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DontFeedSquirl

User Overview in Games
5.2Avg. User Score
User Score Distribution
positive
6(50%)
mixed
0(0%)
negative
6(50%)
Highest User Score
Lowest User Score

Games Scores

Nov 25, 2014
EVE Online
0
User ScoreDontFeedSquirl
Nov 25, 2014
I lost everything because of a bug. My warp drive didn't activate. It said it was warping, but my ship was just sitting there, getting hit, and I lost everything. Never coming back to this buggy mess.
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PC
Aug 12, 2014
Silent Hill 2 (2001)
0
User ScoreDontFeedSquirl
Aug 12, 2014
Falls extremely short of my expectations. Not bad, still scary, but nowhere near as scary as everybody makes it out to be. I'm extremely disappointed with it but it still has managed to get me to jump a few times. Wouldn't recommend it to any seasoned horror game/movie fan.
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PlayStation 2
Jul 29, 2014
Batman: Arkham Origins Blackgate
0
User ScoreDontFeedSquirl
Jul 29, 2014
You know your batman game is bad when it's both bad as a game and bad as a Batman game. 2.5D just doesn't work with batman, by taking away your third axis not only does it complicate navigation (the horrible map not helping things either), but it takes away the entire stealth aspect of the game, despite still giving enemies weapons that, in a normal (or good) batman game you'd use stealth to avoid or take down. Stealth is not just a big part of the combat in Batman games, but It's a big part of who batman is, and taking it away makes being Batman useless. You might as well be some random guy off the street, you'd be able to combat enemies just as well. Now, back to navigation. This is an issue so big it needs extra coverage. This game is hell to navigate. The map is useless, because despite being able to move up and down in some areas (with branching paths that go off in different directions) the map is two-dimensional, and gives you no idea of where you are and how to reach your objectives. If anything it makes the game more difficult, making you think you're going in the right direction only to reach a dead end that, according to the map, still goes on. Now, if it weren't for the confusing map you might be able to navigate normally, but then there's another issue: Progressing. Yes, just trying to progress is a problem. You'll spend hours scanning every room you've been to for something to interact with because for whatever reason, Batman can't figure out how to pull a lever or open a grate or do just about anything until he takes a good long look in detective mode at what he needs to interact with. This makes getting anywhere more of a chore than it already was with the convoluted and confusing prison layout and (more often than not) incorrect map, and now you have to constantly scan your surroundings just to make any progress. Now for the combat. For whatever reason, the enemies (and Batman) still attack and move in three-dimensional space, though you never really control it. Normally I'd be fine with the combat, which is just like on consoles, but in this case it really bugs me. You'd think they could have done something at least a little new and innovative here, but no. For whatever reason this boring and bland formula for combat stands out much more in this game than in the others. I guess it's because for every other 2D (or 2.5D, in this case) game I've played has actual good and interesting combat. Now for the two issues that may break this game for many: The story and the boss battles. Boring and uninteresting storyline with absolutely no effort put into it, done in really bland, monochrome comic style cutscenes that just look plain lazy (that the developers put on the box as a feature), with voice acting that perfectly reflects the quality of this game: Terrible. All of the voice actors, including the one for Batman himself, sound bored by their job, and so the already bad story stands out even more. It sounds like they all wish they were somewhere else. Now, the bosses. There's two different kinds of bosses in this game: Combat bosses, where you have to fight them normally, but usually with a special rule or tactic you have to take to defeat them, and Interactive bosses, where you have to be constantly scanning the environment in detective mode, using gadgets on things, and interacting with things to do damage to the boss. The Interactive bosses are boring and generally follow a pattern that you can just repeat over and over and over again for an easy win, but the Combat bosses can actually be really fun and interesting. If they had shown us more of this I might be giving this game a higher score, but no luck. So, for 15+ hours of boring, monotonous button-mashing and screen swiping (the majority of which will be spent in detective mode looking for where to go next) you can go ahead and buy this game, but I wouldn't recommend it. I've been a Batman fan all my life, and to get this on my Vita was pure and utter disappointment.
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PlayStation Vita
Jul 18, 2014
Call of Duty: Black Ops Declassified
10
User ScoreDontFeedSquirl
Jul 18, 2014
Great, hectic fun that'll keep both single and multiplayer Call of Duty fans entertained for hours, with fast-paced, closed in maps for multiplayer and the great, cinematic feel of the console CoD games.
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PlayStation Vita
May 18, 2014
Shadow of the Colossus
0
User ScoreDontFeedSquirl
May 18, 2014
Let's get the good stuff out of the way first: The graphics are impressive-ish for the PlayStation 2 and the controls are somewhat manageable when your cameraman isn't having a seizure. Oh, and you have a horse. Now that that's over, let's get to this absolutely atrocious mess ****. This game mainly consists of Boss Battles. Twelve of them. Then the game ends. That's it. Of course, that's going to take you anywhere from 10-100 hours depending on whether or not you actually know what you're doing, because each boss is controller smashing-ly, tv-bashing-ly difficult for no apparent reason, with absolutely no indication given whatsoever of what to do and the boss having an insanely high health bar. You can only destroy each boss by doing an extremely specific set of actions that require perfect timing and quick fingers, if you can figure out what those actions are in the first place. And, instead of each boss, or "colossus" having multiple ways to defeat, the game is constantly cramming its linearity down your throat, only being able to go to any given place when it wants you to, and only being able, like I said before, to defeat bosses in a certain way. And even then, you need perfect timing, as every boss has undodgable attacks (which are mostly undodgable because your character moves so darn slow) that happen every time you go within a certain range of the boss, and these attacks take away anywhere from a quarter to all of your health away. Now for the story: One cutscene! Yay! One cutscene that has nothing to do with anything you do in the story whatsoever! Because that always makes sense in an adventure game (if you can call this linear garbage an adventure game). This would honestly be forgivable if any other part of the game were any good.
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PlayStation 2
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