Gaz
User Overview in Games
7.1Avg. User Score
User Score Distribution
positive
24(67%)
mixed
5(14%)
negative
7(19%)
Highest User Score
10
Lowest User Score
Games Scores
Aug 20, 2021
Ninja Gaiden Sigma9
Aug 20, 2021
The biggest knock against Ninja Gaiden Sigma Plus is that it doesn't do anything new for the game or the series as a whole. Considering that this is my first time ever experiencing a Ninja Gaiden game, I can't see how this is a bad thing. All I expected was a handheld port of a legendary action game, and Sigma Plus delivers. They don't make a lot of games like this anymore. I accidentally played the game on the "easy" setting the first time through, and I seriously had no idea because the game is so tough. Not to sound cliche, but the game certainly makes you feel like a deadly ninja warrior, requiring you to carry out attacks with speed, precision, and focus to get through combat. Button mashing recklessly is guaranteed to get you killed. The game is lengthy and there's some decent variety to the levels and challenges you face. The bosses are also brutal, and you'll need to utilize all of your skills to defeat them. And unlike the PS3 version, Sigma Plus keeps the gore intact, which is nice. It looks great, too. As good as a port of an enhanced version of an OG Xbox-era game can look, anyways. Replay value is high with several difficulty levels, collectibles, and plenty of weapons at your disposal. And to top it all off, there's an array of ninja challenges to test your skills. I really loved this game and I recommend it to anyone who likes hearty action games and isn't afraid of a challenge.
PlayStation Vita
Aug 20, 2021
Pokemon Alpha Sapphire9
Aug 20, 2021
Remakes of previous Pokemon generations are nothing new, and thankfully, Omega Ruby and Alpha Sapphire (commonly referred to as ORAS on the internet) are another pair of older Pokemon games brought into the modern era with plenty of polish and care. The upgrade given to Ruby and Sapphire puts them on par with the 6th Generation of games, Pokemon X and Y, in the graphics and animation department. It also adds in most the quality-of-life improvements the series has undergone over the past several iterations. The story is a similar (but not exactly the same) journey through the Hoenn region with new life breathed into each location, some of which have undergone radical transformations. In fact, some locations are entirely new. The same goes for the characters you'll meet along the way. Relationships are deeper and more fleshed out with the main cast this time around. Some faces make their debut appearance while you'll recognize one or two from previous games. This all contributes toward ORAS feeling like its own fresh experience despite being remakes of GBA games. Another aspect that's gotten a facelift is the postgame. Completing the game starts the all-new Delta Episode, which sees you attempting to stop a meteor from crashing into the Hoenn region. There's also an all-new Battle Resort which takes the place of the Battle Frontier. Finally, it should be noted that ORAS features a stunning number of legendary Pokemon to find, some of which are version-specific. Essentially every legendary that isn't an event-exclusive Pokemon or a legendary Pokemon that appeared in X/Y is available to catch in this game, which is fantastic. Pokemon Omega Ruby and Alpha Sapphire are fantastic remakes that succeed in delivering the best of the original games while innovating in thoughtful and meaningful ways. As good as Pokemon X and Y were, I actually prefer ORAS when it comes to Generation 6. I recommend ORAS wholeheartedly to any fan of the Pokemon series, be you someone who loved the originals or if you want to experience the magic of the third generation for the first time.
3DS
Aug 20, 2021
Sly Cooper Collection8
Aug 20, 2021
The Sly Cooper Collection, for the most part, does exactly what it's supposed to do: Bring all three original Sly Cooper games to the PS Vita with as few concessions as possible. As far as ports from PS3 go, the Sly Cooper Collection is among the best with just a few things holding it back from perfection. Graphically and gameplay-wise, the Sly Cooper Collection doesn't miss a beat. The cell-shaded graphics are as beautiful as ever on the Vita's screen and the games all play exactly as well as they did on PS2, albeit at 30 fps instead of 60, which is fairly standard for PS Vita ports of console games. They even added some nice Vita-specific features like using the back touch pad to ping objective markers and the front touch screen to use the binoculars. This was a subtle yet clever way to get around the Vita's lack of clickable analogue sticks. My favorite addition has to be the fact that new lines of dialogue were recorded to explain the Vita controls. I can't help but smile when Bentley instructs me to use the rear touch pad. It's a nice little touch that shows some extra love and care went into the game beyond simply porting it over. Unfortunately, as solid as the collection is, there are issues. Something any prospective buyer needs to be aware of is the fact that the Sly Cooper Collection only has the first two games on the cartridge itself, with the third being given in the box as a download code. This was likely done to ensure that the entire trilogy ran smoothly given that there's only so much memory on a Vita cartridge. The install size of Sly 3 is over 3gb and used copies will likely not have a valid code for it at this point. This means that unless you're willing to buy a digital copy of Sly 3 separately, your pre-owned Sly Collection will ONLY contain the first two games. The first game's soundtrack has also been remixed, and definitely not for the better. Frankly, it's been completely butchered. However, it should be noted that this isn't a Vita-only issue and is present in the PS3 version as well. They honestly should have just left the music alone. If you're able to look past those two issues, the Sly Cooper Collection is a fantastic compilation of three classic PS2 platformers in the palm of your hand. If you loved the originals and want to take them on the go, this game has you covered. And if you've yet to experience them and own a Vita, I can't recommend it enough.
PlayStation Vita
Aug 6, 2021
Killzone: Mercenary9
Aug 6, 2021
First-party AAA games on the Vita are few and far between, but when anyone ever asks me about the capabilities of the handheld to deliver console quality on the go, Killzone: Mercenary is the game that immediately comes to mind. Guerilla Cambridge packed as much into this game as they could, delivering a fantastic single-player campaign with plenty of replay value and a very competent multiplayer mode. Killzone: Mercenary runs on a modified version of the Killzone 3 PS3 engine and it absolutely shows. How they got something this nice to fit in the palm of your hand is impressive to say the least. Things are just as great on the gameplay side too, with lots of weapons, gear, and options to complete your objectives, provided you can afford them. You earn money for just about everything you do and there's always an emphasis on collecting bigger paydays. Taking place throughout Killzone 1 and 2, the campaign follows Aran Danner, a mercenary for hire swept up in the brutal war between the Helghast and Vektans. The story isn't anything that breaks the mold, but I would definitely consider it the strongest in the series. Mission contracts provide a hefty amount of replay value, as each story mission can be replayed with a checklist of different objectives based around stealth, precision, or demolition. The higher the difficulty, the more money you earn. Collectibles are also scattered around levels and the different pieces of intel gathered are readable in the menus, which adds to the series lore. Multiplayer, provided you can find a match this late in the game, is basic but puts the "fun" in functional. You can play free-for-all, team deathmatch, or a mode of rotating objective types called Warzone. Equipment unlocks are shared between single player and multiplayer, providing plenty of flexibility. Your performance in-game across both modes will earn you a specific valor card rank each day and you can take the cards of dead allies and enemies alike to try and create a full deck for bonus cash. Killzone: Mercenary is a shining example of the Vita's original mission statement: Delivering a console-quality game in the palm of your hand. It looks great, plays great, and has plenty on hand to keep you coming back for more. It's a pity the few other FPS titles on Vita can't hold a candle to it, but at least we have one shooter that knocked it out of the park.
