SaintJames012
User Overview in Games
5.8Avg. User Score
User Score Distribution
positive
6(19%)
mixed
17(55%)
negative
8(26%)
Highest User Score
Lowest User Score
Games Scores
May 29, 2019
Assassin's Creed Odyssey6
May 29, 2019
A buggy, yet fun game. Currently I deal with situations where the game begins to drop to 2 frames a second, and skips through combat. This makes the game unplayable, but other than that, It is an enjoying game to play when it works.
PlayStation 4
May 28, 2019
Total War: Three Kingdoms9
May 28, 2019
Best Total War since Shogun 2. Romance mode is a great inclusion that adds a sense of personality to each general more than any other historical Total War game. Because of the emphasis on generals as opposed to units, Romance mode is also a great starting spot for anyone new to the Total War series. Definitely a must buy for any TW fan.
PC
Apr 30, 2019
NBA 2K196
Apr 30, 2019
2k19 is a step back on track from the absymal state the game was in last year, but it does not complete redirect itself toward a path I still like. The game is still a cesspool of microtransactions, and any attempt to play the game in a normal way is hindered by others in the community who push for the idea of paying to skip the grind. Let's not forget, it is the developers who make this grind that is so unbearable that one would want to skip it. The MyCareer story was better but anything after that is shallow and offers nothing. What can you actually do with your career after the story? nothing really. Gameplay is for the most part solid as you would expect, and the environment is still the best in any sports game. Above average, but still has major problems
PlayStation 4
Nov 19, 2018
Fallout 763
Nov 19, 2018
On the most fundamental level, the game simply does not work. The very concept of exploring the vast world and creating your own settlements is cut down by the fact that the world offers little if anything in the way of exploration, and no NPCs in combination with the limited number of players makes settling a camp a tedious task with nothing to really propel motivation forward. Player interactions for the most part are surprisingly friendly, but exploring an empty world with a companion is only slightly better than exploring the void alone. Bethesda has never been known for their exceptional or even competent gunplay mechanics, and the idea for covering up that flaw in past games, V.A.T.S., is a complete mess within Fallout 76. overall it is a mess and skippable with no real reason for playing other than to experience the trainwreck occur, and the remnants to burn with a confident, albeit melancholic "I told you so"
PlayStation 4
Aug 18, 2018
Kingdom Come: Deliverance5
Aug 18, 2018
A good concept with much potential hindered by a piss poor combat system and a rather confusing interface for players.
PlayStation 4
Aug 11, 2018
Madden NFL 194
Aug 11, 2018
In it's current state as of this review (August 11th), Madden is a bug riddled mess. While some bugs are comical in nature, such as the LB turning and staring at the referee which makes me think of some humorous situations where such an action would happen in the middle of a play, others are not so funny, annoying, or downright infuriating. One of the most common bugs that is fairly annoying but not too bad is the injury notification that flashes every other play when no injury occurs. This will pop up several times in a game when noone gets hurt and will scare you a little the first time it occurs but will become annoying once you realize it is just a hoax. Another glitch involves the use of coach mode, in which the offense will run on autopilot as the mode intended, but the defense will not. This isn't even a situation where not touching the controller will put autopilot on, as if no action occurs, then the player will stand idle. The game soft locks if you spectate a field goal attempt regardless of you kicks it. LBs will stop in place to allow CPU RBs to break off for big yardage. CPU LBs will phase through linemen to tackle your runner behind the line of scrimmage on All-pro and All-Madden difficulty. on harder difficulties, QBs can break off multiple sacks in order to make a big play even if your defense plays flawless. If you use the 3rd person camera for defense, the game does not autoflip the control stick for tackles, so when you go to tackle, your guy will dive away from where you want to since the game is reading the stick in the opposite direction. During the pre-snap, the QB will sometimes wonder toward the sidelines and rarely , though quite infuriatingly enough, not come back resulting in a delay of game. If you call an audible on offense and also a hot route before snapping the ball, the game will sometimes not allow you to snap the ball unless you reset the play to the one you originally called. The player lock-on focuses on the player, but does not position the camera to where you can see the ball, so you are for the first couple seconds playing blind to what the offense is doing. And last but not least, Leveon Bell can teleport across the field, don't believe me look it **** its state as of writing this, this game is annoying to play really needs to be ironed out.
