medv4380
User Overview in Games
7.6Avg. User Score
User Score Distribution
positive
29(74%)
mixed
2(5%)
negative
8(21%)
Highest User Score
Lowest User Score
Games Scores
Nov 24, 2024
Dragon Age: The Veilguard0
Nov 24, 2024
60 hours in, encountered an Infinite fall glitch. This resulted in the save file becoming corrupted and nuking all the saves. Even the manual save. This is inexcusable. If I can write a RAID 5 File structure to keep my files safe surely EA and Bioware can not nuke every save over one glitch.
Xbox Series X
Jul 3, 2021
Disgaea 6: Defiance of Destiny9
Jul 3, 2021
Pros: Standard Disgaea SRPG. Controls are nearly what they've been for decades. It's not in the Laharl timeline like 1, D2, and 5 but most Disgaea titles aren't in the Laharl line. Changes: The addition of autoplay could be controversial, but since this is a parody of the industry it's a nice poke at the industry. Also shows just how bad you are by showing how to roflstomp a level you're having a hard time with. Cons: The addition of 3D graphics that are cell-shaded has come at the expense of some expected behavior. For example, a combo attack results in the same or similar animation as a non-combo attack. In the past, if 4 characters did a combo they all attacked in the cinematic. This may be due to the development time caused by the new format. For years much of the gameplay was carried over from prior games and changing to all 3D cell-shaded means that things can't be always carried over. The outrage over graphics is similar to the outrage over Disgaea 3 and its poor transition to HD. I personally don't care but if you're one of those people who think they can see 120fps on a 60-hertz monitor, and that 3 wasn't good enough then pass on it. For any normal person who can't see past the temporal limitations of a monitor updating 60 times per second, this is perfectly fine and well suited.
Nintendo Switch
Oct 20, 2017
Middle-earth: Shadow of War10
Oct 20, 2017
This is a Pay-to-Cheat game. Not unusual if you remember the 80's gaming 1-900 hint lines. This is not a Pay-to-Win but depending on how you play may have that appearance. Once I unlocked the primary areas and could control an Army I started clearing out all the little collectible and side quests. While I did this it did seems like maybe there would be an intense grind in a few areas that seemed like I just wasn't strong enough. However, once I got back onto the primary quest line it leads me back into the area that I hadn't concerned that was more level appropriate and not grindy at all. If you are too aggressive and Kill the captains on the quests instead of recruiting you could easily turn it into a nasty grind. For those who only want to kill captains and not play the game as intended this could be seen as a Pay-to-Win, but you just need to use the Free in game currency to repopulate the dead captains. Even the Legendary Loot boxes are possible if you complete the Online Revenge quests to get the higher tier currency for FREE. You could also allow yourself to be killed to quickly repopulate if you find yourself low on currency, but I've not had this problem. Because of my play style the games very enjoyable, and won't require any additional purchases past the original game purchase. Though I'll probably consider future DLC expansions.
PlayStation 4
Mar 21, 2017
Blaster Master Zero8
Mar 21, 2017
Fixes all the problems with the original, and if this were the NES era, it would be an eleven. Fast acting save-points and a robust checkpoint system were unheard of in the past. The battery and memory cost would have been excessive. The game is about an 8 hour game with my first play- though. Which is my first time finishing the game even though I played in the NES era. Eight hours was just too long originally without save points or checkpoints. Only a high level of mastering it would allow you get to finish it before. There are multiple endings, and I'm playing again to get a good ending so there is a bit of replay value on a short game. Multiplayer is a good addition if you have a small child who wants to play with you. The game on its own is too complicated if they can't competently play a 2D side scroller, but a second player just plays as a target that can shoot anything on the screen so if you're interested in playing the difficult stuff they can join in. It makes it far easier, and they get to help you out on stuff you'd have to be more careful approaching solo. The biggest negatives are the Joy Cons. I have a pro controller, and I prefer to play with that. The left joy con has the standard interference issue with the left joy con. It wouldn't be a problem for this game if the multiplayer mode didn't require you play with them. They don't have enough buttons, so player one will randomly bring up the map menu because pressing the joystick down will bring it up. It shouldn't even be an issue because it should have let me play with the Pro control, and my Daughter plays with the full Joy Con controller. The game doesn't take into consideration that you might have two full controllers handy.
