
Developer:Toys for Bob
Pandemonium!
Released On:
Jun 30, 1997
Metascore
Critic reviews are not available yet
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Mixed or Average
7.2
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Metascore
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0% Positive
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User score
Mixed or Average
7.2
63% Positive
15 Ratings
15 Ratings
25% Mixed
6 Ratings
6 Ratings
13% Negative
3 Ratings
3 Ratings
Oct 2, 2019
8
Gostei bastando pois quando criança joguei muito história interessante desafios também e boa jogabilidade!
Nov 6, 2011
8
Hard game. You can die very easily. It's very annoying you loose your "magic" if an enemy touches you. The game is buggy, because sometimes you jump on the enemy's head, but you dies. That's very bad you can't save your progress. After a level you get a password and when you again play with the game you have to enter it.
Mar 6, 2014
6
Overall this game has its lovely moments like any good platformer out there. Unfortunately it doesn't make full use of the 3-D capabilities that the PlayStation 1 has to offer like the other 3-D action titles available at the time. Despite its flaws and as a platform gamer myself, I am still very fond of the game and able to have a lot of mindless fun.
Jul 4, 2026
1
Let me put it to you like this: I put a total of 10 minutes into this PC port on Steam, and in that time the characters probably took less than 20 steps altogether. A majority of it was spent trying to bring up the game's Esc menu in a vain attempt to get controller support working. All I was met with was a black screen that forced me to do a Windows logout every single time. Between the lousy performance, consistent crashes, and inability to play this with my thumbs like a normal human being, I had to refund. The 97 cents I got it for feels better spent on a stick of gum. At least then there's a chance I won't get a cavity and can feel some semblance of victory.
Jan 29, 2019
0
Un jeu de plate-formes en 3D qui changeait du tout 2D d'alors mais qui restait bien débile, énervant et con, en plus d'afficher à la cantonnade sa direction artistique 16 couleurs sans direction et de mauvais goût. A cet égard, un sérieux concurrent pour les mongoleries de chez Nintendaube qui n'a pas évolué d'un iota depuis lors. Au moins Crystal Dynamics a su se sortir de ce bien triste genre, c'est-à-dire le genre poubelle du jeu vidéo et a repris la licence Tomb Raider après l'épuisement et l'incompétence caractérisée de Core Design. Pas vraiment pour le meilleur certes mais ça a dû les changer de ce Pandemonium à deux balles qu'il convient de bien enterrer sous la benne à ordures. En espérant que ce soit biodégradable.





























