85
It’s not as pretty as Hearthstone and its lack of responsiveness is sometimes annoying, but Dire Wolf Digital tackled gameplay mechanics expertly, making The Elder Scrolls Legends Hearthstone’s main rival. [06/2017, p.73]
80
The Elder Scrolls: Legends does not invent the card, but adds its particular point of view with small innovations that result in interesting and fresh multiplayer matches.
70
The Elder Scrolls: Legends offers lots of bells and whistles - a story-driven campaign, lots of ways to build your deck, and pretty graphics. But it lacks character; the game feels too mundane. After all the emotions of every combat there is almost nothing left that makes you want to play the game again.
9
Гвинт в TES
«The Elder Scrolls: Legends» – это карточная игра вышедшая в 2017, основанная на мире и истории легендарной серии Elder Scrolls. Она была разработана компанией Dire Wolf Digital и выпущена Bethesda Softworks. Игра предлагает игрокам сражаться друг с другом, используя колоды карт, которые представляют персонажей, заклинания и другие элементы из серии игр «The Elder Scrolls». Геймплей: Карточная игра, сочетающая в себе элементы стратегии и ролевых игр. Собираем колоды из карт, представляющих различных персонажей, существ, заклинания и предметы из мира Elder Scrolls. Цель игры — уничтожить вражеского героя или достичь определённого количества очков здоровья в дополнении например или какое либо другое условие, например активировать предмет несколько раз, поймать призраков, не дать умереть карте и т.д. то есть игра предлагает разнообразные режимы игры. Бои проходят на доске, разделённой на две линии, что добавляет стратегический элемент, например если по стандарту одна теневая сторона другая обычная, то бывает на одной или сразу 2 линиях меняются правила и приходится менять свою стратегию игры исходя из этого условия. Каждый ход мы и противник разыгрываем карты, используя ману. Так же есть карты с особыми бафами, очень специфическими, но если их реализовывают карта может так забафаться что будет машиной для убийств. Графика: Графика в этой игре выполнена в стиле, который характерен для серии The Elder Scrolls, с тщательно проработанными персонажами и окружением. Карты существ и локаций радуют глаз, а художественное оформление создаёт атмосферу, напоминающую мир The Elder Scrolls. Анимации заклинаний и эффекты сражений создают впечатляющее визуальное оформление, завораживая игроков. Звук: Сначала музыка в игре была замечательной, но через 40 часов она стала надоедать. Однако это не вызывало раздражения, так как раздражало другое — карта не ложилась на стол. Озвучка персонажей также была выполнена на высоком уровне. Мне очень понравилось, как они озвучены — интересно, атмосферно и забавно. Особенно забавно было слышать гул, когда вызываешь сразу четыре одинаковых карты. Сюжет: Игра основана на событиях, происходящих в мире The Elder Scrolls. Хотя сюжет не является главным в игре, он служит дополнительным источником информации и мотивации для игроков. Лично меня на протяжении всей игры не переставали захватывать происходящие события, которые создавали глубокий контекст. В The Elder Scrolls: Legends четыре сюжетные линии. Первая из них рассказывает о событиях Великой Войны, а точнее о времени её окончания — 175 году 4 Эры. Вторая сюжетная линия повествует об упадке тёмного Братства, который приходится на 180-е годы 4 Эры. Третья сюжетная линия посвящена судьбе Заводного Города, события развиваются в 201 году 4 Эры. А последнее сюжетное приключение про дрожащие острова переносит нас в неизвестное время, но мы точно знаем, что это происходит между 433 годом 3Э и 5 годом 4Э. Итог: Сложность идет по нарастающей, за ним интересно наблюдать, страшно подумать, если бы я сразу пошел в DLC, так еще и с конца, ибо на каких-то боссах я сидел часами, тут мало того что надо подбирать, бывает, особую колоду для босса, так еще и элемент рандома никуда не девался. Это как с Наарифином из оригинальной игры, только в разы сложнее, правда, финальный босс из последнего дополнения очень меня позабавил, было весело даже заканчивать так игру, мое почтение. Жаль, что закрыли сервера игры 30 января 2025 г. Уже не поиграть даже в одиночную игру(
7
A lovely card game with amazing concepts and artwork that can keep a player engaged for quite a long time with various gimmicks and archetypes to try out. What keeps the game down is slow start into the game with a new account, the abandonment by it's developers and the overpowered invade decks which where introduced at the end of this game's life-cycle. Worth a try for a fun campaign.