PlayStation 4
Jul 21, 2018
NBA Live 186
Jul 21, 2018
While not quite ready to dethrone NBA juggernaut 2K, NBA Live shows that EA is working hard to catch up to the controversy-littered king of the hardwood. Live is not a bad game, and after shaking off comparisons to competitor 2K, players can quickly learn the nuances of the game that are both superior and and inferior to its competition. First and foremost the gameplay holds itself fairly well, but still needs a significant work in order to push the game to the next level. While the shot meter is excellent at feedback and making green shot releases feel like an accomplishment one can take pride in, the way the gameplay runs as a whole is not that much better. For one EA relies too much on the use of animations to push the game forward. Each defensive play, every rebound, every shot and shot contest is simply a series of choppy animations strung together by the actions of the player. In Live, the skill number is king. A great example of this is shown in the rebounding game. When two players go up for a rebound, it is already determined who is going to get the ball, independent of the timing to jump up or positioning. If you are controlling a player in the paint and attempt to get a rebound but are not ordained the winner of the rebound, Live goes out of its way to keep you from messing with the script. From being jumped over, moving out of position, or simply not jumping at all, Live utilizes all of these examples to make sure the predetermined winner will get the rebound. This is not just for the rebounding either, play a few games and you quickly realize just how much of the control is taken away from the players. EA implemented gameplay "assists" to help streamline the gameplay experience. This means that the player you are controlling is not just moving on your control, but also an algorithm implemented by the game. This creates very awkward feeling movement throughout the game. Trying to cut to the basket but the algorithm determines a spot up shot is better? The player will run for a little then plant his feet, regardless of whether you were trying to cut. Want to rush in from the backcourt to help rebound? if the algorithm has determined a winner, the player will simply stop at the free throw line and not move until the rebound is grabbed. Want set a pick and roll? the game determines where you face, and good luck setting a pick and roll on an off ball player. These are instances of the game overwriting or manipulating the control of the player, and as long as these assists are still in the game, the gameplay will continually be choppy, unintuitive, and frustrating. Not all of these assists are bad though, and a good example **** one in game comes on the defensive side. During on ball defense, the assist can help you stay on the man while you mainly move to cut off and moves the opposition attempts to make. This instance works because the assist helps to maintain control of the defense while the player can focus on the actual movement of the opponent. Unlike the other examples, the defensive assist does not highjack or manipulate the player's control, and using it made defense feel fun rather than simply the connection between offensive possessions.
PlayStation 4
Jul 19, 2018
Tales of Zestiria5
Jul 19, 2018
Zestiria is a boring, tedious, and uninteresting tale of a naive blank-slate of a main character who goes on an epic quest to defeat the literal being of Chaos. Honestly, Zestiria is not that bad ****, but from a studio that brought about such colorful cast of characters like one sees in Tales of Vesperia, it is easy to see why Zestiria is such a bland title. The combat and gameplay is what you would expect from a tales game, a smaller rendition of the dungeon you walk through in a 4vAll button masher that is oh so satisfying once you learn the combination of moves to win fights. The story itself is not bad either, offering the story of a young boy who is deems the savior of the world despite being obviously too young and naive to actually fulfill the role adequately. The majority of the story is his tale of growing both physically and mentally to rise up to achieve his duty. The major problem with the game is the lack of a powerful cast of characters. Let's be frank here, the main roster is weak when compared to others like Vesperia. In a game that ranges at anywhere from 45-120 hours, the strength of the cast is a major factor in whether or not a game can work, and to be honest it does not work here well at all. Unlike other rosters that featured characters of different backgrounds, ages, experiences, and whatnot, the roster this time around share a lot of similarities, not only in character creation, but also how their characters react. Almost every single one has an air of angst about them that has little difference between the characters. While Mikleo and Edna are inherently different characters, their portrayal and interactions are not that different from each other. In addition, the difference between Sorey and Alisha are pretty minute as well when it comes to interaction and chemistry. The game is simply not that interesting both in characters and world compared to other titles. While the game is not bad, it is not that good either. It sits at the crossroads of competence and monotony, overshadowed both in the past with Vesperia, and the future with Berseria.
PlayStation 4
Feb 14, 2018
LEGO Marvel Super Heroes 27
Feb 14, 2018
This game is carried on the back of its story and characters. Both have a massive level of charm and everything about the interactions and character dialogue is lovable. The roster is massive and the world is surprisingly diverse. The only real problem with the game is the gameplay itself. This is a Lego game, which means it is a kids game. The puzzles are not difficult, the bosses are easy, and the entire game is a relative walk in the park. That is to say the only problem with the game is that is has a charm and fun that makes it a definite favorite across different age ranges, while having gameplay mechanics that are only suitable for children. It is a unique problem that Lego games have, and honestly is not a bad problem to have at all.
