bulger_paul
User Overview in Games
7.6Avg. User Score
User Score Distribution
positive
40(65%)
mixed
19(31%)
negative
3(5%)
Highest User Score
Lowest User Score
Games Scores
Recently Added
Recently Added
Feb 28, 2021
Mark of the Ninja: Remastered8
Feb 28, 2021
An excellent 2D stealth platform game that continually adds new mechanics as it progresses and doesn't overstay its welcome. I only wish there were more incentives to get creative with all of the tools available, get more creative, and take greater risks, because though there is a variety of ways to approach any given situation, the game makes it way too easy to handle every single task with the exact same strategy, with the only incentive to ever switch things up being if you're trying to earn a seal, but even earning the seals usually don't force you to switch up your playstyle for more than a single situation. But this game is still fun even when you're approaching every situation with the same strategy.
Nintendo Switch
Feb 19, 2021
Super Mario 3D World + Bowser's Fury10
Feb 19, 2021
I hadn't gotten to play Super Mario 3D World when it was on the Wii U, so my first experience with it has been on the Switch. If you're playing it by yourself, I would give 3D world a 7/10. It's a very solid mainline Mario title and I don't have much more to say about it. I'd give it an extra half point for an 8/10 if you're playing it with a few friends. Me and my daughter had a blast playing it together. It's truly the multi-player options that set it apart. Now, the 10/10 I've awarded to the game is purely due to Bowser's Fury, which, if it were expanded into a full fledged independent mainline Mario game, it would probably hands down become my favorite mainline Mario game in the entire series. This is exactly what I wanted Super Mario Odyssey to be. Its open level design is exquisite, it strikes a perfect balance between accessibility and challenge for younger players, and I desperately hope all of the ideas here are a mere pre-cursor to whatever Nintendo plans to do with Mario next. I can't begin to even describe what I wouldn't give to have an open level world exactly like Bowser's Fury to explore on the scale of Breath of the Wild. Bowser's Fury is literally everything I want out of mainline Mario titles going forward.
Nintendo Switch
Nintendo Switch
Aug 4, 2019
SUPERHOT9
Aug 4, 2019
The most innovative shooter I've played in years. SUPER HOT SUPER HOT SUPER HOT
PlayStation 4
Aug 4, 2019
Nioh6
Aug 4, 2019
It’s basically Dark Souls, but with much faster combat and without the elaborate architecture and level design. To Nioh’s credit, it actually does have a tutorial, something I wished Datk Souls did, since Dark Souls has a bunch of features and systems I still don’t understand. I found the combat in Nioh generally more fun in bite size pieces (though less satisfying overall), but without the elaborate world design and architecture, Nioh is missing pretty much half of what made me like Dark Souls.
PlayStation 4
Aug 4, 2019
A Hat in Time10
Aug 4, 2019
A Hat in Time is the good kind of nostalgia, learning (mostly) all of the right lessons from the vast library of 3D platformer games it draws inspiration from, and leaves behind (mostly) what made a lot of those games frustrating and finicky. A Hat in Time is a little finicky, but I can only distinctly remember maybe 3 occasions where I got killed because I was struggling with the controls more than the game itself, so while they may not be as precise as the ontrols in say, Super Mario Odyssey, which from a team that’s been at this for three decades and with infinitely more funding, this is an amazing first attempt and I sincerely hope this game gets dozens of sequels. I know this game isn’t necessarily “perfect,” it’s controls are slightly imprecise, it’s too short, it could use more worlds, sometimes it’s unclear the thing you’re supposed to do next so you can open the path forward, the lack of something informing you how many collectibles left in an area is annoying, etc, but I can’t remember the last time I was playing a game that made me this happy. It has so many ideas, I never knew what to expect next, its worlds are so original, so any faults it does have are thoroughly outshined. been
PlayStation 4
Jul 29, 2019
Persona 58
Jul 29, 2019
I'm 40 hours in and I get the sense that's I'm maybe only about halfway through, but I think 40 hours is more than enough time to know what I think of any game. Persona 5 is a game with a ridiculous amount of hidden depth, but the depth is not where its strengths lie, but in its characters, all of whom are more complex than they appear to be at first, and all of whom I wanted to get to know. Merely having lots of options is not enough for me to make a game good. I know a game is good when there's a lot of options that I'm pained to choose between because I wish I could do everything. I want to spend time with all of the characters but there's only so many hours in the day and so many days in the week to schedule everything out. My only complaint is that a lot of the dialogue is extremely overwritten, which is a problem that pervades most JRPGs I've played, and anime I've seen in general. I mean seriously, every JRPG I've ever seen can write the crap out of practically any mundane occurrence, but it's definitely worth sitting through in this case because the characters are brimming with personality. Edit: I just finished the game last night at 110 hours. Geez this game is insanely long, and I think that the absurd length is heavily due to how overwritten so many of these scenes are. But like I said, when a game contains this much personality and hidden depth, the extreme length is worth it if you're up for it.
PlayStation 4
Jun 21, 2019
Overcooked!8
Jun 21, 2019
Tense and relentless game about precise time management that has you juggling a dozen different tasks that challenges your ability to multitask. Get ready for endless insults and screaming matches if you play with a friend.
PlayStation 4
Jun 21, 2019
Resident Evil 7: biohazard8
Jun 21, 2019
Very effective and terrifying moments with the family members interspersed by tense exploration of the creepy house and property. Could use more interaction with more family members since those are the best part of the game, and less of those rather annoying monsters in the basement that aren't scary or fun to deal with. It's also a shame that the game has no replay value after the mystery has unraveled, but other than that this is definitely worth checking out.