Nintendo Switch
Dec 4, 2015
Gauntlet (2014)10
Dec 4, 2015
The game works 'out of the box'. It plays like the original gauntlet just with modern graphics. For those too young to remember Gauntlet Legacy isn't like the original in any way shape or form. The Local 4 player works just like you'd expect on a console which makes it the Superior version compared to the PC version which is painful to get to work local 4 player. This is a great game to get for the family. I'll be playing this with my daughters just as I did with my father, and brothers in the 80's. I'm sure extra controllers will be under the tree this year. The only thing that seems to be missing is the color coding. It hasn't said anything like "Red Warrior Shot the Food". It does make commentary about the warrior destroying the food, but I do miss classic phrase just a bit. Note: I did get this for free with a PS+ account, and may be why this seems even more acceptable to me then paid versions.
PlayStation 4
Dec 2, 2015
Gauntlet (2014)0
Dec 2, 2015
Game was in part marketed as eventually having Linux support via SteamOS. I purchased the game as a gift for some friends, and family. They've been able to play it just fine, but the one copy I kept for myself has never been able to run because I've been waiting for the Linux Support, and they coded it in such a way it's impossible to get working in Wine. The whole 20 min Steam says I've played the game was just a vain attempt to try and get it to work tough Wine like so many other Steam games do. As of Last month you could buy Steam Boxes on the Steam Store, but no update as to weather or not support will ever come. Since I did get it for some family my brother brought his machine over to attempt to get local multiplayer working. Getting multiple controllers to work on the PC is an out right nightmare, and I'm a Linux Guy willing to pound my head into a brick wall trying to get a game to work with Wine. One control is easy, two is hard, but doable. Four, and you may as well be blood letting to your favored God, or Devil. And that's on a windows box where the game runs just fine. As of Today it is Free for PS4 owners with a Playstation Plus account. I will probably be buying 3 additional controllers just so my wife, kids, friends, and family can all play local multiplay the way Gauntlet was intended to be played. At least I don't have to toss more money at this game just to get it to work, but the PC version is an unacceptable monster that should be avoided if at all possible.
PC
Nov 13, 2015
Fallout 410
Nov 13, 2015
It meets all realistic expectations for a Western RPG. Cons: Western RPG. It really shouldn't be a con, but needs to be addressed from the negative reviews. If you are a fan of the old Fallout prior to 3, and you saw 3 as some sin against isometric RPG's then this is more of that. It's not like they've said otherwise so it shouldn't be a surprise, and a single trailer informs you of that quickly. PC is a bit buggy. Shouldn't be an issue since this is a PS4 review, but a number of the negative reviews are focused on PC issues. XBox One has a noticeable stutter. Again not an issue for the PS4 version. However the PS4 has an odd slowdown when a lot of particle effects load. This maybe the main difference between the GDDR on the PS4 vs the DDR on the XBox One. GDDR has a higher bandwidth, but higher latency making it so it doesn't hit this stutter hickups probably due to texture loads, but makes it so an odd slowdown a large sample of small effects which the lower latency DDR has not issue with. There is a game bug caused by Updating the Game, but NOT Updating the PS4. Then if you turn off Auto Save, and only use Quick Save then you could find your self Stuck in an Elevator with Vanna White. This appears to be more of a user error than anything. Pros: Load times appear to be really good starting off. Since this is an open world it will probably continue to creep up over time as the world gets more and more complicated, but with quite a bit of play it hasn't become too much longer than it started off so that's a plus. Autosave, and Quick Save do not hurt the game. It's odd to bring up, but Auto Save in the PS3 Era frequently crashed games, or caused noticeable pauses. I've had no such issue, and that's a plus. The crafting System is a big plus, and settlement building is a big plus for me. it also lets me address the big issue of how is there so much scrap lying around after 200 years. The big cities should have already plundered most of the dead cars, but if they're not I will. Broom collecting is no longer a complete waist of time. Since everything you pick up can be turned into scrap. The shooting outside of VATS is improved to the point of workable. In the past the shooting was so cluncky that it was mostly pointless to shoot outside of VATS. Two shots in VATS could be a full clip out of it. It's still better to use VATS, but it no longer feels pointless. The story is well done, but it may appeal more to adults with kids then it would with young adults who have no concept of parenthood. Room for Improvement: All ingredients need a way of being instantly cached away in the workbench. There need to be a way to bulk scrap some of the needless weapons, and armor. There should also be a delineation between junk that is always junk, and junk that has uses other than junk.