PlayStation 4
Jan 22, 2018
Xenoblade Chronicles 27
Jan 22, 2018
Xenoblade Chronicles is a good game riddled with issues and problems. As a JRPG on the Switch, it is a definite recommendation for anyone who wants a solid game; however against other JRPGs across multiple platforms, it falls flat in its appeal. The issue with XC2 is in the game outside of the main story. The side quests are either laughably bad or frustratingly boring. They consist of one of two different formulas, the first is either a glorified scenic route in which you are required to go to point A only to be told to go to point B then C, or it is a boring fetch quest that requires you to either get ingredients or get loot. What makes the fetch quests especially boring is the game won't tell you where some of them are, so you will end up running in circles trying to find the drop spot for these items. The voice acting for the English setting is pretty bad, as the actors must not have known what emotions were supposed to go with what scene. This is especially a problem for the character Nia, who in some scenes will be animated as hysterical or animated, but the voice actor will deliver the lines in a calm demeanor, undermining the entire point of the scene or otherwise diminishing the emotions that were supposed to occur. The game does boast some pretty fun characters and is smart enough to have them evolve both emotionally and combat-wise over time. The chemistry between the characters is also fairly strong, as cutscenes and dialogue between the many party members is always fun to listen and watch. Combat-wise, the game separates classes into 3 basic types: Attack, Tank, and Healer. These are the baseline for all party members. Added on are elements that allow for combos not only among individuals, but the initiated between the party as a whole. The sense of scale and the world are extremely fun to explore, although there are moments where the game does feel a little unfair. A great example is in a world a couple hours into the game, most of the creatures are fairly low level (about 4-17 for range), but included is a freaking bird that is a level 75. Mind you this is a starting location as soon as the game starts teaching you the more complex aspects of its mechanics. This dumb ass bird moves across most of the map, and if it spots you will attack indiscriminately. Since this is the location for many story and side quests, there are moments where you are stuck, since the bird can kill you one shot, and you cannot run away. This is not the only issue. Combat against creatures can also draw in others in the vicinity. While this does cause many fun brawls and struggles for survival, the enemies will never target each other even if they would do so by the world building standard. If mercenaries attack you on the road, and a herd of big buffalo type creatures join in, the buffalo will not attack the mercenaries as well. Rather everyone ends up attacking you. There are plenty of instances in other titles where the use of the environment and its habitat can be used to your advantage, but in XC2, this does not exist. Sometimes getting from town A to town B is a monotonous, frustrating endeavor because if a single enemy spots you, then you will end up fighting the entire colony of rogue death bees or hungry wolves. Still the game is not all problems. It is still a fun adventure to partake in, and the characters are for the most part likable and interesting enough to carry the story. While the side quests are a drag and grinding is going to be an issue, it can still hold itself as a competent JRPG. The problem is is it not a 10 by any means. If we are being completely honest, this game benefits from being on the switch. If it were to be on the Playstation for instance, it would not hold up against titles like Final Fantasy or Persona. This game is fun, but it is a 7 at best.
Nintendo Switch
Nov 19, 2017
SG/ZH: School Girl Zombie Hunter3
Nov 19, 2017
This game is a piece of trash. There is no other way to put it. Its flaws are apparent and has little upside to it. Honestly this is to be expected though. In a game titled "School Girl Zombie Hunter," no one truly expects to be playing the next Witcher or Last of Us. Gameplay: when it comes to how the game plays, SG/ZH is frustrating. The aim is slow, as well as inconsistent with its hit box and damage distribution. Movement is fast, allowing for a fun run and gun, but the memo must have gotten lost on the "gun" part. While every character moves like Usain Bolt, they stand still or slowly walk in order to fire their weapons, meaning flow of combat is inconsistent and sporadic to the point of frustration. The game presents itself in mission format, where before starting up a mission from the mission menu, you choose the loadout and outfit for the characters you are going to play with. Each gun has its own special abilities that stack on their base stats the amount of weaponry is actually fairly expansive. The issue here is that other than 2 abilities, the rest of the equipment you find will more than likely not be used. Bosses are all pretty much the same minus one specific boss fight, so for the most part you only need one loadout throughout the game. Story: The story is garbage. While the game takes inspiration from series like High School of the Dead and School Live, the biggest mistake here is that the story revolves around external threats. There is a reason the zombies are around, and there is someone doing all this, so the girls must find and stop him. The mistake is that the story gets weirder and weirder as the game goes on, and with no real internal conflict that is built up, the characters are more or less stumbling through the events. Sure there is character development, but there is no build up or even moments where the insecurities or issues the girls have are confronted or cause problems. It is a case of a moment where each character basically goes "oh, I don't do that anymore." It is a weak narrative and really messes up the ending of an already pathetic game. Upside: With all its flaw though, the game does have moments where it can be fun. once you get the hang of how the game works, it makes exploration and run and gun much easier and simpler to perform allowing for more moments of badassery.