PlayStation 4
Jun 21, 2019
The Last of Us Remastered6
Jun 21, 2019
I had been interested in checking out this game since it first came out, but I only got my first Playstation ever a few weeks ago, so I had no way to do so until recently, and, well, I'm a little disappointed. Don't get me wrong, the things people praise about this game are every bit as good as I'd heard, this game has excellent writing and voice acting, Ellie and Joel's relationship is edifying to watch unfold and to discuss, but there's just something that's "missing" in the link between storytelling and gameplay mechanics that's difficult for me to get over. When I say there's something "missing," what I mean to say, is there's no connection between storytelling and gameplay at all. This game is like a Skinner box, but with a bunch of extra steps. You go through an area with some very light, often times tedious puzzle solving that usually boils down to "find the thing and move the thing that lets you jump over the other thing," or "find the thing that lets you open the thing," interspersed with a ton of moments comprised of "kill every dude in the area who isn't you," before you're rewarded with another cutscene, and I can't count how many times I found myself disappointed the minute a cutscene ended and the gameplay began, because it meant another solid 30-60 minutes of trudging through not particularly great gameplay to get rewarded with another cutscene. That brings me to my second major issue with this game: the gameplay, on its own, really just isn't that good. As I mentioned earlier, it is almost entirely broken up into two kinds of sequences, 1) wandering around a small area to find the thing that let's you get past the obstacle, or 2) killing every dude on the map who isn't you, and that's it. It's interspersed with some exciting moments, like a moment where you're trying to push start a truck while finding off clickers, or a moment where you're defending Ellie from Clickers while she tries to free you from a trap that has you suspended upside-down, but these moments are few and far between gameplay that is, overall, bog standard, and does absolutely nothing to enhance the narrative through its mechanics, you simply just do a few objectives using mechanics that have little to with the narrative, so you can be rewarded with some new cutscenes, and that's about it. And all of that doesn't even get into the dozens of odd moments where the gameplay and story are completely at odds with each other in quite baffling ways. For example, there's a scene where a dude is on top of you trying to drown you, and then Ellie shoots him to save you, then later in the game, there's a moment where Joel is rationalizing her action to save you, telling her not to worry about the fact that she just killed a man, since it was either "him or me [Joel]," but it makes absolutely no sense that Joel would need to cauterize that one particular action in that one particular moment, considering the fact that Ellie has already helped you kill well over twenty people in the gameplay, which just reinforces the fact that the gameplay and story departments working on this game had little to no crossover with each other. The narrative tells you one story, about Ellie losing her innocence to a harsh, unforgiving world, but in the gameplay, there's no resistance or struggle or pushback at all to Joel killing scores and scores of nameless, faceless, storyless dudes all for the sake of advancing to the next cutscene. All and all, The Last of Us is a real shame, because the acting and writing are truly very good, but the narrative just gets put on hold during gameplay sequences that have barely have anything to do with the narrative, and do nothing at all to enhance the narrative, and I find it disappointing that what has been almost universally lauded as one of the greatest video games ever made has a story that does nothing to take advantage of the fact that it is an interactive medium and capable of telling you a story through mechanical interactions. I'm not going to call this game "overrated" because I do truly understand why this game emotionally resonated with so many people, but I'm still disappointed all the same and I really wish I had loved this game more than I did.
PlayStation 4
Jun 12, 2019
Marvel's Spider-Man8
Jun 12, 2019
If those godawful Amazing Spider-Man movies are the reason people draw upon to make the case for why Spider-Man shouldn't be in Sony's hands, then Into the Spiderverse and this are the reasons why it's in perfectly good hands. The acting and writing is cheesy, Peter Parker's quips aren't very amusing and get old after a while, but the web slinging is so brilliantly realized that I can't hold any of its faults against it. I also love how they turned J Jonah Jameson into an Alex Jones Info Wars conspiracy theorist with his own radio show that you periodically get to listen to while slinging through the city, which is honestly one of my favorite parts of the game.
PlayStation 4
Jun 10, 2019
Red Dead Redemption 27
Jun 10, 2019
I get why people love this game, it's brilliant, but a little too brilliant for its own good. For example, people laud this game's meticulous attention to detail, which can be awesome in a lot of cases, like Rockstar's attention to detail in animal behavior, which is awesome to just observe at times, but other times the amount of visual detail and animation is more cumbersome and annoying than it is immersive, which absolutely isn't aided by the game's finicky controls. Since the game's controls are so imprecise, there will be hundreds of occasions where you'll click a button you didn't mean to click, or you won't be facing in the precise direction you need to be facing in order to do the action you wanted to do, so you'll be subjected to watching Arthur in an over-animated manner mount his horse, which lasts for literal seconds, before you can push the button that gets off his horse, an animation that also lasts for literal seconds, before you can do the thing you were trying to do before accidentally mounting your horse. Or, every single time you kill an animal, to collect its skin you have to sit through an unskippable animation of Arthur skinning whatever animal it is that also lasts for literal seconds, all of which are attention to detail in manners that actively make the game less fun to play. It would be all the more bearable if you were simply capable of pushing a button that would cancel whatever action you're doing in case you accidentally hit the wrong button or prompted Arthur to do something you didn't mean to do, but no, you are committed to sitting the gratuitously over-animated sequences through literally every mistake you ever make due to how finicky this game's controls are. Yes, the attention to detail in a lot of cases is incredible, but a lot of that detail just simply doesn't make the game fun. It's also annoying that you can't sprint through town areas without every NPC you pass acting like you're attempting to physically assault them, or if you accidentally forget to holster your weapon you'll have law enforcement raining bullets on you in a matter of seconds, so your stuck walking for an eternity through buildings and town areas for fear you'll be wanted for assault in case you accidentally nudge an NPC, which also makes the game significantly less fun to play. But the writing and characters and acting is all fantastic, as expected, so it's absolutely worth checking out, it's just a shame that it isn't as much fun to actually play.
PlayStation 4
Jun 10, 2019
Middle-earth: Shadow of Mordor8
Jun 10, 2019
Shadow of Mordor asks us all the daring question, "what if Assassins Creed had challenging combat, and was fun?" Though the human characters are disposable, the Orcs are imbued with lots of personality, and the nemesis system is awesome.
PlayStation 4
Jun 4, 2019
Batman: Return to Arkham7
Jun 4, 2019
I just now beat Arkham Asylum, which has been my first time playing any of the Batman Arkham games, and I enjoyed most of it very much, and can see why it was all the rage back in 2009, even though piece of it haven't aged as well. Many of the boss fights are kind of lame and tedious, especially the Poison Ivy fight and the two final fights, but lame sequences like that are balanced out by the incredible Scarecrow sequences, which I only wish there were more of, and that they had gotten even more twisted and creepy. Can't wait to check out Arkham City now.
PlayStation 4
May 27, 2019
Assassin's Creed IV: Black Flag5
May 27, 2019
Not usually a fan of the AC games, but the pirate stuff in this game is awesome
PlayStation 4
May 27, 2019
Horizon Zero Dawn7
May 27, 2019
I’m not really sure how to rate this one. When Horizon Zero Dawn goes balls out on the robot dinosaur action and mayhem with some really intense battles, the game is a sold 9, often a 10, but the entire narrative and all of the world building is done through these massive, clunky exposition dumps, and the dialogue and voice acting can be hilariously bad, so while I was having a great time when the game was at its strongest, the somewhat decent story is so poorly told I thought a 7 would be fair.
PlayStation 4
May 22, 2019
Uncharted 4: A Thief's End9
May 22, 2019
Everytime I play a game like this, I wish Roger Ebert were still alive so I could rub it in his stuck up snobby face. If video games aren't art, then neither are action movies. Uncharted 4 features writing and acting as good as any above average action movie, and it puts you in control of all the excitement, with incredibly stunning action set piece that feel like what a proper Indiana Jones video game would feel like.