PlayStation Vita
Jan 12, 2021
Metro Exodus8
Jan 12, 2021
Metro Exodus was a game that pleasantly surprised me. I enjoyed Last Light on PS3 and was wanting to play Exodus for quite some time. Now that I've seen it through to the end, I can confidently say that although it struggles in some areas, Metro Exodus is pretty damn good. and it exceeded the expectations I had for it. I was hoping that Exodus would eschew some of the rigidity in the controls from 2033 and Last Light, but it's still handles like its predecessors. There's an overall clunky stiffness to aiming and movement that is definitely off-putting at first and I searched the options menu for aim sensitivity options several times and couldn't find them, so I played the entire game on default sensitivity. Thankfully, my experience in Last Light allowed me to adapt quickly, but I can understand why newcomers would be put off. Once you adjust to the controls, Exodus really draws you in. The Metro series has always provided a level of atmosphere and detail that most other shooters can't compete with, and it's no different here. Artyom and his entourage's harrowing journey to find their "promised land" is full of tender moments and brutal gut-punches in equal measure. I cared about what happened to my companions and was invested in their plight. The Metro series likes players to take their time, and Exodus continues this tradition. To rush through the game is to deprive yourself of its charm. Whether you're listening to a casual conversation between a group of people, reading a journal, or having a tender moment alone with your wife, Exodus uses these small touches to flesh out its world and characters. Sometimes dialogue can drag on for what seems like ages, but I'd rather have the extra exposition than have the game suffer from a lack of it. Gameplay is mostly a mix of exploration, scavenging, stealth, and combat. The world of Metro, now more open than ever, is rife with radiation, mutants, bandits, and different factions of survivors who may help or hinder you depending on how you treat them. Stealth is a key component, as it's far easier and more efficient to either avoid or silently dispatch foes than it is to loudly turn every potential threat into Swiss cheese. Light is an important stealth mechanic and you'll often finding yourself slowly extinguishing an enemy encampment of their visibility while quietly neutralizing them one by one. Exodus also has a full day-and-night cycle that can help or hinder you, as stealth is easier in the dark, but mutants are more plentiful. Combat is an option, whether you prefer it or need to fall back on it, and there's plenty of weapons at your disposal that can be customized to your liking. Shooting can feel stiff, but it gets the job done. Even on normal difficulty, health is extremely limited and can only be restored by either using craftable medkits or sleeping, so it's important to not get careless or hasty. Exodus has further systems that impact gameplay. You have a flashlight, but its battery must be periodically recharged via a portable power device. which takes a few seconds. Your gas mask is essential to entering areas saturated with radiation, but you only have so much air and need to replace filters every minute. Taking damage with your mask on also risks cracking it and necessitating repairs. Speaking of which, weapons will slowly become dirty over time and need to be cleaned at a workbench. Workbenches also allow you to customize your weapons and craft more ammo and equipment. Cleaning and crafting requires components that can be scavenged out in the field. All of this can seem overwhelming and cumbersome at first, but overall, I feel that the survival elements end up enhancing the experience rather than detracting from it and they help the game (and series) carve out a unique identity compared to other FPS games. Complains are few, but important. Metro Exodus commits a cardinal FPS sin: At several points, you're forced into close encounters with heavily armored bullet sponge enemies and it immediately derails the entire flow of the game. Every mechanic and tactic that propels Exodus forward is thrown out the window and you're forced to sit behind cover and cheese the enemy until they die, using up most of your ammo in the process. It completely **** you out of the immersion and proves to be an exercise in frustration. What possessed the developers to betray their design philosophy in favor of cheap difficulty spikes is beyond me, but it's bad. I also had several instances where the silent takedown prompt didn't appear when close behind an enemy and I was spotted. Several times I was spotted by one person and he barely made a sound before I killed him, yet the entire area was put on alert. These occurrences are seldom, but they sour the experience. And while Exodus is beautiful, graphical glitches can leave you scratching your head. Problems aside, Metro Exodus is a worthy addition to the series and a game I really enjoyed.
PlayStation 4
Nov 20, 2020
Bugsnax10
Nov 20, 2020
Bugsnax is the true definition of a next-generation experience. Such a masterpiece in game design was only possible thanks to the power of the PS5. It's literally is incapable of existing on any other system, even NASA computers. That's how cutting edge it is. Bugsax drops you into one of the most immersive and jaw-dropping worlds I've ever seen. One where snacks are also bugs, but bugs are also snacks. It's this dichotomy which shapes the entire experience, which deals in the complexities of the endless cycle of life and death. Bugsnax clearly draws strong thematic elements from other narrative-driven games like Bioshock and Hardcore Henry to craft its many wonders. Graphically, the game is a powerhouse. It literally has the most graphics out of every other game out there with graphics, which is to say a lot of games. My jaw hit the floor the moment I saw this game's opening until the moment I stopped playing. It was literally on the floor for so long that a dust bunny crawled into the back of my mouth and I experienced several minutes of coughing and had to pause the game to drink water. Only Bugsnax has ever provided this level of enhanced sensation from a video game. The immersion almost killed me. Incredible. Bugsnax, like Skyrim and Shaq-Fu before it, **** you into its immersive world and doesn't let go. I remember starting Skyrim during the day and exiting long after the sun goes down with me not even feeling time passing. This game goes even further. Thanks to the PS5's processing capabilities which utilize Gatorade Nitrocide liquid quantum programing, I played Bugsnax for what felt like an hour, but the experience lasted for several years. I'm actually typing this review from 2023 aboard the SONY space colony, which is powered exclusively by thousands of copies of Bugsnax running on the PS5. This technology was deemed too powerful by all Earth governments to use on the planet's surface so it needed to be brought to space in order to remain legal under international law. Incredible. Bugsnax rewards the player by really making them FEEL like Batman. The bond you share with your Bugsnax friends in the game is akin to the Persona and Telltale franchises and mixes it with the creativity of Minecraft. You are free to bind with your Bugsnax compatriots as much as you like and I actually got emotional during a few of the sequences. The power of the PS5 trains your brain to view the Bugsnax with the same neurons that you view your own children with. I suffered horrible post-partum depression after shutting the game off due to the realization that my Bugsnax children would never be real. And I'm a man, so I shouldn't even know what that feels like. I may require serious therapy because of the immersion Bugsnax provides. Incredible. In conclusion, Bugsnax isn't so much **** as it is a way of life. Sony have outdone themselves with both the PS5 and Bugsnax in a way that unfortunately spells the doom of the video game industry. Since there's never been a game as good at Bugsnax, nor will another game ever top it in the future, there will be literally no reason for anyone to not buy a PS5 and simply play Bugsnax until the day they die, which is, in a word, incredible.
