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If you are a fan of the newer Xcom series, I highly recommend this game. If you are a fan of Cold War spy thrillers, I highly recommend this game. The mystery of the conspiracy is fantastic and makes me want to uncover everything. The gameplay is brutal, but fair and unlike Xcom you won't miss a with a shotgun at point blank range and a 99% change to hit. This game fulfilled many niches and I hope others will agree.
It's a little bit weird, sometimes disbalanced, boring at times and clearly lacking a better budget, but now, after a handful of patches, you can safely pick it up during a sale.
80
CD-Action
Phantom Doctrine is an addictive mix of improved combat mechanics from Hard West and XCOM’s strategic layer (but you also manage particular soldiers, not just your base). I recommend it if you revel in silent executions and infiltrating enemy facilities without leaving any traces, especially if you enjoyed Invisible, Inc. and don’t mind a game being somewhat rough around the edges. [10/2018, p.48]
3
D3D11
Only if you can accept the fact that every shooting is gonna hit. You can use against the enemies of course, but for me this is completely ruins the game. Nothing really have to do with X-COM, don't expect anything from it. The AI is dumb, they shoot you if they see you, if they lost sight, they not gonna follow you. UI is over complicated, graphics is gray and boring. This game has the worst of the tactical-turn based systems. Very amateur job. I also wanted to mention how obvious that some of the "8-10" pointers (if not all of them) are paid reviews. If they starting the review with introducing the company, you can bet that it is fake as hell.
5
Babutto
This game will be only interesting for hardcore X-Com (new one) fans who like the mechanic of battles. Pros.: - On map small decision making about the agents. It may have dramatic consequences. - Conspiracy plot. - Some mechanics from X-Com. Cons.: - Gameplay repeats itself and becomes boring to Chapter 3 already. - The story is very unclear. It's hard to actually understand why the hell are you doing all that. Conspiracy? Yes. But could at least make an archive, the board with lines from one chapter to another, unveiling what's up. Not just plain text in load screens. - Annoying voice from the agents. You hate it and mute voices very soon. - Same maps and same locations, layouts. The worst part are the perks. You don't even use 90% of them except running. This game tries to be a spy version of X-Com. But it fails. It's just a boring game. If you want to play spy games - Golden Eye or No One Lives Forever. Worst case - Evil Genius (first one). Although, those are FPS and strategy. I didn't enjoy the game at all. But following my stupid habit to finish EACH game I start I decided to finish. That was easy closer to the end. All you need is to have more HP than opponent's units. Takedown rules.
7
ewenr
This game goes on for far too long and is full of repetitive one dimensional gameplay. I am probably giving this game a higher score than it deserves but at the time I played it I was desperate for some original turn based combat game and this seemed to tick the right box on that. In no way is this game a substitute for XCom, but it doesn't really have any major flaws either so the score reflects that.

Phantom Doctrine

Released On: 
Aug 14, 2018
Metascore
74
User score
Generally Favorable
7.5
My Score
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Metascore
48% Positive
16 Reviews
48% Mixed
16 Reviews
3% Negative
1 Review
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  • Positive Reviews
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  • Negative Reviews
Aug 14, 2018
100
Strategy Gamer
A rich, detailed and highly replayable espionage adventure, touting the right mix of strategic and tactical choices within its entertaining fiction.
Aug 14, 2018
90
GameSpot
Phantom Doctrine takes the familiar framework of isometric turn-based strategy and confidently repurposes it into a unique and satisfying experience. It wholly embodies the paranoia and tension of the 1980's Cold War setting in every aspect of its numerous gameplay systems, and completely immerses you in that all-encompassing state of mind.
User score
Generally Favorable
65% Positive
88 Ratings
17% Mixed
23 Ratings
18% Negative
24 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
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Oct 8, 2018
10
megabear
My score: 9.6 Unique take on X-Com styled gameplay. It's not perfect, no game is, but it's one of rare games that will make you think it's perfect. It's one of few games not worth waiting for sale. Scratch that itch with Phantom Doctrine.
Aug 23, 2018
10
pawlaski
A very captivating story. It took me more than 50 hours to finish it at an easy level of difficulty. The perfect game for turn-based game fans.