PlayStation 4
May 19, 2019
What Remains of Edith Finch10
May 19, 2019
Now, I know users on this site tend to not be too crazy for Gone Home, so it probably won’t help my case much to say that I actually liked it. It was the first “walking simulator” I ever played, I thought it was very different, I loved how much personality was buried in the details of the house, observing what kinds of movies and books each family member liked, learning about them through their personal notes and letters, etc. It had a weak ending, but I liked it. All that to say, after playing What Remains of Edith Finch, I’ve got no reason to even think about Gone Home ever again. Gone Home isn’t the only other walking simulator I’ve played, though, I’ve played many others, quite a few of which I liked, several of which I absolutely adored (Stanley Parable, Beginner’s Guide, Journey, Night in the Woods), and Edith Finch I truly believe to be the best of them all. It reaffirmed why I love video games. It is so unique, so imaginative, so unexpected and breathtakingly original, taking full advantage of the medium’s strengths as an art form to tell a story that could have never been told through any other medium. Playing through this game was a wondrous experience, something that put a smile on my face a dozen times while simultaneously causing my eyes to well up, a game that left me satisfied yet yearning for more, it is truly joyous, evoking that feeling you get at the end **** book, where your fingers just dwell on the last few pages as you’re reluctant to turn them, because you simply don’t want the experience of reading it for the first time to ever leave you. I’m sorry this isn’t a review, but just another rando on the internet gushing about how much they loved a video game, but I’m sure there’s been an infinite amount of internet ink already spilled over this masterpiece, so all I’m going to say is play it, play it before you read anything about it.
PlayStation 4
Apr 26, 2019
Cuphead9
Apr 26, 2019
That was fun, I can’t wait to never play it again. Seriously though, people weren’t joking about this game’s difficulty. It’s a rough and often frustrating challenge. And I can’t count how many times my jaw would drop after I’d finally get to the end of a difficult level, and the game would show me the time it took to get through that level, only to find it only took like two minutes or less. This game is so frantic and stressful it makes you feel like you’ve been playing for an hour after ten minutes. I only have one major complaint, and it’s that sometimes taking damage or dying really does feel cheap. Most of the time, when you take damage or die, it’s immediately apparent what you should’ve done differently or that your reflexes simply weren’t quick enough, but sometimes, the screen will be so chaotic and cluttered that I’ll die and have no idea what I could’ve done to avoid taking damage, but that doesn’t happen so often that it tarnished the experience. This is a really fun and visually brilliant game.
Nintendo Switch
Apr 6, 2019
The First Tree5
Apr 6, 2019
There is just one thing I'd like to get out of the way before I get started: Please, don't be fooled or offended by my score of 5/10, I'm glad that I bought The First Tree (twice), and I recommend you do too. I think David Wehle is very talented, I hope he makes more games, and I want to keep seeing emotionally driven games like this made by creators like this, so I will support them as often as I can. I found out about The First Tree around a year and a half ago, when I saw Wehle had posted about his first game he was in the middle of creating on Reddit, which he had taught himself how to code over the course of two years in order to make. I was intrigued by that story and I love supporting new creators, so I bought it on Steam. At that point, it was still in the middle of development, meaning it was still very buggy and unfinished, so I stopped playing after about twenty minutes, and never really got back to it. A few months ago, that same creator posted again on Reddit, announcing his game had made it to the Switch, and I was happy for him, so I put it on my wishlist, and finally bought it a second time, just yesterday, when it was on sale, and I've finally gotten to experience the finished product, and, as I said earlier, I'm glad I did, and I recommend it, even though there's plenty of issues. I'm a fan of walking simulators, and I've played all kinds of them. I thought The Beginners Guide was absolutely brilliant, I thought the characters in Night in the Woods were amazingly conceived, amazingly written, and I loved how three dimensional every one of them were, and the dialogue was incredible, I loved how much personality you could glean from the people you never even directly see, just by going through their things in Gone Home, I thought the Stanley Parable was an amazing addition to the pantheon of existential art, etc. I've only played around six or seven walking simulators, but I've enjoyed a few of them immensely, and I want to keep seeing them develop as a form, and I want to support creators working on them. So, where does the First Tree fit into my impressions of walking simulators as a genre? Well, it's certainly not the best I've ever played, but it's not the worst, either. I'll get my negative thoughts out of the way first, starting with my main issue, which is the fact that this game just doesn't feel good to control, at all. I get that this is a first time project from a single guy who taught himself how to code in two years, but I don't like to simply give games a pass just because they're made by smaller, inexperienced teams. Running around the terrain, jumping onto things, collecting things, it all "feels" unnatural in this game, which is especially problem because the majority of this game is spent running across long stretches of terrain for literal minutes at a time to collect some light orbs, while doing mild platforming, and for what little platforming there is, it's an absolute dreck. Controlling this fox is far more frustrating than it should be, whether you're jumping on things, collecting things, or even just running across grass, and nothing about the way it handles feels good or satisfying. Additionally, way too much of this game is spent running across empty terrain, or simply pushing forward forever just to get to the next thing that's clearly in front of you, or wandering around trying to figure out what you're supposed to do next. And none of these things are bad on their own necessarily. You spend most of your time in Beginners Guide pushing forward, but along the way, you're given fascinating narration to listen to, and most of Gone Home is wandering aimlessly, but the house is so packed with personality and things to look at that it never feels tedious, empty, or boring, but in the First Tree, the narrations are not long enough to get you from one location to the next before you're forced to run the rest of the way through empty terrain with nothing engaging to listen to. On top of the times where you won't know where you're supposed to go, there are also times where you'll have figured out exactly what you're supposed to do, but it will take literal minutes to actually do it, because of how long the stretches of terrain are. There are a lot of other smaller things I could criticize, but I don't want to diminish just how talented and creative I believe David Wehle to be, judging by this piece of work alone. The artwork is beautiful, and the story, while it does need quite a bit of work, is also moving and beautiful, and it contains a wonderful finale that I feel was definitely worth it, it's just a shame that experiencing that story only accounts for approximately 30-45mins of a 100min game that is spent mostly on tedious platforming and running around. That being said, I still ask anybody who appreciates this kind of game to support, it if they can spare ten dollars (or less, if they spot it on sale).
Nintendo Switch
Mar 4, 2019
Retro City Rampage DX8
Mar 4, 2019
Whatever you feel about the deliberately nostalgic pixel graphics is immaterial to me, the real reason to play Retro City Rampage is its writing. This game is hilarious. Some sequences are so densely packed with jokes and references it can be staggering. And while the majority of these jokes land gloriously, a few of them are more annoying than funny. For example, there's one "joke" that references that godawful, frustrating underwater level in the old Teenage Mutant Ninja Turtles game, in which the "joke" is that you have to play through a godawful, frustrating underwater level where you're arming the bombs that the turtles are tasked with defusing in their game. I chuckled a little bit at first because I thought until I realized I died a fourth time in a row and realized the entire premise of this "joke" to make you play through a level almost as frustrating as that same TMNT level, which is when the joke immediately stopped being funny. But still, many of the jokes can be gut-busting. And I love just how unpredictable this game can be. I was thinking about listing just a few of the activities you'll get to do on your random, chaotic, nonsensical journey through theftopolis, but I think it's all best experienced blind. You never have an idea about what you'll be doing next.
Nintendo Switch
Dec 30, 2018
The Banner Saga8
Dec 30, 2018
The first installment of The Banner Saga does an amazing job hammering in a constant sense of complete and utter hopelessness. I can’t wait to see where it all goes.