PlayStation 5
Nov 13, 2020
Call of Duty: Black Ops Declassified4
Nov 13, 2020
Call of Duty: Black Ops Declassified is an absolute dumpster fire ****. According to internet leaks, Activision only gave amateur developer Nihilistic 6 months to make it before chucking it onto store shelves as a $50 premium title. It's an embarrassment to Call of Duty, the Vita, and gaming in general. All that said, Declassified does have a certain charm to it in its own way. Declassified doesn't have much of a story to speak of. Instead, you get a handful of bite-sized missions with very little story or character development to speak of. The missions usually last no longer than 5 minutes and consist mainly of shooting things until they're dead and moving onto the next area. They're presented in the classic Spec Ops style with each one having 3 stars representative of difficulty. Speaking of difficulty, the game actually presents a decent challenge, but not for the reasons you may think. Enemy AI is absolutely horrible to the point that it can actually be comedic. However, this actually adds to the difficulty. Enemies have the tendency to stand in the open and shoot at you, even if cover is in the way. Either that, or they'll charge you with no sense of self-preservation. This means that you'll be constantly under fire from multiple angles and it won't stop until the enemies are dead or you are. It feels more like you're fighting sentry guns disguised as humans rather than actual people. This can be especially challenging on Veteran difficulty. Or sometimes an enemy will just stare at you and not fire at all for several seconds. I've even had enemies run right past me and head for the beginning of the level. Hilariously broken stuff. There is also a multiplayer mode and a survival mode called "Hostiles." Multiplayer actually features a complete progression system in the same style as Black Ops 1. Most of the weapons, perks, attachments, and killstreaks are present, which is an impressive feat. However, there are only a handful of maps and most of them are so tiny that it's almost impossible not to spawn right next to an enemy or visa-versa. They literally took Nuketown and cut it in half as one of the maps. It works about as well as you'd expect. I imagine if they had given Declassified adequate time to develop, it could have actually amounted to a quality experience. Sadly, this is what we got. Hostiles is a basic survival mode that takes place across the different multiplayer maps a la MW3. You face down endless waves of enemies and get a care package between rounds that gives you a new weapon, killstreak, or refills your ammo with the goal of surviving as long as possible. The biggest issue with this mode is that the care package disappears at the start of the next wave and, despite the small size of the maps, it's often difficult to get to them in the allotted time limit before they disappear, especially since they almost always spawn in on the opposite side of the map as you. From a technical perspective, Declassified is far from pretty. Textures are low-res, dark, and muddy. There are approximately 5 different enemy types in the game and you'll often literally kill the same person dozens of times before the level ends. I do like that Nihilistic was able to copy/paste so many weapons and features in from Black Ops 1, but it doesn't mean much when they game they're in is this terrible. I actually was able to have a good bit of fun with Declassified, mainly because I accepted it for the terrible game that it is. If you bought it at launch for $50 expecting a AAA experience, you likely feel ripped off, and justifiably so. However, I picked my copy up for around $20 already fully aware of what kind of game it was. It has the charm of a really bad movie that you love to watch because it's fun to do so, if that makes any sense. As a game, it's terrible. As a terrible game, it's kind of endearing. I actually had more fun with this game than I did with Ghosts, which really speaks to that game's lack of quality. They also got James C. Burns back to play Woods, so at least you get to listen to him. And the platinum trophy does present quite a challenge, so if you want bragging rights for conquering one of the worst games ever made, you can certainly try your hand at it. Call of Duty: Black Ops Declassified is a terrible game that you can have fun with if you're so inclined to do so. Everything about it ranges from bad to mediocre. However, if you're like me, you can still enjoy it as an entertaining dumpster fire that you play simply for the lols.
PlayStation Vita
Nov 12, 2020
Call of Duty: WWII7
Nov 12, 2020
[SPOILER ALERT: This review contains spoilers.]
PlayStation 4
Nov 6, 2020
Borderlands 37
Nov 6, 2020
Borderlands 3 is ultimately a disappointing game. I've experienced every title in the series across multiple platforms, and i can safely say that the conclusion of the main trilogy is a mixed bag that gets some things right and others very, very wrong. First, i have to complement the game's mechanics. Borderlands 3 is a shooter-looter (the series literally pioneered the concept) and the shooting and looting has never been better. Combat is immensely satisfying and visceral. I chose Moze the Gunner for my playthrough and had a blast (no pun intended) as I slaughtered my way through entire groups of enemies with my mech, which I steadily upgraded over time into a complete juggernaut. The different gun manufacturers all look, behave, and feel very different from one another and you'll quickly find your favorites. Small tweaks have also been made to combat such as a power slide, ground slam, and the ability to grab and climb ledges. My favorite though has to be the ragdoll physics that can occur when an enemy gets hit with a shotgun blast or explosion. The gameplay of Borderlands 3 is complemented by its impressive loot, which is to say you're absolutely drowned in new weapons, grenade mods, shields, etc. at a constant basis. It can be heartbreaking to have to give up a gun you really love due to finding a better one at a higher level, but at least the game never feels stagnant. There's also an abundance of legendary weapons and gear, much of which is referential to other games and elements of pop culture. Sadly, however, this is where the glowing praise ends because outside of the fun and improved gameplay elements, Borderlands 3 misses the mark entirely. If you're a fan of the series like I am, you don't just come to Borderlands for the shooting and looting. There's an overabundance of games available that feature fun shooter gameplay and an addictive loot grind. Half of the appeal of Borderlands comes from its uniqueness, writing, style, and personality. It's the "soul" that brings the excellent gameplay to life. That soul has all but disappeared. Storywise, Borderlands 3 is basically The Last Jedi for the franchise. There's an blatant agenda focused around female empowerment that is constant throughout the entire experience, up to and including an absolutely cringeworthy ending. The female characters are almost exclusively the main focus of the game, both heroes and villains, especially an obnoxious and detestable Mary Sue character named Ava. Almost very male main character in the game is either inconsequential, a blithering idiot, gay, or ends up dying. Borderlands 3 also treats established characters the way The Last Jedi did: It ruins the ones you love in favor of replacing them with new ones with no substance then tries to get you to care about them. Characters from previous games are treated like garbage if they even show up at all. Vaugn and Rhys are made into clowns, Lilith is helpless and sad, and Brick, Mordecai, and Tina barely show up at all. One character in particular gets such a dishonorable and pathetic death for such a contrived reason that I almost wanted to stop playing the game because of it. More politics is shoved in with one new character expressing the desire to become trans in an audio log and Hammerlock getting a boyfriend with every other line they have together being about their relationship. Also worth mentioning is that half of the established cast fails to show up whatsover. No one outside of Vaugn and Rhy from Tales is there. Axton, Gaige, Kriege, and Salvador are gone. Even Dr. Zed is nowhere to be found. He's been a mainstay in every main entry and he's just not nonexistent. He's never even brought up at all by anyone else, either. It's a damn shame. The humor in Borderlands 3 is mildly entertaining at best and painful at worst. Unfunny one-note jokes pepper the dialogue in a way that makes it seem like the script was written by 13-year-old Tumblr bloggers. A few bits are genuinely funny, but not much else. It's sad how the quality of the writing has deteriorated since Anthony Burch left. Bottom line: Don't expect hilarity or meaningful character development from Borderlands 3 because you definitely won't get it. It's truly as bad as the rest of the internet says it is. Glitches aren't what they used to be, but they still exist. Texture pop-in and subtitle bugs were the most notable, although I did have to restart due to a quest enemy getting stuck in a wall and the game has hard crashed once in my 30 or so hours of playtime. Borderlands 3 is a fun missed opportunity. The gameplay and mechanics have improved, but all of the personality has been **** out, leaving an enjoyably addictive but disappointing experience for fans. There are plenty of good times to be had, but it's definitely not what it should have been.
