Jekyllson
User Overview in Games
9.7Avg. User Score
User Score Distribution
positive
6(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Sep 13, 2015
New Super Mario Bros. 29
Sep 13, 2015
While some deride this game as formulaic and far too easy, this game flips the old 2D Mario platformer formula on its head by focusing on the coins. The coins, having long remained on the sidelines of Mario's quest to save Peach, suddenly take center stage in this game, in which your ultimate goal is to collect one million coins. Not only does this challenge appeal greatly to my inner completionist, but this new coin-based focus is inherent in every level in the game. While there are more overt signs of Mario's newfound greed, such as the addition of a few inventive, coin-based powerups, there's more to it than just that. The very level design is fundamentally different from that of NSBM2's predecessor's, encouraging exploration and replay in a way in which previous Mario outings never have been able. For example, if Mario walks to a specific part of the level - for example, a spot underneath a bridge he might have normally overlooked - a series of coins might reveal themselves nearby, a mechanic unique to this game. In addition, hidden blocks have invaded the Mushroom Kingdom, with most levels sporting what I imagine to be at least 3-4 blocks that don't reveal themselves until you hit them. The level designers over at Nintendo leave nothing to chance; every hidden secret is marked by a clue in the level. For example, if you see a section of the level that seems to serve no purpose, try jumping over there, because it may reveal some hidden coins. Is there a series of three standard blocks floating in midair, with nothing but space above them? Try jumping while atop the middle one; you may well find one of the many hidden blocks. It's touches like these, alongside the multitudes of secret areas - all of which rewarding you with shiny, gold coins - that make the levels in NSMB2 a joy to play many times over. Are the environments and the music borrowing too heavily from Mario's previous handheld outing? Yes. But ultimately, the Mario games have never been about the graphics or music for me. For me, Mario has always been the joy of discovering all the clever little secrets in every well-designed level and guiding that happy little plumber through a giant turtle's medieval attempts at home security to save his off-again, on-again princess girlfriend. In that respect, NSMB2 is a complete success, and with unparalleled replay value and a relatively low price, I can't recommend this game highly enough to lovers of platformers.
3DS
Aug 20, 2015
Dr. Mario: Miracle Cure9
Aug 20, 2015
While it does nothing to rock the boat, this game represents a solid entry into the Dr. Mario series, bringing Dr. Luigi and Virus Buster to handleheld device owners, while also adding in new "miracle cures" which provide fun twists to a classic formula. The Custom Mode is excellent, allowing you to play the game how you like it, and the online multiplayer is great. Other than not being a massive departure from previous entries in the series, my only really criticisms of Dr. Mario: Miracle Cure are that the artistic style is wholly unoriginal (and kind of boring), and that every single-player campaign levels can be easily beaten in a couple of hours. I would definitely recommend for any puzzle-lover who owns a 3DS but who has never played Dr. Mario, or if they've never played Dr. Luigi, either.
3DS
Dec 28, 2014
Portal 210
Dec 28, 2014
The amount of care put into this game is simply jaw-dropping. Comedian Stephen Merchant is hysterically funny as Wheatley, the role he was born to play, the puzzles have a gradual learning curve and range from simple to ingenious but never aggravating, the Source Engine is on full display in all its beauty, the humour is sharply-writ, and the ending stands as my favourite ending of any video game.
PC