Nintendo Switch
Dec 30, 2018
Super Smash Bros. Ultimate9
Dec 30, 2018
It’s Smash Bros. I mean, what can I possibly say that you don’t already know? If you’ve scrolled down the metacritic user reviews far enough to see what I’m writing right now, what can I conceivably tell you about Smash Bros that you haven’t already read multiple times anywhere else? I had 75 hours logged after my first ten days, which I think speaks for itself. But, I gave this a 9, instead of a 10, because the online mode is complete trash. Nintendo was more than ten years late implementing online play into their games, when the finally added an online feature in their last Smash game, which was 5 years ago, and even over 5 years after their first attempt at online play they still haven’t figured it out. Online play has been a mainstream thing for over 15 years now. Nintendo has had more than 15 years to learn from the rest of the video game industry how to do online play properly. They have no excuse to let what should be a core feature of this game remain in such an utterly unplayable state, especially now that they’re charging for that feature. Anyways, even though the online component is complete trash, the game itself is as strong as it’s ever been.
Nintendo Switch
Dec 3, 2018
Splatoon 210
Dec 3, 2018
I missed out on experiencing Splatoon for the Wii U, so my experience with Splatoon 2 on the Switch is untampered by some complaints I've heard by people who did play it on the Wii U, namely the fact that they're calling it a sequel, though there's a sparsity of new features and overall it doesn't feel as though Nintendo heeded the feedback they received from the first game. If they had called it a "deluxe" edition, as they did with Mario Kart 8 on the Switch, rather than "Splatoon 2," I think the disappointment could have been avoided. But luckily, this is the first experience I've had with the game, so my impressions are overall very positive, if number of playtime hours displayed on my Switch's profile are any indication, which would be 70 hours within just a month getting the game, and I don't see myself taking a break from it any time soon. I'll make a list of pros and cons, starting with the cons: Cons: -there really should be more modes than there are. What is there is apparently fun enough to drain 70 hours of my life throughout the course of a single month, but with only four modes (five if you include Salmon Run, which is only available on specific days at specific times), it really does make you wish for more -the single player campaign is fine, but there really is a lot more potential for it, given that the core gameplay mechanics are so unique. And locating the actual levels in each of the five worlds is irritating -there are a lot of different loading screens in the community area, whether you walk into a shop, walk into the lobby, walk into the Salmon Run waiting area, or equip new gear. A loading screen pops up for everything -the game does not do a good job of acclimating new players to the different features, and things you can do. There are some things I just recently found out about (after playing for a month), such as all the different things Murch can do for you, like ordering specific gear items you like that you see players in the community area wearing, or scrubbing slots, or collecting ability chunks, etc. That's probably my fault for not going out of my way to talk to the NPCs, but I still wish there had been a more comprehensive tutorial available somewhere (maybe there is, I just have to go out of my way to find it, I have no idea. Most informative and useful things to know in this game you need to go out of your way to find out about, which is frustrating) -that freaking "talk show" that comes up EVERY time you turn the game back on, and is completely unskippable, wasting 45 second of my life on information that can me conveyed in three seconds, makes me want to rip my hair out. What the hell was Nintendo thinking when they made that unskippable, and why the hell has there not been an update allowing you to skip it after almost a year since the game was released? -there isn't an option to save replays of matches. The screenshot button allows you to record up to 30 seconds of footage, but there's no way I can know something awesome is going to happen before I start recording. Really wish they would include a replay feature. -I am not convinced it is conceivably possible to win a match if one of your team mates dips out last minute. One time I got stuck on a team of three and we made it within four percent of winning, but that is the closest I've ever seen it. Typically it's just a slaughter. It isn't as if their team has an edge over you, and you're simply fighting with the odds stacked against you. Nope. You're just done. -no split screen competition of coop. I'd love to play it with my wife, but we'd have to get a second Switch and a second copy of the game, which is a shame. All that being said, this is still some of the most straight up fun I've ever had with a game. Pros: -kids that are also squids -game mechanics are super unique -matches can be ridiculously tense -you play as kids, and squids -there may be a lack of modes, but the sheer amount of mileage you get out of such few modes is amazing -customization options are expansive, but it never feels as though other players have an unfair advantage over you because they have better gear -First I'm a kid, then I'm a squid, then I'm a kid, then I'm a squid -all of the control options feel good, whether I'm using joy cons, my pro controller, or handheld mode -no lootboxes, no paywalls, no "pay to win" features. You buy the game, you play the game, the end -so many colors -there are kids and there are squids and the kids are also squids Edit: I thought I might retroactively change my score, because I wrote this review back when I had only spent around 15 hours with this game and I original scored it with an 8. I now have spent over 300 hours playing this game, and I'd feel dishonest not giving any game that managed to steal 300 hours of my life away a perfect 10.
Nintendo Switch
Dec 3, 2018
Little Nightmares: Complete Edition7
Dec 3, 2018
I've been itching for more creepy, demented, puzzle based platformers to play ever since I checks out the unqualified masterpiece that is Inside just a few months ago, and Little Nightmares was pretty good. I very much enjoyed it. No, it's nowhere on the level of Inside (what is?), and I don't think it has as much to say as Inside did, but had just enough of that "WTF" factor to keep me interested from beginning to end, and I think it's worth checking out for anybody that's into this kind of niche indie horror genre.
Nintendo Switch
Dec 3, 2018
SteamWorld Dig 29
Dec 3, 2018
This is a near perfect 2D platforming adventure game, I only wish there was more of it. It lasts a decent amount, just under ten hours, but by the end I found myself wishing for more, though I guess it isn't necessarily a bad thing to be enjoying a game so much that I just want a little more of it. When it comes to 2D indie platformer/action/adventure games that have come to the Switch in 2018, this doesn't quite hold a candle to Hollow Knight, Celeste, or Dead Cells, but if you've already played all three of those, this is a great place to go next.
Nintendo Switch
Dec 3, 2018
SteamWorld Dig5
Dec 3, 2018
I decided to check this one out after I enjoyed Steamworld Heist, and I thought it was very meh. It gets repetitive very quickly, which is especially problematic because it takes five hours or less to beat. It's fine, it just failed to make an impression on me.
Nintendo Switch
Nov 29, 2018
Donkey Kong Country: Tropical Freeze8
Nov 29, 2018
As far as 2D platformers that were originally on the Wii U, which were later porter over to the Switch go, I honestly prefer Rayman Legends. I liked the artwork better, I liked the music better, I liked the design and handling better, it has more content, and it’s half the price. But if you’ve already played Rayman on your Switch, this isn’t a bad place to go next. I
Nintendo Switch
Nov 26, 2018
TowerFall Ascension10
Nov 26, 2018
The ultimate competitive party game, with no exception. Nothing has ever held a candle to this for me. I'm a huge fan of Towerfall Ascension, but I never got to play it the way it was meant to be played (with four players) very often, since I wasn't willing to buy four controllers compatible with my Mac just in case I happened to run into three other people who want to play with me, which is a shame. So I was ecstatic to learn this was coming to the Switch, a system that I already own three controllers for, on top of the fact that I recently bought a GameCube controller to Switch adapter for the upcoming Smash bros, and the GC controllers happen to work perfectly with this game. And to top off my excitement, the Switch also exclusively comes with six player matches. Anyways, other than the fact that the Switch version comes with the DLC, six player matches, and Madeline from Celeste is included as an archer, everything is exactly the same. B jumps, Y shoots, triggers dodge, all players scramble murder as many other players as they can at the start of each match. It is intense, insane, accessible, hyper competitive fun.