Aug 20, 2018
80
FANDOM
You’re free to grow your operation, tinker with drug combinations to engineer supersoldiers, get the right mix of equipment and training, and fully deck out your MKUltra brainwashing facility. We aren’t fans of how often “addictive” is used as a synonym for fun, but thanks to its loop of world map organisation and tactical missions, Phantom Doctrine is both.
Aug 14, 2018
74
IGN
The campaign itself can feel drawn out at times thanks to a less-than-stellar story and some obviously recycled content, but there’s a real thrill in executing covert missions and putting all the pieces together like a master spy.
Aug 20, 2018
70
GRYOnline.pl
Phantom Doctrine is a game that can pull you in so hard that you won't notice where the night has gone. It generates lots of fun thanks to cool ideas and good implementations but it can also be frustrating at the same time. If not for the cheating AI we would be taking about a truly wonderful game.
Sep 5, 2018
60
ZTGD
I can see that there is a game to be enjoyed in Phantom Doctrine. I really want to enjoy it, I can’t though until the issue with combat is fixed. So far the best solution has been what Mario + Rabbids has done with its cover system, but even that isn’t a perfect response to a clear problem with turn based strategy games. There’s some unique aspects that I hope are observed by other developers but there are better strategy titles out there like Invisible Inc. that do the core basics better.
Aug 16, 2018
40
Guardian
Phantom Doctrine may find an enthusiastic audience with strategy-game masochists. It is complex and open-ended; there are multiple ways to finish missions, and they’re are not always about taking out targets. But it’s also punishing and opaque, poorly explained and hampered by a flummoxing plot. For most of us, it’s a confused and very niche experience.
See All 35 Critic Reviews
Aug 20, 2018
10
Mxm0
The critics have this one wrong (and steam has no idea what they are talking about) - they should only use isometric RPG players to review games and that is why the user reviews are higher. We, the users are obviously the real deal. I've seen references to Jagged Alliance, Fallout Tactics, DOS, XCOM.... Listen to us, this game has some issues, but it is certainly a great addition to our niche genre and needs to be supported. It's far better than Battletech at release and both of these titles need to live and grow. *What is the complaint against graphics? They are pretty damn good on 3440 x1440 *Combat and stealth are decent, the worst complaint I can give is that soldiers in full cover can be killed in a single turn by a force of 4 or more (can be unfair) *Have not seen enemies shooting through walls, only stepping out and getting good angles, however it's annoying being seen behind a window. *Tutorials need a lot more work and are absent to several features. *World map metagame punishes you too much for not understanding how to progress the plot (you have to do repeat missions as a punishment for not getting it - this needs some work) *Some of the voice acting is really dumb, just change them out. *Not enough diversity of settings (pretty much always big buildings with a few small ones in a urban area. *Creative Forge - look at how Stellaris uses automatic pop up tabs when you hover over icons - this keeps the tutorial content down, but lets you figure out what all those little icons over characters means - you need more of that. *This is a hardcore isometric turn based game, it was obviously not made to be liked by the masses - if you are not already a fan of the genre, you will have to work hard to learn it and like it. *Progress can feel very slow when you don't know how to progress the story line and get access to new content.
Jun 29, 2020
7
ewenr
This game goes on for far too long and is full of repetitive one dimensional gameplay. I am probably giving this game a higher score than it deserves but at the time I played it I was desperate for some original turn based combat game and this seemed to tick the right box on that. In no way is this game a substitute for XCom, but it doesn't really have any major flaws either so the score reflects that.
Aug 20, 2018
7
Sjalka
A solid game that feels like a very well made mod for Xcom 2; but a bit more than just that .. It feels more personal and more frantic than Xcom though .. while at the same time it does not offer the freedom of developement and choice of Xcom off mission. It is not a revelation and still relies much on a very limited move-set and tactical options. So everything is quite simplified and the AI can only really win by being placed in quantity and at an advantage. Speaking of AI ... i was not impressed by it. For a turn based game it was hardly any better than like any over a decade old game.