PlayStation 4
Nov 1, 2017
World of Final Fantasy4
Nov 1, 2017
At its core, WoFF is little more than a fan service title featuring a gimmicky combat system that is uninspired and feels more like a pokemon ripoff than a Final Fantasy game. Many mechanics are geared towards children and sacrifice complexity and compelling story and game mechanics in an effort to dumb down its own working mechanics to the lowest common denominator. WoFF offers a chibi-style aesthetic that may be a turn off for some; however in all honesty it pairs rather well with the light hearted and comical approach the game takes with atmosphere and dialogue. The story is geared towards children and/or those gamers who really do not want complexity or dark tones in their games. In terms of comedy, the game is rather hit or miss. This is because of the Japanese reliance on exaggeration of movements and tones, a practice that does not always translate to a Western audience. Combat wise, the game is pretty much a Frankenstein attempt at combining Pokemon and Final Fantasy, which is just annoying and get in its own way as the game progresses. All in all, WoFF is a game for either the most dedicated Final Fantasy fans, Children, or someone who really wants a very light hearted game.
PlayStation 4
Oct 24, 2017
South Park: The Fractured But Whole7
Oct 24, 2017
To say Fractured but Whole is an improvement to Stick of Truth is somewhat of a mixed statement. In many aspects of the game, FbW indeed improves over its predecessor, but in other aspects the game falls short of the expectations that SoT laid down as a foundation. Gameplay: When it comes to combat, the game took away the basic turn based RPG element and replaced it with a tactical turn-based RPG system. This, for the most part is an improvement over SoT, as it now adds a more complex and defined strategic feel to the game. Characters always have been the focal point in both games, but when it came to combat, for the most part party members in SoT more or less blended together, as you could switch any of them out and still maintain any of the basic styles of play. Now, with an actual grid to play on, party members now have a more diverse moveset that allows them to not only interact with the player through dialogue, but also party synergy. That is not to say that they are completely diverse. An issue with the FbW is that many of the classes still feel the same. 2 specific characters (not named for spoilers) are the same type of hero, and so their moveset is more or less identical. These aren't the only party members who have this issue either. While this allows for you the player to play whoever you want in regards to show favorites, it does mean that the difference between one character and another is pretty limited. Story (no spoilers): The story of FbW takes place a little while after SoT, and the neighborhood children decide to do away with the Tolkien-esque world and enter into the world of superheroes. As the new kid, you were not living in the neighborhood when the main characters of the show created Coon & Friends, so you must put away your crown as the ruler of the fantasy world and dawn the cape of a rookie sidekick in order to regain the power you once had. Dialogue-wise, the game offers just what you would expect from South Park, as cutscenes and narrative points bounce back and forth between hilarity and shock & awe. The only issue with the story really comes from the lack of originality in the sidequests. Most of the side quests that you happen upon in this game are glorified fetch quests, asking you to either find or place something around the town of South Park. This can and will get old very quickly, and offer little in the way of reward worth having. Shortcomings: One of the major issues that FbW suffers from is the over reliance on what has been established in the past. While it does have alot of original comedy to hold you down, much of the easter eggs, fetch quests, main plot points, and even a sizable portion of jokes are call backs to the show. While this has worked for the first game, the issue is that as a second game, some of the jokes have already been told and are simply being told again. Combat is also very repetitive. While the first chunk of the game offers refreshing fights and interesting boss battles, there comes a point where everything that was going to be shown has been shown. I can't tell you how many times I have gone into combat thinking it to be a boss battle only for it to be a simple fight where the enemies simply re-spawn after defeating the first wave. In addition, once your character becomes overpowered, every fight becomes meaningless, as the loot dropped from the battles offer nothing new or exciting. This in essence, becomes the moment combat becomes a chore rather than a challenge. The enemies outside of bosses are repetitive as well, as every single one, from sixth graders to crab people have the same basic move set. There is no required change of strategy when fighting any enemy that is different from another. Conclusion: South Park: The Fractured But Whole is not a perfect game. It does not deserve a 10, nor is it really a legitimate competitor for any Game of the Year awards. Much of its luster is simply a rehash of what made Stick of Truth such a fun experience, and while Fractured but Whole is undoubtedly a fun experience, it simply is not different enough, or have a level of depth needed to make it that much better than its predecessor.