Nintendo Switch
Nov 26, 2018
The Elder Scrolls V: Skyrim Special Edition8
Nov 26, 2018
This is actually my first time experiencing Skyrim, ever. I'd managed to avoid it for almost seven years after its release before now, and overall, I'd say I'm pretty impressed with it. I'm sure it was way more impressive back when it came out than it is now, and it was definitely interesting to see just how much inspiration Breath of the WIld took from it (though I'd still prefer Breath of the Wild). I'll just list a few things I really liked about this game: -there is an insane amount of quests in this game, and thankfully, they aren't just cumbersome fetch quests (though a few of them are). Too many of them boil down to "go to this location and kill these guys then come back for a reward," but even though actually completing the quests boils down to repetitive tasks, the mini-plots you're treated to for completing those quests are very often entertaining, unpredictable, and do more to flesh out Skyrim's rich lore. -the amount of locations and unique characters you can interact with is genuinely staggering -unpredictable things are happening to you constantly. You might be on one quest, but then suddenly you'll witness a random NPC murder another random NPC which throws you into another quest that you want to watch play out. You may walk into a town that you've come to a hundred times before, only for somebody to confront you with something you may have seen earlier in the game but never given a second thought to. You may go to bed in an old tavern only to be kidnapped by a freaky murder cult and forced to do work for them. There's really no telling what could happen to you next. Those are the things that I enjoyed most about this game, but, that being said, there are quite a few issues that kept this from being one of the greatest games I have ever played (though it did come close to being one of the best): -people really weren't joking when they talked about the infamous glitches in this game. There are a lot of them. Many visual glitches, and often enough there are annoying audio glitches. -glitches can be very easy to exploit. I only started playing about 5 weeks ago, and I've already passed level 250, because I came upon a glitch that lets you instantly go from 15 to 100 in individual magic skills if you've got enchanted armor that reduces the amount of magika it takes to cast spells in certain schools of magic, and you fast travel while you're casting that spell on something (for example, you can use the Telekinesis spell on an object, and fast travel while doing so to instantly get that skill to 100), then you just need to reset the skill and repeat, every time you fast travel anywhere. That's just one exploit I came across, there are several others I've used, and I'm sure many bloggers and forumers have uncovered hundreds of others. -the actual gameplay is somewhat cumbersome and lacking in real challenge. Combat is based more on statistics than skill, so your progression is more based on grind than anything else. -the voice acting can be laughable -some aggravating glitches prevented me from completing certain side quests. Anyways, I actually really really liked this game (I've already played it for 160 hours, and plan to play it more), there's just a few technical things that keep it from being one of my favorite of all time, though I completely understand why so many other people are in love with it.
Nintendo Switch
Nov 26, 2018
Octopath Traveler7
Nov 26, 2018
The artwork and music are absolutely gorgeous, and I love the combat system, and if just those three things were the only thing I could base my rating off of, it would easily be a perfect ten, but, there is a gratuitous amount of grinding required to progress in the story's chapters, and you have to grind with every single one of the characters, even the ones you don't enjoy using, there is practically not organic character interaction, as if each of the character's stories are just happening around each other with no effort put into weaving the stories in and out of each other, and the very often the dialogue bits drag on to an insufferable degree. But aside from those story flaws, everything else in this game is practically perfect in every way.
Nintendo Switch
Nov 13, 2018
Hyrule Warriors: Definitive Edition7
Nov 13, 2018
I've never played a Warriors game before I played Hyrule Warriors, and I can't exactly say I've been inspired to check out any of the other Warriors games, but I enjoyed this as a casual experience. After the first few missions, it turned out not to be as mindless and grindy as I thought it might be at first, since later, as battles become more hectic and there's more stuff going on, much of your success boils down to good time management, and managing your troops effectively in order to maintain certain holds, since you can't be everywhere you need to be on the map at once, and your limited availability is where the real challenge comes from. But even though this isn't the mindless grind I thought it might be, the moments where you're simply mashing buttons to see a various array of Zelda characters perform crazy powerful combos to send hoards of minions flying across the map were the moments I found to be most satisfying. I can't say I remember anything about the plot, at all, because I kind've just stopped following it after the first four missions, but I had fun with the gameplay.
Nintendo Switch
Oct 1, 2018
Three Fourths Home3
Oct 1, 2018
I've been interested in witnessing the development of "visual novels" (from what I understand, that's the term being used to describe these kinds of games, at least until a better one is coined) unfold over the past few years. I'm an adamant reader, so Interactive short stories are a really cool concept to me, but Three Fourths Home is a very weak showcase for what interactive visual novels can potentially be. The dialogue itself is alright. We get a snapshot **** living through an economically depressed time, struggling to make it on her own, as we watch her family melodrama unfold through a conversation she's having on the phone with her mother while she's driving. Not conceptually extraordinary, but a solid premise if the aim is to showcase strong writing. And the writing her ****'s okay, it's just okay. There's a little bit of humor, but nothing that had me laughing out loud the way Night in the Woods did (I guess Night in the Woods is more of a dialogue heavy walking simulator with mini-game elements strewn around, but it's mainly just a showcase for great dialogue, so I think the comparison is fair), and I was interested in seeing the story unfold, but none of my dialogue choices felt meaningful, and I felt no compulsion to go back and see how the conversation might've changed if I had selected different choices. But, even though the dialogue is pretty okay, I still gave this game a very low score because of how the developers went out of their ways to make actually getting through this story as annoying as possible. First, you have to hold down the right trigger (I'm not sure what button you use if you're on a keyboard) throughout literally the entire thing to make the car keep going forward (or to make Kelly keep walking forward, if you're playing through the epilogue). If you stop holding it down for even a brief second to stretch your finger out, the dialogue stops entirely until you keep holding it down again, and getting through both halves of the story can take up to two hours (depending on your dialogue choices), which means holding down the right trigger for a consecutive two hours just so you can keep reading some lines of text on a screen, which is insanely annoying. The second thing I hated, was the ultra bright screen contrast. You're reading black text off of a mostly black, insanely bright white screen for two hours. I couldn't play this game for more than thirty minutes at a time before having to rest my eyes, because it physically hurt staring at this screen. It was straining me just to get through it. I turned the brightness on my TV screen from 50% to 25%, but it was still straining, and it made it harder to see the black text. If you design a game that is entirely composed of reading lines of text on a screen, then you make the screen your player is reading off of as eye straining as you possibly can, you've got a problem. So while I might have generously given this game a 5 out of 10, instead of a 3, since the dialogue is okay, and I do like seeing more and more game developers writing games that explore issues of economic depression and how they strain familial relations, the annoying fact that you have to hold down the right trigger for two consecutive hours just to read some lines of text, and the overwhelming brightness of the screen is physically painful to look at for prolonged periods of time, I had to knock my score down. I wouldn't recommend Three Fourths Home, there are visual novels out right now that are not this annoying and contain much better dialogue.
