Egork
User Overview in Games
4.6Avg. User Score
User Score Distribution
positive
2(22%)
mixed
3(33%)
negative
4(44%)
Highest User Score
Lowest User Score
Games Scores
Jul 3, 2014
Monster Hunter Tri5
Jul 3, 2014
If you are a healthy young gamer with a fantastic internet connection and don't mind very poor and counterintuitive tutorials, this is an action packed mission based game and you'll probably give it an 8-10 out of ten score. If you have a Wii because due to nerve damage you can't hold one of the more traditional controllers, and your internet connection is slow or spotty look for another game. Your character does not advance in the traditional gaming sense. There are no levels. You can't grind your way to be a better fighter to be able to take out the next higher monster. You can't buy better equipment. Your equipment really only advances as you defeat bigger things and then take their hides or whatnot to forge better equipment to be able to defeat what you barely survived the first time. Aging and disabled gamers, keep looking. You can't pause the game and still be able to interact with it. You will find the constant scrolling through your inventory while running to avoid being eaten to find that one particular item, trap, potion, whatever you need, very tiresome. If you don't have light speed internet, you can't get help on your missions and you will probably hit a wall where you simply can't defeat that one monster without the help that you might have otherwise unlocked if the missions were not so linear. You have to get to the third tier of missions before you can unlock an NPC helper. I live where only satellite internet is available and it is simply inadequate to go multiplayer anything. Many of you will laugh at the geezer cripple complaining about physical limitations causing problems with gaming. Go ahead and laugh. You will get there too if you live long enough and the gaming companies do not care. They are totally ignoring what will become an increasing share of the market. Maybe when my son is home I can have him get that one monster for me and unlock the NPC Helper
Wii
Mar 5, 2014
Rune Factory: Tides of Destiny3
Mar 5, 2014
In this installment of Rune Factory Nintendo lowered the age of their market and really dropped the ball in possible appeal for adults. The main appeal of using the Wii over other platforms is the ease of holding the devices. If you've had nerve damage or a stroke, gaming can be a form of physical therapy and having some story / adventure helps one to pursue the effort and rewire those nerves. In Tides of Destiny they reduced the story to about a 10 year old mindset and added all sorts of special attacks that require nerve function not present in someone using the device in the manner that they originally marketed it, namely to get the whole family involved. If they had that nerve function they would be using a different gaming platform of which there are many. They added all manner of lights and whistles that are simply confusing to anyone over about 30, and certainly over 50. They totally destroyed the crafting system in that getting in the green zone to improve an item is now random instead of actually aiming at and hitting the green zone as in Rune Factory Frontier. The aging gamer is an ignored market that the Wii claimed to want to fill, yet where are the adult adventure games?
Wii
Mar 5, 2014
Rune Factory Frontier7
Mar 5, 2014
This is Harvest moon meets and adventure game. The crafting is good, but some things aren't worth making because there is too steep ****. The combat is nice in that you don't have to be a hyperactive 8 year old to do it. It's good for aging gamers and kids alike. There are some really annoying parts, namely a lot of plot holes, a gate that you can never open, a clock that you can never fix and really really annoying little runeys that you have to care for despite the old wizard boasting how well they grow in this land and do not follow a predator prey relationship like anything in nature. They seem to be there simply to extend the hours of game play that it takes to complete the story. They should have had a way to upgrade the harvester or if you get Candy's heart points up, she will care for the wretched little things. They also should have had more than 3 save slots and having the ability to visit a friend's town and maybe leave gifts for them would have been a nice touch. Overall, it's a game that the whole family can enjoy and as far as I know the only adventure type game that is not turn based designed so that older members of the family can play too.
Wii
Feb 20, 2014
Pocket Frogs10
Feb 20, 2014
This is a surprisingly addictive simple free game based upon simple Mendelian Genetics. It's good for all ages. You catch, breed and sell frogs. If you want to speed up their development you can run them through the pond, jumping from one lily pad to another catching bugs as they fly by. If you don't have the energy or time to play you can simply wait for them to mature. There are no requirements to use actual cash. Everything can be obtained if you simply wait and play. If you are in a hurry, they will certainly be willing to take your money. This would be a wonderful game for a young child to play with their grandparents. I was actually disappointed when I got to the maximum level because there were no more levels to obtain. Then I deleted it, reinstalled it and played it over again.
iOS (iPhone/iPad)
Feb 20, 2014
Deep Dungeons of Doom7
Feb 20, 2014
This is reminiscent in play style and graphics to a variety of 70's era arcade games (defeat the monster, loot, upgrade if possible, enter the next room of the dungeon) The controls are basic but a bit twitchy. If your arm is in a cast or you have nerve damage, you probably won't get very far. It seems to be designed for young caffeinated people, which admittedly is probably their intended target audience. For us older gamers it would be nice to have a way to slow down the game play. Overall it has its charm
iOS (iPhone/iPad)
Feb 20, 2014
The Simpsons: Tapped Out8
Feb 20, 2014
As others have said, there are elements of city building, a social game in that you can visit friends' towns. There are task assignments for characters and witty scripts but most importantly this is not a money grab game. It won't glitch up because you don't rate it at five stars. It is playable for free. There are some items that need cash to unlock, but they aren't truly essential to playing the game. This is also not a twitchy game. It's not for adrenalin junkies or those who want to play through. It is fine for all ages and you just need one mostly working finger. Suggestion for Developers: A fun expansion that they could do would be to have microgames which could be a little twitchy, like go to Krustyland and actually play the ring toss, or fish in Chalmers' pond.
iOS (iPhone/iPad)
Feb 19, 2014
Dungeon Keeper (2014)0
Feb 19, 2014
The constrictions on space, being on an android sort of explain the significant lengths of time it takes to mine and reconstruct a dungeon. It is not intended to be a play through game like something for a PC. It's a whittle a bit here and there game. The really bad parts of the game is that PvP is mandatory. You should be able to opt out and only play against the AI. Also retaliations when you are attacked are labeled as free when it it's not. It costs a lot of gems and there is no possible way to recoup in resources what you spend in gems so it is completely not worth it both from a practicality and gaming standpoint. It is merely annoying. Being raided is little more than an exercise in masochistic futility and getting bullied. The game also frequently crashes. In fact the more days that I played it, the quicker it would crash. I finally deleted it today when after about a dozen attempts it would not even stay on for 5 seconds without crashing
iOS (iPhone/iPad)
Feb 18, 2014
Nemo's Reef0
Feb 18, 2014
I couldn't even get through the tutorial without it repeatedly insisting that I spend money to get pearls. I deleted it the same day that I downloaded it.
iOS (iPhone/iPad)
Feb 18, 2014
Townsmen1
Feb 18, 2014
This village builder has rather simple algorithms such as when you reach x population your villagers get sick and when they reach y population the town catches on fire. There are quests that one would think would make the game more interesting however the rewards are by and large broken. Completing a quest is supposed to make something in the game easier, more profitable etc, but it doesn't. The rewards are supposed to be across all instances of the game on that device. They aren't.
iOS (iPhone/iPad)