60
Despite a fair few moments of awe, the governing and familiar impression here is of compromise. The vivid aesthetic and precise audio of the console versions have respectively been mellowed and overplayed, the design beaten into handheld shape and accordingly bruised. [Apr 2006, p.93]
60
It isn’t the PSP debut we had hoped for. With a short lifespan and old missions, let’s hope this is the beginning of the end for what has been a strong franchise. [Apr 2006, p.114]
81
I wish I could say that a lack of true wireless online gameplay and sometimes frustrating controls would make me want to not play Splinter Cell: Essentials. But then I would be lying. The missions and the level designs make the game so fun overall to play that it hides some of the weaknesses in the controls.
1
Although it has the janky controls, as everyone says, the biggest turn off for me was the fact that this game suffers from the problem that most stealth games have, which is the dumbest AI **** one of those games where you walk in plain sight but none of your enemies sees you, just **** first game I've played from the franchise, and couldn't be a worst impression./////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Embora tenha os controles desajeitados, como todo mundo diz, o que mais me incomodou foi o fato de que este jogo sofre do problema que a maioria dos jogos de furtividade tem: a inteligência artificial mais burra possível.É um daqueles jogos em que você anda bem na frente dos inimigos e ninguém te vê, simplesmente porque **** o primeiro jogo que joguei dessa franquia, e não poderia ter uma pior impressão.
10
I had fun with this when I was like 10, I know the graphics isn't the best but i love the gameplay and the storyline, if you look for a decent stealth game for PSP, you should give it a try
6
Pretty enjoyable game. Has some fun story beats. I love the (funny) banter between NPC's. Clunky controls are helped by a remastered controls mod.
Tom Clancy's Splinter Cell Essentials
PSP
Released On:
Mar 21, 2006
Metascore
Mixed or Average
58
User score
Mixed or Average
6.1
My Score
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All Platforms
Metascore
Mixed or Average
14% Positive
5 Reviews
5 Reviews
59% Mixed
22 Reviews
22 Reviews
27% Negative
10 Reviews
10 Reviews
81
I wish I could say that a lack of true wireless online gameplay and sometimes frustrating controls would make me want to not play Splinter Cell: Essentials. But then I would be lying. The missions and the level designs make the game so fun overall to play that it hides some of the weaknesses in the controls.
71
Fans of the series should be prepared for a fight if they want to get the most out of the game. [Issue#139, p.75]
User score
Mixed or Average
25% Positive
7 Ratings
7 Ratings
57% Mixed
16 Ratings
16 Ratings
18% Negative
5 Ratings
5 Ratings
Apr 28, 2025
10
I had fun with this when I was like 10, I know the graphics isn't the best but i love the gameplay and the storyline, if you look for a decent stealth game for PSP, you should give it a try
May 9, 2012
10
Amazing game indeed. Played it through holding my breath! Stealth elements are made very well, the storyline is also catchy.
62
Splinter Cell Essentials would more be appropriately entitled “Splinter Cell Frustrations”.
60
If we hadn't spent so much time recently with the superb "Syphon Filter," maybe the deficiencies wouldn't be so glaring. But once you've seen PSP stealth done right, there's no going back.
50
The game does feel rushed, but with a scarcity of militaristic shooters, this Splinter Cell title, though flawed, isn't a horrible choice for PSP owners looking for a stealth-action fix.
40
The idea is sound, but the execution most definitely isn't.
20
Controls are so poor that Sam might as well be fighting the forces of evil blindfolded. [July 2006, p.92]
Nov 1, 2021
6
Pretty enjoyable game. Has some fun story beats. I love the (funny) banter between NPC's. Clunky controls are helped by a remastered controls mod.
