JustWatch
Advertisement
User Overview in Games
9.7Avg. User Score
User Score Distribution
positive
47(98%)
mixed
1(2%)
negative
0(0%)

Games Scores

Nov 22, 2013
Forza Motorsport 5
8
User ScoreRawsquid
Nov 22, 2013
I'm having a lot of fun with this game so far. The good: Amazing lighting effects and car detail Every car counts and has been given an equal amount of love and attention -Really great audio Drivetar AI is a considerable improvement from current gen AI Very tight controls and great handling for each car. Also the vibration effects for each trigger is really awesome here. The bad: It's very similar to Forza 4 much less content than previous Forzas (less cars, less tracks)- The environmental graphics aren't great (trees are very static and backgrounds don't look quite as alive as I expected), Still no weather effects and night racing, which is disappointing. I wouldn't say it's a system seller, but it's probably the best exclusive on the system and a great launch title for the One.
report-review Report
Xbox One
Oct 12, 2013
Pokemon X
10
User ScoreRawsquid
Oct 12, 2013
As a huge Pokemon fan this game is a dream come true. Sure, not everything is 3D, but the graphics and overall feel of the game are such improvements from last gen. that it barely matters. The new 3D models and animations are amazing. It looks great, and I love the new soundtrack, especially the battle themes. Some people may not like that they brought back so many old creatures, but I personally love seeing the ones I grew up playing with 15 years ago come alive with color and personality in this new game. I can't imagine what next gen. games will look like!
report-review Report
3DS
Sep 4, 2013
Disney Castle of Illusion starring Mickey Mouse
7
User ScoreRawsquid
Sep 4, 2013
The game was good, but not great. It was incredibly short and way too easy. I'm talking Journey's length. When the challenge started to ramp up a bit it was already the last level. I commend Sega for their efforts because it's true to the original and I think they really put effort into this. The music is awesome, the graphics are nice, and it's definitely charming and delightful, I just wouldn't recommend it for $15 considering the lack of challenge and having finished it in less than two hours.
report-review Report
Xbox 360
Nov 12, 2012
FLY'N
10
User ScoreRawsquid
Nov 12, 2012
I have yet to finish this game, but so far it's blown me away. The graphics and gameplay remind me a little bit or Rayman Origins, except it's a little more involved, with more puzzles and gameplay elements. The music suits the game extremely well. Overall just a great game. One of those rare, refreshing works of art that offers something unique to PC gamers. Please buy this game and support the developers!
report-review Report
PC
Oct 10, 2012
Dishonored
10
User ScoreRawsquid
Oct 10, 2012
This is honestly one of the most creative and unique games I've ever played. And that's coming from 24 years of gaming. The developers struck a PERFECT balance between open-world gameplay and story-driven gameplay, and allows the player to make use of the environment like I've never seen in any game. The art style is unbelievable, the whole game feels like a big painting. It's quite possible that the most satisfying thing I've ever done in a video game is teleport to a rooftop 20 feet above me as I sprint away from seven frenzied guards who's reaction is "huh?"
report-review Report
PC
Mar 29, 2012
Tales of Graces
10
User ScoreRawsquid
Mar 29, 2012
Tales of Graces is a fantastic RPG. With a story, characterization, new battle system, and soundtrack of the highest quality, this game surely has a place in the Tales series while bringing completely new content to the genre. This series has always been known for its characterization, and its ability to make you care about these characters in the 50-100 hour quests. The new and improved battle system is completely unmatched by any other Tales game before it, as well as most RPGs in my opinion. Real time RPG batles can become very repetitious and usually resort to button mashing, and this can be said for past Tales games as well, but Tales of Graces introduces a much more involved and complex system that calls for precise timing and strategy, as well as having to know the skill trees, strengths and weaknesses of the character you choose. It reminds me a little of Dark Souls's "avoid/block and strike" combat, just not quite as difficult. I thought the decision to begin the game and story in childhood and then advance to adulthood hours later, was brilliant, because it gives the story a strong foundation in which all the important events are tied to. This time-advancing element is rarely seen in games and the way it was incorporated in Tales of Graces is perfect. I understand Tales of Graces, or the Tales series itself isn't everyone's cup of tea, but if you appreciate/are a fan of JRPGs, anime, or both, please do yourself a favor and consider getting this game (or watch clips from youtube to learn more about it). I would love to see this game sell well so we can get other Japanese Tales games that unfortunately don't make their way over here.