PlayStation 4
Oct 8, 2020
Street Fighter X Tekken9
Oct 8, 2020
I'm someone who's dabbled in both Street Fighter and Tekken, but I never really became a dedicated fan of either series. However, for whatever reason, I really like Street Fighter X Tekken and consider it to be one of my favorite fighting games. And the Vita port doesn't pull its punches. The console version became infamous for its on-disc DLC scandal, and while it deserved condemnation for it at the time, my review will not take it into account. This is because SFxT on Vita rectifies the issue. New copies have (had) a download voucher for all of the DLC fighters as well as alternate costumes for all of the characters in the base game. Overall, there are over 50 fighters to choose from in this game and hundreds of possible team combinations. The Vita version also comes with exclusive characters like Cole Mcgrath, Pac-Man, and fat box art Mega Man. Gameplay is in traditional Street Fighter style a la SFIV. Two teams of two fight each other and can tag out at any time. Unlike Marvel vs Capcom, only one team member needs to be KO'd to lose the round, adding a layer of strategy and tension as you try to manage two health pools. I would say that the normal difficulty is slightly easier than the average SF arcade mode, but the accessibility is what helped me get into it .There's also a bevy of difficulty options that can be changed at your leisure. You can execute powerful attacks by building up your super meter as well as perform swapping super attacks and a combo attack known as a cross assault. There's also a Pandora mechanic where you become temporarily more powerful, but must defeat your opponent before your meter runs out, or you lose. Tekken characters have been criticized as controlling "too Street Fighter-y" which disappointed longtime Tekken fans. However, I found the Tekken characters felt weightier overall very fun to play. SFxT has plenty to keep you busy. There's arcade mode complete with unique endings for each character as well as cinematics for each pre-made team the game provides. i'm unsure if multiplayer is still active, but when it was, it was technically sound and had crossplay with PS3. There's a traditional versus mode where you can customize fights to your liking. A new feature is Burst Kumite mode which functions as an endurance challenge. You fight endless matches of opponents and see how many you can win before being defeated. SFxT also features an extensive tutorial mode, training mode, and challenges for each character. Like I said, the game will keep you busy. Graphically, SFxT on Vita looks gorgeous, with little lost in translation from the console version. Character models and backgrounds have slightly less detail than the PS3 version, however, the colors are much brighter and more vibrant on the Vita screen. Also, the console versions used a graphical effect that made it look like every character was covered in some kind of oil, but that's not the case here. I actually prefer the character models in this version and I encourage you to look up side-by-side comparisons to see what I mean. Character color schemes can be customized with a good bit of detail and there are many options to choose from to make your favorite fighter stand out as you see fit. Many options are free DLC, but there's also an abundance of paid costumes for those who want them, although it does seem like overkill. Street Fighter X Tekken on PS Vita is a massive game and a great fighter than is worth playing if you're a fan of the genre. It's one of the earlier examples of a near-perfect port of a AAA console game to a handheld and really showcases what the Vita is capable of. If you've got a Vita and you like fighters, don't miss out on this one.
PlayStation Vita
Oct 7, 2020
Epic Dumpster Bear: Dumpster Fire Redux10
Oct 7, 2020
Epic Dumpster Bear is the gaming hero we all need. In his righteous quest to rid the world of evil usurpers, he is an inspiration in our darkest hour.
