Suroguner
User Overview in Games
2.8Avg. User Score
User Score Distribution
positive
1(13%)
mixed
1(13%)
negative
6(75%)
Highest User Score
Lowest User Score
Games Scores
Sep 5, 2021
Pokemon Shield0
Sep 5, 2021
What can I say about this game that hasn't already been said? Well for starters, a ton of pokemon you had to work for, stone evolutions, trade evolutions, location evolutions, are now just wandering around on map waiting for you to catch them. No more need to go and talk to anyone to get a Steelix. It's right there in the field. Pokemon are completely missing from the code and this hurts pokemon home as a result. Because you don't know what pokemon can or can not be transfered in, you now risk trapping pokemon from the older games or pokemon go in pokemon home with no way to get them out! This is a real problem if you're a free home user as you only have a single box of 30 spaces and each trapped pokemon is one less space you can use. The story is not that good either. Instead of being the protagonist you're the NPC who comes in to save the day at the last minuet and not in the fun way. The DLC makes an overpriced $60 game even more over priced at $90, and it still FAILS to bring back the rest of the pokemon! I bought this game used because of the whole mess this game turned out to be in 2019, and as a result I would recommend you stay clear of this game and the upcoming Legends Arcus and Brilliant Diamond and Shining pearl too.
Nintendo Switch
Oct 17, 2020
Pokemon Sword / Shield: The Isle of Armor0
Oct 17, 2020
I managed to get the DLC for free buy buying a bunch of other better games and collecting the my Nintendo gold coins. Getting into the DLC, it's not worth it. Following pokemon is broken and worse than the previous games in the series that had the feature. While the game was updated to support players who don't have the dlc, you still have no real way to get the pokemon it has without some form of payment. While a non-issue for past games, Here it's a bigger problem as it's either a minimum of $8 for a combo of Bank and home, provided you still have a 3ds and a bank compatible game, or a max of $30 (plus tax) for access. One could argue you could get it for free doing what I did, but that technically is just a more expensive way of getting the DLC without giving the money to the pokemon company and Gamefreak. One of the advertised features, the apricorns, gives you the wrong idea about getting more apricorn based pokeballs. the only exchange for them gives you totally random items and you must use 4 items at a time. In the past Johto games, these items were given directly to a NPC named Kurt who made the balls for you with them. The addition of another wild area seemed good at first, until you start catching everything. Because you can see the pokemon now, what pokemon you can find where is even less of a mystery and you can actively avoid encounters. After that the area becomes boring. What could be considered a double edged sword is that because you could come to it at any time, the area scales up ALL the pokemon based on your current progress in the base game. the diggers who dig up armorite or are actually worse than the diggers who dig up items and watts as if their shovels break you get nothing opposed to getting what they dug up. It's a gamble to even use them, and I'm not sure if this feature is even legal in Korea. Despite not being through the DLC's story at the time of writing, the dlc is just not worth it. Not even by the method I used to get it. On the plus side, I got a bunch of better games along the way.
Nintendo Switch
Dec 1, 2019
Pokemon Dream Radar7
Dec 1, 2019
it's a simple game and an easy way to get 5th gen box legendary for your Black 2 or White 2 game. The pokemon you catch and transfer over also scale up in level according to how many badges you have in the target game. For example, with 0 badges you get pokemon at level 5. Meaning with a copy of Heart Gold and this game, you can get a level 5 Ho-oh for you to raise! While not the best game out there, it's still a fun little mini game and the amount of "free pokemon" and items you can get from this game makes up for the price.
3DS
Jan 27, 2019
Pokemon: Let's Go, Eevee!2
Jan 27, 2019
[SPOILER ALERT: This review contains spoilers.]
Nintendo Switch
Jan 27, 2019
Pokemon: Let's Go, Pikachu!2
Jan 27, 2019
[SPOILER ALERT: This review contains spoilers.]
Nintendo Switch
Nov 24, 2018
Sonic Mania Plus9
Nov 24, 2018
Defiantly one of, if not the best Sonic games in recent years. What sonic 4 Episodes 1 and 2 got wrong, this game gets right.
Nintendo Switch
Oct 13, 2010
Sonic the Hedgehog 4: Episode 12
Oct 13, 2010
This is truly sonic 4 as you imagined it, if you were having a nightmare. Right off the bat it feels that Sega had forgotten how to make a 2d sonic game and that the fans who make fan games and surpassed Sega. First off are the physics, they make sonic feel "Slower than molasses going up hill both ways in January, with crutches!" Sonic's top speed is almost equal to that of sonic 1 if you don't spindash, There is no inertia and the momentum is near nonexistent. Next are the gimmicks, They're alright for the most part. The mine cart plays like the one from Donkey Kong Country and the zip lines work fine. But some of them need work still. The cannon in Casino Street allows you to stand on top of it instead of **** you in like in Sonic 3. It also make the "fwomp" sound that the Sonic 2 Oil Ocean caps make when blown off. The Vines in Splash Hill act 2 wind up having less power than those of Angel Island and the slots only appear in 1 act of Casino street (unless they appear again in act 2 on the iPod version). The special stages are hard, no 2 ways about it. you're going to be practicing them as if you were playing Sonic Megamix's or Sonic 1's special stages. Only, you won't have unlimited time and you will have control over the stage. If you aren't big on using the homing attack, you will be before the end of the game as some acts have homing attack points where if you don't use it, you die. The boss and badniks are all reused. The Lost Labyrinth boss though is a bit more original once you get out of the survival part while the Splash hill boss is more like Sega copying the Seaside Hill boss from Sonic Megamix (see youtube video) The music is alright, nothing bad, but the boss music needs to be redone or replaced. Preferably replaced. The game itself is too short, uses Sonic advance 3's level structure fused with the genesis games. Uses Megaman x for how level select is done with an option to just go to the next stage that must be done after every stage. Over all, I give this game a 3/10 because i did enjoy the music and its physics were only just better than Sonic the Hedgehog Genesis on GBA, but for $15 I could get all 3 Sega Master System Sonic games at better quality and more levels.
Wii