PlayStation 4
Oct 16, 2017
NBA 2K183
Oct 16, 2017
This is the moment a company who has for the longest time been the pinnacle of their market become too comfortable at the top and immediately topple of the weight of their own arrogance. 2k18, while having a pretty good foundation to build upon, dilutes its own legitimacy with the stomach wrenching, head shaking, bombardment of greed we have seen in a sports game. Gameplay: In 2k's fairness, the gameplay for the most part is intact. The game is playable, and much to its reputation, still is the most immersive sports game on the market. The time and detail added to the environments and atmosphere has always been a strong point for the series, and it is no different this year either. Controls are for the most part the same as the last installment, a healthy break from 2K's annoying habit of rebinding controls every year for the player to figure out. there are still problems to be had. AI is still pretty easy to exploit, and there is a head scratching inconsistency in the difficulty of the game. On one possession, the CPU will be pinned to you to the point where any movement will result in the fumbling of the ball (annoying because of its numerous occurrences), and other times, it will not react to a single move you do, allowing an easy bucket. Scratch that, you will probably miss the layup because of a confusion that occurred with the game. The "Layup problem" is probably already known to those who have delved into this game, but for those who still havent bought the game, you may have heard of this "layup problem." It actually isnt really a problem, but rather a miscommunication that occurred. Many players believed that the layup/floater system was returned to the automatic setting that we have seen in 2K16, this was not the case however, as the layup/floater system retained the model used in last year's iteration. Basically one must play the layup like a jump shot, successfully filling the shot meter in order to get that perfect release. The stupid part of all this is the game has no shot meter for the layup, so unless you know you are supposed to try and time it like last year on an invisible shot meter, the game pretty much bricked every attempt you did. MyCareer: A dumpster fire from start to finish. While many people often complain that 2K's storylines and cutscenes are bad, they did have a certain level of charm to them. A story that revolves around your journey to become the GOAT. This year, the narrative has been replaced with advertisements. There are still cutscenes, but the story pretty much ends once you get signed to a team. The rest of the cutscenes, and there are alot of them, are simply excuses to advertise some product to you (and not a subtle way). Whether it be a cutscene about how much your roommate love Reese's Puffs, which there are 3 separate cutscenes for, a cutscene completely dedicated to JBL headphones or the Iphone, A cutscene that ends with the infamous line "come on, let's go get a pepsi," or the constant reference to trash music such as Yatchy, Uzi Vert, Wayne, etc. This isn't even the end either, the game will also harass you with constant non-choices such as asking whether you want to bring your gatorade with you to an interview (which will continue to ask regardless of yes or no), whether or not you like Reese's Puffs (both answers are yes), or if you enjoy Mtn Dew (in which the answer is either yes or it's my favorite). To make matters worse, the cutscenes are not skippable, so you must sit through every single one of these glorified advertisements before being allowed to play the actual game, which will also have ads for "authenticity." To continue to make matters worse, everyone in the game is unlikable. Your player is a conceited airhead, your roommate is an annoying leech, the staff are all just different levels of annoying, mean, or just plain stupid, and other than 1 or 2 people, everyone is trash. MyGM: MyGM has taken the road of MyCareer with a new story mode that is included with the mode. The story itself suffers from similar issues the MC story does in that everyone is unlikable. In addition to all this, the characters themselves are all passive-aggressive, so these "cutscenes" are cringy as all hell. Other than that, MyGM i would say is an actual improvement to its predecessor last year, so this would be something to definitely check out. Online: The truly disappointing part of the game. The servers are still slow and utterly garbage as we have come to expect. There are no more cities to rep, rather being replaced with the single neighborhood which I actually quite enjoy, but all the events are sponsored (another advertisement for you to watch), and they don't even work. There plenty of videos on YouTube about how disastrous these events. VC earnings have been cut down so it takes even longer to win what you need to upgrade your abilities, and increasing difficulty no longer gives you a multiplier so playing on Hall of Fame holds no reward.
PlayStation 4
Jul 22, 2017
Fortnite4
Jul 22, 2017
I'm going to be honest right out of the gate, Fortnite does not have a sandbox or endless horde mode available, something I specifically bought the game for. Any thoughts of having a game similar to State of Decay, 7 Days to Die, or even Minecraft are not going to happen. How this game works is that you play missions with your friends. These missions are for the most part the same (go to/find a point or person, turn it on/speak to them, defend point/person for 2 waves of enemies, victory.) The game is built around a free to play model, which means there are going to be getting numerous loot boxes filled with obscure BS that will not aid you in the slightest. Ammo and resources carry over to other missions so having supplies to build forts and defenses are never a problem, which is a plus. The issue is that the resources for bullets are not in every map, which means in some cases if you run out of ammo, you will not get any new ammo for the remainder of the mission, sometimes even the next few missions. The game is pretty and can be fun with friends, however the fun itself is not created by the game, but rather the friends. Because of its rather shallow mission variations, the game gets old very quickly and can lose luster almost immediately. The game does have some pretty detailed skill and research trees though. Customization is also pretty deep in the game, as skins for characters do in fact change the load out abilities and stats of the characters on top of the starting stats from the different characters. This added with the use of class creation by using survivors you have (who all have different bonuses to add) to create a customized class bonus, on top of the skill and research tree means that almost every character will be different. Building is also not that difficult to figure out, and once you get the hang of the buttons, you can easily build a base with little to no hassle. Overall the game has a lot of potential, but as I've said in the beginning, this game is marketed and looked at with the notion of it being a sandbox survival game when it is not. As someone who bought this game for a sandbox or endless horde mode to play with friends only to find it does not exist, I must say I am disappointed in this title and until such a mode is added, I will continue to be disappointed. P.S. the buildings you create do not transfer from mission to mission, so if you used resources and built an awesome base of operations for a mission, you just wasted your supplies on something that will be erased upon completion anyway.