PlayStation 4
Oct 7, 2020
Anthem4
Oct 7, 2020
The best way I can describe Anthem as a video game is that it really isn't one. It's a truly barebones experience by all standards that I had little to no enjoyment playing whatsoever. Hating on this game is popular, but I actually played a significant amount it and can safely say that every criticism you've likely heard about it is absolutely true. For starters, the story is a mess that doesn't make much sense. Nothing is really ever expanded on, nor is a cohesive narrative or game world ever present at any point. Something about the Anthem of Creation and cataclysms and invaders, etc. The characters are also lacking in depth and personality. They all, including the protagonist, desperately try to be funny but rarely if ever achieve that goal. Dialogue options make a compulsory appearance, but it has absolutely no effect on the conversations at all and only serves to waste your time. You get quests at an empty, lifeless hub world that you have to slowly travel in first-person for some reason. This is where you talk to people who aren't interesting about things you don't care about and take on missions that aren't fun. It honestly serves as a buffer to the gameplay, especially with the gargantuan load times you suffer in transition. Speaking of gameplay, it isn't very fun. Missions are, as I said, barebones. If you've ever played a patrol mission in the Destiny series, picture those as every mission, main or side, in the entire game. You have essentially 3 options: Fly to place and kill things, fly to place and defend static area while killing things, or fly to place and kill things while collecting materials they drop. That's literally it. That's every mission in the game. Period. And the gameplay itself gets old really quick. The novelty of piloting your Javelin suit evaporates within the first few hours. Turns out being Space Iron Man isn't fun when you have nothing to do. There are only a handful of enemy types in the entire game and only two different heavy miniboss enemies. You'll get very tired of killing the same giant shield-bearers over and over again. Combat also feels disjointed. Unlike other shooter-looters, enemies don't really react to getting shot. You more or less just fire at them until their health meter goes down then they drop dead. Games like Destiny and Warframe may be grindy, but at least they feel good to play. Anthem does not. The loot in Anthem is likewise underwhelming. In fact, it feels completely inconsequential. One of the most important things about being a loot-driven game is to make it exciting to get better loot. All "loot" in Anthem looks pretty much the same, from weapons to Javelin parts. Really you're just combing though a post-mission menu equipping the thing with the highest number. There's no variety, excitement, or fun to the loot. In fact, the entire loot system feels like it was tacked on as an afterthought in order to extend player engagement. Graphically, Anthem isn't great. The lush jungles look nice at first, but textures were always popping in at a distance and constantly reminding me of the broken nature of this game. I played on an original PS4 so maybe it looked better on a Pro, but I can only judge it based on how I experienced it. Also, that lush jungle is the environment for the entire game. Outside of some caves and ruins, there are no other biomes to speak of. I will say that I did have some fun with the heavy Javelin type (Colossus I believe). It was fairly fun to to used my hulking frame to pound enemies into the dirt. I felt powerful and it was reasonably satisfying given the static overall feel of the combat. But that's as far as my enjoyment went. Anthem is an early access game that was sold at a premium $60 price. It's an embarrassment to video games, an embarrassment to EA, and and embarrassment to Bioware. Apparently it was in the conception stage for 5 years and only actually worked on for a single year before being dumped out on us in the shape it was in. Not that it's improved much since launch. Bioware literally had to cancel the entire post-launch roadmap because they were unable to fix the game in a timely manner. Some people are hoping for a Final Fantasy XIV-style rebirth, but I am not. FFXIV was led by a talented lead designer with a passionate team of of developers. Bioware has no creative direction or drive to fix anything in Anthem and it shows. At the time of this writing, it's been almost two years since launch and nothing has improved. Anthem will likely go down in history as a testament to mismanaged game development, corporate deceit, and the absolute failure of live-service games. And honestly, it deserves to do so.
PlayStation 4
Oct 7, 2020
Fallout 48
Oct 7, 2020
I put over 100 hours into Fallout 3 and have well over that amount of time invested into Fallout 4. Personally, while I don't think it quite achieves the level of quality that Fallout 3 had, it's a very solid and enjoyable Fallout game that's well worth your time. Fallout 4 is divisive among fans, and I can understand why. While the story is interesting enough, the dialogue suffers due to the flat performance of the protagonist's voice actor (I played as a male, not sure about female performance) and the lack of depth to conversation options. The game effectively tries to be Mass Effect and it isn't very good at it. Fallout 3 seemed to have a conversation option for every kind of player in every kind of situation. Fallout 4 gives vague commands that result in the protagonist saying things that you never intended for them to say. These commands are are basically always the same: Positive response, negative response, sarcastic response, or request more info. The quality of conversation suffers as a result. Fallout 4 also eschews some of the traditional mechanics of the series. Gone is the karma system, stat allocation, and equipment degradation of previous titles. While I enjoyed the new perk tree system and didn't really miss the karma factor, I was disappointed that repairing equipment was removed. In a post-apocalyptic game with a focus on crafting and scavenging, this seemed like a no-brainer, as it really adds a level of depth to the immersion. I would have at least appreciated an option to turn it on or off. Settlements are another huge new addition to the series, but the system has a lukewarm implementation. It's truly addictive to upgrade a settlement and watch it grow. I've spent much more time on settlements than I ever thought I would. However, the system makes demands of the player a la The Sims. You seemingly are always being tasked to go build a new one, although you are free to ignore these quests if you like. The trouble comes from your need to manage the resources and happiness of each settlement, which can be annoying. More so is the fact that any settlement can come under attack at any time, and if you don't respond in a timely manner, the settlement suffers damage and the happiness of the inhabitants goes down. You may be on an important quest halfway across the map, unwilling or unable to simply drop what you're doing to help. More importantly, defense rating is a factor. Why did I build 10 turrets for a tiny farm if they can't old **** of half a dozen raiders? It makes no sense. These are the largest criticisms I've seen leveled at the game, and they're all valid. However, I don't think they detract enough from the experience to stop it from being good. The rest of the game is pure Fallout. You wander off into a huge wasteland loaded with a nearly endless amount of places to see, characters to meet, quests to undertake, items to scavenge, and fun to be had. The tried and true Bethesda method of having something new and exciting every 5 feet to distract you from what you were previously doing remains strong in Fallout 4. This is a game that's very easy to get lost in. Improvements have also been made to combat and weapon customization. While it doesn't handle nearly as smoothly as a Call of Duty game, Fallout 4 has solid shooting mechanics that allow you to play it more like an FPS if you want to. A lot of my experience with the game was playing it like a shooter and only utilizing VATS (the series' famous targeting menu) when I needed it. Weapons also allow for a variety of customization options and although many of the upgrades feel same-y after a while, it still allows for diversity and progression in your arsenal, especially when you get into special weapons with unique perks. Scavenging and crafting are also a key focal point of the game, and thanks to the upgrade system, new approach to power armor, and settlement building, almost everything you collect will end up being useful in some form. Sometimes the most significant thing you'll find in a location isn't a new weapon or armor piece, but a hefty supply of a specific material you desperately need. For me, scavenging became a meticulous and addictive process that provided a meaningful feedback loop. Fallout 4's graphics have been criticized, but I never understood why. I never expected Uncharted levels of quality, and given the appearance of Fallout 3 and New Vegas, the visuals here are a significant upgrade, in my opinion. While I don't enjoy Fallout 4 quite as much as I did Fallout 3, I still think it's a great game that's provided me with a ton of genuine enjoyment. What it gets wrong isn't enough to take away from what it does right. After all, Dogmeat can't die in this one, and that's worth something. If you liked the previous games, you may feel like there's a few things missing from this one, but I'm willing to wager that you'll still have a great time wandering the wasteland of Boston
