and driving sections. Then I played it on the hardest difficulty and it's flaws really shined through on that. It's near impossible to ever be precise and you feel how terribly it plays. Your'e constantly getting stuck on doorways leaving yourself exposed, you die incredibly quickly, its impossible to have good aim. If there was no aim assist you would never hit anything. Hitting square to grab ammo doesn't ever work the first try so again you're leaving yourself exposed more. A couple of boss fights in this game were some of the most frustrating experiences I've ever had gaming and will severely test your patience. You couple this experience with it's highly publicized long dev cycle and it suddenly becomes a painfully obvious bad game. It becomes clear why this game was so heavily criticized upon release. There is absolutely no excuse for this game being so bad when it was in development for so long. I'm glad I bought this used for 2.99 instead of buying it new at $60. That made it not so bad for me. As a sidenote, one wrinkle they could have added to make this game more interesting is leaning into a parody route. The whole game and character should be lampooning the genre yet Duke Nukem is the epitome of the action man hero guy type. It's so over the top that Duke comes off as embarrassing and you feel bad for the guy for how corny and try hard he is in 2020. I've read that Eat Lead: The Return of Matt Hazard is like this where it is a parody of this type of character and genre yet it still got bad reviews. I'm planning on playing that next and will be curious to see what flaws that game has and what it got right.
PlayStation 3
Apr 27, 2020
TimeShift (2007)6
Apr 27, 2020
I am about 3 levels from the end of this game. If you've never played this game before I would describe it as a mix of Singularity and Resistance: Fall of Man. It's got the time travel/time power abilities of Singularity with the alternate World War aspect of Resistance and it's weapons with secondary fires. It also has some Wolfenstein like aesthetics. Some of the guns are fun but ones like the EMF and Thunderbolt are so OP they make the rest of the weapons moot. Like Fracture, the game I played before this, it's pretty one note that gets old quick. You simply slow time, shoot bad guys, move through linear level. The use of reversing time and completing stopping time are hardly ever used. Slowing time is the best option so you do it over and over again. There are only a few very remedial puzzles to solve and it could have done a lot more with this concept. I was thinking of Ratchet and Clank: A Crack in Time as an example of a much better shooter game with puzzles that required you to use your time stopping powers. This game needed more of things like that. It also has next to no story what so ever and has the tropes this era brought along of no sprinting and a voiceless playable character. Also there are no collectibles, secrets, or map pickups other than weapons. I think a nice element that could have been added to spruce it up some would have been a pickup that allows you to reverse time before your death to help avoid going through a tedious load screen again and starting back over at the checkpoint. There could have been one or two of these sprinkled throughout every level. Would have given you reason to explore the map and incorporated it's time element a bit more. You actually die surprisingly easily even on the easiest difficulty which becomes frustrating and annoying. The most annoying aspect of this game was the jumping mechanic which i think is the single worst jumping mechanic in any FPS ever. Overall Timeshift is fine. Singularity uses its time elements much better in it's story, setting, and atmosphere yet Timeshift holds up okay 13 years later. I would have found it much better around the time of release, especially if I was able to play it's multiplayer, but it's certainly been done much better since.
PlayStation 3
Apr 27, 2020
Rogue Warrior2
Apr 27, 2020
This might be the worst game I've ever played. While it's not the worst playing game, it's combination of repetitiveness, unpolished graphics, terrible script, unintentionally funny moments, short runtime, and total lack of creativity put this to the top of my list of bad video games.
PlayStation 3