NamelessHero252
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Jun 14, 2026
Gothic 1 Remake4
Jun 14, 2026
Pros:
- Feels very close to the original Gothic - The Colony still feels dangerous and immersive
- Chapter 1 is genuinely great and gave me hope this would become one of the best RPG remakes ever made
- Character progression is satisfying at first
- Some locations are beautifully recreated. Early game captures that classic Gothic feeling of being a weak nobody trying to survive.
- Viusals are too rough, after adjusting brightness, contrast and saturation, visuals improve a lot. Prepare!
Cons:
- Chapters 1 Lies To You. After that everything slowly falls apart. By the end I wasn’t sure if I was playing an RPG or a psychological experiment. Lock-picking
- : ) (Hold my Beer) Delivery Simulator 2026*
- After Chapter 1 the game becomes a full-time delivery simulator.
Camp → Cave → Camp → Cave → Camp → repeat until insanity.
NPCs send you across the entire map for few dialogue lines. I felt like a trained monkey doing errands for quest progression. Sometimes it felt like devs were testing patience or whether anyone finishes the game. NPC Hide and Seek - Half the game is searching for NPCs. Just hunting some idiot stuck behind a guard or turned into a living statue for cave spiders, or just gone missing in the world logic. Sometimes the hardest boss is literally finding the NPC. Combat & Movement - Constantly getting stuck on tiny objects. A single stick can be deadlier than an orc. Character sometimes climbs random objects instead of input or goes other way.
- Enemy attacks sometimes ignore blocks or roll dodges. Damage feels inconsistent. Enemy patterns can chain multiple smash attacks without pause then they repeat their **** again and 1s pause oh finally maybe I can do 1 hit
- Temple Guards punish almost anything Difficulty Balance
Early game: hard but fair
Mid game: too easy
Late game: pure suffering.
Difficulty curve falls down a staircase and dies. Goblin cave was a warning: getting two-shot while melee is useless Last Chapters are truly something
- First collect golem hearts. Then collect Ulu-Mulu orc weapon monster parts. Defeat orc bosses in the temple for 5 gems. - Back to Xardas, then go to water mages and upgrade your sword. Then enter sleeper temple again. Then kill monsters and guards again yayyy! Then kill demon. Then even more demons. Then defeat final demon. Repeat until soul leaves body. :3 BTW Temple Guards are harder than demons. Funny is that demons look like straight outta Doom game. Whole section feels like mandatory overtime instead **** finale. Grinding
- Forced to fight underleveled or overpowered enemies. Otherwise farm scavengers or wolves for hours. - Character hits like wet cardboard without grind. - Did scavenger mount quest just to stop running everywhere like a madman before teleport runes. Bugs
- Way too many quest bugs. Did they even test this game?
- Digger from delivery quest became personal stalker, respawning constantly. Got rid of Mud, got even worse replacement
- Quests refuse to progress. Reloading saves often required. Entire quests sometimes repeated. Sometimes you just pray it works - NPCs randomly disappear
- Camps sometimes become hostile for no reason
- NPCs fight each other randomly
- Dialogue feels artificial at times
- Characters act like they have memory loss. Thorus sometimes acts like I was never part of their camp
- NPCs schedules worse than original Gothic. Some NPCs sleep at 8-10 am. - Merchants lack ore and items
- Sleeping doesn’t restore HP
- Swamp Camp is a navigation nightmare, had to ask novices like I was in coma for 10 years. - Swamp islands everywhere, easy to fall into mud. - Lighting feels overexposed, like the world is burning your eyes. Felt like Edward from Twilight stepping into sunlight. Some areas have near-white ground from over-brightness. Despite strong art direction, presentation can look washed out, overly bright or dark, and strange gray. Original was yellowish less dark. Feels like permanent chromatic aberration, grain, post-processing is always on. After tweaking settings it improves, but base look is inconsistent and rough
- Final demon is rough enough already. Hands start chasing you from the ground like horror cardio. Sleeper dream sequences feel unnecessary and unfriendly. Ending feels weird, sad, and annoying at the same time. Instead of satisfaction, I just wanted it to end. Several times I was close to uninstalling. ***Final Verdict***
Chapter 1: 7.5/10
Chapters 2-4: 6.5/10
Chapters 5-6: 3/10
Final Score: 4/10 Starts as faithful remake. Slowly turns into delivery simulator, grind, bugs, NPC hunt and frustration. The closer you get to the end, the more it feels like you’re fighting the game itself instead of the world.
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I didn’t beat the game, I escaped it after end. Note:
Game barely runs on consoles, crashing a lot 15-30 fps, deleting saves and some folks give it 10 out of 10. Wow
PC