Nintendo Switch
Sep 25, 2018
Bayonetta 28
Sep 25, 2018
I actually wasn't incredible crazy about the first Bayonetta. I thought the cutscenes were gratuitously long, especially the action sequences, which dragged on forever and made me wish I was the one controlling the action, the story was incomprehensible, for some sequences (like the motorcycle sequence) the controls were just plain bad, there were invisible walls galore, it was way too easy to rely upon spamming the same combos over and over with nothing encouraging you to try out new weapons or moves, etc. I did enjoy a lot of it, mostly thought it was okay overall, but I did love the unpredictability and the crazy set pieces. Bayonetta 2 takes the things I liked about the first game and amps them up to crazy extents, with more insane boss fights, more insane set pieces, more fluid controls, and there were no sequences with terrible controls, no matter what it is you're doing, whether it be flying a jet, controlling a giant fighting mech, surfing on the outskirts of a massive tycoon, whatever it happens to be, it all feels great to control. Sure, the story is still incomprehensible, and it's still way too easy to rely upon the same weapons sets and spamming the same combos with no encouragement to try much new stuff, but there are so many insane set pieces that are such a blast to play that it's hard to hold anything else against it.
Nintendo Switch
Aug 14, 2018
Okami HD8
Aug 14, 2018
I'd been wanting to play Okami for a long time, but despite all the times it had been ported to numerous different systems over the past few console generations, I'd just never gotten around to it at any point within the last 12 years, until it came to the Switch. And now, I can see why so many people love this game, and why it's endured for just over a decade, because it is an absolutely gorgeous looking game. I've noticed that most reviews for this game focus almost entirely on the artstyle, and there's a reason why, because it's beautiful. Other reviews also mention the music, which again, is gorgeous, and the humorous characters. But I am somewhat disappointed with the actual gameplay itself. The combat is a chore. It amounts to mashing Y and then using the paintbrush to draw a line through the enemy when they're down to defeat them. And the text portions of the game are egregiously drawn out (no pun intended). The dialogue stretches on for an eternity, as do gameplay explanations. There was one point where a character was explaining a new combat technique, and I timed how long it took to get through their explanation, and it literally took 52 seconds for them to explain "mash Y four times." I'm not joking. 52 full seconds of text, just to explain how to push the Y button four times. It was ridiculous. And the game over explains literally everything like this. The handholding is unbelievable. And then, there are frequent points in the game where you simply have no clue where you're supposed to go next or what you're supposed to do. So the game simultaneously holds your hand to never ending extents, while also frequently dropping you off into the middle of a field with no clue as to what you're supposed to be doing. While I did find those things incredibly frustrating, I still loved this game due to its gorgeous looking art style and its quirky, humorous characters. I just wish there wasn't so much wandering with no sense of the direction you're supposed to be headed in, and that the dialogue didn't drag on forever to explain incredibly simple things.
Nintendo Switch
Aug 9, 2018
Night in the Woods9
Aug 9, 2018
Night in the Woods is a hilarious and heartfelt portrait of a depressed town left behind and devastated by late stage capitalism. My only complaint is the minigames. They're cute I guess, and they can be funny, but the controls are wonky, which makes them a bit annoying. If this game had fully committed more to being an interactive novel, or if they had refined the minigames, and given them more of a purpose, or at least rewarded you for doing well, then this game would be absolutely perfect. But even with those minor flaws, it's a masterpiece.
Nintendo Switch
Aug 9, 2018
Dead Cells10
Aug 9, 2018
Woah. Dead Cells is one hell of an excellent bloody game. Before I say more, I should disclaim that my first time ever playing this game is for the Nintendo Switch, and the Switch version only came out two days ago, so I haven't beaten it yet (I don't even think I've gotten anywhere near a halfway point), but I've already sunk in at least 15 hours because I can't seem to put this down whenever I pick it up. So unless the quality suddenly drops off halfway through, I'm madly in love with this game. Gameplay/Controls: 10/10 The game doesn't give you a tutorial, it just throws you in and lets you figure everything out. But the odd thing here, is the fact that games that just throw you into them without any training are usually intentionally designed to be overwhelming (like Dark Souls, which is the obvious comparison most of us like to lean on when we try to describe games with no hand-holding) in order to test your stubborn will and perseverance, but Dead Cells is so intuitive that it never feels overwhelming. It's the kind of game that immediately just "clicks." Sure, there are aspects of the game that take some time for the player to hone, like timing dodge rolls and double jumps, but it instantly feels so good to play that even your first death (trust me, there will be a lot of them) still feels like it was entirely your fault, and not for cheap reasons, like there was something you were just unfamiliar with or didn't know about ahead of time. The gameplay is also so fluid that it never gets boring, no matter how many times you run out the starting gate and face the same zombie types with the same attack patterns. I just can't iterate enough how good it feels to play this came. Every dodge, every sword swing, every arrow shot, literally everything you do in this game, feels amazing, and I don't know how to describe it, but the fluidity just keeps the same actions from feeling repetitive. In the vein of repetition, the one thing I was most worried about when I first walked into this game, that very quickly became my favorite part of it, was the procedural generation of the levels. Usually, I'm not a fan of procedural generation. To me, it makes an experience feel less "hand crafted," like exploring is less special, since every detail I uncover wasn't put there especially for me to discover, but instead it was spit out my a random number generator. But it doesn't feel like that in Dead Cells. I don't know how to describe this either, but every room I go into, every door I unlock, every item I pick up, every secret I find, feels like it was all put there just for me, even though it was randomly assembled, and I have no idea how the development team behind this game pulled that off, but I absolutely applaud them for it, because no matter how many times the game spits out a new layout of the same level for me to explore, everything just feels like it was intentionally placed right there, for me to find, instead of something that was just randomly assigned to a spot, which is a feeling that never gets old. And lastly under gameplay, I want to mention how much i freaking love the weapons and the items that they give you to use throughout this game. I may fall in love with a certain weapons combo which makes me desperately not want to die so I don't lose my gear, but no matter what, if I have to start all over again, I just know I'm going to uncover a new combination of weapons that I fall in love with all over again. Every single item and weapon put into this game feels like it's useful for something, and even though I have preference types, I'm happy with whatever the game gives me for that run. I should probably start talking about other things now, since I've already almost used up my max allotted characters. Writing/Story: 8/10 The story is passable. I like the concept of a blobular spirit inhabiting an already deceased corpse, and every time you die, you just inhabit a new corpse, which makes the idea of rogue-like game with a continuous plot, and NPCs that you have recurring encounters with, feel more fluid and organic. If there is much of a story, I'm not sure what it is yet. All I know is that you begin in a prison cell on an island somewhere and you're trying to break out. But the writing itself is very often morbidly funny, so I've given it high marks. Artwork/Graphics: 10/10 Hands down the best pixel artwork I've seen in a game. Personally, I love pixel artwork, but I've never loved it more here. Music: 9/10 I've had the soundtrack on loop for the past two days on YouTube whenever I'm not playing the game. The music in this game is absolutely gorgeous. Overall: 10/10 This is one of the most instantly satisfying action games I've ever played. I've said it a dozen times, and I'll say it again, it just feels amazing the minute you start playing it. It is insanely addictive, the artwork is incredible, and so is the music.