PlayStation 4
Mar 31, 2015
Final Fantasy Type-06
Mar 31, 2015
The strange thing about this game is that it is kind of difficult to judge because at it's core it's a good game for the PSP, which translated into a somewhat fun game for the PS4. The biggest problem with the game isn't even in it's identity, but rather the limitations it's original console had in the PSP. T-0 HD is not the normal FF game, as it is more gritty and less colorful than previous titles. The game's story revolves around war, and how it is the young who die in war, not those who have the power to wage it, and the feelings of this are radiated in the fact that the supporting cast outside of the 14 playable characters dwindle down little by little as the game goes on. Gameplay holds a basic 3 attack, 1 defensive ability locked to the four button layout. A nice add on is the killshot, which is a split second that occurs where a red circle appears. If damage is done during this split second, then the target dies, regardless of whether it's an opponent or a boss. The limitations of course are the biggest problems with the game. The game doesn't look good. sure it looks amazing for a PSP port, but as a PS4 game it is not where the status quo would be. Cutscenes show its PSP origins as the simplest movements require a fade to black shot to reset everyone. The game itself is not bad, but the biggest thing that works against it is the fact that if the game was remade as a PS4 title, it would easily be one of the best titles on the console, maybe even the cosole generation.
PlayStation 4
Mar 2, 2015
Total War: Attila8
Mar 2, 2015
The hero Rome II needed, but not the one it deserved. The simple fact that Total War was able to pick up the **** pieces that was Rome II's failure and put this together is a phenomenon in and of itself. The game plays much better than it's predecessor and looks just as much better. happiness is much easier to deal with as there is a wider variety of structures and buildings that provide smiles to the populace instead of the single religious building for R2 that did that and nothing else. AI in the game is not so easily fooled this time around, as simple strategies may work against low level generals, but not against battle hardened veterans. Fire adds a new addition to game play. Have not tried online yet, so I cannot voice my opinion on the problems and whether or not R2 problems were addressed. While Shogun 2 is still the best Total War title to date, this should have been the game that succeeded Shogun 2.
PC
Feb 26, 2015
Dragon Ball: Xenoverse6
Feb 26, 2015
For DBZ fans: a great game that will be overrated because of your fandom for nonDBZ fans: a phenominal 3 dimensional fighting game that is underrated because it's DBZ The pros to this game is the fighting. This game captures what DBZ has shown in a way that is easily understandable. Evenly matched combatants will be an adrenaline pumping fight that will end in what can only be described as clutch moments. Those who are more powerful than the rest can be in 1v5 matches with little to no problems. While this may sound like a turnoff i assure you it is anything but. This game captures the feelings of your abilities very well. How strong your character is can be felt throughout the game, and even fights you have no hope of winning allow any person to go down swinging. The customization of the Created character is in between weak and strong. The character creation itself is rather lacking, however the creation of playstyle is where the customization shines. The cons include the story, which is not that bad, though is the weakest point of the game. The story of the game is rather simple; the timeline of DBZ has been distorted and is causing the universe to change. People win fights when they shouldnt have and fights are altered from the historical path. In response it is your created player's job to join the DBZ cast in order to correct these mistakes and set the timeline back in order. While the idea is strong, and the fights are amazing, the story is the weakest point of this strongest game. Coop is fairly limited as well. You can do parrallel missions, which are basic challenges with twists in each one, and battles, either 1v1 or 3v3, thats it.