PlayStation 4
Oct 8, 2015
Disgaea 5: Alliance of Vengeance10
Oct 8, 2015
Like all Disgaea games, and with some improvements. It has a revenge system which is similar to limit break system, and open up special moves just like Limit Breaks did for FF7. Characters can now be promoted up in class without going though the reincarnation system that forced a reset in character level. I'm unsure if it was level, or a skill requirement, but when I met the requirement for my mage she promoted up from red to green in battle. The assembly is still an option along with reincarnation, but it's not a requirement anymore. Unlocking new classes is a bit more straight forward. A quest system has been added, and it seems a bit trivial at first, but since it does give you quests that have the same requirements previous games had for unlocking a class you're not as dependent on prior knowledge, or on internet search skills. Resident mechanics seem improved since now you have a way of banking them without juggling them accost items. All in all it's everything you'd expect from Disgaea, with improvements.
PlayStation 4
Feb 12, 2014
Dungeon Keeper (2014)7
Feb 12, 2014
It's not a great game, but it isn't as much of a money grab as first impressions give. The money grab is in the purchase of Gems that can be used to speed up the game, or give you temporary bonuses. However, unlike most money grabs, the Gems can be easily obtained without spending money. Achievements give gems, and mining will randomly give gems. Mining out all the easy soft rock first gives you another 50 to 100 gems on top of the start batch of gems. Like most games of this class it will appeal to mostly tetris lovers, but they might not recognize that it's that kind ****. Over placing early is a problem for many people. Once building are placed you're stuck with them. They can be moved, but space is limited. Over placing early forces you to build thin walls which then makes you mad because you need space to mine out the harder rock which takes longer. A deconstruct option would be nice for people who've over placed, but that could be considered part of the game. Also a time strategy is important. I've seen too many people mine strait though the hardest rock and ignore that their was a path that was one tenth the time to mine out. Also upgrading storage before laying down another storage is very important to conserve space. Keeping your minerals low and learning how to raid the minerals you need for big purchases is a plus. When raiding you need to look to see if it will be cost effective. You need to earn enough Gold to replenish your army, and make a profit. Otherwise your just wasting time and gold on raids that you can win but won't profit from.
iOS (iPhone/iPad)
Nov 8, 2013
Wii Sports Club8
Nov 8, 2013
Great online functionality. Thus far all matches have been made timely with minimal waiting time to find opponents. Bowling is good but needs to be retooled to be like real bowling. Bowling uses handicaps for a reason. When I bowl with friends I bowl sloppy because I just want to have fun, and figuring out everyone's handicap is a pain if they don't track it. Being dominated by someone who has proper form is no fun. Wii Sports has the opportunity to establish proper handicaps, but doesn't exploit that advantage. The game is defiantly unfinished, and will see big additions over time. The a-la-cart option for purchasing is good for people like me who would be interested in a few of the sports on a dedicated basis, and the ticket is good for getting all the games when you have friends over who are interested. The club rankings is a good start for competitive play, but it needs something more. Properly tooled this could be a good eSport, but it needs more work before then.
