PaddyAshton
User Overview in Games
3.3Avg. User Score
User Score Distribution
positive
2(33%)
mixed
0(0%)
negative
4(67%)
Highest User Score
Lowest User Score
Games Scores
Jan 25, 2025
Dynasty Warriors: Origins8
Jan 25, 2025
A step in the right direction! Lets just all forget the abomination that was 9 - a lot of its faults are remedied here. War councils are a nice way to see the mission at hand, some more input or strategical tactics would be nice, rather than just being told ‘you can do what you like and go where you are needed’. Combat is fluid and for me personally feels the best it ever has. Weapons are okay, but could be made to feel far more different other than their varied charge attacks, I haven’t yet encountered any uniques, which is a shame. Battles are grand and glorious, I understand that the storyline follows the ROTK, but after 10 entries, why am I still winning battles and taking care of all the mini events and sub objectives, saving allied officers and foiling traps, only to have the storyline progress as if I had lost? Implement a dynamic progression where the choices we make and feats we accomplish actually change the storyline… Other than that, it has been fun to revisit one of my favourite series.
PlayStation 5
Nov 19, 2024
Undisputed0
Nov 19, 2024
[SPOILER ALERT: This review contains spoilers.]
Xbox Series X
Jun 9, 2023
Diablo IV1
Jun 9, 2023
My first day of the game was fine, played an entire session no disconnects or lag at all. I managed to reach the last quest of campaign and then got booted out three times in a row as I was about to finish the quest. Now upon hitting level 50 it seems as though the game is just determined to prevent me from actually finishing a single quest. I get disconnected every single time I get to the last portion of boss health or kill the last enemy, lag out and simply do not get the reward. This would be fine, I can live with side quests and the like as their rewards are menial anyway. But how, after several months of testing, can there still be a game breaking bug in the capstone dungeon to allow the player to progress to past veteran tier? Of the 10 attempts at this dungeon before contemplating throwing the console and controller out the window, my first 4 saw the boss de-spawn as he hit the last quarter of health bar, no way to exit the instance besides disconnecting from the server and relaunching the game. The remaining attempts saw me make it to the boss 5 out of 6 times, only to just flat out be disconnected after a 5 second freeze. Again, if this were checkpointed like all the other campaign quests then this wouldn't be as much of an issue. However, you need to restart the entire instance, along with the pre-boss each time, and it is vital to complete to progress the game. Abysmal design from Blizz here, but I don't know why the hell I expected any different, its becoming a track record for them. I'm still finding rare items more powerful than unique items, and since i can't progress my world tier I guess I'll continue to do so... Deep customisation? Crunchy visceral combat that you can feel? I can't believe I bought into all that nonsense. Game launches without set items. Quite frankly I don't expect to pay £70 for a game to still be beta testing it post release. I have no idea why this trend of releasing broken games that are required to be constantly online, yet consistently fail to do so, has taken off in recent years, but if it continues in this fashion then its the beginning of the end for gaming. I cannot recommend this game in its current state and have no intentions of buying any Blizz games at launch again, ever.
Xbox Series X
Jan 29, 2017
Dark Souls III8
Jan 29, 2017
Useless negative reviewers crying that this is not bloodborne. If you want to play bloodborne play bloodborne, its a different IP, and souls came first. Comparing the two series is almost as redundant as referring to either of them as a "soulsborne" game. Convenants auto summoning is broken, but I don't really see what else is, maybe these red reviews are meant for the garbage that was Dark Souls II.
PlayStation 4
Jan 25, 2017
Dark Souls III: Ashes of Ariandel3
Jan 25, 2017
Oh dear... Lets hope from redeem themselves with their second DLC offering. Gone is the slow and steady methodical approach, learn the enemy placements and attack patterns to progress, replaced instead by cheap and cheesy mob swamping, 6 enemies on screen at any given time, 3 enemies off screen that have an AOE attack that blankets your entire screen. This is not difficult. It does not add to the challenge, its just cheap. If this is what we can expect from the series going forward, then its time to lay it to rest.
PlayStation 4