SketchesofPlain
User Overview in Games
7.3Avg. User Score
User Score Distribution
positive
12(40%)
mixed
18(60%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Aug 15, 2017
Cosmic Star Heroine8
Aug 15, 2017
My only complaints about this game are size related. It's too short and too small. The maps are too small, there aren't enough places to go or explore, and there aren't enough battles (unless you replay them using the "VR" battle mode). Worst of all, it's too short. The characters and the story are interesting enough to have stretched the narrative out more. If this had been a later SNES RPG, and clocked more like 35-40 hours, it would have likely been a 10/10 for me, as I also really loved the battle system.
PlayStation 4
Jul 5, 2017
GoldenEye 0078
Jul 5, 2017
If you liked it when it came out, you will still like it today. It's still fun. One of my favorite features has always been that the different difficulties give you different mission objections (in most levels). I see a lot of reviews mention the terrible controls: while they are not great, they do not make the game unplayable. Anyone younger than a certain age or who started gaming after a certain year will think they are terrible because they are not dual-joystick. Yes, we all know that the dual-joystick configuration changed the FPS genre for the better. Unfortunately, it didn't exist until a certain point. Also, anyone mentioning mouse-and-keyboard can shut up since comparing a console-only game to PC gaming is a waste of time. The controls are fine if you are a true gamer. It would be one thing if the game's control scheme was messed up, but you can't say a game is bad because the controller that was made for a console isn't great. That isn't the fault of the game. In any case, I played through this game this week, on my N64, on 00 Agent, and beat it all the way through. So, the controls definitely don't make it unplayable. The music is good and most of the levels are fun. It's definitely worth replaying if you liked it before, but I would also say it's worth giving it a try if you have never played it before (unless you are one of these idiots that can't play old(er) games because of some whiny complaint like graphics or something).
Nintendo 64
Jun 2, 2017
Diablo III: Ultimate Evil Edition7
Jun 2, 2017
Far too easy. I played as a barbarian, and in the entire 5 acts, I died less than 10 times, and I ended up beating the game on Hardcore II difficulty. Most of the same stuff I enjoyed about previous Diablo games, it just makes it too simple for the player, which eliminates the strategy aspect. No limit on town portals, too many health regeneration buffs and abilities, losing almost nothing when you die, and too frequently finding great items are some of the more major flaws. Another big problem is that it only lets you increase the difficulty to a certain point before you complete Act 4. So, I wasn't able to make the game any harder until I was nearly done with it.
PlayStation 4
Apr 19, 2017
Final Fantasy XV: Episode Gladiolus6
Apr 19, 2017
While interesting to play as Gladio, this DLC was way too short (1.5-2 hour long, single dungeon) and did not add enough new elements to make it very enjoyable (for instance, you would get any new weapons or armor). The combat was slightly different from the main FFXV game, as Noctis, but just barely. Other than that, it added a few nice story elements that FFXV was lacking (but again, not much). I can't imagine playing through this a second time, even to get the trophies. I have also seen a lot of reviews mention the music. I am not sure why. I barely noticed it, and when I did, I didn't like it nearly as much as the main game's music. Future episodes really need to offer more reasons to play them than this episode did.
PlayStation 4
Apr 7, 2017
Super Mario Run7
Apr 7, 2017
I don't really care much for playing games on my phone. I love Mario games. It turns out that I love Mario games more than I don't like playing games on my phone. What it got right: graphics, controls, music, Mario feel and style, fun. I really couldn't stop playing it until I beat it. What it got wrong: dollars to length ratio. It was far too short for $10. As with a lot of modern games, there is too much focus on the multiplayer aspect (Toad Rally). When it comes to a side scrolling Mario game, I don't care about multiplayer. I would have much preferred more levels to coin-racing other people in order to "decorate my kingdom." The coin challenges add some replay value, but there still needed to be longer, and more, levels.
iOS (iPhone/iPad)
Apr 7, 2017
Rogue Legacy8
Apr 7, 2017
Though it does not have as much replay value as I would like, this is still a really fun and challenging game that is definitely worth the purchase. The music is entertaining and a perfect fit for the style of the game. It's hard, but in a way that kept me motivated to continue. I would have enjoyed more and more varied bosses, and the game could have been a little bit longer, but otherwise, it was really addictive and enjoyable.