Wii U
Oct 11, 2013
Rayman Legends7
Oct 11, 2013
The game is beautiful, and the controls are near perfect. However, for my taste there are a number of issues. Most are rooted in that it is sickeningly easy. I understand the excessive check points for beginners, but there needs to be a difficulty setting that at least reduces these. It's so bad that there are check points in Boss battles. For example, most bosses are a standard 3 hit boss that you just have to wait for the opportunity to hit the boss. Between each hit there is a check point if you die in the battle. That's excessive for players who've been playing platforms since the 80's. This is what Easy, Normal, and Hard are for. The Invasion levels kindof mitigate this my making you do a short timed race, but their difficulty is unrefined. Normally the timer was far too long and allowed me get to the end and get a gold easily, and for a couple it was set so that I needed near perfection to get a gold. Again, this is what difficulty settings are for. Easy mode is for giving the player plenty of room to make mistakes, and hard is for near perfection to complete. Attempting to have it both ways ruins the experience by introducing inconstancy. I can't have Mr. Rogers hand holding in one part, and Cruella DeVille only a couple of time come out. One, or the other, and I prefer having the option to choose. If you happen to have a small 4 year old running around then this game is perfect. You let them play a little Fly Frog thing called Murphy on the touch pad, and you play though a normal level. You wouldn't want to have them play the normal Murphy levels unless you want to talk them though what they need to do, but on levels that you can solo as Rayman it gives them something they can do to boost the overall score, and help you in a small way. The online Challenge mode is also a redeeming quality. The direct competition with all the Rayman players gives it some of the difficulty that the main game is just lacking in. Having new challenges each week to race to the top to is very satisfying. If it wasn't for the Challenge Mode, and for being a game my niece can enjoy this would have gotten a much lower score.
Wii U
Oct 11, 2013
Dungeons & Dragons: Chronicles of Mystara9
Oct 11, 2013
This is one of the best implementation of Drop-in-Drop-out local multiplayer, and the addition of online multiplayer makes it one of the best online games for the Wii U right now. It's a standard old school beat'em-ups with a basic choice system so you can choose which area you'll go to next. The additional content involves mostly unlockables for a "house mode" setting, and collected treasure to encourage you to find everything. If it wasn't for the occasional crash it would be a 10.
Wii U
Oct 9, 2013
Disgaea D2: A Brighter Darkness9
Oct 9, 2013
The overall system has been improved from the last. Item world has been reworked, and improved making it a bit better if you're planning on diving in. Apprenticeship is improved and actually usable. Before you'd have to be near the character that created the other in order to gain any benefit, but now it's always on, and can be changed to other characters, not just the original creator. Rather than give you a few pre-made characters it sticks you with just the 3 core, and 2 prinnies to start. A training option has been brought in to replace the classroom options in Disgaea 3. Another change is that story characters will occasionally chat in battle just after moving them onto the board. My only complaint is in the Start time. The game takes an odd length of time to just start. It might be doing something to improves overall load times since it goes quickly after the initial start up, but it was long enough that I thought it had hard locked my PS3.
PlayStation 3
Aug 25, 2013
Disney DuckTales: Remastered8
Aug 25, 2013
It's a very good game, but a bit buggy, at least for the WiiU. If you go to the scoreboard the 3rd board to the right will crash the WiiU. Randomly between levels when the screen is supposed to say it's saving it will go black, and lock the system, also will fail to save. None of the crashes have corrupted my saves, but it's frustrating when you beat a level and have to do it again because of the save glitch. The added story to a TV based game that usually had none back in the day is very worth while, and shows how these game should have been done, but couldn't due to a lack of tech.
Wii U
Jun 24, 2013
New Super Luigi U10
Jun 24, 2013
Luigi U is the Hardcore version of Mario U. It has the same number of levels, but all of them are shorter designed for 100 seconds as opposed to 300 seconds for Mario U. Even though they're shorter the difficulty has been ramped up. There is no "Guide" or Easy outs if you die a lot. For Mario U with about 90 percent complete I had put about 22 hours into the game. For Luigi U I've done about 19 hours to get to about the same point. For an expansion that nearly meets the playtime for the original it's very much worth the 20 bucks as DLC. The only drawback is the Boss fights are identical to the original, and Luigi's abilities makes them a bit easier then they where for Mario. Being able to jump and hover, just a bit, makes timing out an already easy fight even easier.