PlayStation 4
Sep 25, 2020
Dynasty Warriors Next8
Sep 25, 2020
Dynasty Warriors is like the video game equivalent of pineapple on pizza: You either love it or you don't particularly care for it, nor do you really understand why some people do. This is why you'll never see a DW game get above a 70 from critics. The series has basically carved out an entire niche sub-genre of action games and they don't change much between iterations. However, if you're like me, you'll find a great deal of enjoyment in them. And if you've got a Vita, Dynasty Warriors: NEXT is a great place to start. DW: NEXT is essentially the only game in the franchise I've invested a significant amount of time into, but as I've been told, if you've played one, you've played them all. Every game is essentially a retelling of Romance of the Three Kingdoms, which is a medieval Chinese novel that romanticizes the Three Kingdoms period in ancient Chinese history. You explore this history by taking the role of characters (most of whom are based on actual historical figures) and fighting your way through massive hoards of enemies in a quest to conquer the battlefield, usually while heavy metal plays in the background. The game basically makes you into an ancient Chinese Jedi as you hack and slash your way through hundreds, sometimes thousands, of generic enemy soldiers with the occasional officer thrown in for good measure. DW is often described as repetitive and derivative, and that's because it is. It's also highly satisfying if you're the right kind of person. It's hard to explain, but I actually consider the action rather ****. The typical objective in each scenario is to capture the enemy base camp while defending your own. You accomplish this by killing lots of people and capturing/holding other camps across the map. You don't HAVE to capture all the camps to take the main camp, but it's highly encouraged due to the benefits they provide. For example, capturing an armory provides you and your army with periodic weapon buffs. If left in enemy hands, however, they get buffs that will make their own weapons more powerful. Meanwhile, capturing a menagerie will provide you with a small army of animals including pandas, tigers, and wolves. Leaving it in enemy hands means you'll have both animals and soldiers to clash with. Some camps have mystic seals on them and cannot be captured until certain adjacent camps are taken. This is especially bothersome when the enemy's main camp is protected by a seal. And if one of the camps is re-taken, the seal goes back up. You also have the ability to deploy strategems before battle. These are various buffs and bonuses based on the officers you have in your army. You have monetary resources you obtain between battles that you have to spend wisely in accordance with your needs. Will you buff your main camp's defenses or strengthen your own character's attack power? Or will you risk going without a strategem to save up for the next battle? The level of strategy in DW: NEXT isn't anything along the levels of most tactical games, but it is there and it's important to your victory. The main two modes are Campaign and Conquest. Campaign takes you through the extensive history of the Three Kingdoms period and all of the battles that it consisted of. This is a great way to get accustomed to the game's mechanics and experience the narrative if you want it. It's not a very deep or well-acted story, but it's typical for DW fare. Conquest mode allows you to choose a leader and a group of subordinate officers from the game's extensive roster and try to conquer all of China, with you choosing how many factions will participate. You can also create your own officers and use/employ them in battle. The only real drawback here is the use of the Vita's touch and motion controls. They aren't bad, but they also aren't necessary. They really only serve as an annoying break in the action. Sometimes you'll be ambushed on the battlefield and have to use the gyroscope and touch controls to target and eliminate the enemies. Sometimes other officers or boss officers must be defeated in a repetitive touch-based combat mode reminiscent of Infinity Blade. It's not terrible and I admire the innovation, but again, it's unnecessary and the game would be better off without them. It wouldn't be an issue if you could turn them off, but you can't. Dynasty Warriors NEXT is a solid entry in the Dynasty Warriors franchise that is mildly encumbered by annoying Vita gimmicks. If you're already familiar with the series, you know what you're getting. If not and you think it sounds like a good time, consider making it your NEXT gaming purchase.
PlayStation Vita
Sep 25, 2020
Sonic & All-Stars Racing Transformed9
Sep 25, 2020
I was very surprised with the quality of Sonic & All-Stars Racing Transformed on the Playstation Vita. Basically, the only downgrades you're getting from the console versions are a lower resolution and lower-quality textures and the races only support 8 people as opposed to 12. Other than that, the entire game has been carried over to the Vita. All the characters, modes, tracks, and unlockables are here in full. Sonic Transformed is a game that is easily overlooked in favor of the mighty Mario Kart series it draws its influence from, and that's a shame, since it innovates in a lot of ways that Nintendo's kart racing franchise never did. For example, races take place on land, sea, and in the air. At specific points on the track, vehicles will transform into a land, air, or sea vehicle and it adds a level of versatility unseen in most racing games. Karts feel tight and responsive and air vehicles make you feel fast and free. The only downside comes with the sea vehicle sections. Unfortunately, the water portions of races just don't handle as well as their land or air counterparts. All too often, you'll find yourself going off jumps and landing hard, which partially submerges your vehicle, which slows you down considerably. And in my experience, none of the AI racers seem to have this difficulty. However, doing tricks in midair is possible, which causes you to receive a speed boost upon landing, which alleviates the problem considerably, although it is worth mentioning. Also, the water sections handle rather floaty (no pun intended) compared to the other two types. This is by no means a deal breaker, however, as the water sections aren't bad, they're just the least-fun way to get around in the game. And speaking of getting around, the transforming applies to the tracks as well. Almost every track in the game has something about it that changes, sometimes drastically, other times more subtly. For example, on the Jet Set Radio track, the first two laps have you racing in karts on top of **** under construction in Shibuya, but on the last lap, the buildings fall away, leaving you to transform into an air vehicle to finish the race. Or on the Burning Rangers track, you're in an underwater base that floods a little more each lap until the entire final lap is raced in boats. It's these dynamic track designs mixed with dynamic racing that truly allow Sonic Transformed to carve out its own place among other kart racers and define itself over the competition. There's an abundance of content in the game as well. There's standard single races, cups, mirror cups, multiplayer races, and world tour mode. World tour basically has you navigating a large map and collecting star coins by completing various challenges, ranging from races to time trials and so on. It's a huge mode that will take you a long time to finish and is also how you unlock all of the extra characters in the game. Speaking of which, the character roster is large and diverse. You have Sonic and friends, as well as other characters like Beat and Gum, Ai Ai and Mi Mi, Amigo, Gilius Thunderhead, Vyse, Ulala, and more. Unfortunately, many favorite racers from the original game didn't make it into the sequel. Characters like Billy Hatcher, Ryo Hazuki, and the Bonanza Bros. are nowhere to be seen. Oddly enough though, multiple characters were included from the NIGHTS, Jet Set Radio, and Space Channel 5 games, among others. Don't get me wrong, I really like the roster, but I find it strange how they included multiple characters from the more obscure Sega brands, yet entire franchises are left un-represented. Personally, I would trade the likes of Pudding for Ryo Hazuki any day of the week. Oh, and for some reason, the roster includes Wreck It Ralph and Danica Patrick. Ralph fits in ok, but to this day, nobody knows why they put Danica Patrick in this game. Another thing I want to touch base on is the graphics. This game looks really good. It's vibrant, colorful, and has a lot of detail. You only really start to question its visual fidelity when it's put side-by-side with the console versions, and even then, it still looks good, just not as good as its big brothers. But that's fine, especially considering what's there in terms of graphics and content on a portable system. Also, it should be noted that the game only supports 8 racers as opposed to 12. Personally, I never had a problem with this and very rarely did I ever wish that there were more opponents on the track. So in conclusion, should you buy this game? Absolutely. It's a great kart racer with a lot to offer and performs excellently on the PS Vita. It holds up visually and contains all the content found in the console versions. If you want a portable version of Sonic Transformed, look no further than here.
