Tempest Rising is an excellent real-time strategy game, inheriting the best traditions of '90s RTSs. It offers two highly entertaining, varied campaigns with well-designed missions, and two distinct factions. Its gameplay is deep and full of possibilities. A triumph that evokes the best sensations Command and Conquer offered in the mid-'90s.
Tempest Rising is the game we’ve always been waiting for, ever since EA stopped working on mainline C&C games. It has great factions, a really interesting story and there weren’t any major performance issues for me, either. The game runs great, the music is extremely good, and the visuals are up to par with what you would expect from this type of game. Should you try Tempest Rising? If you want a fast-paced strategy with a bunch of tactical options, it’s certainly a great option to consider. I enjoyed my time with Tempest Rising and low-key hope they will do an expansion soon. This type of game is not as common these days, but it’s definitely a breath of fresh air amongst all battle royales and free to play, battle pass-dependent titles.
The game is beyond praise. The developers are great. Keep it up. Finally, someone has released a decent, normal RTS strategy. And not every garbage that is littered with steam
A new RTS that evokes classics like C&C and StarCraft. Its familiar UI and layout are impressively reworked to be accessible even for RTS newcomers. However, Tempest Rising still lacks defining elements to establish a unique identity, and the absence of features like replay support leaves something to be desired in terms of polish.
A rock-solid real-time strategy game bringing tons of old-school fun to a new generation. It is heavily inspired by C&C, for sure, but since that franchise has been dormant for ages, Tempest Rising is pretty successful in filling the gap.
Anyone that was a fan of the original Command & Conquer games or similar RTS from the early 2000s can't pass up Tempest Rising. The look, sound and upgrades to a system that changes things up just enough will appease classic fans. Anyone expecting an elaborate amount of depth akin to what some of the recent RTS games have incorporated, however, won't find it here. There's not much to do, just the campaign, skirmish and multiplayer. There's only two factions and not a ton of maps. Once each faction is figured out in a month, the game will turn into a rush game online. This was a complaint of the legacy C&C games and this gets carried over with it. It won't be about strategy, it'll be about what works. There's a lot here that any fan would want in a modern C&C game, but it doesn't check every box on the wishlist.
refacing this with that I have only played GDF campaign on insane (Yes it took me many many hours and tries to get this on insane. I'm not the most adept player). No skirmish or Multiplayer yet but that said. Just the GDF campaign alone I really am I'm love with this game. Totally worth the money and it's current. There's so much nostalgia but modernisation as well. I feel like you got the balance down great.I'm really impressed at how finished this game feels. It does not feel forced released at all like pretty much every other game these days. I literally came across 1 bug across the 30 hours of playing it and that bug was insanely minor and didn't affect me at all.
Veti is such a cool faction! it's designed really well! Can't wait to try Dynasty...
Tempest Rising gelingt, woran viele gescheitert sind: Es fängt das Herzblut klassischer Echtzeitstrategie à la Command & Conquer ein und schafft gleichzeitig eine moderne Spielerfahrung. Die Basenbau-Mechaniken, die strategisch fordernden Missionen und der wuchtige Soundtrack holen Veteranen genau da ab, wo sie sich zu Hause fühlen. Die Fraktionen sind clever designt, die Balance stimmt, und die Kampagne zieht mit spannenden Twists und einem Hauch Nostalgie in ihren Bann. Besonders die dynamische Karte, auf der sich Gelände und Zugangspunkte verändern, bringt frischen Wind in bekannte Konzepte. Pro: Klassischer Basenbau mit modernen Komfortfunktionen Taktisch abwechslungsreiche Fraktionen Wuchtiger Soundtrack und nostalgisches Feeling Sehr gute Missionsgestaltung mit Kampagnen-Flair Starke Performance & flüssige Steuerung Contra: Noch kleinere QoL-Features wie Bildschirmwahl fehlen KI könnte im Skirmish noch aggressiver reagieren Wer mit C&C, Dune 2000 oder Tiberian Sun aufgewachsen ist, wird hier auf Wolke 7 schweben. Tempest Rising ist ein Geschenk an die RTS-Community – und ein Weckruf an die Industrie: Echtzeitstrategie lebt.
Once again, we get these clunky, plastic-like models that look like Playmobil or Lego in a post-apocalyptic 1997 were soldiers use space helmets and not even one of them can't enter buildings to protect themselves they just sit in an open field and waiting to die. Everything is so uninspired and bland this is like being part of a B-movie made for little kids. Most of units in this game are not even useful and the weirdest thing you have even to micromanage in real time if you want to use most of their boring abilities. When it comes to gameplay, I miss the days when I could build bunker bases and hold my ground there was tactical depth—you could break through enemy defenses using tunnels or take out key structures with special weapons. Today? The moment you start building, you’re immediately overwhelmed by brainless waves of enemy units that spam from the corner of them map and try to attack your base just to get slaughtered funny thing in this game all your defense structures are so weak that feel pointless. There’s no real strategy anymore just mindless unit spamming and attacking. If Tempest Rising featured more realistic tank models and a more thoughtful tactical system and a smarter AI i would recommend. Unfortunately this is another Playmobil-style strategy game with childish units and weird unrealistic ideas. No, thanks. I was briefly hyped, but after playing few missions that excitement is long gone. A disappointing C&C rip-off made for the modern masses.
This 2025 multiplayer game was release half completed and without a party system so you can't even play with friends in matchmaking. Botched launch and the devs/publisher tried to cover by changing
artwork on steam page.
Suspect as hell EULA.
missing 3rd faction.
missing replays.
missing multiplayer functionality.
Tons of bugs.
It took them 26 years to take a huge step back from "Tiberian Sun". Units do not shoot while moving there are no hovering mechanics it's a 2025 game and they can't do the simplest thing how on earth is this possible?. Having to micromanage the abilities of every unit in real time dumbest idea from this developer. Pathfinding is way worse than old games and units sometimes stuck in map objects. Turrets are weak for defending your base they need to shoot more than 5 times just to destroy a helicopter. A helicopter has almost the same armor with a tank in this game LMAO this is ridiculous!! There are no civilian pedestrians all city maps feel empty and no partial unit destruction at all. Some features i listed above were done in 1999 and done on Pentium 166 MHz and in this new game they are missing. I completed the Dynasty campaign did not like it the story was very stupid and the whole explanation for everything happening in the Tempest universe was childish and i am not a child sorry. Also enemy units always spawn from the edge of the map this is the cheapest way to make the game feel "competitive". Command and Conquer Tiberium Sun is a far better game.