PlayStation 4
Jan 2, 2015
Dragon Age: Inquisition8
Jan 2, 2015
Dragon Age Inquisition is a definite pickup for anyone who has a PS4. This is even more true if you have little to no games for it currently Story - The story is basic. you had the luck of surviving an onslaught that no one at that time even knows the cause of. You are captured and questioned, as you are the only survivor of a fade rift opening. about 15 minutes into the game, you find out that you have the ability to close fade rifts, tears in the air that allow demons to invade our world. Using this new found power, you gather a force in a effort to close the fade rift, dealing with political, religious, and military problems along the way. Character - the character is a Created person. You have the choice of human, elf, dwarf, and qunari (dragon/demon looking guys) each have their own special abilities and limitations. Almost everything is free reign in terms of creation, though funny colors for skin and the customization array of weaponry and armor are not in the game, but we will touch on that in gameplay. Universe - The world this game creates is the best part This world feels complete, with caves, dungeons, ruins, towns, and landscape to explore. All while telling their own piece of the lore. There is a deeper are wide array of side stories through letters, books, and discoveries throughout the world that would appeal to the explorer gamer, the one who likes to pick apart the world their are playing in and see how everything runs, and every story that the game can tell. The best part is these specific side lore are completely optional, so those who wish to stay focused on the task at hand will not feel they are missing out on anything detrimental to the plot. Cast - The characters that join your Inquisition are the heart and sole of the game. The chemistry between the different squad you run with makes every trip a fun time, as conversations between the characters occurs. This also makes you run with different people, mixing and matching to find both the squad that is best suited to take down a dragon, and the squad whose conversations are so entertaining you would run them during fetch missions. Romance - this is a fairly weak part of the game. To put bluntly, for the guys out there, the most attractive female in the game (Liliana) cannot be romanced. The romance feels like a tack on simply for being a bioware game. While it feels more realistic in terms of defining who is homosexual, heterosexual, and bisexual, the lack of choices leaves most gamers picking the same one, which of course takes away from the game in a way. Mass Effect have a subclass of people based on their romance options, you had the guys who took tali, you had the guys who took miranda, you had the guys who took ashley, and so on. This is not the case in Inquisition, as in the case with male characters, most people pick Josephine, with the only other choice being Cassandra or taking the homosexual path. Gameplay: This is both the strength and weakness of the game. The dual usage of the third person rush in guns blazing is available, as is a more strategic overview with order giving for the strategic people. Using both comes in handy, and adds that little extra froth to the combat, though that's really it. Most of combat revolves around (depending on your class) charging, aiming, or flanking, then holding the right trigger while occasionally pressing Square or Circle for power hits. Running around can get tiring, especially when you have to backtrack to an area you already cleared in order to get a couple elmroots for another fetch mission. If it wasn't for the occasional character interaction, this would be a lot worse than it is. Along with this comes the Bioware conversation piece, which features optional dialogue that is diverse in delivery. Unlike Mass Effect, which only featured Paragon or Renegade, Inquisition takes this a little deeper by not assigning good or bad to any of them. You can play the game truer to who you are, whether it be a mindless idiot who needs everything spelled out for them, or a violent fanatic who draws his blade at the slightest flinch. you can even be a flirt by running a romantic dialogue with any and everyone. This in term affects the people around you's opinion of you. While this holds no real significance in gameplay, the story will be slightly different in terms of interaction. Also if you piss someone off too much they will leave your party and you will never get them back for the rest of the game. Overall the game is good and definitely a pickup if you do not have anything to play right now.
PlayStation 4
Dec 26, 2014
Natural Doctrine1
Dec 26, 2014
This game is horrible. One of the worst games I have ever played, and I've played some really bad ones. This game is unfairly difficult, and any attempts to make it fun fall flat on it's face. The best part of the game is the strategic numbers game that is added. Being close to allies, flanking enemies, using your environment to your advantage,etc. boosts the stats of all attacking characters, and have very discreet cause-effect results that are easy to understand. Flanking an opponent and successfully hitting them causes them to lose their initiative, allowing any nearby allies to go before the enemy. Successfully sniping an enemy in cover causes them to run away in a frenzy, abandoning their cover and catching them out in the open. This was a gem in this entire crap when it worked, but other than that there was very little to praise about this title. The Worst parts are going to take awhile to I've broken them up for you to easily digest: Characters: The characters in the game are extreme one dimensional and boring. While you may try to get attached to them in the beginning, it begins to wear on you, as the out of nowhere moments in gameplay are a lot more interesting than anything these characters can cause you to feel. They are bland and the only way they even come across as likable is how useful they are to you when it's time to explore a dungeon. Graphics: The game is ugly. Cut scenes look like the characters are nothing more than D&D pieces who can talk, and everything lacks color or liveliness. models are likewise ugly in gameplay, as every single model is generic. Also the maps you play on look like board game sets. Voice acting: stale. Gameplay: This is the WORST aspect of the game. The game is unfair in every sense of the word. One aspect of this game others fail to mention is that not a single character can die, or else it's a game over. This would be a welcoming challenge if the game did not know this. You see, the game knows if a single character dies, you lose, so all of the enemies will gang up and attack one person, causing him to die. More often that not it is the weakest character you have, and the enemies will even go out of their way to get in range to hit him, even if he/she is in the back of your ranks. Also adding on to this complete BS mechanic is the fact that is some dungeons, you are outnumbered like 10-to-1, and every single one of those guys will attack a single person. The game is the worst I have ever played.