Jun 20, 2018
5
Adapting PS2 experiences on the PSP wasn't an uneasy task. Just look at games like SOCOM and Metal Gear Solid. While they controlled different and some sacrifices had to be made, they were fun experiences. So what happened here? They just dumped a PS2 game here, that's what happened. Ubisoft thought you can just develop a PS2 game then dump it on the PSP without making changes. First, the controls, oh my, the controls. Because of no second analog stick (seriously who the hell thought just one analog stick was a good idea?), camera control is a nightmare. The default means you cannot move Sam and the camera at the same time. Alternative allows you to do so but it puts camera control on the face buttons. Guess where the action buttons are. Either way, you need to push a button to activate or deactivate camera mode. Granted you can get used to the controls quite easily, but if only the levels were designed with that in mind. But they aren't. As if the PC and console SC games weren't difficult enough (in a good way), the control scheme made it frustrating. Remember those times where you had to reload saves when you screwed up? You'll have to do it many, many, many more times here. Speaking of reloading saves, get used to the Title: you'll be seeing it many times and for quite a while. Aside from constant reloading, you'll have to wait a long time when reloading saves. And I was playing the DIGITAL version. On a PSP-3000. So imagine playing on a UMD with the PSP-1000 (which has less RAM). That said, the loading times can be resolved if you play on a PPSSPP Emulator. The control issues, however, are still there. And I had no idea what's going on in the story. This is after Double Agent (which was released months later). Sam get falsely arrested and needs to clear his name. So all except the final level are flashbacks as Sam is telling what really happened. You also see a twist in the SC timeline which I think was not supposed to be seen until you play DA (gg Ubisoft). And remember when I said they just dumped a PS2 game here? Well, two of the levels are exactly from the console versions (one from the original and the other from Chaos Theory). And like I said, these levels were hard enough on the bigger platforms. And the bonus **** all from Pandora Tommorrow. No, if I want to play those levels, I'll play Pandora Tommorrow. You can only unlock them by entering a code on the website but since it's dead and you're curious: just go to the Bonus Missions screen, hold Select and tap L+R at the same time repeatedly till you unlock all of them. But trust me, go play PT instead as you'll just torture yourself. You've been warned. SC:E looks fun. I just wished it was playable on a platform other than the PSP. If it got some more development time, it would have been excellent. Wasted potential is what I'm seeing.
Jun 1, 2017
4
I picked this game up for my PSTV for 3.49. I'm a big fan of metal gear solid and thought that I should give Splinter Cell a shot. Perhaps I should've picked something else... The game controls like utter **** thanks to the PSP not having a second analog stick. You have to toggle between camera controls and action controls and it all feels clunky and terrible. For a PSP game, the game looks absolutely terrible. Mind you, this is the same system that brought us Midnight Club, Portable Ops and Resistance. All in all, SC Essentials is a stealth game ruined by clunky controls and horrible graphics...
Nov 13, 2014
3
Did not like the game much. The militaristic/stealth setting is great and shooting/melee attacks from surprise were fun, but overall Essentials is way too hard for non-hardcore splinter cell gamer. High difficulty, complicated controls, often unclear/obscure mission objectives, and also in some places somewhat busted technically. Only for die hard fans of stealth games.
Jun 2, 2025
1
Although it has the janky controls, as everyone says, the biggest turn off for me was the fact that this game suffers from the problem that most stealth games have, which is the dumbest AI **** one of those games where you walk in plain sight but none of your enemies sees you, just **** first game I've played from the franchise, and couldn't be a worst impression./////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Embora tenha os controles desajeitados, como todo mundo diz, o que mais me incomodou foi o fato de que este jogo sofre do problema que a maioria dos jogos de furtividade tem: a inteligência artificial mais burra possível.É um daqueles jogos em que você anda bem na frente dos inimigos e ninguém te vê, simplesmente porque **** o primeiro jogo que joguei dessa franquia, e não poderia ter uma pior impressão.
SummaryAfter learning about the death of his daughter, Sam Fisher is nowhere to be found. When Homeland Security agents finally locate Fisher in New Orleans, their worst fears are realized. Surveillance photos show Fisher in the company of Emile Dufraisne, a known domestic terrorist. Third Echelon wants answers: why did their best agent throw a... Read More
Rated Mfor Mature





