Nintendo Switch
Aug 8, 2018
Paladins: Champions of the Realm5
Aug 8, 2018
It's free to play, so I don't regret checking it out, and I might even recommend you checking it out too, if you're into this sort of thing, but after a few hours, I don't think I'm ever going to open it back up again. It's not particularly bad. The servers can be frustrating since it's still in its first week on the Switch, so sometimes I found myself waiting for up to five full minutes before I was successfully placed in a match (I got kicked out of matches quite frequently, and it definitely wasn't due to the wifi on my end, I guarantee it was the servers), but I'm sure that will all be worked out in no time. I simply found this game repetitive and boring, no matter what mode or map I was playing in. I tried several of the different heroes that are available without having to pay any real world money (and you do get access to quite a few for free), but I still felt the same way. I like the visual design of the game, and the visual design of all the different heroes, I just really didn't like the gameplay itself, though I don't have much of a satisfying explanation for why I didn't like it. It's perfectly functional, and adequate, but I couldn't take more than a few matches at a time without getting painfully bored.
Nintendo Switch
Aug 8, 2018
Captain Toad: Treasure Tracker8
Aug 8, 2018
Mario games have this way of legitimately making me smile. And by smile, I don’t mean a metaphorical smile, like his games simply make me happy, I mean I actually find myself grinning like an idiot. Though I’m mainly referring to the main line Mario games like Odyssey and Galaxy, and most of the Paper Mario games. Their wholesomeness and charm never fail to make me feel like a child again. Captain Toad is the first sideline Mario game to produce that same, childlike happy feeling in me. It’s infinitely satisfying to guide the adorable little pairing of Toad and Toadette through a series of perils to get to each and every star, and that happy dance they make when you do always have me a warm little happy feeling. This game has great puzzle design, and I had tremendous fun discovering each and every new level, but I gave this an 8 because there isn't much replay value, the controls are awkward on the levels where you're running across platforms instead of solving puzzles, sometimes the camera feels awkward, and the narrative doesn't really give you anything. To extrapolate on that last point, I know Mario narratives are traditionally simple: Bowser kidnaps princess to marry her because Bowser wants to be king, or whatever reasons Nintendo happens to give him for that game, but at least there's usually just enough there to explain why you're running through the stages and collecting stuff, but Captain Toad doesn't even give you the bare minimum. There's a bird, the bird kidnaps Toadette and steals a star for reasons, and there are other stars, and you're collecting stars because you're a Treasure Tracker I guess judging by the title of the game, and you collect them arbitrarily on your way to save Toadette from the bird (spoiler?: and this reapeats itself in the second episode, where the bird kidnaps Toad, and you play as Toadette traveling to save Toad, and then there's a third episode where you alternate between Toad and Toadette trying to find each other after getting separated again). I mean, in previous games you're usually collecting stars to power something that will get you somewhere or allow you to go somewhere, and it's never the important part of the game, but it does at least motivate the action of the game and give you a reason to be exploring the brilliantly designed levels. This time around, you're just doing it for the sake of doing it. And that's not bad at all. I still had tremendous fun with this game. But I still do wish there was just a little more there. Anyways, I loved Treasure Tracker, it's adorable, infinitely charming, and smartly designed.
Nintendo Switch
Jul 28, 2018
Bayonetta6
Jul 28, 2018
I’m playingthis for the first time, on the Switch I feel the need to precede this by stating that I actually really really really liked parts of Bayonetta, a lot. There are many parts of this game I’d rank at a solid 10 on their own. But, as a whole, I was just a little disappointed, because of some other annoying things that were hard for me to ignore. For starters, the cut scenes were incredibly frequent and gratuitously long, especially those exasperatingly long action cut scenes that never seemed to end. And throughout the duration, I always found myself wishing that I was the one controlling the action. And there are multiple lengthy cut scenes in every single chapter. You can skip them, but then you’d miss the story, and it’s a shame that a lot of the story is padded between excessively long action scenes. Secondly, in the same vein, many segments throughout this game are gratuitous. The developers just don’t seem to know when to quit. I really liked that there were a ton of levels that broke away from the basic core combat system, and extremely frequently you’ll be doing something different and exciting, but those initially exciting sequences overstay their welcome long before they’re over. The second worst offender is a level where you’ll be riding on a high speed motorcycle down the highway, and I’m not exaggerating when I say that level stretches on for longer than fifteen minutes. That’d be fine if they had you doing more interesting stuff during that level, but it’s a literal fifteen minutes of pushing forward continuously on the control stick, and jumping when they tell you to jump. It was fun at first, but it got old quickly and it never seemed to end. But the absolute worst is a level where you’re riding a missile to a tower across a large body of water Star Fox 64 style, only it’s not anywhere near as fun as that sounds. There is nothing interesting to do for longer than ten minutes, other than dodge some repetitive obstacles, and you just keep riding forward for what feels like an eternity. There are other levels that stretch on gratuitously, but those are the two absolute worst. Third, the time spent between combat segments in each level of the game are weak, and they are much longer than they need to be. And fourth, the story is very difficult to follow, and it’s all over the place. I like how crazy the story is, but it’s be nice if they made it a little more focused. And fifth, there’s a lot of little things, like invisible walls everywhere and somewhat often it’s unclear what you’re supposed to be doing to progress, or sometimes the camera angles are frustrating, etc. Just minor design issues that hampered my enjoyment of the game. That all being said, I really loved a lot of this game. When it’s good, it’s really bloody good. The bosses are spectacularly creative, the combat is fun, and you never know what’s coming next. I’ve heard Bayonetta 2 is a massive improvement, and that it improves upon the pacing and that it refined all of the things that were great about this game, so I’m eager to check it out soon.
Nintendo Switch
Jul 27, 2018
SteamWorld Heist8
Jul 27, 2018
Steamworld Heist on the Switch is my first experience with the Steamworld universe, and there's a lot of things I like about it. So I'll list out several individual things I want to mention that left any kind of an impression on my, starting with the combat system: -Gameplay/Combat system: The combat system in this game is very unique. I've never played anything quite like it. Setting up complicated trick shots, and attempting to angle myself just right to hit an opponent on the opposite end of the map, was always satisfying when they landed, especially when I happened to be using a weapon without a scope. And while there's quite a bit here worth thinking about, by the end a got a distinct impression that there could have been just a little bit more there. I'm not sure what it is, but with a lot of things in this game, I found myself wanting just a little bit more. -Artwork/Graphics: It's decent. Not the most gorgeous independently produced 2D game I've ever played, but it does have nice artwork. I just wish there was more variation in the layouts and styles of each map, and maybe a little more depth in the backgrounds, but as it is, it's nice to look at, there's just nothing awe inspiring. -Story/Characters: Also decent. There's some mildly humorous dialogue exchanges, though nothing laugh out loud funny. Once I sunk into the general rhythm of the game, I wasn't sure how the story, as it was going, was going to sustain a feature length game, but then the game subverts your expectations for what the ending is going to be, and it turns out there's a whole new plot to resolve after the initial plot was resolved, which was a nice, surprising change of pace. There was nothing mind blowing, or relentlessly gripping, but the at least you can tell the developers had plenty of ideas, and they didn't simply slap a half baked story together in order to justify some contrived fight sequences, so they could put a unique battle system to arbitrary use. Music/Sound: I think, at least for me personally, this was probably the weakest component of the game. I mean, it's fine. There's nothing wrong with it, and there are some neat songs (especially when "No More Queens" starts playing after one particular boss fight, which sounded really cool), but overall, the music and sound effects are just okay. Nothing wrong, but also nothing extraordinary. Overall: I liked it, especially playing it on the Switch. The general rhythm of the game makes it very easy to pick up and put down between battles, and battles never go on for longer than ten minutes or so, which makes it perfectly ideal for the Switch's convenience, especially if you play a lot on the go. I guess my main complaint is that I just wanted a bit more, and I wanted the combat system stretched just a bit farther. But if my biggest complaint about a game, is that I just wanted a little more of it, then that isn't really a bad thing. I enjoyed the world, I enjoyed the ideas, I enjoyed the combat system, and it made me want to go back and check out the first two Steamworlds. A definite recommend.