PlayStation 4
Apr 7, 2017
Final Fantasy XV7
Apr 7, 2017
The best way that I can sum up this game is that it feels like it should have released a console generation ago. While it was nice to see a more open world than FF usually gives, it was way too empty and dull. The whole game felt like it had about 12 different character models that just changed color to indicate different strengths and weaknesses. It honestly felt like it had about as many different types of enemies as the old NES games did. The magic system was AWFUL. I probably used magic less than 5% of the entire game. It was bland and, too often, hard to control. Even with the ability to add items/ingredients/treasures to your magic to create (slightly) more and different spells, that felt more like a chore than anything else. A lot of items don't do anything to magic at all and are only to sell (I guess), as if money is ever hard to come by (it isn't if you do the Bounty Hunts). Much like with the enemies, FFXV felt like it had far fewer spells than FF games did even ten years ago. On a related note, let' talk Summons. BOOOOOOOOO. The Summon videos were some of the most tantalizing advertisements I saw for this game. Guess what? There are only six. Again, much less than previous installments. Also, you can't choose which Summon you want to use, and you can only use them when the game allows you the option (seemingly at random in some areas, unavailable completely in some areas). Another huge letdown? Yes. Boss battles. I think people who consider turn-based JRPGs to be in gaming's evolutionary past don't understand the timeless elements of that structure. Boss battles in JRPGs, and especially the classic FF games, always felt like chess matches to me. Planning several moves ahead and adapting on the fly when your enemy does something unexpected. In FFXV, boss battles are mostly chore-feeling, attack-and-heal, rinse and repeat. Because of this, it feels like there is little to no strategy in any of the battles, even the most difficult (which jump from repetitive and easy, right over "chess-like," and straight to patience-testing marathons). I am having trouble explaining what I did like about the game. But I did like something. I put 150 hours into it, and I did enjoy much of that. But, I think as time goes on, I will continually think less and less of it. Maybe I just want to justify those 150 hours. SPOILERS AHEAD Nearly every dungeon, and ESPECIALLY the extra/hidden dungeons, are bland and boring. They were one of the worst, instead of best, parts of the game. The hidden dungeons were the most ridiculous "bonus" content I've ever seen. Floor after floor of boring battle. I also looked forward to the battle with Adamantoise for most of the game. Unfortunately, it was just another button-masher, only with a worse camera than usual (although no QTE like the battles with the Summons). More of a marathon than anything else, once again. The story is way too short and, much like the open world of the game, mostly empty. It really doesn't do anything to drive you to complete the story missions. I liked the villain, but only until the reveal that explains his backstory and why he is doing what he is doing. Really, everything (in the main story) after going to Altissia stinks.
PlayStation 4
Apr 1, 2017
RollerCoaster Tycoon 3: Platinum5
Apr 1, 2017
This game is fun, at first. Boy does it get repetitive quickly. I can't imagine how boring it would have been without Soaked! and Wild! included. And even those barely added any enjoyment. No replay value to this game at all, as every mode and scenario feels like a replay already.
PC
Apr 1, 2017
The Walking Dead: Michonne - A Telltale Miniseries6
Apr 1, 2017
Maybe it was the anticipation **** featuring one of the best characters from The Walking Dead that made this such a disappointment. Maybe it was the fact that while I would like to say "I don't need my zombie games to be all about action and killing," in actuality, I couldn't stop wishing I could cut through hordes of them with a katana as the beautiful and amazing Michonne. The story seemed much more clunky than the first two seasons of The Walking Dead, and while it seemed like it would be exciting to play as a known and well-liked character like Michonne, I ended up being the most disappointed that it wasn't Season 3 instead. Part of TWDs appeal is not knowing what happens next. So, taking a middle part of someone's story, when you know they will survive, takes away some of the tension and drive. Little reason is given to care for anyone who actually has something at stake. As a fan of the comics, show, and other games, I would say you could pass on this chapter and be just fine.