Aug 21, 2018
4
XTRMNTR2K
First off: I applaud the developers for taking player feedback seriously and releasing a series of patches in quick succession. So far they've been very communicative about their plans. The question is: Do I recommend Phantom Doctrine? The answer is no. Let me start with the good things, those are the things you'll see at first. Chances are you're going to see these mostly for the first 2 or 3 hours of the game; most of the bad stuff only pops up once you can't easily refund the game on steam anymore. 1. The cold war espionage setting is fresh and the aesthetics of the game fit perfectly. 2. Having to connect pieces of information on a corkboard is a nice touch. Feels natural rather than a tacked-on minigame. 3. Stealth gameplay is good, having to evade line of sight of guards, cameras and civilians. 4. The strategic layer is fun. You have to pay attention when and where points of interest pop up and react quickly. Additionally, you have to find a balance between spreading out your agents and keeping them together in order to avoid ambushes. These are the most enjoyable parts of the game. Unfortunately, the fun is marred by a series of very strange design decisions made by the developers. Some may have seemed good on paper, but in practice are revealed as bad game design: 1. The camera during tactical missions is far too close to the action. The only way to zoom out is holding down the 'v' key to get a better view of the scene - temporarily. The devs need to add an option to reverse the functionally (i.e. having a zoomed out view and pressing 'v' to zoom in). The screenshots and trailers make it seem like situational awareness is a thing in this game, but it's often not. This is because of the camera and... 2. ...the level design. I've had a mission where I needed to kill an enemy agent that was located in the second floor of a small building located on the other side of a trainyard. One of the issues with this map were the fact that you often couldn't tell where you could and couldn't go. Agents can jump out first floor windows but not climb over a waist-high rail waggon? Strange. Add to that the fact that the walkways present on the map will obstruct your view when you're on ground level. Just as bad is the fact that combined with the terrible camera it is often impossible to see where the enemies are - both in and outside of combat. To make matters worse, the target was in a room, with a civilian, that could only be reached through a ladder. It was impossible in this scenario to reach and incapacitate the target without alerting everyone and starting combat, because the enemy agent would *always* spot my agent entering the room even though he was staring at a wall. This is bad game design, there's no other way to put it. 3. Maps seem like they are generated from a set of components rather than being handmade. Either that, or they are badly designed for stealth AND combat. Making informed decisions about the tactical positioning of your agents is also impossible because you don't get enough information to do that! 4. Hiring new agents automatically increases your HEAT level (heat being an indicator of when your base of operations is exposed and you have to move). It's nonsensical and adds nothing interesting to gameplay. It's just a nuisance. 5. Reloading large (non-pistol) weapons uses all of your movement and action points. Considering that some weapons (like LMGs) expend all of their magazine in as little as two(!) attacks AND take up almost all your movement and action points to fire, it begs the question if the developers ever tested their balance? It would seem that was not the case. 6. Dealing and receiving damage is more unpredictable than it would have been with random hit chances. This is because damage can be dealt in full, as graze or none at all. If no damage is dealt, the targets awareness is reduced (which is the main resource apart from hitpoints). However, since enemies have wildly varying amounts of hitpoints (could be 30, 50 or 80 - all in the same mission) and it is often unclear which amount of hitpoint or awareness damage is dealt, this makes calculating the combined firepower needed to kill a single enemy impossible. What's worse, enemy awareness is only displayed as a bar, so you have no idea how much they actually have, nor can you see how much awareness you are going to drain with an attack. Like I said before, I respect the developers for the way they have been dealing with the bug-ridden release so far, and I applaud their decision to tweak the problematic LOS/LOF system. Yet I can not recommend this game with a clear conscience in its current state, because I believe the issues to be too deep and far-reaching to be fixed in a patch or two. A complete overhaul of several gameplay mechanics would be in order to do that. If the developers manage to achieve that, however, I will definitely change my review accordingly.
Oct 8, 2022
3
D3D11
Only if you can accept the fact that every shooting is gonna hit. You can use against the enemies of course, but for me this is completely ruins the game. Nothing really have to do with X-COM, don't expect anything from it. The AI is dumb, they shoot you if they see you, if they lost sight, they not gonna follow you. UI is over complicated, graphics is gray and boring. This game has the worst of the tactical-turn based systems. Very amateur job. I also wanted to mention how obvious that some of the "8-10" pointers (if not all of them) are paid reviews. If they starting the review with introducing the company, you can bet that it is fake as hell.
See All 28 User Reviews
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SummarySet in 1983 during the Cold War, Phantom Doctrine is an alternate history thriller in which players lead The Cabal, a secret organization dedicated to fighting a global conspiracy committed to controlling the world by pitting world leaders and nations against one another.
Rated Mfor Mature
  • PC
  • PlayStation 4
  • Xbox One
  • Nintendo Switch
Aug 14, 2018
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