PlayStation Vita
Feb 12, 2019
Titanfall 210
Feb 12, 2019
Titanfall 2 is a criminally underrated game, and in my opinion, one of the best first-person shooters to hit the gaming market in the last decade. Respawn finely tuned every aspect of the game design to exemplify the best aspects the genre has to offer. The single-player campaign is surprisingly good. The main focus is on traversing the well-designed environments to dispatch your enemies as the lone survivor of a mission gone wrong. It gave me some of the same vibes as the Half-Life series, and that's a great thing. The relationship between main character Jack Cooper and his Titan BT is surprisingly heartwarming as well. Multiplayer doesn't disappoint, either. The gunplay is tight, map design is excellent, the weapons all feel satisfying and useful, the different modes are diverse and interesting, and the Titans are easily the best killstreak ever conceived in an FPS. The fluidity of movement works just as wonderfully online as it does in the campaign. Respawn has also delivered support for Titanfall 2 long after launch. At the time of this writing, updates have stopped, but since 2016, Respawn has added in several multiplayer maps, weapons, a new Titan, and an entire co-op survival mode all for free. The only paid DLC is cosmetic and not based on RNG lootboxes. Everything you buy you know in advance what you're getting and this should be applauded. Respawn are one of the last ethical developers to exist and they deserve praise for it. My final score for the game is a 9.5, but I always round up, so it's a 10 from me. My only complaints are that most of the boss battles in the campaign are rather dull and easy and some of the spawns in certain multiplayer modes can be frustrating at times. Other than that, I love everything about this game. The fact that more people didn't buy it is a shame. But, if you're still interested in 2019, Titanfall 2 can be had for dirt cheap and there are still thousands of regular players online, and more have trickled in due to the success of Apex Legends. Do yourself a favor and check this one out. You'll be glad you did!
PlayStation 4
Nov 21, 2017
Star Wars Battlefront II1
Nov 21, 2017
There's nothing I can write in this box that hasn't already been said in the mile-long list on this page already. The game is the ultimate symptom of greed and predatory practices in the gaming industry. A $60 release with extreme pay-to-win microtransaction mechanics designed to squeeze the most money out of consumers and giving a leg up to those who participate has no place in gaming and finally it looks like people are voting with their wallets and standing up to malpractice and greed. Hopefully Call of Duty and Destiny collapse in the same manner. All of this is completely unacceptable. Period.
PlayStation 4
Dec 14, 2016
Super Mario Maker5
Dec 14, 2016
What can I say? Nintendo basically took Mario Maker and removed all of the key features from it, then shoved it onto the 3DS. I honestly don't know what they were thinking. Creation tools are all there, but you can't share your levels online or play any other 3DS owner's levels. You can play Wii U courses, but you can't search for specific ones and there's no way to interact with player profiles. You basically get a "best of" random pool to play through. Then they removed the mystery mushroom for some reason. Don't know why they even took it out. The New 3DS has amiibo support, so they could just have easily left it in. There's tutorials and 100 built-in courses Nintendo made, but without the ability to freely create and share levels online with others, this game is completely pointless. Mario Maker on the 3DS is missing the features that made it successful in the first place. It's ****. Unless online support is patched in (and I hope it is eventually) this game is definitely not worth the money.
3DS
Nov 4, 2013
Battlefield 3: Aftermath8
Nov 4, 2013
Battlefield 3: Aftermath is the third map pack released for Battlefield 3. It''s also one of the best. The maps are based around the earthquake scene in the campaign (which was abysmal), and it pulls of the atmosphere in a fun, creative way. The two best maps here are Epicenter and Markaz Monolith. Epicenter takes place in the urban street of a city ravaged by an earthquake. That being said, there are plenty of cracks in the streets to take cover in and the map's center is a large trench created by the earthquake. There are even tremors as you play! Markaz Monolith is centered around a large multi-leveled tower, which is the main focus of the map. The rest of the fighting takes place in the ravaged streets. The remaining two maps are Tala Market and Azadi Palace. Tala Market is the place to go for close-quarters fighting, as it is a small map with multiple routes through it. Azadi Palace is... well... a city with a palace in it. It's a decent map, but didn't do much to capture my attention. You also get the new Scavenger game mode. It's like conquest, but in a more confined space with weapon pickups littering the ground, and objectives taking mere seconds to capture. Your reward for winning 3 round of Scavenger comes in the form of the Xbow. The Xbow can be upgraded with explosive tips and makes for an interesting weapon. Be warned though: It takes up the slot for the med kit and the ammo pack, so make sure to prioritize whether you want it of not. Overall, Aftermath is a good buy. It's on of the better DLC's for BF3 and will provide even more hours of fun warfare.
PlayStation 3
Oct 10, 2013
Disney/Pixar Buzz Lightyear of Star Command7
Oct 10, 2013
As this was my very first game ever, I feel like it's being treated unfairly. I loved it as a kid and played it for years after I got it. The story follows the Buzz Lightyear animated series, which was actually pretty good. Buzz himself is voiced by the same person who plays Joe on Family Guy (I recognized it later), and the cast of characters is unique and charming. The game consists of 15 stages that mix action-platforming and racing. Essentially, all levels play out in the same way. Buzz confronts the bad guy at the start of the level and they proceed to run through the level to their get-away spot, which you have to beat them to in order to face them in the final battle. Overall, I felt that the levels were well-designed and the gameplay was solid. The levels are challenging and kept me on my toes. A few levels (such as the ice world) took a while to beat because there were deep chasms through which you could fall to your death. In addition to the regular boss-race mode, there are time trials and XR recovery missions. XR is Buzz's robot partner who always manages to get himself blown up on every mission he goes on. You're tasked with tracking down all his parts in the level to put him back together. Lastly, I found the soundtrack to be very entertaining and catchy. I can still here the boss battle them in the back of my head to this day. Overall, I loved this game as a kid and I'd gladly pick it up again on nostalgia alone. I doubt my opinion of it would change very much if I played it now, because I remember it so fondly from back then. When I had this game, I may not have been able to write a well-constructed review (or anything for that matter), but I had a heck **** time with it.