report-review Report
PlayStation 3
Feb 16, 2012
Rayman Origins
10
User ScoreRawsquid
Feb 16, 2012
Something needs to be said for this game. This is some serious talent. Hand drawn levels in HD? Rayman Origins takes us gamers back to our roots and reminds us that the old school 2D platformer hasn't died. The quality is unmatched, you don't see it very often in games these days, easily my second favorite 2011 game behind Dark Souls. It's a shame it didn't sell well, with this quality it should have outsold MW3. Bought this on ps3 AND vita. Love it
report-review Report
PlayStation Vita
Nov 6, 2011
Dark Souls
10
User ScoreRawsquid
Nov 6, 2011
There's a type of atmosphere that exists in Dark Souls and Demon's Souls that I have yet to feel in any other game I've ever played. This atmosphere is difficult to define but I think it's a result of the bleak and twisted, awe-inspiring, almost surreal-like environment that you trudge through in Dark Souls. There are certain moments in Dark Souls where my jaw literally dropped in amazement, and for this reason alone this game is a gem in my book. For example, when I was first brought up to Anor Londo (one of the later areas) for the first time I put down the controller and stared at my TV screen in utter marvel as I observed the most amazing view I had ever seen in a video game before. There are quite a few of these, but this one really stood out to me. The scope and size of Dark Souls is unbelievable, and nearing the edge of a cliff or walking across a narrow beam at the very top **** church while trying to fend off assassins gives you that "fear of heights" feeling. The shortage of guidance, friendly characters and story gives you the somber hopelessness that most modern-day survival horror games fail to convey. Dark Souls is extremely reward-oriented, often throwing daunting challenges at you, but if you overcome them you will get something worth the effort. It could be a sweet set of armor, a powerful weapon, a ring, a bunch of souls, or just a really useful item (which there are hundreds of). In my opinion Dark Souls in superior to Demon's Souls for a few significant reasons. The biggest I think is the interconnection of all the areas, making Dark Souls one huge world, instead of a couple level portals in Demon's Souls. I thought that seeing the transition between an undead church and a dark forest was much more natural and immersive than entering a portal in the hub-world which teleported you to that level. Dark Souls also requires the player to think hard about different routes to take to a destination and forces the player to map out the world in their head which is appealing to some RPG exploration fans. Another difference and huge improvement is the diversity in environments. Demon's Souls lacked any great diversity, consisting of mainly the undead and meloncholy themes, whereas every area in Dark Souls is something completely different, whether its a modern looking castle in an orange sunset, a dark forest, ruins flooded with lava pools, caverns, etc. I consider Dark Souls more of an action-adventure game than an RPG, and for a game of that genre Dark Souls is massive. If you are a player of average skill and intelligence it would most likely require at least 60-70 hours for the first playthrough, and these are all quality hours, not fill-in hours. Dark Souls is very open-ended, with very little guidance, or idea of what to do next. There are a few limitations that guide the overall game (such as not having access to later areas in the beginning), but for the most part the player chooses their own play style and goals. Dark Souls isn't perfect, however. Low framerates seems to be a pretty widespread issue, significantly affecting one specific area of the game. I had some issues with button responsiveness, which is rare but when it happens it's usually really inconvenient timing. For example (sometimes my character wouldn't immediately drink the potion after pushing square, he might wait 2 or 3 seconds). Also, I've come across 2-3 glitches in my 70 hours of play so far (each time killing me). I found the combat system, camera, controls, lock on system, and most other technicalities to be fair, so death is usually the player's fault, not a faulty system. Dark Souls does so much right, overshadowing any flaws it might have. It brings you into its twisted world and punishes you until you master it. It's immersive, addictive, ominous and unforgiving, challenging, diverse, and dismally beautiful. If you give it the patience and time it deserves, you'll find yourself with one of the most enjoyable, rewarding, and gripping games this decade has to offer.
report-review Report
PlayStation 3
Advertisement
Related Content: ijumpman | fishie fishie | lucha libre aaa heroes del ring | disgaea 4 a promise unforgotten medic | disgaea 4 a promise unforgotten pirohiko ichimonji | four in a row 2010 | zombie square | super sniper hd | the will of dr frankenstein | chuck e cheeseand39s party games alley roller