Limieri
User Overview in Games
9.3Avg. User Score
User Score Distribution
positive
6(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Sep 13, 2025
Devil May Cry 3: Dante's Awakening10
Sep 13, 2025
It is not hyperbolic to call this a perfect game. Devil May Cry 3 does absolutely EVERYTHING right: plot, characters, soundtrack, combat mechanics, I could go on all day. As a matter of fact, I think it is hard to describe in words how good this game is. I've played a bunch of stuff in my 27 years of life and I can guarantee this is one of the best games I've ever played. Definitely a GOAT contender, and I've never played its sequels, but I find it very hard to believe they're better than this one. Capcom has mastered the formula here.
PlayStation 2
Sep 13, 2025
Indiana Jones and the Great Circle9
Sep 13, 2025
Fantastic Indiana Jones adventure. It's ironic how a game about a movie is more of a video game than most modern video games. It really tries to be an unapologetic video game adventure, with all of the quirks a videogame has. It is >not< an "interactive movie experience" by any means, and even then, it 100% succeeds in presenting you with a fantastic, very immersive Indiana Jones experience. It is not perfect, especially because of the wonky AI, but it definitely checks all of the boxes I usually look for in a videogame. The thing I like the most about this game is how it actually allows the player to FAIL. It allows you to make wrong turns, to take the wrong decision, and then to fail miserably. MISTAKES are allowed in this game, which is fantastic in this day and age, as most games hold your hands through the entire experience and any wrong turn or decision automatically results in the game interfering. I've spent HOURS in the Vatican without actually progressing, just exploring and **** around, and I had a BLAST. All in all this is a fantastic game and my personal 2024 Game of the Year. The ending was super cool too!
PC
Sep 13, 2025
Onimusha: Warlords8
Sep 13, 2025
The original Onimusha is somewhat interesting. Literally feels like a "feudal Japan Resident Evil game" here and there, but I guess that's what Capcom was aiming for. The best aspect of the entire game is the soundtrack, though. The PlayStation 2 version is vastly superior to the 2018 HD Remaster, but still much inferior to the definitive version of the game, Genma Onimusha, exclusive to the original Xbox.
PlayStation 2
Sep 13, 2025
Metal Gear Solid10
Sep 13, 2025
I've always had this opinion, but after recently replaying the whole series, I'm even more certain: Metal Gear Solid 1 is the best game ever made. The number one, the GOAT, and I can explain why.
It's 2025, yet it's still hard to believe this is a game from 1998. Back then, we were playing things like Resident Evil, with its incredibly cheesy voice acting, or platformers with little to no story. MGS1 changed all of that. Not only it was extremely ambitious for its time, it succeeded on everything it tried to do.
This game has some of the best, if not the best, voice acting in the history of video games. David Hayter, Cam Clarke, Greg Eagles… honestly, pretty much everyone delivered an unforgettable performance. Rewatch the Gray Fox death scene if you don't believe me. I've been playing games my whole life, and no other scene has ever delivered the same raw emotion. Gray Fox, torn to pieces, using his last breath to beg Snake to fire the Stinger. Snake's voice cracking as he screams Gray Fox's name, torn between killing his friend and stopping Metal Gear. Every codec call, every line, every dramatic quote is delivered with weight: "We're not tools of the government or anyone else." "Your brother just saved you, me, and the whole world." "I gave in to my fear, I gave in to my pain, I sold your life to save my own!", and the list goes on and on and on.
The soundtrack is equally PHENOMENAL. From the very start, the atmosphere is set with "Introduction" on the title screen. Then you've got iconic pieces like "Encounter" during alerts, "Enclosure" during emotional moments, the eerie "Intruder" tracks when you're sneaking around, and "Escape" blasting during Gray Fox's final monologue and the jeep chase. Every track is a masterpiece, there isn't a single weak one. It's perfect all the way **** story is amazing. Even though it constantly references Metal Gear and Metal Gear 2: Solid Snake, it does so in a way that fills in all the blanks for newcomers. You won't need an old MSX to understand what's going on. A newcomer might ask, "Who the hell is Big Boss?" Snake lays it out during the prison scene: Yeah, there was this Big Boss guy. Yeah, he was the greatest soldier of the century. Yeah, he was my father. Yeah, I killed him anyway. Some people just need killing." Or, "Who's this Gray Fox ninja lunatic?" The game explains Frank Jaeger's entire story, even the minefield fight from MG2SS. By the end, you've got the complete package. That's something no later Metal Gear game ever fully pulled off, as we all know Metal Gear games are heavily dependent on context from previous titles.