Nintendo Switch
Jul 17, 2018
Rayman Legends: Definitive Edition8
Jul 17, 2018
Overall, this game charmed my socks off. It's visually gorgeous, and the music makes it feel truly magical. There are a few levels that are just frustrating, and not the fun kind of frustrating, but it's an overall joyous experience.
Nintendo Switch
Jul 14, 2018
Disney's The Emperor's New Groove7
Jul 14, 2018
I felt like going back to review many of the games I remember from my childhood. I might be blinded by nostalgia by giving this such a high rating, but I actually remember this game being fairly great, especially when compared to the vast majority of other movie based games. But seriously, this doesn't feel like an incomplete cash in on a movie that was popular at the time, this game feels like it was actually designed to be a game. On top of the fact that they recruited all of the same voices from the movie, but every level contains a great deal of conceptual creativity. In order to stretch the movie into a feature length, 20-30hr videogame, they essentially take that final action sequence in the movie, spend the entire game building up to it. Throughout the course of the game, you'll be faced with a number of platforming and puzzle challenges where you'll consume potions that will turn you into various different animals that have different abilities. And this all is meant to teach you the mechanics of each animal, which all accumulates in the final few levels that have you switching between animals for challenging set pieces constantly, and it's all very creative, and exciting. I hope nostalgia isn't completely blinding me on this one, but this is probably my favorite movie game of all the movie games I ever played growing up.
PC
Jul 14, 2018
Jurassic Park III: Dino Defender5
Jul 14, 2018
I remember this game actually wasn't bad, it's just incredible short. Normally I'd rate a game by experience, instead of by length, but there really could have been a lot more to this game than there was. And I also remember intentionally getting myself killed a number of times just to see what the animation would be when the dinosaurs ate me.
PC
Jul 12, 2018
Dinotopia: The Sunstone Odyssey0
Jul 12, 2018
I remember grabbing this out of a bargain bin for six bucks when I was nine years old. In those days, I got money mowing the lawn once a week, and my parents would pay me three dollars for it. In other words, two weeks worth of my life were spent working up to this game. I was too young to know any better, and I hadn't played very many video games in that short span of my life, yet. I was ripped off.
GameCube
Jul 12, 2018
West of Loathing8
Jul 12, 2018
I'm not sure how to review West of Loathing concisely. It is a superb game, for sure, but what makes it superb has nothing to do with the actual gameplay, which I'd say is ho-hum at best. Yes, the abilities you gain can be quite funny, as are the various items you gather, use, and equip, but the gameplay itself is not great. It doesn't require more than the most bare minimum tactical strategy, and there are brief "grind to win" periods occasionally sprinkled around. But where the gameplay is not compelling, and lacking in challenge, the writing is superb. This game is hysterical. I mean, piss your pants, roll on the floor, red in the face, gasping for breath, screamingly hysterical. It was even funnier than Portal and Undertale combined (though I'd still say those are both much better games overall). I was gasping for breath before I could even get passed the startup menus. It is staggering how densely packed with jokes this game is, and I mean absolutely staggering. Every town name and character name is a reference or a pun, every side quest is packed with wacky absurdist antics, every line of branching dialogue is packed with wit, every random encounter is unique and funny on their own. The amount of attention to detail the developers put into the writing of this game is astonishing. I can't over-praise it. So while I might've my preferred the gameplay to have lived up to the superb writing, this is still one of the greatest experiences I've ever personally had with a game, because I didn't make it through more than a paltry handful of text boxes without cracking up.
Nintendo Switch
Jul 10, 2018
Hollow Knight10
Jul 10, 2018
Hollow Knight, the pros and cons: Pros: -this game is incredible Cons: -this much content for only $15 feels like stealing
Nintendo Switch
Jul 9, 2018
Snipperclips - Cut it out, together!7
Jul 9, 2018
I mainly purchased Snipperclips well over a year ago as a little diversion for me and my wife to have a bit of fun with while we were still waiting for the Switch library to fill out (this was back in the beginning, when the Switch was still a Zelda machine), and it was exactly that, a nice little diversion, though a number of much better puzzlers have made their way to the Switch since then.. I enjoyed the expressiveness of the cute little paper characters, their giggles and blushes whenever you'd snip out little pieces of them, and some of the puzzles are fairly clever. It's worth it if you know for sure you'll have at least one other person to solve all the puzzles with, but controlling with only one person is incredibly tedious. It's also a shame the controls are so finicky, since only around 30% of the time you'll spend playing this game will be actual puzzle solving, whereas the other 70% is executing after you already know how to solve it. Still, I very much enjoyed Snipperclips, and I would check out an improved sequel should there ever be one.
Nintendo Switch
Jul 9, 2018
Thumper7
Jul 9, 2018
Rhythm games just aren't exactly my kind of thing, I guess. I've tried out several, and the only one I've ever completely, thoroughly enjoyed, was Elite Beat Agents on the DS. But, even as somebody who isn't really into rhythm games, there's still something ultra satisfying about striking the beats and hitting the turn pikes in Thumper, a kind of satisfaction I personally don't experience that often in rhythm games. It's immediately gratifying in a way I can't fully describe. You feel the thumps in your chest and they resonate throughout your body, which means the developers put a ton of thought into the tactile feedback this games gives you, and it all pairs brilliantly with the hypnotic kaleidoscopic visuals. Overall, this is definitely worth a go, even though it didn't leave the lasting impact on me that it left with many others.
Nintendo Switch
Jul 9, 2018
Rocket League8
Jul 9, 2018
I considered giving this game a 7/10, because I only enjoyed it moderate.y well, but I felt it deserved a slightly higher score, because there's nothing at all wrong with it, I'm just really bad at it. But even players as bad as me will still have quite a few hours of raucous fun with Rocket League, because I certainly did, and I'm normally the type of person that hates sports games with a passion. I probably won't pick it up to play by myself very often, but I'm always glad to show it to friends whom I know might love it, and play side by side split screen matches with them. Definitely well worth the 20 bucks.
Nintendo Switch