Wii U
Mar 6, 2013
SimCity3
Mar 6, 2013
If the game had an Offline Option after logging in like SC2 had then it wouldn't be that bad ****. The basic problem this model has is that in the long term you only provision for 20% of your users being online at any one point in time. However, during launch that's not exactly the case. You can easily have 80% or more logging in all at the same time. Without an offline mode to release the stress of everyone logging in you end up with people taking the day off to play and being justifiably upset that they can't even start-up the game. The tutorial could have and should have been an offline option. It would have made it so that people could have a taste of the game without hammering the servers all at once. This model also requires the servers to be up-to-date. If you were able to get on last night and then later this morning you may have found yourself faced with a forced tutorial button that you weren't last night. This is clearly due to the servers being on a different version of the software. The is the most likely cause of game corruptions this morning. A 60$ franchise title is not the time or place to test out new strategies. You should know this will work long before you launch. Instead we're faced with inexperienced admins who didn't know to keep the servers up to date for launch or to turn them Off if they were on the wrong version. This is stuff you only learn with experience, and Sim City was not the time or place to get that experience. This tells me that they're using an Ad-Hoc methodology, and we should expect more hiccups as long as they insist on an instant roll-out of updates and not have the server go though some burn time to make sure it works first. For Single Player the maps are a bit small. You can work around it a bit, and I can see how this encourages Multi-Player. However, I'm the type of person who plays MMOs Single Player so I personally get very little benefit from this model. The game play from prior versions is vastly improved. If you're willing to wait a Month for server load to die down you probably should wait. You'll be able to get a far superior experience if you do.
PC
Dec 28, 2012
FIFA Soccer 133
Dec 28, 2012
This is an example of just how bad the touch screen can be. In order to play the game you're going to have to have your nose pointed at the touch screen at all times. Their is really no point to the HD TV even being connected up for this one. The prospect of being able to use the Tablet instead of the TV is a good use of the tablet. But this game uses your TV for others to watch you play. If you're a die hard sports fan who must having a soccer fix then you might enjoy this, but as a game it's a horrible waste. If you're going to force me to look at the tablet all the time you might as well make the graphics on the TV a bit more interesting for spectators.
Wii U
Wii U
Jun 28, 2012
Mass Effect 3: Extended Cut10
Jun 28, 2012
Excellent Content. I highly recommend getting it prior to getting to the end of ME3. Otherwise you end up with a game that deserves a perfect 10, but with an ending that makes it unplayable. It adds mostly context that was missing in the original, but is critical to actually understand what was happening in the end. Also you might want to watch 2001 A Space Odyssey and 2010, or you might not be able to appreciate the final dialog options.
PlayStation 3
Jun 27, 2012
Mass Effect 310
Jun 27, 2012
Once you have the Extended Cut the nonsense of how we got from point A to point C and then to Z goes away. It would have been better if the game had not created major plot holes originally, but the added detail goes a long way to correct the ambiguity. I like what Christopher Nolan said about ambiguity. "I
PlayStation 3
Feb 2, 2012
The Elder Scrolls V: Skyrim0
Feb 2, 2012
The game is unforgivably buggy. Unless you got lucky with your PS3 and had a Hard Drive fast enough you are stuck with unplayable lag that Bethesda had to be aware of. I was lucky and had a fast Solid State Drive but that just means that I had to endure a fair amount of hard locks later in the game. The final nail in the coffin though was the final boss fight was just a repeated easier boss fight from earlier in the game.
PlayStation 3
Feb 2, 2012
Final Fantasy XIII-24
Feb 2, 2012
If you didn't have an issue with XIII then you'll probably enjoy this game. If you took issue with XIII then the nominal improvements won't fix it enough. It would be advisable to rent or barrow the game first before committing to a purchase.
PlayStation 3
Feb 2, 2012
Final Fantasy XIII0
Feb 2, 2012
Purchased the game at launch and in almost 2 years I could not bring myself to finish it. For even a linear RPG it's far too linear. Mazes, dungeons, or instances should never be just strait hallways all the way through. The battle system is basically auto play, and trying to do otherwise will result in failure. I usually like to keep my games, and until the system dies I usually buy new. This game has gone into the small pile of trade-ins of unplayable games.
PlayStation 3