PlayStation 4
Apr 1, 2017
The Walking Dead: A Telltale Games Series7
Apr 1, 2017
The story and characters make this game worth playing. In fact, they make it good. Having said that, as far as a video game goes, it's like watching a season of a television series that makes you press play every few minutes. I don't see why more game elements could not have been added to this game. It's as if they thought they had to choose between narrative and gameplay. If you see it for cheap enough, it is definitely worth playing through, for the story. Just be ready for it to be more of a series of interactive cutscenes than a video game.
PC
Apr 1, 2017
The Walking Dead: Season Two - A Telltale Games Series7
Apr 1, 2017
The story and characters make this game worth playing. In fact, they make it good. Having said that, as far as a video game goes, it's like watching a season of a television series that makes you press play every few minutes. I don't see why more game elements could not have been added to this game. It's as if they thought they had to choose between narrative and gameplay. If you see it for cheap enough, it is definitely worth playing through, for the story. Just be ready for it to be more of a series of interactive cutscenes than a video game. Picks up shortly after the first one ends, and carries on nearly just as well as the original.
PlayStation 4
Apr 1, 2017
The Walking Dead: A Telltale Games Series - Game of the Year Edition7
Apr 1, 2017
The story and characters make this game worth playing. In fact, they make it good. Having said that, as far as a video game goes, it's like watching a season of a television series that makes you press play every few minutes. I don't see why more game elements could not have been added to this game. It's as if they thought they had to choose between narrative and gameplay. If you see it for cheap enough, it is definitely worth playing through, for the story. Just be ready for it to be more of a series of interactive cutscenes than a video game.
PlayStation 4
Apr 1, 2017
Unravel7
Apr 1, 2017
This game looks and sounds great. The environments are so beautiful, they really can **** you in and make you remember times in your own life that were pivotal or give you that feeling of nostalgia. However, no matter how great a game looks, it still needs to be fun. Unravel has moments of fun gaming, but almost all of the puzzles are too easy to figure out. The hardest thing about the game is the controls, which are mostly fine, but that can cause frustration during an otherwise simple task in the game. Fun, but definitely not one of the all-time greats of platforming or puzzling.
PlayStation 4
Apr 1, 2017
LIMBO9
Apr 1, 2017
Platforming and puzzle perfection. Well, nearly perfection. This game does an incredible job of blending both styles of game in a challenging but really fun way. Unlike plenty of modern games, solving the puzzles in Limbo actually makes you feel like you have accomplished something. Limbo is both eerily haunting, and very comforting, at the same time. It's short length is the only thing keeping it from being a 10/10 game.
PlayStation 4
Mar 5, 2017
Lara Croft and the Temple of Osiris5
Mar 5, 2017
I only played this game one-player. I have not played it co-op. Based on having played it one-player, I can't imagine my impression would drastically change based on playing with another person, though. In my opinion, this game's biggest fault is that it couldn't decide which genre it wanted to be. You could say it took from a little, and I would agree. This game is a jack of many trades, and certainly a master of none of them. Not enough enemies for it to be a great arcade game. Not good enough puzzles to be a great puzzle game. not enough action/adventure to be a great action/adventure game. The story really isn't of any consequence other than to unlock new areas. No character is interesting. The extra challenges are mostly time trials and collecting jewels (points), but again, not in an interesting way. The weapon system seems cool at first, but there isn't that big of a difference in most of them. Nothing drives you to upgrade and collect everything since the game is too easy long before you can. It wasn't horrible, but it isn't even close to what it should be. Nobody played this game and thought to themselves "this is exactly what a Tomb Raider game should be. This is exactly what I wanted."
PlayStation 4
Mar 5, 2017
INSIDE9
Mar 5, 2017
While it added (some) of the color that Limbo chose not to use, Inside is even more grim and ominous that it's spiritual predecessor. While still having no dialogue or text, Inside tells much more of a story than Limbo did. Unfortunately, however, it seems that more focus on the story meant less focus on the puzzles. While the graphics are beautiful and the gameplay is incredibly smooth, I found the puzzles to be much simpler and the secrets much easier to find in this game than in Limbo. I died a lot less times while playing Inside. Still a GREAT game if you loved Limbo, but be prepared for it to be just slightly below Limbo overall.
PlayStation 4