The gameplay is perfectly balanced. Every single item has its use. Compare that to MGS2, 3, or 4, all of which hand you a pile of weapons and gadgets most players will never touch. Hell, the first time I finished MGS3, I never even used the sonar thingy which is a mandatory item iirc. And the elephant in the room for me is that the game is not linear. From the very beginning, you have multiple paths and approaches. Take the route from the heliport to the tank hangar. You can go through the front door, the lower vent, or the upper vent, each with different consequences. Enter the lower vent without killing anyone and you get one cutscene. Use the upper vent and rack up a few kills with the SOCOM, you get a different cutscene and dialogue. Forgot the SOCOM in the truck before meeting Meryl? Different cutscene again, and this time he even steals her FAMAS instead of the iconic "Can you shoot me, rookie?" scene. The game constantly adapts to your actions, and every playthrough feels unique and different.
As much as I love the whole series, I can confidently say MGS1 is my favorite. Not just my favorite Metal Gear, but my favorite game of all time. And having played most of the biggest hits released in the past two decades, I still wholeheartedly believe nothing compares to it.
PlayStation
Sep 5, 2025
Metal Gear Solid Delta: Snake Eater10
Sep 5, 2025
Out of nowhere, Konami took it upon themselves the Herculean task of recreating one of the greatest games ever made. And as catastrophic as the range of possibilities may look, incredibly, they succeeded. Metal Gear Solid Delta: Snake Eater is a borderline perfect remake of a borderline perfect game. And it is precisely so because of the incredible level of respect displayed by Konami and the ex-KJP members. It doesn't try to reinvent the wheel, it doesn't try to "modernize" or adapt the story for "modern audiences," it doesn't dumb down the experience. Delta is unapologetically "MGS3 if it were released in 2025," period. Metal Gear Solid was always about unlimited freedom inside a linear framework. It's a "linear" game that offers you complete control of your approach to the current situation. There's always more than one way of completing the task at hand, and the game rewards you for unhinged creativity like no other game ever did. With all of the new zones compared to its predecessors (we went from base infiltrations to wild forests and jungles!), MGS3 tunes this design philosophy up to eleven, with all kinds of different approaches to different situations. Need to get past a guard? You can tranquilize him, you can kill him. You can sneak around undetected, you can knock on a wall to emit distracting noises. You can shoot a fruit from a tree and infiltrate while the guard is distracted. You can shoot the closest hornet hive and laugh as they rush him down. You can even toss him a live poisonous snake you captured earlier (and it'll poison him!). You can disguise yourself as a scientist, or as a maintenance crew member, or as a high-ranking general. You can even wear a USSR uniform, and he'll think twice before shooting his own colors! You can throw him an empty magazine, or sneak around with a cardboard box. You can blow up his food warehouses to make him starve, then throw him food to lure him in. Poisonous food, too! Or even rotten food you forgot in your backpack for days! You can call Soviet HQ and order an airstrike to pulverize the poor guard. Don't forget the adult magazines, either! And finally, you can just unequip your camouflage, equip a heavy machine gun and go in guns blazing, Rambo style. The possibilities are endless, and it's up to you as a player to express yourself the way you want to. In the modern day and age, without the original team and director, Konami could never replicate this level of greatness, and apparently they know it. How do you remake something that's already perfect? So they took the safe, and correct, approach: do not change it. Modernize it. Give it gorgeous UE5 graphics with Nanite geometry and Lumen lighting, which, to be frank, are clearly rushed and not optimized at all. But that's a trend across every UE5 game, it seems, and a reflection of the current state of the industry. Give it a different, more modern twist on gameplay mechanics: change the camera placement, make it resemble MGSV. Recreate the control scheme to distance the game from the 2004 original controls that were heavily dependent on the DualShock 2’s pressure-sensitive buttons. Re-record some voice lines if the originals sound out of place (such as Snake's scream when he dislocates his arm near the end of Virtuous Mission). Re-record the classic Snake Eater opening, by itself another Herculean task, since we’re talking about one of the greatest videogame openings of all time. Add new collectibles, why not? The GA-KO ducks always felt lacking compared to the Kerotan frogs in the original, so now we got 64 new yellow ducks to shoot. And that's it! Changes shouldn't be disrespectful or alter the original director's vision. A Capcom-style reimagining of classics would never work here. Adding new things is always acceptable, as long as they don't interfere with the original experience. And Delta does this masterfully: there are changes, but you have to be very perceptive to actually see them. Volgin's death, for example, was changed! Now it plays the characteristic Man on Fire SFX from MGSV: TPP, and his model was redesigned to better portray the immolated Volgin from MGSV. These, among other slight changes, are great and respectful additions to an already complete and borderline perfect package. Great job, Konami! All in all, Delta plays it safe, and who would have thought, that was the perfect approach. I believe Metal Gear Solid 3 never actually needed a remake, but the DualShock 2 controls were never perfectly adapted to modern consoles (even the PS3 HD Collection botched the pressure-sensitive button implementation, removing all precision and control from the player), and the original Snake Eater camera doesn't really sit well with modern players. Konami fixed it all, gave the game a fresh coat of paint, and called it a day. And that's exactly how you create a 10/10 remake. As unbelievable as it sounds, Konami remade Metal Gear Solid 3 (!!!), and they NAILED it.
PlayStation 5