Against all odds, it has turned out to be one of the best spin-offs in the series and one of the best examples of its genre. It's a huge game that has overwhelmed me at times, and I'll continue to play it from time to time to catch all the Pokémon, build my neighborhood, or whatever. It's perfect for playing while listening to a podcast or something like that. PS: -0'5 for the key-card format and -0'5 for an exaggerated price of €80 for a game of this genre.
Having played the other Shin-chan game first, this one understandably feels underwhelming. Everything is very simplified, and it's clear it served as a prototype for the later, much better game.
After playing the remake of the first Trails, the overall decline in the series' recent games is even more noticeable. It's worse in absolutely every way.
The Switch port is awful. The resolution drops so low that sometimes you can't even see what you're looking at, and it's riddled with visual glitches. It's one of the worst things I've seen on this console, and it's inexcusable that they had the nerve to sell it in this state, and that it's still just as bad today.
A good classic JRPG that, like all Dragon Quest games, isn't really my thing, but I enjoyed this one. It's almost too long for me, I can't even imagine how tedious the original must be. I found the spanish translation quite amusing with the accents, but it does get tiresome at times. P.S. - Reduced score for using key-card format on Switch 2
I haven't played many Kirby games, but this one is by far the weirdest. It's one of those games that makes great use of the Wii U's features, which means the controls aren't always perfectly precise, and while there are some really cool levels, there are also several that make you want to shoot yourself.
It looks and runs very well on Switch 2. From this point on, the game's structure became very repetitive and boring due to the bad habits it carries over from the main series.
It was a huge mistake to play the Vita version instead of the remaster. The game makes terrible use of the Vita's features, forcing some interactions, like the camera and lighting, which are awful, or the card mechanics, which left my screen covered in fingerprints. On top of that, the game runs terribly, riddled with slowdowns and bugs, and the audio and sound effects are strange. Add to that a story and mechanics that are just so-so, you're left with a major disaster.
It's a much better and more complete game than the first game, but I was looking for an experience more like the first one, more focused on combat and less on exploration or puzzles, which I found tedious, but this is just a personal preference.
As a narrative game, it's wonderful: story, characters... but what truly makes it special is how well it integrates the gameplay and how fun it is; other games of this style often fall short in this area. One of the best of the year.
Quite disappointing to end the story. The settings are the same as the base game, the relationship between the protagonists barely progresses considering the ending of the base game, and the story is typical of a shonen anime with the power of friendship, which, of course, after playing Expedition 33, just feels rather underwhelming.
I don't understand the fond memories people have of the original game because it has a lot of design problems that made me lose all desire to continue. For example, the healing system is terrible at times, and the fact that the game doesn't pause to select a weapon and you have to select it with the joystick you use to move the character is terrible.
I understand it's or fans, but for someone like me who knows nothing about RoboCop, I found it to be a very shoddy, clunky game with quite a few bugs and a terrible final hour in terms of design and checkpoints. [5/10]
At first, it really won me over, but as the game progressed, it declined. The same goes for the soundtrack, which is light years ahead of the previous two.
The idea is good, but it disappoints in almost every aspect. The combat is bad, the story is weak, and going from one place to another becomes tedious... Plus, the final boss is very underwhelming. Honestly, I'm very disappointed. I expected much more from this game.
I'm not the biggest Ninja Gaiden fan, but it's great to play a new Platinum game because their touch is clearly evident. I hope they can turn things around from here because the studio looked like it was going down the drain, judging by the direction they were heading.
Incredibly fun to play, one of the best VR experiences you can find. The only thing you could ask for is that they keep adding content because the 2-3 hours it lasts with what's currently available can feel short, although increasing the difficulty will increase replayability.
I don't know why it took me so long to get into it and play it, unlike 999, and it felt really long. It wasn't until I reached the final part that I really got hooked on the story. Clearly, it was just me. I appreciate the quality of this game, and anyone who enjoys puzzle and strategy games will love it.
It's incredibly strange. The systems (gambits and licenses) overly complicate the game if you don't understand them well. The combat didn't convince me; I prefer turn-based or action-based, but not a hybrid. The story is interesting at first, but then it declines significantly, and by the end, you just don't care anymore. The characters are very inconsistent, especially the protagonists, who are the worst I can remember in a video game. Quite disappointed after coming from XVI.
It's the game that all of us who enjoyed Fallout or Skyrim back in the day were hoping for from Bethesda, and I had a blast exploring the world and doing side quests. That said, the game has its problems, and we have to accept that. It's the same game from 10-15 years ago, but in space; there's no innovation, the main quest is terrible, and it has a lot of bugs. The most annoying one is that it frequently freezes when saving.
In keeping with the rest of the series, this installment is far superior to its predecessor, for obvious reasons: it's where the storyline from the previous game unfolds and concludes. It's a real shame so many people miss out on this saga due to its numerous sub-series and spin-offs, its English-only availability, and the company's appalling policy regarding Western releases, which only hinders access.
The new cel-shaded style suits it perfectly, so the game's low quality isn't too noticeable, at least visually, because when you actually play it's the same old thing: short but repetitive hack and slash wrapped in a budget so low I could have paid for it myself, but hey, anyone who plays these games knows what to expect.