3
→ On se ferait pas un tarot plutôt ? Le jeu est sorti il y a quelques temps déjà, et comme un grand nombre de jeux de cartes, il faudra payer pour compléter sa collection et être ainsi un minimum compétitif. Pour ma part, n'ayant pas particulièrement accroché aux mécanismes de Legends, je n'investirai pas un kopeck ! Sortie en mars 2017 / Développé par Bethesda Softworks.
The Elder Scrolls: Legends
Released On:
May 31, 2017
Metascore
Generally Favorable
80
User score
Mixed or Average
5.5
My Score
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All Platforms
Based on 17 Critic Reviews
80
iOS (iPhone/iPad)
Based on 4 Critic Reviews
83
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Metascore
Generally Favorable
80
88% Positive
15 Reviews
15 Reviews
12% Mixed
2 Reviews
2 Reviews
0% Negative
0 Reviews
0 Reviews
Jun 7, 2017
85
It’s not as pretty as Hearthstone and its lack of responsiveness is sometimes annoying, but Dire Wolf Digital tackled gameplay mechanics expertly, making The Elder Scrolls Legends Hearthstone’s main rival. [06/2017, p.73]
Mar 27, 2017
83
Elder Scrolls: Legends is a solid addition to the CCG lineup, and an excellent choice for those looking for something a little different. While the cards don’t really call out the feeling of exploring Morrowind or shouting at dragons, the game itself is solid enough to stand on its own.
User score
Mixed or Average
5.5
40% Positive
49 Ratings
49 Ratings
24% Mixed
29 Ratings
29 Ratings
36% Negative
43 Ratings
43 Ratings
Nov 26, 2017
10
F2P Friendly : (you can hit top ranks in 7 days without spending 1$.. if you know what you are doing) Generous : (rewards are huge!.. 3 win reward 15-50 golds + 1 random card, arena rewards are rly generous) Worh to play : (less rng, more strategy, fast games, card synergy and combos etc..) Huge Meta : (i can play with troll decks in top 100) Balance : (just ignore who says "there is no balance" .. You cant expect perfect balance for every card. If you are looking perfect balance, every card should be 1/1 and 1 mana.. Just learn to build a deck..) NOT p2w : (who says "game is p2w or expensive" just ignore them.. I can play with semi-budget decks in top 100.. Just check google.. You can see low lvl, low collection players in top 100) Ui : ✘ (ui is meh! its mediacore.. ) Sound FX : ✘ (mediacore) Visual FX : ✘ (mediacore) Board Design : ✘ (mediacore.. Its a simple board.. Design rly bad.. No alternative boards etc..) Cosmetics : ✘ (cosmetics are meh!) TL;DR Gameplay is too good for a card game.. But cosmetics are bad!
Mar 20, 2017
83
The Elder Scrolls: Legends may not be the most visually appealing CCG, but what it lacks in looks it makes up for in modes, mechanics and card design. This is well worth checking out for fans of The Elder Scrolls or digital card games in general. And like all great CCGs, the more you put into it, the more you’ll get out of it.
Apr 7, 2017
80
The Elder Scrolls Legends take what's good from the other card games and adds some interesting gameplay mechanics, such as the dual-lane field, and the strong definition of the dynamics of a deck. Actually there are too many unbalanced draft based mechanics, but this is something only time can adjust.
Mar 24, 2017
78
The Elder Scrolls: Legends is a very good CCG, but too similar to Hearthstone. The risk is to become useless for many players.
Apr 5, 2017
70
Though it may not seem this way at first, The Elder Scrolls: Legends is at the core a relatively fresh card game that offers some surprisingly deep tactical options. Game impression is spoiled by bad styling and sound, but also by the fact that on the surface it is too much like Hearthstone. The actual gameplay is good, fans of the genre who will get over the initial embarrassment, will eventually like the game.
May 4, 2017
10
This is an amazing games that not only gives you characters and lore from the Elder Scrolls Saga but gives you an amazing card game that keeps you playing. They recently added some very entertaining new content with the Dark Brotherhood Campaign and I absolutely love it. Any bad reviews you might see about this game must be from competition, paid slander, or hardcore haters. Judge for yourself and download now!