PlayStation 4
Dec 26, 2014
Destiny4
Dec 26, 2014
Bungie's name is the only thing that carries this title. It's a horrible game that hopes you replay the game over and over and over and over again until you hit level 20. Prestige levels (21-30) do not correlate to skill, but rather luck, as light points that level you up beyond 20 are only in gear which is dropped randomly based on a random number generator. Levels are boring and the same with every single level the same "defend the floating robot for x amount of time" each and every time. Boss fights are a large machine gun/ grenade launcher enemy with a large amount of health and shields in a room with the 3 players. The story is not a story, and no real attempt to tell you any characters does not exist. Multiplay
PlayStation 4
Nov 5, 2013
Payday 26
Nov 5, 2013
Before you read this I want to point out the fact that this score is based off playing the multiplayer SOLO, no friends and playing with randoms. This game is fun for the first couple of hours playing with randoms, until you realize the payday community is filled with a bunch of ****. Basically you will see level 50-60s in a level 1 mission then boot you for being to low a rank. People will expect you to know what to do right out the gate, and will quit at the slightest hint of the mission not going their way. Also if the host of the mission quits, and they will, the game will shut down completely, and you will lose all the cash, xp, and gear you should have gotten. The missions are also very repetitive. All bank jobs are of the exact same bank, the only difference is what is inside the vault. You will see the same problem repeatedly throughout the game. With friends the game gets an 8/10, but if you play this solo with randoms it gets a 6/10
PC
Nov 4, 2013
Total War: Rome II5
Nov 4, 2013
Coming off of Shogun 2, the only word you can use to describe Rome II is utter disappointment. This game took out a lot of what made Shogun 2 so fun. There are bugs that cause it to become just an annoying PoS, and overall after about 10 hours you will stop having fun. the game feels more like a chore than a fun strategy. Family trees and rulers have become completely irrelevant and when one of your generals dies the game just spawns another one almost equal to what your last general's stats were. victory is too easy and battles seem to be rushed as I have run into epic battle of 1500+ armies win in 15 minutes flat. The only thing I think the game added that is useful is auto pilot. There is a move you can do in battles where you can tell specific units to attack an enemy unit, then that unit will be set on auto pilot and attack the unit you ordered, once the enemy is killed the auto pilot unit will then go and attack another enemy where it is needed. This is nice as it allows for you to set a couple units to autopilot and eases the burden of running a massive army in battle, as you can set some units to auto pilot then set them back to manual once you need them. Other than that Rome II is a major step back and not worth the $60 pricetag. Game is worth a $20 tag maybe, but beware, this game ****. Go back to Shogun 2
PC
Nov 4, 2013
The Stanley Parable8
Nov 4, 2013
Stanley Parable is a fun ride for about 2 hours. It is fun to discover all the endings, and offers one of those fun games that you can let a friend play to see what ending they get. Unfortunately this can't really be called a game, there is no conflict, no action, no NPCs, it's just one of those strange releases that should be played at least once, because telling someone what the Stanley Parable is about is pretty difficult. It's definitely something everyone should try at least once
PC
Oct 1, 2013
NBA 2K146
Oct 1, 2013
I PLAY THIS WITH AN XBOX CONTROLLER: Get ready to learn some new controls because that's precisely what your first few hours into this game is going to be, and they aren't even that good. Basically the first problem you will find in this title is the fact that the pro stick and the shooting stick are basically read at the same time, so in other words when you want to shoot you will do some kind of move, but when you want to spin or eurostep into the paint, the player will just stupidly shoot over the head of the defender. that's right, if you push the right stick to the right or left, it's still read as a shot, and the player will shoot regardless. You can't even remove or create the button layout from 2k13 (b,b spin, b,x hopstep, x,x eurostep, etc.) The game's not all bad, but you can tell right off the bat that the focus for 2K was for the games that will be releasing for the next gen consoles, as there really is nothing new here. MYPlayer has a glamorous new menu screen and the simming is quicker to help get you back on the court, so that's a plus for those MyPlayer gamers out there. Also when you are subbed in, you can now see a sit rep of the person you will be matched up against, his ratings in specific areas (inside scoring, outside scoring, post D, perimeter D, etc.) as well as stats he has on you currently in the game. This is a nice new sight so you aren't just walking in blind anymore. You can now block dunks and easily get rid of those pesky point guards who try to show boat in the paint, so enjoy. This goes to another problem though, the ball. The ball is the strangest thing in the game, it bounces weird, and can virtually be bounced around a defender on a pass. The ball just doesn't look right, especially on passes. AI is still pretty shotty, as they will at times lock down your guys and other times just let you disrespect them with little to no resistance. Word of warning, you plan on getting the next gen games, just wait for 2k14 on that. If you're not, I would say you have about a 60% chance of liking it.
PC