It's a good game for introducing children to video games because of its childlike tone and because they don't notice the flaws as much. From then on, for everyone else, it's downhill fast. Simple gameplay that always holds your hand, very poor animations, a simple story with some ridiculous moments... In short, I wasn't expecting much from the game knowing how everyone involved has been handling the series, and indeed, the game has less budget than a SUDA51 game.
Okay, Square Enix did a great job with this remaster, making it so you don't realize it was a PSP game while playing, but the strange decision to keep the original cutscenes and the game's structure itself reminds you of that.
The combat felt very original to me; it's a good way to revitalize turn-based combat, which is becoming outdated, and the soundtrack has some great tracks. Beyond that, the game didn't impress me much. The story has a few touches where indie developers tend to be more daring, but even so, it felt rather underwhelming. I was really hyped because of all the buzz, and I ended up somewhat disappointed.
For one of the first PS VR releases, I found it quite fun, especially thanks to the Aim Controller support. Regarding the infamous Spanish dub, it's actually pretty terrible, but since it feels like a B-movie, the dubbing turns it into an adventure comedy.
It's your typical short, double-A hack-and-slash game from the PS2 and PS3 era, perfect for playing between longer, more complex games. Unfortunately, this one falls short. Everything's fine until the penultimate mission, where a ton of incredibly unfair enemies appear, drastically increasing the difficulty. Add to that poorly placed checkpoints, and it becomes incredibly frustrating from that point on. A real shame.
It's not Dragon Quest, it's your typical Japanese 3D fighting game in the style of CyberConnect, but worse. The story is explained with 10% cutscenes and 90% static slides (which are terrible because they're so long and tedious). I'd forgotten about the '90s anime, and what a terrible story it is! Typical '90s shonen where they fight with the power of friendship, long live justice, you're weak and can't win until suddenly you're super strong, the bad guys explain how their attacks work and tell you their backstories... On top of that, the story isn't even finished. At a certain point, they just cut, credits roll, and that's it. Awful, the disappointment of the year.
A pretty shoddy, low-budget game that looks like it belongs on a PS3, with awful cutscenes. The story throws you in completely without any introduction, then it tries to tackle adult themes, but it's so cheap it lacks any emotional impact, and it ends with an open ending that didn't convince me.
A great adaptation, very fun gameplay, and the anime's OST, being by Sawano, is always a plus. It's a shame the story mode only lasts 4 hours, divided into 2 episodes that tell the same story from different perspectives and are only playable with their respective characters. The lack of content unfortunately prevents it from being a truly complete game.
Thanks to the developers for the safe mode for people like me who are scaredy-cats and suffer a lot with scary games. Thanks to this, I've discovered a fantastic story and it's become one of my favorite horror games (even though I haven't played many) and what better time to do it than on Halloween.
I'm not usually into indie games like this, but what a pleasant surprise! It's incredibly addictive going into dungeons at night and during the day, opening the shop and selling all the loot you've collected. Perfect for playing while watching or listening to something.
I don't know if I'm just bad at the game, but I found it quite difficult, especially as I progressed, and even more so when it came to completing the objectives for the stars. On top of that, the controls were a bit unreliable with the bosses, and the Spanish dubbing is only available in Latin American Spanish.
I had a really rough time, but I've finally managed to finish one of the few games I couldn't complete back in the day because of the bad vibes it gave me. As a remake, it's a prime example of how one should be done, and one of the best games in the genre. It's amazing that EA was behind its creation, and even more so that they made such a fantastic remake.
I hadn't played shooters in a while because I was bored with them, but I enjoyed this one. The fact that they're short stories based on World War II makes it more bearable. The tank story was by far the worst, and it really highlights the heavy censorship regarding the ****. If you're going to make a World War II game, do it with all that entails.
Probably the weakest story in the series; narratively, Kiryu deserved more to conclude his story, even though the ending was a real gut punch. Otherwise, it's a classic Yakuza story, albeit on a smaller scale.
The story only gets interesting in the second part of the game, the gameplay is simple where only the bosses stand out, even though in the last chapter you have to defeat them all again and it's a real drag... Persona 5 is one of the best games I've ever played, and a Persona 5 every year isn't bad, but it's time to stop releasing so many spin-offs that don't add anything.
It's a Battlefield game because it has the name, but other than that it could be any random police-themed shooter. Even the gameplay isn't up to par; it's very obvious DICE isn't involved.
Coming from Hardline, you can really tell in the gunplay when DICE is behind it; it's so satisfying. War Stories aren't just a success, but it's always good when it's about the more forgotten of the two world wars.
Well, that makes two pretty bad games in a row from these guys, and they also happen to be their shortest games yet. It never really grabbed me, even though the mechanics are original, and by the end I was just progressing out of inertia.
A good RPG relies on having an interesting story and characters, but of course, if you make a Mario game with the same old story and characters and simple combat, you end up with a pretty meh game.
I don't understand how Battlefield can be dead while Call of Duty is still going strong when it's inferior in absolutely everything, from the campaign mode to the gunplay and the graphics. In this particular game, it really annoyed me that I could get headshots and they wouldn't die in one hit, and let's not even talk about how they portray the Americans as heroes and absolute badasses, as usual—disgusting.
It has many ideas but leaves them all half-finished, and if you add to that the fact that the story is bad, then you end up with a mediocre game; it's a cheap version of Forspoken, which is already serious in itself.