PlayStation
Sep 28, 2013
Jak and Daxter Collection0
Sep 28, 2013
As a huge Vita fanatic, I naturally went and bought this game. I played a few hours then promptly shut it off. Why? Shoddy portwork. Developer Mass Media did a great job at remaking the games on PS3. For the Vita, not so much. The game IS Jak and Daxter, but it's not what Jak and Daxter deserves. First of all, the graphics are fine, but not great. They should be polished and crisp, but come off flat and uninspired. I never played the Jak games on PS2, but people are saying that the HD collection's graphics are worse than the original's. Then there's the ever-inconsistent framerate. I wondered at first whether it's just how the PS2 games played, then I realized it wasn't. The camera bobs up and down when you run and there's a significant amount of slowdown. Seriously, one second you're running at full speed, the next, it looks like Jak's part of a slow-mo instant replay for something. It''s not just choppy, it's gamebreaking. The laziness of the developer also shows in the menus: They didn't even bother taking out the option to turn on/off the vibration from the console version. Overall, there's probably some fun to be had here for people willing to overlook it's flaws, but this game is simply a tragedy that could have been avoided with more effort. Games like the Metal Gear Solid HD Collection, Rayman Origins, Ultimate Marvel VS. Capcom 3, and Persona 4 Golden have proved that pixel-perfect ports to the Vita are entirely possible with little to no concessions. The fact that the Jak and Daxter Collection is this bad should be an insult to gamers everywhere. Mass Media clearly cut corners and didn't flesh out the details of the game before they released it, which is both a shame and an outrage. I held on to the game for a month post-release to give the developers the opportunity to patch their mistakes and make the game what it should have been in the first place, but there was no patch released, and from what I can tell, there still isn't. The reason that I gave it a 0 is because the game is incomplete, and therefore, not a game at all. I don't play half-baked titles and neither should any gamer. That's why you should only pick this up if you're looking to be disappointed.
PlayStation Vita
Apr 16, 2013
Battlefield 3: Back to Karkand9
Apr 16, 2013
When it comes to Battlefield 3, there's a TON of downloadable content. So people who are strapped for cash are probably picking and choosing very carefully. I'm happy to say, if you have no DLC for BF3, then this is a great start. Back to Karkand features an updated 4 classic maps from Battlefield 2, as well as 10 assignments. Think of these as the challenges in Call of Duty. When you complete them (some of which are harder than others), you'll unlock a brand new weapon to toy around with. The maps themselves are great and all are memorable in their own way. There's Strike at Karkand, which is set in a desert city, Gulf of Oman, which is basically a huge fight over beachfront property (not to mention my favorite), Sharkii Peninsula, a very fun Rush map, and the classic Wake Island. There's also a new mode called Conquest-Assault. In this game mode, an attacking team has a home base while the defending team controls a set of 5 flags and can only spawn at those flags and on their squad. So right off the bat, the attacking team is losing and must push into enemy territory to gain the upper hand. However, in my experience, the defending team almost always has an advantage since objectives are usually taken one at a time and it's not too hard to drive the attacking team back. But, I hardly spend any time on this mode, and honestly, it's a minor addition at best. The real stars of the show are the excellent HD-remade maps and the unlockable weapons challenges, which not only gave me new toys to play with, but gave me an excuse to keep playing. If you have Battlefield 3, you owe it to yourself to pick up this excellent expansion.
PlayStation 3
May 18, 2012
Uncharted: Golden Abyss8
May 18, 2012
Uncharted Golden Abyss might not pack the exact same punch as it's console brethren, but is still a deep and exciting game that any Uncharted fan will enjoy. When compared graphically to the console games, it's fairly similar. The game has a wide variety of textures and graphic effects, from flowing water, to the leaves on the trees. You'll hardly notice a difference between the console and Vita character models, as Nathan Drake looks just as good as ever on the 5 inch OLED screen. When it comes to gameplay, Uncharted Golden Abyss makes an impressive display of itself in terms of climbing and combat. If you loved scaling rocky cliffs and parkouring your way to the top of buildings in the other Uncharted games, you'll feel right at home in Golden Abyss. You can even drag your finger across the touch screen and make Drake climb walls, which is really cool! When it comes to combat, the gunplay holds up well, but the melee combat suffers from the forced touch controls. Fights are slowed down at close-range to allow you to touch your enemies to punch them instead of hitting square. This takes away from the experience. Not to mention, when you go to finish them off, you are forced to perform a swipe across the touch screen. This also goes for countering. Also, there are certain sections of the game when you walk across a narrow log or beam and Drake slips up and you have to annoyingly tilt your Vita to keep him from falling. It always goes the same way, too: Go 2/3 of the way across, slip up, balance for 5 seconds, then continue on your way. Ironically, the only surprising part of this sequence is when it occasionally doesn't happen. I don't object to the use of touch controls, but they should have either made them better, or optional. The story is also hard to follow. The character interaction is simple enough, but the historical aspect is hard to grasp. But once you get it, whether you figure it out or wiki it like I did, it turns out to be a fairly interesting concept. The length of the story isn't surprising for an Uncharted game. With 32 shortened chapters and tons of treasures, you'll replay this game quite a few times. All in all, Uncharted Golden Abyss proves itself as a successful, if not gimmicky, entry in the series. And as the first on a handheld, hopefully it's paved the way for many more to come.
PlayStation Vita
May 17, 2012
Mortal Kombat (2011)8
May 17, 2012
Alright, so Mortal Kombat has finally hit the Vita. Now, I've been waiting for this game for a while and trust me when I say that both newcomers and fans of the the series won't be dissapointed by this portable port. The amount of "kontent" in the Vita version is amazing. For 40 bucks you get a full-fledged story mode, arcade mode complete with regular acrcade ladder mode and tag ladder mode, challenge tower, a bonus challenge tower that utilizes the features of the Vita, training mode, fatality training, all four DLC character from the console verion, including PS3-exclusive, Kratos, and more. And if that doesn't make your mouth water, there's also the massive Krypt, which you can use koins you earned in the game to unlock new content such as concept art, alternate costumes, and alternate fatalities. The fighting is intense, satisfying, and fun. The fighting engine works very well on the Vita, and being able to unleash those kombos on your enemies on the go makes it even more gratifying. The cutscene graphics during story mode are near-pefect, and stage graphics really look great on the Vita. The only downside to the graphics is that the character models look somewhat horrendous. While you're fighting, they look fine, but zoom in for the beginning of a fight or a fatality, and you'll find that the graphics leave a lot to be desired in comparison to the game's console counterpart. Another downfall of the game is the extremely annoying and cheap battles with Shao Kahn. Don't expect a straight-up fight with this guy. Instead you'll be dodging and upcutting you're way through two rounds praying that you don't fall victim to his unblockable hammer-throw attack. Not to mention that his X-ray move does 52% damage, so try not to get your head smashed in(which he literally does, by the way), and take him down. Aside from these gripes, Mortal Kombat proves itself, in my opinion, as the greatest fighting game on the Vita. Street Fighter fans can keep their flashy, complicated hyper combos to themselves. I'm sticking with a game that's simple to pick up and play, yet so deep that you won't want to put it down(unless you're fighting Shao Kahn). This makes MK a no-brainer for fighting game fans, MK veterans, or someone who just wants to rip people's heads off. When it comes to fighting games on the Vita, Mk reigns supreme.
PlayStation Vita