Feb 26, 2023
7
A lovely card game with amazing concepts and artwork that can keep a player engaged for quite a long time with various gimmicks and archetypes to try out. What keeps the game down is slow start into the game with a new account, the abandonment by it's developers and the overpowered invade decks which where introduced at the end of this game's life-cycle. Worth a try for a fun campaign.
May 17, 2020
7
Very good game mechanics, especially the 2 lane/shadow lane system that adds a little more depth to decision making. The various game modes are all compelling, with Solo and Versus Arena being highlights of the game. However Solo Arena becomes quite frustrating the higher up the ladder you climb, as your AI opponents have the somewhat unfair advantage of using preconstructed decks with synergy vs your drafted deck of random cards. Note: As of May 2020 the game is kinda dead and Bethesda has announced that they do not plan on adding more expansions to the game.
Jan 12, 2021
3
→ On se ferait pas un tarot plutôt ? Le jeu est sorti il y a quelques temps déjà, et comme un grand nombre de jeux de cartes, il faudra payer pour compléter sa collection et être ainsi un minimum compétitif. Pour ma part, n'ayant pas particulièrement accroché aux mécanismes de Legends, je n'investirai pas un kopeck ! Sortie en mars 2017 / Développé par Bethesda Softworks.
Sep 11, 2017
3
Badly designed and balanced game, with a fraudulent pay to win business model. Legendary cards are super powerful in this game and most of them are not limited to 1, you can have 3 per deck. The minimum deck size in ladder games is 50, it´s not uncommon for decks to have 9+ legendarys, which means that building a competitive deck is super expensive. The chance to get legendarys from packs or rewards is very low, so the pressure to spend money on the game if you want to be competitive is extreme. Collecting cards in TESL is very slow and expensive. I´ve never played a ccg with such a shameless pay to win business model. The prophecy feature seems like a nice idea. Every time one of your runes is broken (at 25, 20, 15 health etc.) you draw a card and if that card is a prophecy you can play it for free. That seems like it´s intended to help against the "problem" of aggro-decks hat many ccgs have. However, while you have a chance to get a prophecy card based on how many prophecys you have in your deck (which adds a very strong rng element to the game), many aggro decks have cards that give them a guaranteed positive effect when an opponents' rune is broken. So the runes, that seem to be a counter to aggro, do the exact opposite. TESL has a lot of combos and card interactions that add nice complexity to the game. Sadly, many of those are so powerful and unbalanced that the game is simply decided by rng not by player decisions. Whoever draws his "killer-combos" first, wins. And those strong cards are hidden behind a pay wall. I really liked the PvE content of TESL, the story mode is very well done. The AI its much better than what other games have to offer. Sadly solo arena gets really frustrating at higher levels. The AI has strong rebuild decks with awesome interactions and also "magically" draws perfect, while you have to draft a deck and obviously the rng in draft can result in awful decks. I´ve reached rank 1 in solo arena and managed to win against all 9 opponents at rank 1 multiple times, I'm not saying this because I'm angry for losing. I'm angry that the developers use the decent rewards in PvE as carrot, a carrot you often can't reach because the difficulty level is designed in a way that most players will not make any profits out of PvE. But hey, you can spend money on arena tickets and try again. Just another cash grab. It takes months until balance changes are made, if that ever happens (no problem, most changes make no sense anyway). Player feedback is ignored and there is almost no developer interaction with the community. TESL had the potential to be an awesome ccg in the elder scrolls universe. Shameless greed and developer incompetence when it comes to game design and balancing prevent that.
SummaryWelcome to The Elder Scrolls: Legends, a competitive strategy card game set in the Elder Scrolls universe. From building your deck to taking on foes in one of the game’s three exciting modes, every decision you make will require strategy and careful planning. Will you overpower your opponent with brute force? Or will you defeat your foes... Read More
Platforms:
- PC
- iOS (iPhone/iPad)
- PlayStation 4
- Nintendo Switch
- Xbox One
Initial Release Date:May 31, 2017
Developer:
Publisher:





























